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    •  
      CommentAuthorGraham
    • CommentTimeAug 1st 2009
     # 1
    We've touched on this, but let's talk about it properly.

    It's an extraordinary shortlist and a case could be made for any of the nominees. Most excitingly for us, there's no obvious "Story Games" candidate. We could easily back Sweet Agatha or Mouse Guard, but also Jeepform (it's always been an indie darling) or D&D 4E (it's the focussed version of D&D that some of us have wanted for a while). And I don't know enough about Dominion to comment.

    This thread is for decisive people who can both decide a winner and give reasons for it. It is not for notorious fence-sitters like Jason Morningstar and Paul Czege. You won't see them on this thread, telling us definitively who should win. So don't be like those two. If you post, tell us who should win, and why.

    So who should win and why?

    Graham
    •  
      CommentAuthorGB Steve
    • CommentTimeAug 1st 2009
     # 2
    Sweet Agatha should win, it's a whole new gaming experience, brilliantly packaged and presented.
  1.  # 3
    I don't have enough experience playing any of the games, but I have played Mouse Guard and it's still kept me excited about it. I am very interested in trying out Dominion, though.
    • CommentAuthorWillow
    • CommentTimeAug 1st 2009
     # 4
    D&D 4th edition should win; it's the best designed game out of the lot and provides and amazing play experience.
    •  
      CommentAuthorelmago79
    • CommentTimeAug 1st 2009
     # 5
    Jeepform is what's really pushing the boundaries.
    • CommentAuthorJesse
    • CommentTimeAug 1st 2009
     # 6
    Mouse Guard is the game I wish I had back when I was 8 instead of Red Box D&D.

    But even with that I have to back Jeepform. It solved a design problem that came up a lot on The Forge back in 2000-2002 range and that everyone kind of was resigned to the idea that it couldn't really be done. Guess we were wrong. More importantly I'm glad we were wrong.

    Jesse
  2.  # 7
    Jesse, what problem is that?
    •  
      CommentAuthorHoho
    • CommentTimeAug 1st 2009
     # 8

    D&D 4th edition should win; it's the best designed game out of the lot and provides an amazing play experience.

    this.

    • CommentAuthorElizabeth
    • CommentTimeAug 1st 2009
     # 9
    Sweet Agatha for sure. It's more accessible than Jeepform, since it takes only one or two players; it's more innovative than D&D4, which I will admit is an elegant distillation of the game that put the hobby on the map; it's more innovative than Mouse Guard, which I will admit is an elegant distillation of Burning Wheel; and I know nothing about Dominion.

    Also, Kevin has great hair.
    •  
      CommentAuthorAndy
    • CommentTimeAug 1st 2009
     # 10
    What is the Diana Jones Award supposed to award, anyway? Is it "The Best", or "The Most Innovative", "Awesomeness", or what?

    Also, interesting topic, although it's about as loaded as a gun made entirely of cocks.

    -Andy
    •  
      CommentAuthorHoho
    • CommentTimeAug 1st 2009
     # 11

    From the site, it looks like the candidates are chosen for optimum off-centredness. Given this pattern, we should expect the least sane candidate to be the winner. Mouse Guard, clearly.

    •  
      CommentAuthorAdam Dray
    • CommentTimeAug 1st 2009
     # 12
    About the Diana Jones Award:

    What is the Diana Jones Award?

    The Diana Jones Award is an annual award created to publicly acknowledge excellence in gaming. The award was first made for the year 2000, and the first award ceremony was on August 4, 2001.

    Why is this award different?

    The Diana Jones Award is decided on merit, not popularity or commercial success. You may never have heard of some of the nominees, but you can be certain that they are all outstanding in their fields. What is more, because the winner is chosen by a closed, anonymous committee, it is impossible for a manufacturer or publisher to stuff the ballot or interfere with the voting.

    What is ‘Excellence in Gaming’?

    The Diana Jones Award is designed to reward any combination of achievement, innovation, and anything that has benefited or advanced the hobby and industry as a whole; or which has had the greatest positive effect on games and gaming; or which, in the opinion of the judging committee, shows or exemplifies gaming at its best.

    The precise interpretation of ‘excellence in gaming’ is left to the discretion of the individual judges, who approach the subject from many different backgrounds and perspectives. Innovation, artistic merit, commercial success, cultural significance, longevity and several other factors are all considered.
    • CommentAuthorJudd
    • CommentTimeAug 1st 2009
     # 13
    Mouse Guard. It has set a new high bar for game texts.
    • CommentAuthorMoreno R.
    • CommentTimeAug 1st 2009
     # 14
    Posted By: Adam Drayor which has had the greatest positive effect on games and gaming;


    Jeepform for the Win!
    •  
      CommentAuthorRemi
    • CommentTimeAug 1st 2009 edited
     # 15
    Jeepform, because it's a mature approach to design that is alien, accessible, and emulatable.

    (Edit: I mean 'mature' as in 'fully developed', not 'mature' as in subject matter, although the subject matter that Jeepform tackles is interesting, too.)
    •  
      CommentAuthorjenskot
    • CommentTimeAug 1st 2009
     # 16
    I played Dominion today so that I could have experience with all the nominees (and I was at a birthday party where someone had it).

    I have experience with all the nominees but I don't know much about the Diana Jones award itself. I'm having trouble parsing what the "best demonstrated the quality of excellence in the world of hobby-gaming" means.

    For overall excellence of what the world of hobby-gaming has to offer, there is no question... Mouse Guard. It's traditional enough that many D&D players accept it, it's innovative enough that it expands how people play, it's an elegant design, it's one of the best written texts that explains what Roleplaying is and tells you how to actually do it, and it's friendly to new players.

    For pure innovation, Dominion or Sweet Agatha. If I had to choose, I would go with Sweet Agatha. But I'm biased. It's really close.

    For most inspiring, Jeepform.

    For who I want to win, Sweet Agatha.
  3.  # 17
    The cool thing for the Diana Jones award is clearly to be on the short list. Being on the list IS the win. All are deserving (caveat, I'm not actually familiar with Sweet Agatha. I only know it by reputation).

    That said, D&D 4E for the reasons given.
    • CommentAuthorJDCorley
    • CommentTimeAug 1st 2009 edited
     # 18
    I think Mouseguard is the most versatile and thorough of the games presented. It should win.

    (I frankly don't like 'Jeepform' as a potential awards winner, the award should go to someone or a team of someones that are responsible for advancing Jeepform or promoting it or explicating it or whatever. Not that it's not worth recognizing or even perhaps deserving of an award, but would it make any sense to say 'die pool games!' or 'narration-passing games!' as an award winner? No. Let's give awards to people and teams, not to classifications.)
  4.  # 19
    The short list nominee is actually Vi åker Jeep, the collective, not Jeepform, the body of techniques they developed and promote.
    •  
      CommentAuthornemomeme
    • CommentTimeAug 1st 2009
     # 20
    As wonderful as Mouse Guard is (I agree it does set a new bar for game texts), I think 4E is one of the most amazing games in years design-wise. It's the best thing WotC's ever done by a long shot, including M:tG. They deserve something for completely reinventing the seminal game of this entire hobby. Whether that something is the Diana Jones award I'm not certain, but that would be my pick. It feels to me like it might be the first "big company" game where they first sat down and said, "Okay, what are we actually trying to do here?" That's simply got to "advance the hobby and industry as a whole."

    I don't own Sweet Agatha yet; I'll get around to it eventually. I've been on a free games/playtest games kick for a year or so that puts me a little behind the curve on some of the new stuff that you actually have to buy (and then destroy). ;)
    • CommentAuthorJDCorley
    • CommentTimeAug 1st 2009
     # 21
    Awesome, JM, thanks for the correction. It makes the decision a little harder. I will still lean towards Mouse Guard as it is less specialized.
    • CommentAuthorMoreno R.
    • CommentTimeAug 2nd 2009
     # 22
    Posted By: JDCorley(I frankly don't like 'Jeepform' as a potential awards winner, the award should go to someone or a team of someones that are responsible for advancing Jeepform or promoting it or explicating it or whatever


    Jason already answered to this, but if you want to see "the team", their faces are HERE ;-)
    • CommentAuthorTony Pace
    • CommentTimeAug 2nd 2009
     # 23
    My take on what the Diana Jones award is meant to reward, based on past winners rather than the mission statement, is something like "Game that moved forward the state of the hobby the most, either by broadening the base or doing something different, ideally both." Outreach to non hobby gamers seems to be a big part of what they give awards for.

    On that tack, Mouse Guard is out in my view since it is a distillation of stuff that has been published before. That said, I haven't read it since the source material doesn't interest me.

    Dominion is a tricky one, because it is really innovative but it doesn't have that outreach potential the way Ticket to Ride did. My guess is out.

    D&D 4e is an interesting one. I think it will probably be more influential on the hobby than any other game, and I think most of that influence is positive. It does take a different approach to design, and D&D Insider really takes that up a level. However, I think the impression that D&D 4e will win the Ennies as a full slate will work against it. And it doesn't put stories or bring gaming into the wider world much. I think it's a miss.

    I haven't read Sweet Agatha, but in terms of innovation and potential outreach it looks very strong. It also has the advantage that all of the judges can easily try it out, which the big weakness of my other top pick.

    Jeepform is my personal favorite because I think the Diana Jones awards should reward deep innovation more than changing or perfecting the hobby. It really reimagines tabletop and larp and improv into a whole new package. I also think that Jeepform should win because it has the most potential to pick up attention and have a greater influence on the conversation if it wins (Sweet Agatha would also qualify here).

    Final call? Joint award for Jeepform and Sweet Agatha.
    •  
      CommentAuthorBen Lehman
    • CommentTimeAug 2nd 2009
     # 24
    I think if Vi Aker Jeep wins it will be a sad reflection of the utter disdain that American game designers hold American live-action traditions in, and their corresponding utter ignorance of their own live-action traditions. Not that Vi Aker haven't done interesting things, but the fundamentals of their innovation have been done by the Assassin's guild -- to name one -- for years.

    I also hope it's not Dominion, just because I'd like it to be won by someone who actually cares about the award.
    • CommentAuthorJ. Walton
    • CommentTimeAug 2nd 2009
     # 25
    I think there's some mutual ignorance going on there, Ben. I think the reason Jeep and other Nordic larp traditions have exploded across the American indie scene had a lot to do with packaging those experiences so they were easily transmittable to tabletop audiences, speaking in the high-falutin' pseudo-but-not-really-acedemic speak of the Forge (in the annual conventions book, for example), and coming over here to run their games specifically for this crowd. Also, I blame Emily Care and John Kim, for being evangelists on our side of the pond. I have some relatively close friends who are involved in various larp-like activities, but they're clearly doing their own thing over there while we're doing our own thing over here, and both sides have become relatively comfortable with that arrangement in the US. I mean, you know how this works: people go traveling to find themselves, right?

    Honestly, the Diana Jones Award is like Game Chef, winning is the least important part. They should go ahead and declare that the winner is "Your Mom," so we can focus on the cool work that the nominees have done, rather than worrying about who should win.
    •  
      CommentAuthorBen Lehman
    • CommentTimeAug 2nd 2009
     # 26
    I'm saying it would be a sad commentary on the utter ignorance of American tabletop game designers: Not just indie people but also the 90s gametelligentsia that the DJA represents. Fuckers need to educate themselves.
    •  
      CommentAuthorHoho
    • CommentTimeAug 2nd 2009
     # 27

    It seems weird to commend freeformers on game design. Let's just think about that.

  5.  # 28
    Jeep should win. It's the most innovative, interesting, new thing. It does stuff no one has ever done ever anywhere.
    •  
      CommentAuthorNeko Ewen
    • CommentTimeAug 2nd 2009
     # 29
    Posted By: Ben LehmanI'm saying it would be a sad commentary on the utter ignorance of American tabletop game designers: Not just indie people but also the 90s gametelligentsia that the DJA represents. Fuckers need to educate themselves.

    You're leaving out the part where you tell us where we might go to educate ourselves. I haven't the faintest idea where to begin, but I would like to.
    •  
      CommentAuthorHoho
    • CommentTimeAug 2nd 2009
     # 30

    You're leaving out the part where you tell us where we might go to educate ourselves. I haven't the faintest idea where to begin, but I would like to.

    does ben ever do that?

    and, that aside, what do you suppose you'd learn from harry potter dressup kids and twilight forum-fic writers? why edward and hermione were always meant for each other?

  6.  # 31
    BTW, going from Adam's quote on the Award's mission. I fail to see how this is about "Design".

    Heck, they said a manufacturer can win it. This is about "Gaming excellence", pushing gaming in a positive light to the mass crowd can apply just as well. No one said that "design" is the end-all be-all of this.

    Keep it in mind.
    •  
      CommentAuthorGraham
    • CommentTimeAug 2nd 2009
     # 32
    I agree with Robert Bohl, which never happens.

    I'd like to see the award go to something excitingly different. That could be Sweet Agatha, but Jeepform is so astonishingly weird that I'd love to see it (or them) win the award.

    Thanks for the interesting discussion points. Don't let this thread descend into an argument about stupid stuff.

    Graham
  7.  # 33
    Graham, maybe clarify the OP, that one should say who should win, rather than who should not?
  8.  # 34
    Posted By: GrahamI agree with Robert Bohl, which never happens.

    If it helps your equanimity, I am wildly overstating my point for satirical purposes (though it's genuinely what I'd vote for).

    The only part that makes me feel weird about naming Jeepform is that the game part seems mostly absent in it. But it doesn't bother me enough to make me change my non-voting vote.
    •  
      CommentAuthorBent
    • CommentTimeAug 2nd 2009 edited
     # 35
    Man, the D&D 4e campaign I played in must have been worse than I thought, because I am dumbfounded at all the praise this system gets around here. I was anything but impressed with it and it seemed like D&D lobotomised and made tedious, which is saying something. Clearly I need to play it with a different group.
    • CommentAuthorJDCorley
    • CommentTimeAug 2nd 2009
     # 36
    Posted By: shreyasand, that aside, what do you suppose you'd learn from harry potter dressup kids and twilight forum-fic writers? why edward and hermione were always meant for each other?


    I think I would like to learn how you celebrate a character you love by putting them in a situation that is very different from the "natural" fit for the character. What is being done exactly in such roleplays? It is very interesting to me.

    Were you joking?

    I think the fanfic/simming/forum-RP thing is probably the biggest development in roleplaying since D&D. Certainly the numbers support that idea.
  9.  # 37
    Hey Jeff,

    Posted By: Bent...it seemed like D&D lobotomised and made tedious


    What editions of OD&D/AD&D/D&D have you played?

    Paul
    •  
      CommentAuthorBent
    • CommentTimeAug 2nd 2009
     # 38
    Posted By: Paul Czege
    What editions of OD&D/AD&D/D&D have you played?

    Paul


    Paul, I've played 1st through to 4th editions. I don't want to derail or anything, but I just don't see anything revolutionary in 4e. The rules seem no more interested in helping to create an interesting story or fostering creativity than earlier editions, so it surprises me that people here are any more excited about 4e than they were about 3e.
    •  
      CommentAuthorGraham
    • CommentTimeAug 2nd 2009
     # 39
    Please start another thread on Why 4E Is Bad. I will join in.

    Graham
  10.  # 40
    Posted By: Ben Lehman Not that Vi Aker haven't done interesting things, but the fundamentals of their innovation have been done by the Assassin's guild -- to name one -- for years.


    I for one am voraciously interested in all the things done by our indigenous larping traditions. (US and Canadian) Can only assimilate so many games at a time, but I'm working on it!

    I love the stuff being done by LARPA for, example. Intercon is a fantastic slice of innovative, original US larp writing. I'd love to see them get the nod one of these days too.
    • CommentAuthorMoreno R.
    • CommentTimeAug 2nd 2009 edited
     # 41
    Posted By: Ben LehmanNot that Vi Aker haven't done interesting things, but the fundamentals of their innovation have been done by the Assassin's guild -- to name one -- for years.


    After reading this, I searched for info about the Assassin's Guild. I must confess that when I think about american LARP is usually think about people hitting each other with swords or playing vampires, so I never was very interested on it and I didn't know nothing about the AG.

    And I found this on their website:

    ------------------
    What is Live Roleplaying?

    Basically, it's "Let's Pretend" for grownups. As in any roleplaying game, each player takes on the role of a fictional character. You play your character much as you would in an improvisational theatre setting, with a strong knowledge of who you are and what you want out of life, but with no script. Together, you and a group of other players create an imaginary world and a multitude of stories. These not games of "killer" or "assassin" (well, not always): the emphasis is often on dramatic roleplaying and interaction between players. Most live games involve a large number of players (twenty to thirty people are the norm for Guild games) who walk around and talk with each other, acting out as much of their characters' actions as are safe. Unlike many tabletop roleplaying games (D&D and other games of its ilk), most live roleplaying games have a strong emphasis on player-player interaction rather than on interaction between the players and the world which is controlled by the Gamemasters (GMs), making the games very social events as well as intellectual and creative challenges. Why do it? Because it's lots of fun to be someone else for a few hours or a few days at a time, and to do it with other people.
    --------------------------------------

    And this:

    So how do they work? Who runs them? How do I get involved?

    The Assassin's Guild runs several games every semester. Each game is run by a different GM team, who are all Guild members or alums. Sometimes people run prewritten games, but usually GM teams will write their own game. Consequently, the genres range from spy thrillers to military science fiction to high fantasy, and games last anywhere from several hours to ten days (you don't have to be in game all ten days, of course!)

    ------------------------------------------

    Ben, do you really have no idea of what Jeepform is?

    [edited for language]
    •  
      CommentAuthorjohnzo
    • CommentTimeAug 2nd 2009 edited
     # 42
    I have never jeeped or sweet agatha'd. For all I know those things might each individually be way more cool than Mouse Guard and DnD combined in a giant mecha that is piloted by a pyromanical elven netrunner.

    But I do know Mouse Guard and D&D4E. I've played both a bunch, and I think they each deserve to be recognized. Were I part of the shadowy DJ cabal, I would vote for the Mouse.

    4E is a game that put the fun back in D&D for me. I believe that its chief virtues are its uncompromising focus on tactically rich miniature play, its online support (which is awesome, if less than promised), and the use of exception-based design to permute a mechanical base of medium complexity into something that feels like it could be fresh for quite some time. I like how its rules try to make everyone at the table relevant all the time. I treasure its rules organization. Putting all the chunky stuff into card-size hunks of text makes all those exceptions much, much easier to manage. And I've also been thinking lately about how much I appreciate the default fluff. I like how there is just the vaguest suggestion of a backstory in the core texts -- something mildly familiar to all players, and something that each table can riff on and make their own, something that gives my imagination a boost into DnDspace.

    Alas, 4E is also an evolving work, with many loose ends and and unpatched bugs that kind of justify a 4.5E or a 4E Revised. The power escalation between MMI and MMII was kind of shocking. The game feels unfinished, rushed to market. I'm also grumpy about Wizards' sudden decision to get out of the PDF business. Searchable PDFs are almost a necessity for me these days, and PDF updates could be tied into the DnDinsider service to all kinds of good effect. I also wish their prepackaged adventures exploited the tactical richness of their system a bit better. Reading a 4E D&D module is like reading a manual to Photoshop that doesn't ever mention layers.

    So D&D is great, but is not the greatest.

    On the other hand, Mouse Guard is a humming hand-built German sedan of fun. The game feels complete in one volume and won't require a second edition or any expansions down the road. That volume is beautiful and well-organized. The premise is surprisingly compelling and evoked perfectly by the ruleset.

    This game doesn't just enable my fun -- it provokes it. I love how the advancement system makes me seek out tasks that are improbable or impossible to succeed at. I love the Nature rules, which communicate the exceptionality of the guard mice, which give me a powerful and limited resource to whomp ass with, and which feel driftable to everything from Dogs to Jedi. I love the tripartite flagging of the Beliefs, Instincts, and Goals.

    Most of all, I love how Mouse Guard acknowledges the actual practices of the hobby instead of some idealized theory of it. I love how players who miss game sessions are rewarded for narrating what drew their mice away from the patrol, turning something that's a drag into something that's an opportunity. I love how the extended conflict rules encourage team play by breaking down the patrol into easily-organized little subteams. Mouse Patrols actual feel like little military units, instead of the swarms of leaderless ronin I see in other military-ish games.

    Basically, in Mouse Guard, every elaborate bit feels justified, and that's why I'd vote for it. But I feel blessed to have them both.
  11.  # 43
    Posted By: Ben Lehman

    I also hope it's not Dominion, just because I'd like it to be won by someone who actually cares about the award.


    What makes you say they wouldn't care about the award?
    • CommentAuthorTony Pace
    • CommentTimeAug 3rd 2009
     # 44
    Ticket to Ride's award is not mentioned on the box or in the pamphlet. It is on an awards section of the web site. Their Spiel des Jahres is prominently featured everywhere. Looking this up, I noticed that Board Game Geek doesn't have a separate page for Diana Jones award winners. Dominion's nomination is mentioned not at all.

    The boardgame world has their own awards and structures that drive attention and sales to new games. Newness and innovation are routinely big winners and are almost sure to drive a bit of hotness as people try to find out more. The roleplaying field is much more driven by supplements and new editions and many of the awards seem to serve the giants of the field more than anything else. The Diana Jones Award serves a strong purpose there as an indicator of something different that gamers might be interested in.

    I'm sure the Dominion team would be happy to get the award, but I'm also sure that it would be little more than an afterthought compared to their Spiel des Jahres. Dominion is past the point where it needs more publicity within the hobby.
  12.  # 45
    Posted By: Tony PaceDominion is past the point where it needs more publicity within the hobby.


    Oh, is this award about "needs"? I thought it was about deserving.

    And Dominion is a great example of excellence in game design. I like a lot of the other stuff on the short list, but I'd like to put forward the case for Dominion here. I am personally torn between a couple of the games, but Dominion is a notable card game. Design-wise, it's the biggest thing to happen in card games since magic. For card games, its fairly revolutionary and I think that should be acknowledged. It is very easy to learn, very accessible, and after reading the rules for ten minuntes (basically, play actions, buy, clean up and draw five), you're playing the game. We've had games finish in under ten minutes. And even though you're only building a deck from ten sets of cards, there are millions of configurations and the game is addictive in play. And very important, non gamers have had no problem picking up this game and playing it in under five minutes.

    The game deserves to be on the Diana Jones short list, and I also believe that it is as deserving to win as any other on this list.
  13.  # 46
    Posted By: Jason MorningstarThe short list nominee is actually Vi åker Jeep, the collective, not Jeepform, the body of techniques they developed and promote.


    On the front page of the DJA, it says this about the Jeep nominee: • Jeepform, a game-style from Scandinavia (fostered by the Vi åker jeep collective)

    It seems to me that the nominee is actually Jeepform, the "style", and not the Vi åker Jeep collective.
  14.  # 47
    I concur: Jeepform shouldn't be nominated. It's not even a "system" per se--it's sort of a collection of techniques, sort of a manifesto on subject matter, sort of a reason to get naked in a room full of flour. And "done things no one has ever done?" Um, nope.... Maybe PUBLISHED MORE about things they do that are done in improv, psychotherapeutic role playing, and parlor LARP. So I guess if the DJA is about getting noticed... then, yeah, OK.

    Mouse Guard, on the other hand, is:
    * a great rendition of its popular source material;
    * a superb new-gamer game, both adult and (even very young) children;
    * an exemplar of good graphic design and presentation of referential material; and
    * an Origins Award winner, which did more "getting noticed" for indie publishers than any other product ever released, I'll wager.

    I guess you can tell where my vote would go....
    • CommentAuthorMoreno R.
    • CommentTimeAug 4th 2009 edited
     # 48
    Posted By: David Artman* an Origins Award winner, which did more "getting noticed" for indie publishers than any other product ever released, I'll wager.


    You'll lose that wager. Luke already won an Origin Award for Burning Empires. Didn't get indie games much more noticed. (and the fact that you did forget about it tell how much)

    And I find rather ironic that people who refuse to find anything "innovative" in the collective that created games like "Doubt" or "The Upgrade" or "GR" ("because we in America already did all of that! It's exactly like a boffer larp!" ;-) then applaud the 4th edition of D&D or the 4rd incarnation of the Burning Wheel system... ;-)

    Don't get me wrong, in an award for "excellence" I would not see nothing wrong in a Mouse Guard victory. It's a EXCELLENT product. But if we are talking about innovation, Jeepform is (literally) in another continent.
  15.  # 49
    Fair enough. I wonder, though, at the readership numbers of Iron Empires vs Mouse Guard, and the stocking levels of each RPG post-release and after, oh, three years. Ditto, for numbers of new players that got started in gaming with BE vs MG (I'd shake the hand of ANY new player that played BE as their very first game!).

    But, yeah, maybe it's not a big deal, winning at Origins. BE defeated Exalted 2E and RuneQuest, so maybe that's as big a deal as beating D&D--nah, nope, can't finish with straight face. I'll stick with my exuberant hyperbole and wager of $0. :P
  16.  # 50
    Posted By: David ArtmanI concur: Jeepform shouldn't be nominated. It's not even a "system" per se--it's sort of a collection of techniques, sort of a manifesto on subject matter, sort of a reason to get naked in a room full of flour.

    But that's how the DJAs work, David. They nominated a charity one year. It's expressly not about anything you can put your finger on.
  17.  # 51
    OK, then, does date matter? The Jeepform site formed in 2005 (and they haven't updated their footer since 2007). If "a collection of techniques" can qualify just as a charity does, then wouldn't either date of inception or some other significance apply; or is the DJA sort of like the Lifetime Achievement Award at the Oscars?

    Don't get me wrong: the Jeepers are clever and creative folks--we were gobsmacked when they started posting at RPG.net years ago--but it just doesn't strike me as all that timely or, these days, particularly innovative or influential. Maybe that latter point is the thing: the DJA folks have only recently noticed Jeepform gaming at cons (its adoption has been pretty recent at US cons, from what I can tell)?

    Anyhow... it's a moot discussion: the nominees won't be changed by our ranting pro or con, just as the DJA folks' votes won't be influenced by our debates (I should hope!). It's just the usual, Internet, IMNSHO, YMMV, IANAL, 2¢....

    I answer the OP with, "Mouse Guard," for the reasons I gave above.
    •  
      CommentAuthorgreatwolf
    • CommentTimeAug 4th 2009
     # 52
    Posted By: David Artmansort of a reason to get naked in a room full of flour.


    Actually, I don't think that was Jeep. ;-)

    Seth Ben-Ezra
    Great Wolf
  18.  # 53
    Years don't matter. Format doesn't matter. Whether it's a person, an idea, an RPG, a card game, a board game or otherwise. Doesn't matter.

    The quirky pyramid is for Excellence in Gaming, whatever the Shadowy Cabal thinks that means.

    The winners have been varied (Peter Adkison won the DJA and Irish Game Convention Charity Auctions won the DJA so JEEP isn't out of whack) and all have been highly deserving.

    For me, I think it will be D&D4e, but I'd love it to be Sweet Agatha.
    •  
      CommentAuthorGraham
    • CommentTimeAug 4th 2009
     # 54
    Please don't get sidetracked into discussing what the Diana Jones should, or has been, awarded for. Let's keep it focussed on the entries.

    Graham
    •  
      CommentAuthorgreatwolf
    • CommentTimeAug 5th 2009
     # 55
    Posted By: greatwolf
    Posted By: David Artmansort of a reason to get naked in a room full of flour.


    Actually, I don't think that was Jeep. ;-)


    Yeah, that game was Luminescence. It was a Finnish larp, sure, but not specifically Jeep.

    FYI.

    Seth Ben-Ezra
    Great Wolf
    • CommentAuthorElizabeth
    • CommentTimeAug 5th 2009
     # 56
    David, it was Child's Play and was nominated last year, despite having been around for many years prior. So no, no date of inception or anything like that.
    • CommentAuthorMoreno R.
    • CommentTimeAug 5th 2009
     # 57
    Posted By: greatwolfYeah, that game wasLuminescence. It was a Finnish larp, sure, but not specifically Jeep.


    A finnish LARP? By Pohjola? Comparing something like that to Jeepform It's like comparing a Vampire LARP to My Life With Master... :-)

    (I think David should learn more about the difference before saying that americans already did everything before, but I am strange that way...)

    I fear that history is repeating itself: some years ago Pohjola, with his "Turku School Manifesto", convinced the entire USA rpg scene that the Turku School was the way everyone in the nordic countries LARPed (and not a tiny art-house manifesto in a country full of people who liked swords and elves in their LARP). Now, after hearing something about this thing called "Jeepform" (that is even MORE controversial and cutting edge in his home country than in the USA) it seems that people use that for everything that isn't a boffer lARP.

    Exactly like a Texan is the same as a Canadian, they are all American, no cultural difference whatsoever... and everybody knows that all Americans play only GURPS. :-)
    •  
      CommentAuthorDavid Artman
    • CommentTimeAug 5th 2009 edited
     # 58
    [edit... ah, fuck it, never mind....]