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Posted By: Bret GillanNeither is watching a movie with friends. Or sharing a meal with friends or a beer. Do you dislike or feel meh about those things?
Posted By: agonyI wouldn't say all Board games require no creativity. We get creative as hell when we play Bang! Generally though, your point is valid and I hadn't really thought of boardgames that way.
Posted By: Bret GillanSee I don't know - playing a board game is for me like solving a puzzle with or against my friends. It's a different kind of activity completely. Playing a board game like Agricola or Puerto Rico I'm trying to figure out my best strategy or course of action, running variables and plans in my head. It gives me a totally different kind of reward and stimulation, like drawing vs. putting together a jigsaw puzzle.
Posted By: Bret GillanAs a huge board game fan I think making some sort of direct comparison between RPGs and board games is missing the point.
Posted By: Robert BohlPosted By: agonyI wouldn't say all Board games require no creativity. We get creative as hell when we play Bang! Generally though, your point is valid and I hadn't really thought of boardgames that way.
I haven't played Bang. Where does the creativity come in?
Posted By: Bret GillanSorry, I somehow missed your response to my questions. I swear it wasn't there before. I'm not being contentious, I was just saying that your identification of why you don't like board games doesn't make sense to me. If you don't care for non-creative activities, then kills a lot of possible social activities beyond just board games. Probably the majority of social activities we engage in.
Posted By: Jason MorningstarYou know, I love love love cooperative board games like Pandemic and Shadows Over Camelot, but I am lukewarm and getting lukewarmer about straight-up competitive games. I think this is because my friends take them very seriously, and that makes both winning and losing not fun for me. I can play competitive games with people who don't give a shit all night, and it is a rewarding social activity.
Posted By: Elizabeth- Strategy is creativity, it's just not narrative creativity: it's totally fun to see the way my friends' minds work managing resources, deciding courses of action, plotting future moves. It's a really satisfying and fascinating thing to go brain-to-brain against a friend that way. I guess I just take umbrage at your assertion that telling a story together is the only kind of creativity there is. I've played board games that required a resourcefulness and flexibility of thought that are unmatched in a lot of the usual RPG subjects.
Posted By: Elizabeth- No worries about creative agenda: everyone who gets together to play a board game is getting together to play the same game. There are occasional drifts in rules (We don't use the river in Carcasonne, you're allowed to swap out a blank tile on the board with the letter in Scrabble) which are easy to explain, easy to justify, and most importantly-- are obvious and clear and people are self-aware enough to point out the change. Whenever I sit down to play an RPG with new folks, I'm apprehensive about whether our play styles will mesh, even if I'm good friends with the people. I never have to worry about that with friends and board games; at most I just have to worry about whether I like the same kinds of games my friends do..
Posted By: Jumanji83The problem is, long winded strategy games like Chess and Risk bore the hell out of me.Hmm...I'm meh on most boardgames, but I really like Chess. Go figure.
Ralph: I'm trying to figure that out. I think I feel fulfilled when my friends and I have made a story together (or at least a narrative). I feel like we've done something, made something, rather than just passed time. I don't know, though. Those might just be nice words I'm telling myself.
Posted By: Neko EwenI think you're on to something here. Even when I come across a board/card game that I don't mind playing, I still feel like I'm playing "a thing that's kind of like an RPG, only with a lot of the really good parts taken out for some reason."
Posted By: Jason Morningstar I think this is because my friends take them very seriously, and that makes both winning and losing not fun for me. I can play competitive games with people who don't give a shit all night, and it is a rewarding social activity.
Posted By: DanielSolisPosted By: Neko EwenI think you're on to something here. Even when I come across a board/card game that I don't mind playing, I still feel like I'm playing "a thing that's kind of like an RPG, only with a lot of the really good parts taken out for some reason."
That's really ironic for me. When I got back into designing story games and RPGs after spending a lot of time designing board games, I felt like I was adding a bunch of nebulous fluff (role-playing, continuous narrative) to an otherwise functional, elegant game.
As Elizabeth said, it's such a headache trying to encourage fruitful voids when it's so much easier to establish clear, concrete rules.
It's the difference between expressionist painting and a photograph. One inspires, the other communicates. One is open to interpretation, the other is clear and deliberate.
Posted By: Elizabeth
Yes, totally. It's to the point where I kind of have to stop thinking of my RPG designs as "games" and just think of them as "Easier, better ways to play pretend."
Posted By: ValamirPosted By: Elizabeth
Yes, totally. It's to the point where I kind of have to stop thinking of my RPG designs as "games" and just think of them as "Easier, better ways to play pretend."
But why? Why do that?
Why does an RPG design just have to be an easier way to play pretend. Why shouldn't you let your experience with and joy at manipulating boardgames spill into and inform your RPG designs. Why make the effort to keep them seperate?
Posted By: ValamirWhen you role play you come out with a narrative story as a intangible "object" that you can share or treasure yourself in the future. When you board game you come out feeling like time has passed but you have nothing to show for it. Is that close to what you're thinking?
Posted By: ValamirDo you not get that same feeling, or are you getting your mental workout in someother fashion that does it better for you so board games feel like an inferior option perhaps?
Posted By: ValamirHave you played less Euro more Theme Heavy games...something like Star Craft, or Game of Thrones, or Twilight Imperium.
Posted By: komradebobWeirdly, I'm now really curious to see a boardgame you'd design, Robert.
Posted By: Elizabeth- No worries about creative agenda: everyone who gets together to play a board game is getting together to play the same game.
Posted By: Robert BohlMike: I think it's quite possible that people read judgment into my calling the playing of boardgames to be a non-creative act. I also think no matter how many times I say I don't mean it to be, they're still going to read it that way. For that, I'm sorry
Posted By: Jason MorningstarYou know, I love love love cooperative board games like Pandemic and Shadows Over Camelot, but I am lukewarm and getting lukewarmer about straight-up competitive games. I think this is because my friends take them very seriously, and that makes both winning and losing not fun for me. I can play competitive games with people who don't give a shit all night, and it is a rewarding social activity.
Posted By: sven(Reality check: Can anyone identify with this?)I thoroughly enjoy playing racquetball. My win average is dismally low, but I enjoy running around and making crazy shots off the back wall. It's obviously a competitive game, but I enjoy the experience regardless of the outcome.
Posted By: xenomousePosted By: sven(Reality check: Can anyone identify with this?)I thoroughly enjoy playing racquetball. My win average is dismally low, but I enjoy running around and making crazy shots off the back wall. It's obviously a competitive game, but I enjoy the experience regardless of the outcome.
I'll admit, I'm completely adrift when it comes to this "boardgames don't have story" thing. Seriously, I'm so out of the loop on this that I'm starting to wonder if I'm not playing some other class of games that involves boards and little movey-things, but aren't boardgames as you guys are defining them.
Situations? Absolutely, check. Environments? For everything but the most abstract Euros, and even then they pay lip service to them? Check. Characters? In quite a lot of boardgames, not only characters but individuated roles with meaningful choices that different ones can make, so check check. Conflict-driven scenes? That's largely the whole point of the mechanics, to resolve conflict and the whole premise of the game generally starts in conflict. I'm sorry, but I'm wholly missing where the "story" isn't here.
Let's go out on a limb and head off into the rarefied contexts of card games, which are on the average more contextless than most boardgames. Poker, for example. It contains individualized contextualized Scenes (each hand), conflict (take the hand), and meaningful choices everywhere. And if you don't think there's narrative, I dare you to talk to enthusiastic poker players after a game. Their rendition of the back-and-forths along with the table-talk comes out as gripping as the most hardcore of the Forgites' or Story-Gamers' discussion of their characters' successes and failures and how it might fit into a narrative. The conflicts have a different complexion, but the story part of them are very, very similar. (And before you say "the cards are the content while my stories are about human drama!" recognize the poker player without an investment in your character would likely say "well, their content is all about rolling some piddly dice combinations;" you miss the story by focusing on the expression.)
Rob, I think you may have really shot yourself right in the foot by suggesting boardgames are "non-creative," no matter how you meant it. I can absolutely buy that they're not artifactually creative; that is, the aim is not in and of itself to create a narrative. Narrative falls out as a result of experiencing and retelling, and many board games are pretty much the apotheosis of the SG implicit maxim "the mechanics should all serve to create the experience." Creative play in boardgames are exactly how one succeeds in them; that's the point.
(Games like Capes and Shock have successfully decoupled the idea of "singular protagonist play" as the only or even best way to have even solid RPG stories, and that used to be one of the biggest RPG-vs-boardgame hammers to swing. And I don't even know where to start when we edge over into solo and same-side-friendly wargame/RPG hybrids like the games Two Hour Wargames put out or boardgames like Last Night on Earth which feature strongly defined protagonist roles for players vs a zombie/antagonist-controlling GM. Where do those fit into the "boardgames are non-creative" architecture?
Rob, I have to say, I don't think the issue is that these games aren't creative or don't create stories, it's just that you don't like the stories they generate. And that's fine, because I think Burning Wheel is kind of a crappy story-weaver myself, marking me as an SG heretic. That said, there's a big difference in saying "I don't like that story" (an aesthetic judgement) compared to "I realized those games are non-creative." And that should have been fairly obvious early on.)
Posted By: SquidLordI'm sorry, but I'm wholly missing where the "story"isn'there.I think that the difference is in how we deal with constructing meaning, or perhaps, to what degree we must rely upon meaning construction in order to play. I don't have to know what a King is to play chess, I just have to know how it works in the game. In a roleplaying game, when presented with a King, I need to have a general understanding of what a King is, but I may not precisely know what a King may do.
Posted By: SquidLordSituations? Absolutely, check. Environments? For everything but the most abstract Euros, and even then they pay lip service to them? Check. Characters? In quite a lot of boardgames, not only characters but individuated roles with meaningful choices that different ones can make, so check check. Conflict-driven scenes?That's largely the whole point of the mechanics, to resolve conflict and the whole premise of the game generally starts in conflict.I'm sorry, but I'm wholly missing where the "story"isn'there.
Posted By: DanielSolisTsuro was the big hit of the gatheringWeird. I fucking love Tsuro and yet it has arguably the least story of any boardgame. Revising my opinion . . . now!
Posted By: SquidLordSituations? Absolutely, check. Environments? Check. Characters? check check. Conflict-driven scenes?Okay, you got me. Something is definitely happening in most, if not all, boardgames. A story is definitely there. Why does it feel so different from an RPG then? Allow me to revise my "boardgames have no story" claim above.
Posted By: Robert BohlJason: Your reaction is similar to mine, only since that is the case it doesn't feel right to say I like board games (even though I sometimes do find things to enjoy).
Posted By: Robert BohlAt Gen Con this year, I was on a panel with the three hosts from theBrilliant Gameologistspodcast called "A Salon on Gameology." During it, I figured out why I'd rather do almost anything else than play a board game.
The panel was meant to discuss what makes a good game, and what one wants out of games. (The language in the title is purposefully overblown.) During the conversation we asked whether games can be good or bad (we determined they could be), what made a game good or bad (it does or does not meet its objectives), and what you want out of games.
My answer: I like to be creative with my friends. And a light went on over my head. No matter how good a board game is, it's not a creative activity. This is not to say that board games are for stupid people or that they don't take brains or strategic and tactical thinking, but they're non-creative. Even if I enjoy playing a board game, afterwards I find myself wishing I'd been creative with these people. If they're not into roleplaying games, then I find myself wishing I'd spent that time talking to them.
This was a satisfying realization for me. All of my gamer friends like playing board games and the most I ever say is "Ok, I'll do that with you because I like you and you like that." I was wondering why I was so weird. Why these people who I loved loved doing something that always made me feel quite "meh."
Now I know. I think.
Posted By: Jason MorningstarI am lukewarm and getting lukewarmer about straight-up competitive games. I think this is because my friends take them very seriously, and that makes both winning and losing not fun for me. I can play competitive games with people who don't give a shit all night, and it is a rewarding social activity.
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