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Posted By: Bill_WhiteHey, I have a question. Did you play any personal scenes with Kelly and if so, why?
Posted By: Tim C KoppangIt should probably be mentioned that personal scenes can be framed by either the Governor or the Savior.
If a lie put you over 20 or 40, and you moved something from contempt to respect, and then a scandal moves you back down, do you also take a downshift for that?
Can the savior act against health markers before they are introduced in opposition scenes by the governor? In other words, can Kelly interpret what she thinks the markers mean and tackle them or is it up to the governor to phrase the specifics of the problem?
Going bust on the first roll -- I'm torn on this one. When we played it was narratively interesting to deal with cases where you rolled a 1 on your first roll in a progress scene, so your effort just failed no matter what you did. You couldn't even lie to make it work. But there were some times where I really, really wanted Kelly to lie and do whatever it took, particularly at the end, but I couldn't. One possible solution would be to let Kelly create a Deception if she rolls a 1 on the first roll, then roll again and take the second roll as the health of the lie. Obviously if you rolled a 1 the second time you got a lie and no benefit whatsoever, but them's the breaks. But I also kind of like the flat "too bad" result as is.
Posted By: pingPosted By: Bill_WhiteHey, I have a question. Did you play any personal scenes with Kelly and if so, why?
Yes we absolutely did in both games because of their interesting fictional nature and relation to the Savior. The first sympathy character was Kelly's estranged corrupt Mars contractor husband and the second game's sympathy character was Kelly's old friend who was a doctor treating her for an secret terminal condition and stabilizing her enough to work. For me, when I played Kelly, the scenes served to flesh out my take on the Savior so the narrations of the policies and the catastrophic failures and scandals (just wait until game 2 - snake eyes!) were stronger and consistent.
Posted By: Ben Robbins@ Bill -- Yep, what Ping said. I did feel some tension as the Governor, wanting to establish what was going on with the health markers but knowing if I did a personal scene I was giving the Savior the initiative so to speak. More on that later.
The Deceptions and Scandals are beautiful. It's the "what is your character willing to do?" part of the game. The book is wonderfully procedural and straightforward, but as I mention elsewhere, revealing the deception concept as part of the opening pitch would be better than saving it until so late. The limited number of progress scenes and dice pressure seem tuned perfectly to tempt greatness.
Before play I was skeptical of everyone having a party alignment, but in play it was a great shorthand for complex relationships and motivations in supporting characters (like in the second game, where the lead anchor was a bleeding heart Blue, but the network chief was a Yellow clearly using him as a mouth piece).
One thing we did that was helpful was to jot down the marker and results beneath each progress scene slot (like "14 lies labor"). It let us look back and see the continuum of events at a glance.
Posted By: Tim C KoppangIn practice, I've found that players latch onto the political parties, the Fear Cards, or the organizations as a primary point of focus.
Posted By: Ben RobbinsNot the health markers? For me, parties + health markers were the key bits that said what the opposition was going to be about.
Posted By: Bill_WhiteThanks, guys. The reason I asked was that Tim demonstrated the game for me at Gencon and I had a tough time wrapping my head around the non-mechanical character of the non-progress scenes. If they don't have any effect, why have them?
HOW DO I GET
Posted By: Tim C KoppangYour comments on Fear Cards are thought provoking. I agree that they can be tweaked to gain a bit more narrative punch. But I also like the idea of them being kept secret until used. The Fear Cards are less about direct collaboration (at least in their creation) and more about bringing personal issues to the table. I realize private creation may work against the goal of tying them into the fiction, but I don't want to lose the more intimate feel of the Cards. A simple reordering may be what I'm looking for. Either way, it's something to think about.
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