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    •  
      CommentAuthorjessecoombs
    • CommentTimeSep 9th 2009 edited
     # 1
    So, I love games and I'm really amped for a bunch of them that are coming out, but for the life of me I just don't want to play an unfinished game. The people I play with are usually new to role-playing games and are definitely new to the current generation of new designs. I love all the innovations that I'm seeing, but the last thing I want to do is subject a new gamer to rules changes, errata, and broken systems. I'll happily playtest a game if someone else is running it, but if I'm the GM or facilitator, I want to have fun and I want those I play with to have fun as well.

    That being said, I'll happily wait for Mythender, Action Castle, Danger Patrol, Empire of Dust, Land of Yeld, FreeMarket, PTA 3rd, Storming the Wizard's Tower, Misspent Youth, etc, etc... but I'm going to wait until they're out of the oven.
    •  
      CommentAuthorHoho
    • CommentTimeSep 9th 2009
     # 2

    Not a crime. (I actually think that selling ashcans is a crime, but that's a separate thread.)

    •  
      CommentAuthorMatthijs
    • CommentTimeSep 9th 2009
     # 3
    Jesse you is a kriminal
    •  
      CommentAuthorNathan P.
    • CommentTimeSep 9th 2009
     # 4
    nitpick: Empire of Dust isn't an ashcan, it's just struggling to be constantly available to purchase.

    Related issue: the ashcan thing is dumb because people assume (or at least they did last year) that if they're seeing something for the first time, or if it was available and then wasn't and then is again, it's an ashcan. I can't count the number of times that I was asked, or it was assumed, that Annalise was an ashcan. Very frustrating.

    All of which is to say, no, no crime in my eyes. But I'm just some guy without any ashcans.
  1.  # 5
    Nope.
  2.  # 6
    Posted By: Nathan P.nitpick: Empire of Dust isn't an ashcan, it's just struggling to be constantly available to purchase.

    Related issue: the ashcan thing is dumb because people assume (or at least they did last year) that if they're seeing something for the first time, or if it was available and then wasn't and then is again, it's an ashcan. I can't count the number of times that I was asked, or it was assumed, that Annalise was an ashcan. Very frustrating.

    All of which is to say, no, no crime in my eyes. But I'm just some guy without any ashcans.


    Sorry about that! I guess I'm feeling a similar type of frustration when people are talking about a game that sounds awesome...but ....I ...just.... can't.... get..... it ....yet!
  3.  # 7
    Posted By: Hoho

    Not a crime. (I actually think that selling ashcansisa crime, but that's a separate thread.)



    I got no problem with people selling anything that they want to as long as they are up front about it and it's ethical. I'm sure there is value in purchasing them to certain people. I'm just not going to usually be one of them.
  4.  # 8
    Posted By: jessecoombsThat being said, I'll happily wait for Mythender, Action Castle, Danger Patrol, Empire of Dust, Land of Yeld, FreeMarket, PTA 3rd, Storming the Wizard's Tower, Misspent Youth, etc, etc... but I'm going to wait until they're out of the oven.

    Note: some of those aren't in ashcan form (like Mythender, PTA 3 -- being pre-release/ EoD being already released).

    Just a point of note that "in progress" != "free playtest" != "sold ashcan" != "half-baked game that is the final product" != "full-baked game", etc.

    It sounds more like you're asking "Is it a crime to not want to run playtest editions of games?", since you did said you would play if someone else did run. And it doesn't have the loaded baggage term of "ashcan."

    To which I answer: no, and as my friend I didn't expect you to run Mythender, but I have personally learned my lesson on publishing an ashcan, and will make sure when something is ready for public beta-ing, it would be something I think I'm happy to publish right then and there. Still, no expectations that folks uninterested in the making of sausage would try it.
    •  
      CommentAuthorRyan Macklin
    • CommentTimeSep 9th 2009 edited
     # 9
    Posted By: Hoho(I actually think that selling ashcans is a crime, but that's a separate thread.)

    Hah. It's like I'm looking into my own past 18 months ago. ;)
  5.  # 10
    Jesse, as the writer of one of the named games, absolutely not! If it suits your playstyle more, or your preferences, I encourage you to forcefully and spitefully reject my ashcan (though don't give me shit about it unless you see a problem in the actual text).

    I made ashcans for people who wanted them. I can't imagine how it can in any way say anything bad about you that you don't. I'm confused.
    • CommentAuthorvechesl
    • CommentTimeSep 9th 2009
     # 11
    Some games are just so good that you can't make yourself wait for a finished version. :) Like, when it comes to Tales of Fisherman's Wife, I could totally do an ashcan, although opting for a complete game will be more than sensible.
  6.  # 12
    Ryan: Yeah, I should have said playtest edition. I guess it's telling that the "ashcan" term lingered in my head and my vocabulary!

    Robert: No spite, never! I guess I feel a bit left out sometimes when I'm not playing the new hotness because it's still in playtest.
    • CommentAuthorColinC
    • CommentTimeSep 9th 2009
     # 13
    I don't buy ashcans often, and when I do it's with the assumption that I'll read them, but not necessarily play them. Usually it's because there's some concept or mechanic in the ashcan that I'm curious about - curious enough to pay for a closer look.

    I do prefer finished games over beta products though.
    • CommentAuthorJesse
    • CommentTimeSep 9th 2009 edited
     # 14
    No, if only because I'm very much of the same mindset.

    I think it does become a bit of problem if you're designing games because of a reciprocity issue. It leads to this:

    Me: "Hey, wanna play-test my game?"
    Them: "Sure! Wanna play-test mine?"
    Me: "No."

    Which leaves you feeling like an ass. But then I don't even want to play test my design. I'm more hoping my designs will be discovered, someone will be inspired and write the game I'm trying to get at for me and then I can just play it when it's done.

    So far, that hasn't happened.

    The alternative is to hope to find some sycophantic fans who will cultishly play test everything you write without asking anything in return.

    So far, that hasn't happened either.

    Jesse
    • CommentAuthorElizabeth
    • CommentTimeSep 9th 2009
     # 15
    I really didn't want to release a text for Homecoming at GenCon. But it'd been in all of the Pirate Jenny press, and I was getting emails and IMs and Facebook messages asking me how much it'd cost, and.. I just succumbed to peer pressure. I didn't want to disappoint people.

    I knew it wasn't done and I wasn't even sure if the results of its one playtest a year ago were even replicable, so I spent the money and I made it free and I sent it as a "Playtest document," with a strongly-worded preface that explained its state and that it was NOT an ashcan, because "ashcan" these days seems to mean ninety-zillion different things, none of which were true about my game. And it was still a total fucking disaster.

    I'm super against ashcans, and I shouldn't have succumbed to the temptation to try and get people to play a game that wasn't finished. My only consolation is that it was free, and I didn't charge anyone for the privilege of attempting to play my half-chewed thoughts. If I'd actually CHARGED MONEY I'd never be able to look at my reflection in the mirror again.

    From now on, everything I put out will be done.
  7.  # 16

    Hey, guys?

    By our current standards, Prime Time Adventures was an ashcan. So was Dust Devils. We'd all be worse off if those weren't released when and how they were.

    • CommentAuthorjaywalt
    • CommentTimeSep 9th 2009
     # 17
    Honestly, play stuff or don't; you don't need to feel bad about it either way.

    I don't play some games because I don't like their layout. I can't help it. It's totally arbitrary and dumb, judging a game by its cover (and font choices). But that's the way it is for me and it's totally okay. Nobody would have ever noticed, except that I just told you. And my life is full of fun (and pretty) games to play, so it doesn't bother me.
    •  
      CommentAuthorNeko Ewen
    • CommentTimeSep 9th 2009 edited
     # 18
    I don't really get the hostility towards the ashcan thing. It was never, "Here's my rough draft, buy it suckers!" It was meant to be, "I've got this game like 90% done, and it seems to work pretty well so far, but I need help getting through that last, painful 10%. I've got this photocopied and stapled thing for cheap if you're interested."

    Of course, I'm not sure how much that intent has held true...

    Personally, I haven't yet playtested anything for anyone else, but that's more to do with scheduling issues--I'm having a hard enough time getting folks together to try out the games I want to play--plus I've yet to see such a game whose concept is quite so grabby to me that I felt the immediate need to get folks together to play it. I guess what I'm saying is I'd do some playtesting, except the community has failed to produce any magical girl or super robot RPG ashcans/betas/whatever.

    I'm glad there are people out there willing to playtest unfinished games--I've benefited from people doing just that with my creations every now and then--but I wouldn't in a million years dream of calling it an obligation or anything like that. If you're willing to try out one of my half-formed creations I'll be super-grateful, but I wouldn't fault anyone anywhere who doesn't want to go to the trouble.
    • CommentAuthorJudd
    • CommentTimeSep 9th 2009
     # 19
    I think you should play only exactly those games that inspire you to do so.

    Ashcans, whether they are stapled, welded, folded, duct taped or posted up for free on the internet are simply incomplete acts of passion. If that passion doesn't inspire you to gather your friends and game, then don't buy it, leave it for someone else to be inspired.
    • CommentAuthorJDCorley
    • CommentTimeSep 9th 2009
     # 20
    What the fuck is this thread even about, I don't even want to play a tenth of the finished, completed, published games that exist and I don't feel bad at all, of course, I am a heartless monster, but COME ON PEOPLE customers don't bear obligations to purchase, not ever, ever, ever, ever, ever, ever, ever, ever EVER EVER EVER.
  8.  # 21
    Posted By: Jesse
    The alternative is to hope to find some sycophantic fans who will cultishly play test everything you write without asking anything in return.


    Somehow Luke Crane has managed it. Or that's what he likes to make us think.
  9.  # 22
    Posted By: jessecoombs
    That being said, I'll happily wait for Mythender, Action Castle, Danger Patrol, Empire of Dust, Land of Yeld, FreeMarket, PTA 3rd, Storming the Wizard's Tower, Misspent Youth, etc, etc... but I'm going to wait until they're out of the oven.


    This is interesting, because it seems ashcan now has a multitude of meanings.
    To me, Danger Patrol and Storming the Wizards Tower are not ashcans at all - they are playtest versions of a game given out for free. It's only an ashcan for me if someone charges for it, like I think the first version of With Great Power, and Poison'd.
  10.  # 23
    Darren: Like I was saying to Ryan, I should've said playtest edition, but ashcan is simply what sprang to mind.

    Jason: This thread is about me wanting to hear your opinions about what I said, that's all.

    Neko: No hostility to ashcans, playtests, or the people who make or charge for them. I'm just saying that they're not for me.

    Joshua: PTA and Dust Devils seem pretty complete to me; I guess my standards are off?

    Jonathan: I'm with you on the layout thing. There's many awesome-sounding games that look like crap that I can't bear to dig into, but that's a topic for another thread. And as you said, that's on me.
  11.  # 24
    Some people enjoy playtesting; some don't, but the number of volunteers you get varies widely. We only want people who enjoy playtesting for its own sake, not those who seek a reward other than recognition. Their contribution is too valuable to be considered in monetary terms. For Graham's new adventure we got fifteen volunteer groups; for Skulduggery, ten. That said, with a few exceptions, out games are pretty thoroughly playtested before we send them out to external groups. Robin always playtests his games extensively with his own group, then we do, here.

    We do playtesting regularly in our group, for example, last night we tested the resolution mechanic for Alien Disco Squad (we checked for hidden cameras first) and next week, it will be Misspent Youth.

    But, no, why should there be any problem with people not wanting to playtest games? Life's too short if you don't enjoy it.
    • CommentAuthorDestriarch
    • CommentTimeSep 10th 2009
     # 25
    Speaking personally, I love to playtest new games but it's very rare for me to be able to find enough other people of the same mind to do a proper playtest. Mind you the last game I tested was pretty horrible so I can understand why people often don't want to run playtests. I totally agree about the selling of ashcans though! I hate it enough when Microsoft unleashes an unfinished product, so why should anyone else get better treatment? Grrr.

    -Ash
    • CommentAuthorElizabeth
    • CommentTimeSep 10th 2009
     # 26
    For what it's worth, and to give some perspective on what I said above about my feelings on playtest documents and ashcans:

    I would say that my play experience is a 3-to-1 or maybe 4-to-1 ratio, playtests to polished games. I've played How We Came To Live Here, Transantiago, a bunch of games you haven't heard of.. I was in the first playtest group for Apocalypse World and for Beowulf, I haven't gotten a chance to play Annalise since it's been released, but I played it in playtest. Still haven't played Mountain Witch or Polaris or PTA or insert-mandatory-indie-game here. I've just never paid for the opportunity to playtest with anything but feedback to the author.
    •  
      CommentAuthorHoho
    • CommentTimeSep 10th 2009
     # 27

    Playtesting sucks and you shouldn't feel obligated to do it. I hate playtesting.

    • CommentAuthorElizabeth
    • CommentTimeSep 10th 2009
     # 28
    Posted By: Joshua A.C. Newman

    Hey, guys?

    By our current standards, Prime Time Adventures was an ashcan. So was Dust Devils. We'd all be worse off if those weren't released when and how they were.



    What ARE the current standards for ashcans? I didn't think there were any, other than perhaps "The first release of a game," which is only a standard in public perception and actually ruins a lot of awesome fully-baked games with a false stigma of being half-finished (ie, Annalise).

    I personally feel like the term ashcan is so loaded and ambiguous that it's lost all use, but that's a topic for another thread. I AM genuinely interested in what you feel the current standards for ashcans are.
  12.  # 29
    jessecoombs:

    Yes, because my playtest edition is fun and awesome. Really, I think you owe me an apology.
    •  
      CommentAuthorMarhault
    • CommentTimeSep 10th 2009
     # 30
    Joshua, that is bullshit. There is a difference between an ashcan and a first edition of a game that later goes on to be revised. A huge difference. Dust Devils played fine in the first edition and so did PTA. They were finished games.

    Elizabeth, the Ashcan Front had extremely specific goals and requirements for games to be marketed there as Ashcans. I suspect that not all of the books published (especially post-Front or otherwise independent of that project) met those criteria. This is a problem with the indie scene. The creators are the sole arbiter of what can and should be published, and if they choose to put out an incomplete or untested game nobody can stop them. It doesn't matter if they put the stamp of "ashcan" on it or not.
    • CommentAuthorMoreno R.
    • CommentTimeSep 10th 2009
     # 31
    @ Jamey, Elisabeth, etc....

    I think that Joshua is not talking about "first edition" at all. He is talking, if I remember well my forge history classes, about very limited releases of the rules in a hand-made format, for sale. EXACTLY what now we would call an "ashcan". I seems to remember one such edition for both PTA and Dust Devils. But I am not sure, I wasn't there. Somebody who did can confirm this?
    •  
      CommentAuthorAndy
    • CommentTimeSep 10th 2009
     # 32
    Posted By: Moreno R.I seems to remember one such edition for both PTA and Dust Devils.


    Neither game had such an edition. With Great Power did, though.

    -Andy
  13.  # 33
    Posted By: Bret Gillanjessecoombs:

    Yes, because my playtest edition is fun and awesome. Really, I think you owe me an apology.


    Heh, ok. So your completed edition should be even more fun or awesome! Sign me up for that!
  14.  # 34
    Jesse (Coombs):

    I want you to be excited about things I make. And, yes, I want feedback on stuff I still have in the pipe. I don't want you to feel bad about not playing them if you don't, or be confused about what they are. So I mark them as playtests and as ashcans and whatever else. This means you can skip them easily, and others can know I want their feedback.

    I don't think that anyone is doing anything bad in that equation; I don't think that anyone is "criminal" there - everyone is trying to get what they need, and what they like.

    Sometimes, it's a mess, yeah, full of conflicting ideas and models and let-me-try-this-stupid-thing. And there's a reason for that:

    It's because we're a mess.

    Thank god.
  15.  # 35
    You know, I've thought about this, and I think it's runs like this: do you, Jessecoombs, want to just play games that you enjoy with your friends, or do you, Jessecoombs, want to be part of a collective of cool and creative games designers who mutually support each other to make ever better games? If it's the former, sure, do what you like. If you want the latter though, well, you need to step up to the plate and assist your fellow designers.
    •  
      CommentAuthorccreitz
    • CommentTimeSep 11th 2009
     # 36
    Posted By: HohoPlaytesting sucks and you shouldn't feel obligated to do it. I hate playtesting.
    Playtesting rocks and you should jump on the chance to do something new and exciting and challenging. I love playtesting.

    Seriously, I love thinking about the game while I'm playing it. Love watching the moving parts do their dance. Even love noticing where they rub together or run into each other. Playtesting means that I get to do all that and I don't have to pay for the privilege (4e skill challenges, much hate). It means I get variety in my diet, at the cost of the occasional weird mushroom that gives me the head-spins. Even that's OK, because I like the occasional head-spin. And it means I get to see games evolve; when their designer is better than me, which is to say every time, it means I get to watch a skilled artisan in his workshop while he builds his astonishing machine.

    Obviously, the magical theater isn't for everyone. Shreyas likes the magic bookstore. There are a lot of hidden doors, and a lot of ways to be a madman.
  16.  # 37
    Posted By: Jack AidleyYou know, I've thought about this, and I think it's runs like this: do you, Jessecoombs, want to just play games that you enjoy with your friends, or do you, Jessecoombs, want to be part of a collective of cool and creative games designers who mutually support each other to make ever better games? If it's the former, sure, do what you like. If you want the latter though, well, you need to step up to the plate and assist your fellow designers.


    Fair point, but as I said above, I'm more than happy to play in a playtest game, I just don't want to run one. I'm realizing how badly I labeled this thread now.

    I do want to see better games, I do want to help the community, etc, but I'd rather focus on bringing new people into this awesome hobby and I'd rather have fun while doing it. I just don't have fun with running playtests.

    Basically, I'm a player and a gm, and I gave up being a game designer a while ago.
  17.  # 38

    Hey Jesse,

    I suppose it depends what you mean by designer, but really, if you ever house rule something (formally or informally), you're designing.

    And I'm not saying this to pick nits or split hairs. I really think that it's important.

    Darcy

    •  
      CommentAuthornemomeme
    • CommentTimeSep 11th 2009 edited
     # 39
    I think Jesse has his answers.

    But as a data point, the second time I went to Dreamation five of the seven games I signed up for were playtests even though I signed up for everything within minutes of their availability. I had fun in each of them, a blast in a couple cases.

    I really enjoy playtesting and a lot of the games I've played in this community are pretty damn fun even in beta.

    The finished texts of a lot of the games in this community, the stuff needed to provide a reasonable chance at a positive first experience to people who want to read the rules and run it themselves for their friends, that's where I see a lot of games falling down. Even in second and third editions. This community has great designers and wants more professional technical writing and editing expertise as much as more great designs and theories.

    That's in part why my first Dreamation was about playing games with their designers. (and a good thing too as that's getting more difficult to do)
    • CommentAuthorzipht
    • CommentTimeSep 12th 2009
     # 40
    I have several minds on the topic... Having run plenty of playtests / Ashcans. I would rather see more warning signs posted.. Do not easily be subdued by the new Hotty.

    I find it hard work. It's not always fun. Can be frustrating, and feel like real work.
    I feel I have made a commitment to this designer. Now I gotta make time to and really do what they have asked of me. And if I have promised a audio recording, I feel like an ass when I screw that up, or just let it sit on my hard drive.
    It's too easy to just have fun, or say fuck this, it's broken. let's move on the the new hotness.

    Now I wouldn't keep doing this if I didn't have fun. If the stories we made didn't move me.

    On the selling of Ashcans, I am all for it. However don't expect me to buy it if I haven't read a lot about it, or played it.
    I wish that designers would sell their Ashcan's at Dreamation, or be ready to pick up beta-testers. Could we get this for the Designer round table?
    •  
      CommentAuthorOgremarco
    • CommentTimeSep 12th 2009
     # 41
    Only playtest if you're really into the game and want to add your input. That's it. No magic secret.
  18.  # 42
    Yeah, Jesse, do what feels good. You post thoughtfully and without a quick anger;
    already you are a boon to this community. You play games, and it soudns like you enjoy them,
    and your co-players enjoy them.

    I don't think you need to do more, you do enough.

    & like Ogre says, if you wanna fake me out, i'll meet you in some alley when you don't expect it
    and then we'll have a little game, won't we?

    which i took to mean, by example, "you gotta do what you want".
  19.  # 43
    Posted By: jackson teguYeah, Jesse, do what feels good. You post thoughtfully and without a quick anger;
    already you are a boon to this community. You play games, and it soudns like you enjoy them,
    and your co-players enjoy them.

    I don't think you need to do more, you do enough.

    & like Ogre says, if you wanna fake me out, i'll meet you in some alley when you don't expect it
    andthenwe'll have a little game, won't we?

    which i took to mean, by example, "you gotta do what you want".


    Aww, you make me feel nice!