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  1.  # 1
    So after some observation of other designers and talking to some folks (thanks Shreyas) I had this idea for a design contest:

    Thesis-
    Speaking generally, the last thing in most RPG books is a character sheet. Character sheets are the thing that players most use to interface between the design of the game and actual play. Character sheets have ranged from beautiful and elegant to ugly and neigh-useless. The design of these play-tools should be pushed further, not just asthetically but also their relationship to the games they belong to.

    The challenge- Design a character sheet. NOT A GAME. Just a character sheet. You have 2 weeks to do this. Everyone may submit a design, but they may only submit 1.

    At the end of the two week entrance period the sheets will be randomly distributed to the designers (you will not get your own). Using only the character sheet as a guide, the designers will have an additional 2 weeks to design a game that uses that character sheet.

    The designers will then reveiw the games and vote on a winner using set criteria (all designs will be posted on the web for public veiwing).
    Some sort of cool prize awaits, and certainly the accolades of your peers.
    Character sheets may be sent to my email: kevin_allen_jr AT hotmail DOT com. Please send PDFs if able, other formats are fine, they are just more work for me.

    start of contest Aug 14. Character sheets accepted untill midnight Aug 28. Design assignments will be given out on the 29-30 (don't worry, they will all be released at the same time, i just want to give myself a window to get the work done). Completed designs must be submitted by Sept 13.

    To work, you monsters.
    •  
      CommentAuthorAndy
    • CommentTimeAug 14th 2006
     # 2
    Sounds interesting. Might want to cross-post it at the Forge's "Endeavors" forum, cause that's what that forum is all about!

    -Andy
  2.  # 3
    Whose midnight? :P
    •  
      CommentAuthorNathan P.
    • CommentTimeAug 14th 2006
     # 4
    My entry will have razors in it.

    How that will work online? I don't know.

    But right now, my brain is all up in games that cut you like a razor.
    •  
      CommentAuthorLxndr
    • CommentTimeAug 14th 2006
     # 5
    This sounds interesting and awesome. Unfortunately, I often wait until my game is done, and then give some very sketchy notes to a graphic designer, who then designs a character sheet for me. I feel I could have some awesome contributions and designs when it comes to working with an extant character sheet, while I don't feel like I could design a character sheet at all - to the point that I kind of feel bad for whomever might end up with whatever sheet I create.

    (And perhaps there are some graphic designers who would love to design sheets, but might not be all that interested in the game design part, I don't know.)

    Might I suggest separating this out into two contests, where entrants in the first might not necessarily be entrants in the second, and vice versa? Perhaps the Game Contest could even only use a subset of the entries to the Sheet Contest (the top three winners?). Imagine the possible Game Anthology that could result: "30 games, 3 character sheets". I'd be way interested.

    But in short: Please, consider those of us who might be very interested (and able) in one half of the contest, and not in the other.
  3.  # 6
    What Lxndr said. I think it'd even be cooler to have a "one dozen games, one single character sheet" compilation.
    •  
      CommentAuthorRemi
    • CommentTimeAug 14th 2006
     # 7
    I'd be interested in the design-a-sheet part, not so much in the design-a-game part.

    I'm just sayin'.
    • CommentAuthor1of3
    • CommentTimeAug 15th 2006
     # 8
    This is probably the best idea for a challenge, I ever read. Count me in.

    What is allowed as element of a character sheet? Most sheets have the name of the game on top. I guess we don't want that.

    Some sheets include instructions for character generation (like the WoD sheets). That might be bad, too.

    Anything else?
    •  
      CommentAuthorMatthijs
    • CommentTimeAug 15th 2006
     # 9
    Like Remi, I'd like to design a sheet, but not a game right now...
    •  
      CommentAuthorGraham
    • CommentTimeAug 15th 2006
     # 10
    This is a lovely idea. Kevin, I've just sent you a character sheet.

    Thunder God, I'm assuming that, since Kevin didn't specify which time zone he meant when he said "midnight", he's using GMT, which is the international standard.

    Graham
  4.  # 11
    Can I design Remi's game? Is that legal? We're a power team.
  5.  # 12

    'Can I design Remi's game? Is that legal? We're a power team. '

    Man, I can't wait to see that game about copy repairmen who habitually stab themselves in the eye for fun and glory.

    -Eric

  6.  # 13
    "If I lose I fix the copier. If I win I fix the copier and my wife dies."
    •  
      CommentAuthorAndy
    • CommentTimeAug 15th 2006
     # 14
    I'm there with Remi and Matt: I'd love to participate and stretch my brain for the character sheet part, but I'm afraid my mind isn't in the right place to be designing a game around the thing. But what the heck, I'll give it a shot. Two weeks, eh?

    I, too, will assume that the title of the game, which usually features prominently on such sheets, should go nameless on this contest's sheet.

    -Andy
    • CommentAuthorBlue
    • CommentTimeAug 15th 2006
     # 15
    I will take a try at this as well.

    I add my voice to those who have spoken before, please clarify what elements must not be included on the contest sheet. (And if applicable, what elements must be included.)
    •  
      CommentAuthorJosh Roby
    • CommentTimeAug 15th 2006
     # 16
    I suggest putting across the top of your character sheet "The Name of the Game Goes Here" or somesuch. Then, assuming whoever gets your sheet has the technical means, they can put in the "correct" title.

    I am so totally doing this.
    •  
      CommentAuthormisuba
    • CommentTimeAug 15th 2006 edited
     # 17

    Those who just want to design could consider stealing a character sheet from some public-domain source.

    [Those who just want to design a game, that is]

  7.  # 18
    I love the idea of this challenge! I want as diverse a field of ideas as humanly possible.

    So, with that in mind:

    1) I'm in. 100-friggin-lovin-percent.
    2) I'm also willing to offer up layout services (sheet portion only) for the first ... um... 3 people who pm me about it with serious intent to follow through on both portions. (Bail and suffer the wrath of 1000 angry camels.)

    What do layout services mean (to me)? You do the idea work. You send me sketches or really rough pdfs/word docs/etc of what you want, and then make suggestions on making it look cool. "Pointy fonts" "Slick" etc.

    What I don't do: any original artwork. I can photoshop, but I'm not a pencil and paper artist by any means.

    Let's do this!
  8.  # 19
    wow, i'm glad this got such a good responce. Some clarifications.

    If you only want to design one half of the contest:
    i'm gonna say yeah, go ahead, it looks like a pretty even split between folks who want to design just sheets and just games. If you ONLY want to make a game, just send me an email saying so, that way you get a sheet when they are all submitted.

    if this ends up being grossly unbalanced (i get 10 sheets and 3 people who want to design games) people who designed sheets and games will get preferential treatment. I don't know what to do if the scales tip the other way. Suggestions?

    i'm going to whip up a sheet, but not submit it, and i won't plan on making a game. I'll only participate if it evens out the teams.

    sorry durham 2, teams are random.

    as to including a game name on the cha sheet, yeah thats a little lame, but i don't think illustration or symbology is. Do with that what you will.

    i'm very interested to see how chaotic and abstract these sheets get, and then how the games wrangle them together.
    •  
      CommentAuthorRemi
    • CommentTimeAug 15th 2006
     # 20
    I didn't want to work with 'Cockpuncher' Morningstar, anyway. When do I have to get you the sheet, Kevin (date-wise)?
    •  
      CommentAuthoriago
    • CommentTimeAug 15th 2006
     # 21
    Posted By: RemiI didn't want to work with 'Cockpuncher' Morningstar, anyway. When do I have to get you the sheet, Kevin (date-wise)?
    August 28th's the deadline, I think?
    •  
      CommentAuthorRemi
    • CommentTimeAug 15th 2006
     # 22
    You are correct. I did not read the first post very carefully, apparently.
  9.  # 23
    Catchup time: Companion thread over at the Forge.

    In case I haven't been effusive enough, this is gonna RAWK.
    •  
      CommentAuthoriago
    • CommentTimeAug 16th 2006
     # 24
    How many sheets have been submitted so far?
    • CommentAuthorBlue
    • CommentTimeAug 16th 2006
     # 25
    My character sheet has been submitted.
    •  
      CommentAuthorMikeRM
    • CommentTimeAug 16th 2006
     # 26
    Mine too. Someone's going to have fun with that one. No idea what kind of game you'd design around it - but it looks pretty.
  10.  # 27
    I hear you Mike! While I was working on my sheet, I had to try really hard not to think about "what game would this work for?"

    It wasn't easy focusing on the job of designing a sheet without allowing some game design to trickle in. But I think a little GD is important, otherwise you could end up with a big circle with "GO" written in the middle...

    That raises an interesting point -- what sort of headings/text showed up in your designs? I ended up with none other than Title stuff. However, I think I conveyed a lot of intent/meaning through use of graphics.
    •  
      CommentAuthorHoho
    • CommentTimeAug 17th 2006
     # 28

    What about instructions about how to use the sheet? How much does that become rules? (I got an idea...)

    Also how did I miss this thread for so long? AWESOME!

  11.  # 29
    I just submitted a character sheet. Poor impulse control.
    •  
      CommentAuthorJosh Roby
    • CommentTimeAug 17th 2006
     # 30
    While I have some sketches worked out, I am seriously tempted to do something profoundly and stupidly simple -- the big circle with GO in the middle.

    I'm holding back, though.
  12.  # 31
    I can write you the game for that right now Joshua. But I'm not allowed to post it until the second half of the competition.

    I have a fun little idea from a game concept that fizzled. I'll see if I can bang it together this weekend.
    • CommentAuthorjaywalt
    • CommentTimeAug 17th 2006
     # 32
    I pitty the fool who will end up with my sheet.
    •  
      CommentAuthorMikeRM
    • CommentTimeAug 17th 2006
     # 33
    I didn't put any words on at all. I considered just putting in large Greek letters like Psi, Phi, Chi and Theta, but it was hard to do so I thought, why limit the (other) designer?
    •  
      CommentAuthoriago
    • CommentTimeAug 17th 2006
     # 34
    Posted By: MikeRMI didn't put any words on at all. I considered just putting in large Greek letters like Psi, Phi, Chi and Theta, but it was hard to do so I thought, why limit the (other) designer?
    Mine had no words as well, though it did have a small number of symbols.

    This is gonna be interesting.
    •  
      CommentAuthorJosh Roby
    • CommentTimeAug 17th 2006
     # 35
    I have a long list of alchemical and astrological symbols that I was considering using. Hm.
  13.  # 36
    so now you can chart your progress over on kevinallenjr.com

    The list is complete as of 6:00pm (eastern standard) thursday.
    •  
      CommentAuthoriago
    • CommentTimeAug 17th 2006
     # 37
    Posted By: Kevin Allen Jrso now you can chart your progress over onkevinallenjr.com

    The list is complete as of 6:00pm (eastern standard) thursday.
    Those submissions are wild. I can't wait for the second half.
    •  
      CommentAuthorJosh Roby
    • CommentTimeAug 17th 2006
     # 38
    Beauty!

    Now I just need a couple hours alone with Illustrator...
    •  
      CommentAuthorLxndr
    • CommentTimeAug 17th 2006
     # 39
    You guys are looking to break my brain. This is awesome! If I think I can handle this challenge after school starts next week, I'll be dropping Kevin a line and saying "Hey, I want one of those sheets!" I am very excited!
  14.  # 40
    Man there are some incredible designs there! Some of those I really don't envy the designer who has to design a game for them though!

    I do have an idea for my own one tho ... now to work out how to draw it!
  15.  # 41
    Darcy's very close to what I had in mind. Now I have to see if I can come up with something different :)
    •  
      CommentAuthoriago
    • CommentTimeAug 17th 2006
     # 42
    I have some specific starting ideas for MikeRM's sheet, and some glimmers on a few of the others. Man. Man.
  16.  # 43
    Man, the urge to submit a 1st Edition AD&D sheet is almost unbearable! Just to see what the designer who gets it makes instead...
  17.  # 44
    You are all mad, the lot of you!

    I mean this in the most wonderful way.
    •  
      CommentAuthorMikeRM
    • CommentTimeAug 17th 2006
     # 45
    Fred, that's interesting - mine specified, I think, less than any of the others and yet it's the one that you have the most specific starting ideas for. Fruitful Void?
  18.  # 46
    jason, i don't have your sheet, no.

    send it again, my email is on the main page of the above site.

    (edit- just now noticed the whisper back button, sorry)
  19.  # 47
    I plead synchronicity to the other labrynthine designs.

    It got away from me toward the end but a little random happening never hurt art. Badly.
  20.  # 48
    First off, I think a collective "HELL YEAH" is in order. It's really cool to see what people are coming up with. Revealing, too!

    Xeno -- then I guess it's a good thing that I stayed up way too late the other night. I didn't even cut any fingers off at work the next day!

    Dave -- man, that's awesome. So awesome in fact, I just had to do this:

    •  
      CommentAuthorJosh Roby
    • CommentTimeAug 17th 2006
     # 49
    Mine's in. It even has a space for a character portrait -- assuming that's what the designer puts in that big rectangle.
    • CommentAuthorbeingfrank
    • CommentTimeAug 17th 2006
     # 50
    Ok, this totally sucked me in. I'm supposed to be doing work, you people!

    If only I was graphically competent, I could inflict something slightly prettier on you all, but I'm not going to let that stop me.

    Claire
    •  
      CommentAuthorSelene Tan
    • CommentTimeAug 17th 2006
     # 51
    Mike RM, I want to fold your sheet into a BOX. It is clearly a folding diagram of some sort!

    Meanwhile, I want to make, like, 3 different sheets. I did one that's all circle-y and (I think) has evocative labels. I want to do a crunchy-looking one like Mike Wormley's with extra pips. And I want to do a really weird abstract one possibly using a chaotic attractor as the base!

    But, uh, I'm totally not up to designing 3 different games. What do I doooo?

    -Selene
    •  
      CommentAuthorLxndr
    • CommentTimeAug 17th 2006
     # 52
    There's a number of people who are looking to join the design-only part. Design a few sheets, maybe, and submit some as "alternates" in case there's more designers than there are sheets?

    The extra pips one scares me!!
    •  
      CommentAuthorNathan P.
    • CommentTimeAug 17th 2006
     # 53
    I'm holding off on looking at all your entries until I get mine in.

    So....if mine is derivative....well, at least it's originally derivative!
    •  
      CommentAuthorGraham
    • CommentTimeAug 18th 2006
     # 54
    This is fascinating. There's pretty much two types of sheets: the ones that almost define the game by themselves (by naming all the attributes) and the ones where it's left wide open.

    I love Mike RM's sheet; I very much like David Wendt's sheet; Fred did what I was trying to do but better; and I'm intensely amused that Paul Czege has written "meme" all over his.

    Graham
    • CommentAuthorMike Sands
    • CommentTimeAug 18th 2006
     # 55
    I just fired off an entry too. It's a neat challenge.

    I tried to make my sheet include stuff that (hopefully) will give the designer ideas without constraining them in what they do. I don't know if I succeeded, but it was fun to try.
  21.  # 56
    Agreed Mike! The whole time I was laying out, I was thinking "this is what I'd do with that do-dad". And then immediately trying to put that thought from my mind, and move on to the next bit of layout. That part wasn't as hard as trying to do that and keep a unified look.

    I'll be really interested in seeing how much our "function dictates form" skills improve after slogging through some "form dictates function". We'll be all suahuab|bauhaus and shit.

    Suahuab!
  22.  # 57
    You can seriously constrain function through the application of form. I promise you that. Actually, I really hope I get to design around one of the hardcore stats/advantages/flak ratio/body point character sheets, just to see where it will take me.
  23.  # 58
    I'm weak. Sheet submitted.

    -Rob D.
    • CommentAuthorBlue
    • CommentTimeAug 18th 2006
     # 59
    I'm glad we are limited to one-entry. After I submitted mine, I started to get this idea about one laid out in panels like a comic book page but can't quite get it completely worked out. If we could submit more than one I would be forced to obsess over the concept.....
    • CommentAuthorjaywalt
    • CommentTimeAug 18th 2006
     # 60
    Submitted.

    The world is not ready for The Dreaded Tangut-a-Go-Go.
    • CommentAuthorwyrmwood
    • CommentTimeAug 18th 2006
     # 61
    Got mine done this morning, and then my internet crashed as I was sending it. I'll be sending it again later, but my apologies if it ends up being two emails.

    - Mendel
  24.  # 62
    Did I mention that I'm checking the upload page every...oh...5 minutes or so?

    I'm absolutely dying to see what else has shown up since yesterday.

    With that in mind, I feel that I need to ask: How are we ever going to review this many games in anything resembling a timely manner? I'm thinking that we need a page limit or somesuch.
    •  
      CommentAuthorAndy
    • CommentTimeAug 18th 2006
     # 63
    Posted By: Jason MorningstarYou can seriously constrain function through the application of form. I promise you that. Actually, I really hope I get to design around one of the hardcore stats/advantages/flak ratio/body point character sheets, just to see where it will take me.


    Exactly. At first glance, I was like, "Man, that's not gonna be too interesting", then I immediately retracted: It's the task of the DESIGNER to make it interesting. And hell, even if you go for the full "stats, skills, powers" stuff, doing those in a new way would be a fun and exciting challenge, I think, even more than the hippie froo-froo character sheets.

    I'll make mine this weekend. I have Mon and Tues off too.

    -Andy
  25.  # 64
    OOH!

    I don't know how Kevin was planning on structuring things, but we should definitely vote on "sheetiest of the sheets" before game design commences. The vote should be based on really simple criteria.

    Perhaps something along the lines of "What sheet inspires your design mojo the most" or somesuch. Top three, ranked?
  26.  # 65
    Posted By: DarcyWith that in mind, I feel that I need to ask:How are we ever going to review this many games in anything resembling a timely manner?I'm thinking that we need a page limit or somesuch.


    We've only got two weeks, right? My page count isn't getting above 10 in that time.
    •  
      CommentAuthorLxndr
    • CommentTimeAug 18th 2006
     # 66
    Thoughts:

    1) Perhaps we should allow designers to swap sheets once they're handed out?

    2) Darcy's suggestion is a good one: require people to rank their top 3 most desired sheets, with the knowledge that they might not get the sheet they wanted. Or perhaps top 3, and bottom 3?

    The extra pips one still scares me!
  27.  # 67
    Seems like less of a challenge if I get to cherry pick. I'd be going with the ideas I've already had instead of being inventive.

    I like random. I also like John Cage so you know I like to suffer because of random.
    •  
      CommentAuthorAndy
    • CommentTimeAug 18th 2006
     # 68
    Posted By: Russell CollinsSeems like less of a challenge if I get to cherry pick. I'd be going with the ideas I've already had instead of being inventive.


    Absolutely.

    Picking your design is for the WEAK! :-)
  28.  # 69
    You bastiges!

    I wasn't suggesting that we pick the sheet we want. What I meant was "vote on coolest sheet award". I was merely suggesting a criteria for the vote!

    Suahuab!
  29.  # 70
    Heh. Here's a submission from an anonymous source; mine is yet to come (by the way, this one is EZ):

    •  
      CommentAuthorNathan P.
    • CommentTimeAug 18th 2006
     # 71
    I think voting for that kind of stuff can happen after they have been distributed, during the design period. Have categories: most intimidating, prettiest, most abstract, most awesome, etc. That would be keen.
  30.  # 72
    Ok. If that's all there is to doing a tax return in the US, I'm officially green with envy.

    I suppose there is an upside to living in an anti-socialist state. Wow.

    For comparison, this is what I get to fill out. And I've got it easy compared to self-employed people.
    •  
      CommentAuthorJosh Roby
    • CommentTimeAug 18th 2006
     # 73
    Posted By: Graham WThere's pretty much two types of sheets: the ones that almost define the game by themselves (by naming all the attributes) and the ones where it's left wide open.


    I named things -- sort of. But I didn't name them in terms of "these are things that go together on a character sheet." I named them more in terms of "ha ha, relate these elements, designer!"
    • CommentAuthorjaywalt
    • CommentTimeAug 18th 2006
     # 74
    I was just saying to Shreyas:

    If you think of a traditional character sheet like traditional sheet music... then we are some seriously John Cage motherf***ers.
    • CommentAuthorjaywalt
    • CommentTimeAug 18th 2006
     # 75
    Also, the IRS sheet totally reminds me of the character sheet for Vesperteen.
  31.  # 76
    Damn, I'm graphically incompetent, but I want to make a game for one of these sheets. Iago (Fred), I totally love yours (crossing fingers that I get assigned it or Paul's meme-tastic sheet).

    Great idea, Kevin.
    •  
      CommentAuthorAndy
    • CommentTimeAug 18th 2006
     # 77
    Posted By: JonathanWaltonthen we are some seriously John Cage motherf***ers.


    Heh. How about a character sheet that is 9 perfectly blank sheets. But all 9 sheets must be used, and the rules explain how and why.
  32.  # 78
    "The character sheet is A FIFTY-FIVE GALLON DRUM FILLED WITH GASOLINE, LIT WHEN PLAY BEGINS."
  33.  # 79
    You are whatever you can fold from this blank piece of paper.
  34.  # 80
    these last three are exactly what i aspire to as a game designer.

    i'm lethally serious.