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    •  
      CommentAuthorHoho
    • CommentTimeFeb 8th 2006 edited
     # 1

    Hey Andy, you wanna repost that, please? I'd like it to be, uh, in a searchable forum.

    For posterity.

    edit: wow i can change the category of this post. A+

    •  
      CommentAuthorAndy
    • CommentTimeFeb 8th 2006 edited
     # 2
    Someone on some post in "The Window... to asshattery" thread wrote this:

    YES! and so is born the Pseudo-intellectual Heartbreaker. It has the following characteristics.

    1) Minimal system
    2) Minimal to zero setting
    3) Convinced that it's revolutionnary
    4) Bad attitude towards all previous RPGs
    5) Sprinkled lightly with forgeite jargon.


    I picked up the bass guitar and started jamming with that theme of that obnoxious poster. The result was my first published RPG as an adult. I am ashamed.

    SPULTURATORAH!
    the dark narrativist game of gamist simulationism in ancient retro-future Babylon


    Intro If you are a roleplayer, chances are you are an overweight spotty obsessive prat who rolls greasy dice and kills orcs. You are probably dumb, and the things you love and play are dumb. Everyone is immature and ugly and obsessive and only likes killing things.

    That is, until you play SPULTURATORAH. You will then be a narrativist StoryEngager who will wow your players (also now called StoryEngagers) with epic storylike stories of storytelling.

    No other game has ever been like SPULTURATORAH. The minimalist system is quite easy to grasp, yet hard for old-school spotty roleplayers to understand. You have to let things go to be a Narrativist. But your games will turn from dice-throwing hackfests into narrative Awesome.

    Setting: It's like a dark Frank Fazetta mixed with a Tetsuwan-Atomu style flair. Set in ancient Babylon. With flying cars and psychic armies. King Gilgamesh rules over everything with a cruel and controlling eye from his Levitating Darkness Throne at the Ziggurat of Ur.

    The heroes must stop him. With Narrativism.

    System

    All StoryEngagers make a character, called a SelfAvatar. The SelfAvatar has 4 traits only:
    TRAIT ONE
    TRAIT TWO
    TRAIT PRIME
    TRAIT ZIGGURAT BARLEY


    Traits One and Two are rated at 5 and 4, respectively. The StoryEngager of this SelfAvatar assigns these traits. They can assign them anything they want. Some examples are:
    Shoot NinurtaCannon
    Pilot EnilHovertank
    Play Bentzballah
    Look cool in sandals
    Impress Shrine Maidens
    Spot Hidden Ghosts
    Tim Burton
    Dodge Fate

    Trait Prime is the Trait that the PrimeStoryEngager assigns to each SelfAvatar to help engage the process of Narration. The Trait Prime is rated at 4 as well, and can be things like the above, or it could be motivational forces like:
    Passion for Women
    Fights Sandzombies
    Loves Red Clay
    Looks like Rob Schneider
    Searching for Immortality for his cat.

    DICE For all the above, you roll a 1d6. If you roll equal or under the Trait, you succeed. If you roll over, you fail. If you don't have an appropriate Trait, you need to roll a 1-2 to succeed.
    MODIFIERS are for spotty gamist fucks. Away with thee. Go run back to your hit modifiers and flattfooted rules and taking 20.

    Trait Ziggurat Barley is a number, set at 8. Every time you successfully play a session, the PrimeStoryEngage assings you Ziggurat Barley points. You can get more points by engaging the story narrativisticly, or having big tits.
    You use Ziggurat Barley to change the storyline, frame scenes or exert narrative control over the game. Every time you use the Ziggurat Barley, you may enrage the God Shamash. Roll a 1d6: If you roll over your Ziggurat Barley score, you have enraged Shamash, the god of Sin and Travellers! Fuck!

    By the end of the adventure, your SelfAvatar will either be Cursed, Dead, or Shamash may even summon King Gilgamesh, who will chase you to the ends of the Fertile Crescent in his Levitating Darkness Throne. If you overcome the curse, though, you will become twice as powerful as you were before! Choose one TRAIT to raise one point.

    That is the entirety of the game. Now go forth, valiant StoryEngagers, and engage in STORYTELLING to TELL STORIES!!!
    •  
      CommentAuthorchadu
    • CommentTimeFeb 8th 2006
     # 3
    This is my favorite game.


    CU
    •  
      CommentAuthorAdam Dray
    • CommentTimeFeb 8th 2006
     # 4
    YES! and so is born the Pseudo-intellectual Heartbreaker. It has the following characteristics.

    1) Minimal system
    2) Minimal to zero setting
    3) Convinced that it's revolutionnary
    4) Bad attitude towards all previous RPGs
    5) Sprinkled lightly with forgeite jargon.


    *looks at his own game...*

    Shit.
    •  
      CommentAuthorchadu
    • CommentTimeFeb 8th 2006
     # 5
    *looks at his own game...*

    Shit.


    Heh.

    Had the same reaction, but luckily my games only cover #1 and #2 and say half of #3. . . #4 has always irritated me (no need to be an asshat) and re: #5, no hablo crazy moon language.


    CU
  1.  # 6

    Searching for Immortality for his cat.

    Now I've got a great idea for my next Roach character!

    Also, I'm pleased to discover that there's nothing even remotely intelectual about my current endeavour. Nope, nuthin' but brain-eatin' undead over here. Umh'm.

    -Eric

    •  
      CommentAuthorAdam Dray
    • CommentTimeFeb 8th 2006
     # 7
    I'm actually on the same page as Chad with my game, but it was still funny to joke about it. GNS and the Big Model don't actually appear anywhere in the manuscript and I hope I show nothing but reverence for other RPGs within.
    •  
      CommentAuthorndp
    • CommentTimeFeb 8th 2006
     # 8
    4) Bad attitude towards all previous RPGs

    Only towards the ones that made me want to write my own damn game...
    • CommentAuthorJ. Walton
    • CommentTimeFeb 8th 2006
     # 9
    This is utter brilliance. Andy, you are awesome. I need to link to this as often as I link to The Condensation of All Game Fiction on RPGnet.
  2.  # 10
    I don't understand a word of that game, due to brain damage. I do instinctively feel it's awesome power, though.

    Jonathan: Link?
    •  
      CommentAuthorAndy
    • CommentTimeFeb 15th 2006
     # 11
    BTW, some dudes contacted me to translate and release the entirety of this game into Hungarian about a year or so ago. So there's a Hungarian version of this game out there somewhere.

    Which, when you think about it, isn't all that wild... I mean, isn't Hungary on the far borders of ancient sumeria/babylon/etc?
    •  
      CommentAuthorJosh Roby
    • CommentTimeFeb 15th 2006
     # 12
    Much like LA is on the far borders of Manchurian China.
  3.  # 13
    Man when I saw this I though someone had mispelled Sepultura. I am rather disappointed that this is not a game inspired by the music...
  4.  # 14
    Bloody Roots: the Game! I used to play Sepultura as soundtrack for our Werewolf campaigns.
  5.  # 15
    Awesome!

    I used Chaos A.D. as a soundtrack for a video I did for a science project about the Amazon, back in the day.
    •  
      CommentAuthorAndy
    • CommentTimeFeb 15th 2006
     # 16
    Much like LA is on the far borders of Manchurian China.
    Ahhh. Oops. :-)

    Man when I saw this I though someone had mispelled Sepultura.

    Actually, that was exactly what I was going for: A mashing of the words Sepultura and Torah.

    I imagined that Gilgamesh was this decked-out double-guitar strumming overlord on a flying meteor chariot, and every time he approached someone had to play "REFUSE, RESIST" or "WAR FOR TERRITORY" in the background.
    •  
      CommentAuthorBen Lehman
    • CommentTimeFeb 18th 2006
     # 17
    >1) Minimal system
    >2) Minimal to zero setting
    >3) Convinced that it's revolutionnary
    >4) Bad attitude towards all previous RPGs
    >5) Sprinkled lightly with forgeite jargon.


    So, does everyone need to design a pseudo-intellectual heartbreaker, just like everyone should design a fantasy heartbreaker?

    I think I could rework Over the Bar for this purpose.

    yrs--
    --Ben
    •  
      CommentAuthorKuma
    • CommentTimeFeb 18th 2006
     # 18
    It'd probably be cathartic at the very least.

    It's probably also unavoidable.
  6.  # 19
    In the Roach I use the word "narrativism" once and have a page on playing jeepform - does that count?

    Because I'd like to get it out of the way.
    •  
      CommentAuthorSpads
    • CommentTimeFeb 20th 2006
     # 20

    You can get more points by engaging the story narrativisticly, or having big tits.

    Do man-breasts count?

    •  
      CommentAuthorAndy
    • CommentTimeFeb 20th 2006
     # 21
    Do man-breasts count?

    Decidedly not.
  7.  # 22
    Oooh, I survive! :D

    Dunno about #1, half at best.
    Got #2 nailed down,.
    No #3, stealing happily, stealing proud.. It's just the combination that's "new".
    No #4, bleah.
    #5: I use the terms "Narr", "Gamist" and "Simulationism" in my Introduction, that's it.

    Whee!
    • CommentAuthorrafial
    • CommentTimeMar 30th 2006
     # 23
    What I really want to know is -- when can I purchase SPULTURATORAH! in hard back?
    •  
      CommentAuthorAndy
    • CommentTimeMar 30th 2006
     # 24
    I should commission exactly two pieces of art, fill out the game futher (from 1 to 3 pages), and publish it in a very very small hardback form through Lulu.

    -Andy
    •  
      CommentAuthorSelene Tan
    • CommentTimeMar 31st 2006
     # 25
    You should make an Emergency StoryEngager Kit that contains SPULTURATORAH!, in a bag or box decorated with Forge jargon with included dice. And bring it to cons. :)
  8.  # 26
    And, like a gaming fairy, give it to struggling StoryEngagers who need it most desperately.
    •  
      CommentAuthorBen Lehman
    • CommentTimeMar 31st 2006
     # 27

    And, like a gaming fairy, give it to struggling StoryEngagers who need it most desperately.

    Whilst wearing a pink dress with fairy sprinkles and holding a magic wand.

    Naturally.

    yrs--
    --Ben

    • CommentAuthorLarry
    • CommentTimeMar 31st 2006
     # 28
    Will this be in print by GenCon?

    Andy, as long as one of those pieces of art illustrates "King Gilgamesh rules over everything with a cruel and controlling eye from his Levitating Darkness Throne at the Ziggurat of Ur," I'm good.
    •  
      CommentAuthorBrendan
    • CommentTimeMar 31st 2006 edited
     # 29
    King Gilgamesh rules over everything with a cruel and controlling eye from his Levitating Darkness Throne at the Ziggurat of Ur
    •  
      CommentAuthorAndy
    • CommentTimeMar 31st 2006
     # 30
    DUDE THAT IS AWESOME.

    -Andy
  9.  # 31
    OMFG

    I totally second Andy's motion of Awesomeness.

    -Eric
  10.  # 32
    The motion of Awesome is carried! All hail the Awesome!
    • CommentAuthorLarry
    • CommentTimeMar 31st 2006
     # 33
    I see King Gilgamesh as being this lanky, gnarly muscular dude in a loincloth with tatoos all over his body and face. His face bears a Sumerian goatee (?) and his bald head sports a baroque iron tiara. Quite possibly, he wears some bitchin' wraparound Oakleys. (Basically, he looks a lot like the protagonist in the PS2 game God of War.) His flying throne bears a suspicious resemblence to the Green Goblin's flyer, but "ancient" looking. (Chariots of the gods!)

    As the hero of mankind's oldest story, King Gilgamesh harbors a deep grudge against upstart whippersnapper "storytellers" who would try to usurp his place. All protagonists are his sworn enemies, and this justifies his rule of terror.