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Characters who are outsiders who persist in a libertarian/libertine/independent lifestyle and ideology, getting them into trouble. I realized this after I ran three games in a row in DitV where the situation was sparked by sympathetic non-Faithful outsiders who caused Trouble just by virtue of doing their own thing and hurting nobody.
Also, clerics in general. Sometimes in the wacky D&D sense, sometimes in a more serious sense, but I seem to portray them often enough.
My characters wear funny hats.
Oddly enough, most of my D&D clerics have been idealistic on the inside, but more importantly had the key characteristic of being trouble-makers or jokers. It seemed like a way to portray character color without really distracting from the fun-lovin' adventuring of D&D.
Posted By: Matt_SnyderI'm playing characters that people love to hate, think are crazy, and it's all because I wantthemto play characters that are a little bit more exciting.
My thing is characters who have great dreams, and big holes in their perceptions that make them difficult to be around. Maybe they don't understand that things have consequences or that other people have different beliefs or whatever. They are invariably full of curiosity.
The curiosity thing is me.
The other thing? I dunno. I guess that's me too.
Posted By: Jason MorningstarLet's keep identifying our things, but I also want to talk about where your thing comes from, if you can play against your thing and if you ought to, and if you can permanently change your thing, or if your thing can change you.
Clinton's thing is characters who see beauty, and who make a difference in small but meaningful ways.
My thing seems to be guys who are brainy and kind of irascible.
And yeah, playing the opposite of your thing is totally the same as playing your thing.
I have a few Things:
From early gaming: the Tortured Sorcerer. Really, I was trying to play Sorcerer sorcerers, but alas, D&D, and more, GURPS just never allowed this story to be told. Someday I hope to play Sorcerer, rather than just ref it, and I think I'll be able to lay this Thing to rest. To answer Brand's question of "what's the pull," well, geez, I was wishing all the horrible pain I suffered as a kid, combinied with all that knowledge I acquired, would give me some effectiveness. I feel a little sad, thinking about it, but hey, playin' RPGs, however much they didn't meet my creative agenda, sure beat huffing gas.
A little later, I played some . . . well, femme fatales isn't quite right. Well-armed vixens? Anyway, female characters, not too flat I think, but anyway, quite definitely sexual. Not tarted up, just with a healthy appetite and quite willing to seduce attractive NPCs and PCs on the radar. I think I did this to get my pals' goats after I came out as bisexual, to explore that stuff relatively safely, and the usual other coming-out stuff. I think being a sexual being in female guise a) acted to make it safe, as "other", b) did connect me somewhat with my feminine side, and c) gave me power without responsibility. My perception was that women held the cards in that particular game in real life. Nowadays I'm feeling less upset about the whole "being a guy" thing and enjoying the fun parts (I absorbed some "feminism" that had this notion that guys suck around that time).
Preachers with guns! Sometimes, professors with guns. Heck, there's nothing like superiority in both the moral and firepower departments. My guys would wring their hands about it, but fortunately they were usually up against demons or zombies or whatever so I didn't have to think about all that messy colonizaton stuff.
In my so-far only game of TSoY, I got to play a BDSM freak of a goblin with serious Helsinki Syndrome. This was just so much awesome all over the place. I got to be a perv, be openly (disgustingly!) sexual, and have the possibilities of either redemption (turning human) or damnation (turning into . . . whatever those really bad goblins are), plus being rather good at violence, and getting XP for all of it. I think I ripped the throat out of the not-very-nice master guy while some ninja dude also was doing serious violence to him with a sword. Pure gold, man. It was like the multi-Thing catharsis of doom. Thanks Clint! You rock. Because through it all, in spite of the very dark content, there was that wacky, innocent goblin glee. I fucking love goblins. I just don't know how you can play TSoY without that strange, basic optimism.
I think my new Thing is going to be "colonial subjects in complex relationships with power." Also "nonviolence." The draw is, uh . . . revolution, man. I wannit. I've seemed powerless a long time and in a few years I'll be a lawyer. So I'm feeling all conflicted and stuff. Should be cool.
--JB
Posted By: Ice Cream EmperorI'm also a sucker for characters who broadside the metaphysical assumptions of the setting, and characters whose perspective on the world is so pervasively different as to make everyday interaction difficult and/or amazing -- both of which come from playing too much Changeling.
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