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Posted By: joepubIn recap, my questions were:
1.) Does "The Forge" exist in the public eye as an overarching brand.
2.) Is this overarching brand a good thing, a bad thing, or a mixed thing?
3.) Will the dissassembling of The Forge affect this collective branding?
4.) Does this collective brand aid those under it?
Posted By: jhkim
While it exists in a sense -- the Forge as a community does help promote people's games. At the Forge booth at GenCon, there was a banner with the logo of the Forge. So there is a visible brand in a sense.
This thread is directly related to this thread and I am linking them for reference, and responding to them both here.
"The Forge" is a better brand than "indie" for being specific and identifiable, Joe says, "crazy, story-based, player-Authored, narrow-Premise, indie, challenge-the-way-you-think-about-RPGs kind of RPG," and while I do not think that all games with Forge-community connections are like this, it is the case that there is a school of design that informs these games and there is a tangle of common threads between them.
I don't think killing the Forge will make this die. (I'm not going to pull an Obi-Wan here, but think about that.) The facts are that there is a group of designers who are continuing to write games and have a lot of shared skills because they developed those skills together.
I think it's better to acknowledge the source of this stuff than to accept a label like "indie" (let's face it, no one labels himself), which excludes other things that are equally indie but not Forgey.
Posted By: talysmanRon stated that he did *not* give permission for this and did not want to use The Forge as a brand. Unless he's changed his mind, I think it's pretty much required that we correct any branding misperceptions when they arise. We can't totally prevent other people creating a de facto "Forge brand", but we can set the record straight wherever possible.
Posted By: Ron EdwardsFor clarity's sake.
Now, why posts like yours, Kuma, seem to mix up these two notions, I have no idea. They're obviously not the same things. To insist upon and enforce #1 does not limit or damage the benefit of #2. To my thinking, the opposite is the case.
Best, Ron
Mind you, it may be a whole heck of a lot harder now because the Forge is the Xerox or Kleenex of indie gaming - a name associated very thoroughly with the phenomenon, and likely inseperable at this point.
But some basic housekeeping and a clear chain of events to getting your own forum on the Forge (even a page that says 'Just ask Ron, but he needs to see at least one finished product or ... blah blah blah') is all you need.
Posted By: joepubPosted by ... me!But some basic housekeeping and a clear chain of events to getting your own forum on the Forge (even a page that says 'Just ask Ron, but he needs to see at least one finished product or ... blah blah blah') is all you need.
Um... Isn't there a page that says that?
And... why does that make a difference?
... the Forge is getting to be a powerful brand, for good or ill. Being casual about it is fine, but being casual and worrying about the confusion isn't.
Posted By: Ron EdwardsI agree with you 100%. Since I'mnotworrying about any confusion, as my post above clearly states, then I am, by your statement, "fine." That's good to know.
Best, Ron
Hey, here's an important hypothetical situation:
Kuma, let's say you produce a game. It's really good. It innovates in the right places and can attract the right audience. It's engaging to play and accomplishes your goals. It's attractive and easy to read. You put a Forge logo on it with pride.
Now, let's say that the year before you release it, Pickles Numpkin released a game. It was rampant crap. The derivative, task-based mechanics didn't work in some places and actively drove a wedge between the players in others. The book was ugly, derivative, and expensive. Pickles put a Forge logo on it to gain some sales because otherwise there was nothing to attract someone to the book. And it worked. Lots of people bought it, exceeding Pickles' expectations. Now he's abrasive and insulting to his own players in public because they don't understand how to play The Forge's® game.
Now you have to deal with the Taint of Pickles when you put the Forge logo on your game. And so do I.
No one's going to say what games can carry this label and you're suffering for Pickles' idiocy because of the pure encouragement nature of the Forge. Pickles is kind of a dick; he made crap and put a label on it that demonstrates excellence because there was no facility to stop him and every reason for him to try.
Now, The Forge is a common law trademark at this point. I'd recommend that the logo and name grow a â„¢ because it strengthens the case that it's an owned thing, that it can't be used without permission (which would presumably be Clinton's to give, since he first opened the Forge, if I recall). In the meantime, anyone can put the Forge anvil logo on the back of their book and we'll have to deal with that if it happens. It's not a behavior Ron, Clinton, Vincent, or I consider appropriate (we've all talked about it at some point, and I'm sure lots of others have, too).
IPR is offering that type of editorial process, as someone else mentioned up top. Brennan has his own standards that he keeps to like Ron keeps to his. The vision of IPR is different than the vision of the Forge, but no less rigorous. Brennan has turned down games because it's important to his vision that there be a certain standard of quality — his particular standard of quality.
Conversely, it's important to Ron and Clinton that someone with no experience designing games be able to build something that fits their own aesthetic. I think Ron agrees with me when I say that it doesn't matter if he, Clinton, Vincent, Ralph, Mike, or anyone else likes the end product; so long as the Forge has pushed the designer to challenge assumptions and accomplish their vision, to take total ownership of the design, and to take it as far as they can.
Posted By: Troy_Costisick(preceded by those awesome war story posts everyone should read on a daily basis, I know I do)
Posted By: AndyIf there was a label for "Story Games" to be put on games, I would fucking puke blood.
JBR...you tempt.
Posted By: Ron EdwardsDo you see any reason on this earth why I should trouble to answer a question of yours in the future? 'Cause I don't. Apparently you wanted to fight. Apparently you didn'twantan answer to the question which made sense. Apparently receiving one makes you say there was no point to talking in the first place.
I don't post here or elsewhere in order to play emotional games. With any luck what I've posted will serve some purpose for someone, because I can't see one of yours that was worth my time.
Best, Ron
This seems enough for me to say "right then" and find our agreement as the bright spot, and be happy. So, I apologize for my nasty post.
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