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    • CommentAuthorMcdaldno
    • CommentTimeSep 8th 2006 edited
     # 1
    So... This was inspired by the rant on what indie means, and stuff...

    A lot of people on RPG.NET refer to certain games as The Forge games.
    I've always been leery about this for some reason. Branding something as a "Game developed at The Forge" or a game that incorporates "Forge concepts"... or most significantly a "Forge game" makes me really uncomfortable.

    I have trouble articulating why, but basically: The Forge is about creating your own thing, and championing it yourself. To then have your individually-championed thing be labelled as part of this Bigger Thing Which You Don't Control (ie. The Forge) seems to be counter to what The Forge is trying to create.

    Does that even make sense? I'm trying very hard to articulate something which has been in my head for months which I just... haven't been able to articulate.

    The Forge is being used as an overarching brand. It means "crazy, story-based, player-Authored, narrow-Premise, indie, challenge-the-way-you-think-about-RPGs kind of RPG". Now, I'm not saying that's what The Forge is, I'm saying that there's a branding going on.

    So, Burning Wheel has some penetration of the "mainstream market". Dogs in the Vineyard has some penetration. Sorcerer and Capes and Universalis all have some penetration of this mainstream RPG market. But I think this "The Forge" branding, which is attached to each of those, has a bigger mainstream RPG penetration than any one of those in isolation.

    Is that a good thing, or a bad thing? I dunno.
    Is that even a thing? I could be wrong in that presumption.

    When Clinton/Ron made mention in a post that they are slowly putting to rest The Forge, I immediately wondered about this collective branding thing. If they put to rest this community, do they also put to rest the collective identity?

    Is that an intentional thing?

    If they kill The Forge as a collective banner, does that lower our individual ability to penetrate that mainstream RPG market?
    I mean... Perfect is unheard of. But I can say, "Perfect is a game about blah blah blah... Developed largely at The Forge." That one line explains a lot about my game, potentially... and it brands it in a certain light.
    Basically... I'm saying that if I associate my game with The Branding that is The Forge... It might help to market it. Whether for good, for bad, or whatever.

    I have a million other tangents I want to explore, but I don't want to ramble (any more than I have) so I'm going to end it there.

    In recap, my questions were:
    1.) Does "The Forge" exist in the public eye as an overarching brand.
    2.) Is this overarching brand a good thing, a bad thing, or a mixed thing?
    3.) Will the dissassembling of The Forge affect this collective branding?
    4.) Does this collective brand aid those under it?

    Feel free to ask your own questions, change questions, or tell me that my perceptions are wrong.
    •  
      CommentAuthorJosh Roby
    • CommentTimeSep 9th 2006
     # 2
    The Forge is definitely an unintentional brand. It's not fundamentally good or bad, but it can, like everything else, be harnessed to whatever goals you may have and it may, like everything else, trip you up if you're not careful about it. (Hint: none of the big successes in indie games have identified exclusively with the Forge.)

    As for what happens when the Forge finally disappears... I'll wait and see.
    •  
      CommentAuthorjhkim
    • CommentTimeSep 9th 2006
     # 3
    Posted By: joepubIn recap, my questions were:
    1.) Does "The Forge" exist in the public eye as an overarching brand.
    2.) Is this overarching brand a good thing, a bad thing, or a mixed thing?
    3.) Will the dissassembling of The Forge affect this collective branding?
    4.) Does this collective brand aid those under it?


    While it exists in a sense -- the Forge as a community does help promote people's games. At the Forge booth at GenCon, there was a banner with the logo of the Forge. So there is a visible brand in a sense.

    However -- and this is a point is a point I really like -- is that a game is never a "Forge game". That is, there is no labelling of games as Forge games or not. No one puts "From the Forge" on their cover. The community may help individual authors publish games, but there is no judgement process of what is a Forge game or not -- because there are no labels attached to games.

    So it's a communal, non-judgemental, inclusive brand rather than a controlling mark (like the judgement of a company who decide whether they're willing to publish your stuff).
    •  
      CommentAuthorKuma
    • CommentTimeSep 9th 2006
     # 4
    Posted By: jhkim
    While it exists in a sense -- the Forge as a community does help promote people's games. At the Forge booth at GenCon, there was a banner with the logo of the Forge. So there is a visible brand in a sense.


    A brand is a brand, no matter if it's protected by any sort of copy or trademark. The Forge is *definitely* a brand - it's not a *trademark*, but it is a brand.
    •  
      CommentAuthorHoho
    • CommentTimeSep 9th 2006
     # 5

    This thread is directly related to this thread and I am linking them for reference, and responding to them both here.

    "The Forge" is a better brand than "indie" for being specific and identifiable, Joe says, "crazy, story-based, player-Authored, narrow-Premise, indie, challenge-the-way-you-think-about-RPGs kind of RPG," and while I do not think that all games with Forge-community connections are like this, it is the case that there is a school of design that informs these games and there is a tangle of common threads between them.

    I don't think killing the Forge will make this die. (I'm not going to pull an Obi-Wan here, but think about that.) The facts are that there is a group of designers who are continuing to write games and have a lot of shared skills because they developed those skills together.

    I think it's better to acknowledge the source of this stuff than to accept a label like "indie" (let's face it, no one labels himself), which excludes other things that are equally indie but not Forgey.

    • CommentAuthortalysman
    • CommentTimeSep 9th 2006
     # 6
    I can't speak for Ron or Clinton, but when in the past someone was planning to collect several Forge Game Chef games into an anthology and wanted to label it as Forge games, Ron stated that he did *not* give permission for this and did not want to use The Forge as a brand. Unless he's changed his mind, I think it's pretty much required that we correct any branding misperceptions when they arise. We can't totally prevent other people creating a de facto "Forge brand", but we can set the record straight wherever possible.
    • CommentAuthorJDCorley
    • CommentTimeSep 9th 2006
     # 7
    It isn't a term that would make the faintest bit of sense anyway. If I made a Forge account, went there, posted and said "sup sup, can someone point me to the threads with public domain photography ideas, and maybe some GIMP tutorials for getting them into shape for PDF-ing, by the way fuck off with all your ideas about what makes good gaming", I would get:

    1. "Welcome to the forge!"
    2. The requested ideas and links and tutorials
    3. An awesomer game
    4. Feeling bad for a few seconds for saying fuck off for no reason

    Would that make my game a "Forge game"? Heaven fucking forfend. But that's the only definition that would make any sense. The difference between that game and someone who designed every element of the game with the Forge community and bought into every essay and every theory is just one of scale, not one of kind.
    •  
      CommentAuthorross
    • CommentTimeSep 10th 2006
     # 8
    The Forge is a brand, as has been said, the same way that OGL and D20 are brands. The same way that certain types of online communities are a brand.
    •  
      CommentAuthorKuma
    • CommentTimeSep 11th 2006
     # 9
    Posted By: talysmanRon stated that he did *not* give permission for this and did not want to use The Forge as a brand. Unless he's changed his mind, I think it's pretty much required that we correct any branding misperceptions when they arise. We can't totally prevent other people creating a de facto "Forge brand", but we can set the record straight wherever possible.


    Having a 'Forge' booth at the largest gaming convention in the US is probably a bad idea, then. Folks will assume that there's a trademark affiliation where there is none, and unless you're willing to flag down each and every person who sees the sign to alter their perception, you're creating brand identity.

    I understand why there's no 'official' Forge branding - the whole hippie-commune-anyone-can-be-a-Forgite ideal. But I also think that it's a bit of a wasted opportunity. The Forge is, for better or worse, a singular identity in independent game production. Everyone who rambles on about how we need to market better needs to also wonder why the most visible and widely-known brand in the arena can't (or won't) work for them.
  1.  # 10
    For clarity's sake.

    1. There is no Forge imprint. That's the actual point Clinton and I have made in the past and we'll continue that course. It goes along with a number of other policies, for instance that no one vetts the games at the GenCon booth. The Forge isn't a publisher, or even an official organization.

    2. Some of you guys are using the term "brand" to mean a cultural phenomenon, which is to say an uncontrollable perception "out there" among people, who say X or Y or Z about the Forge, for good or ill. As I've mentioned before, this is uncontrollable. It's also real. My thinking is that for quite a lot of people who've invested time at the Forge, or been mutualistic about activities there & associated, have benefited from that perception. So, on the balance, well and good.

    Now, why posts like yours, Kuma, seem to mix up these two notions, I have no idea. They're obviously not the same things. To insist upon and enforce #1 does not limit or damage the benefit of #2. To my thinking, the opposite is the case.

    Best, Ron
    •  
      CommentAuthorKuma
    • CommentTimeSep 11th 2006 edited
     # 11
    Posted By: Ron EdwardsFor clarity's sake.

    Now, why posts like yours, Kuma, seem to mix up these two notions, I have no idea. They're obviously not the same things. To insist upon and enforce #1 does not limit or damage the benefit of #2. To my thinking, the opposite is the case.

    Best, Ron


    Why 'enforce' instead of 'leverage'? Like I said, you may not want to have an official imprint (or mark-of-affiliation) so that New game Publisher #1532 doesn't get peeved or legally active when his game doesn't get the mark, I understand.

    But by having the community's name on a banner over the booth and ringing up everyone's sales through a single cash register, you're creating the impression that all of these games have something more than just a loose social affiliation. Do the customers know that The Forge doesn't endorse any of these games? Do casual passers-by? A brand doesn't respect the boundaries you set for it unless you're willing to actually enforce those boundaries and make them clear.

    Is there anything one the Forge website that says that you're not affiliated with the publishers who have their forums there? Is there anything that says that you don't endorse their products? Is there anything that says that there isn't an affiliation - a commerical one, that is - between the Forge and any of the companies that have forums?

    Not on the about page, and not in the First Thoughts forum ... or anywhere else that I can find.

    So the Forge as a brand (more specifically an umbrella-imprint) is being created for you by association in the minds of people who find your site and who visit the booth. And #2 is not uncontrollable in the least. It's called 'brand marketing', and people do it all the time. Mind you, it may be a whole heck of a lot harder now because the Forge is the Xerox or Kleenex of indie gaming - a name associated very thoroughly with the phenomenon, and likely inseperable at this point. But some basic housekeeping and a clear chain of events to getting your own forum on the Forge (even a page that says 'Just ask Ron, but he needs to see at least one finished product or ... blah blah blah') is all you need.

    Like it or not, the Forge is getting to be a powerful brand, for good or ill. Being casual about it is fine, but being casual and worrying about the confusion isn't. There's confusion because confusion is easy.
    •  
      CommentAuthorKuma
    • CommentTimeSep 11th 2006 edited
     # 12
    Also - the idea that a Forge trademark would add nothing to the community is just wrong.

    Even if the only contractual requirement is for the user of the mark to report numbers of copies sold and breakdown by country/state, that would add data to the machine and help those that come after by understanding who it is buying these games.

    [Edit: Here's the entry for 'brand' in Wikipedia.
    • CommentAuthorMcdaldno
    • CommentTimeSep 11th 2006
     # 13
    Mind you, it may be a whole heck of a lot harder now because the Forge is the Xerox or Kleenex of indie gaming - a name associated very thoroughly with the phenomenon, and likely inseperable at this point.


    Kuma, thanks for drawing this analogy. It helps me conceptualize the position of The Forge as a "brand" or "collective image" really well.

    But some basic housekeeping and a clear chain of events to getting your own forum on the Forge (even a page that says 'Just ask Ron, but he needs to see at least one finished product or ... blah blah blah') is all you need.


    Um... Isn't there a page that says that?

    And... why does that make a difference?
    •  
      CommentAuthorndp
    • CommentTimeSep 11th 2006
     # 14
    Honestly? I think the thing that's actually gonna end up overtaking the Forge in Ron's #1 point is Indie Press Revolution. Which does vett it's products, and does have access to all of the sales data of its members - and is the entity that has a strong Con presence representing Indie games outside of Gen Con (and Brennan was in charge of the cash register there, as well).
    •  
      CommentAuthorKuma
    • CommentTimeSep 11th 2006
     # 15
    Posted By: joepub
    Posted by ... me!But some basic housekeeping and a clear chain of events to getting your own forum on the Forge (even a page that says 'Just ask Ron, but he needs to see at least one finished product or ... blah blah blah') is all you need.


    Um... Isn't there a page that says that?

    And... why does that make a difference?


    It matters for two reasons:

    1) The appearance of various indie companies forums creates the sense that these companies and their products are vetted by (and endorsed by) the Forge. If this isn't the case, then Ron needs to make it clear.

    2) Secondly, it's just good practice to have a clear path towards integration with the site. It doesn't matter if the process is 'Ron likes you' - it should be clear how it happens. And if there's a page on how it happens, I haven't discovered it yet. It should be up-front, and (preferrably) impartial and based on neutral criteria. As someone who's run a site like the Forge, making everything as clear as possible avoids a lot of headaches.
  2.  # 16
    Hey Kuma,

    Here's what you wrote:

    ... the Forge is getting to be a powerful brand, for good or ill. Being casual about it is fine, but being casual and worrying about the confusion isn't.


    I agree with you 100%. Since I'm not worrying about any confusion, as my post above clearly states, then I am, by your statement, "fine." That's good to know.

    Best, Ron
    •  
      CommentAuthorKuma
    • CommentTimeSep 12th 2006
     # 17
    Posted By: Ron EdwardsI agree with you 100%. Since I'mnotworrying about any confusion, as my post above clearly states, then I am, by your statement, "fine." That's good to know.

    Best, Ron


    I guess the question that I have is - why? Why not try and leverage the brand to help publishers out?
  3.  # 18
    'Cause what you're saying is not the vision. I'm a fanatic. I have the vision of what I want to accomplish, and that's shared very greatly with Clinton's vision about the same stuff. The Forge has not only stuck by that vision, but brought about incredible things way beyond what we imagined.

    So given the last six years, is there room for a new vision? Sure! Let someone else have their own and bring it into existence. Andy K is obviously the key figure here with all the contests and sites and stuff, but lots of others are moving and shaking too. Fine.

    But the Forge isn't their vision. It's ours, just Clinton and me. And not only that, Clinton and I (I keep saying both of us because we talk about this stuff, and I'm representing those talks right now) want to keep the Forge's function right where it started - finding people in the canebrake, struggling with their designs, or having produced an amazing design but not knowing what to do with it. We like it working best and most for the guys with a crappy Geocities website and a neat game idea, who aren't quite sure how the internet can help them further.

    As long as the Forge lasts, it serves those guys first, and that same spirit/attitude of theirs which both Clinton and I individually try to preserve in ourselves. That's why it is not, and will never be, an imprint of the kind that would force membership or identity of any sort on someone just considering or along-the-way of developing their own game and perhaps company.

    The GPA exists for that. You can pay to join, to benefit from the accumulated experience there, and to have their logo on the back of your game. The Forge is run by a different vision in which the organized activity at the site, and associated spin-offs, is what matters. The product (labels on games, imprints, everything) is wholly personally the creator's, and in terms of the Forge, it represents what that game creator wants to take out of the Forge, if anything.

    The fact that the cultural-brand you're accurately recognizing, and excited about, is helping and serving a number of people is great. Yes, there's a banner at the booth which exploits or at least expresses that reality.

    But the booth isn't about that banner as a representation of Sorcerer or the Burning Wheel, at least not primarily. It's about Kevin Allen Jr. being at all able to sell his awesome game Primitive at the premier hobby-games convention in the world (possible exception of Spiel Essen). I'd far rather keep working to make the Forge useful to folks about two years behind where Kevin is now, than to develop the brand to benefit, say, Vincent Baker, further. It already benefits him immensely, and as far as I'm concerned, that's way way in the black, huge gravy, relative to anything we ever expected.

    It's hard enough as it is for me to preserve my focus on that vision I'm talking about. As far as I'm concerned, the Forge is actually a bit in the red in that regard, relative to its first couple years of existence. Clinton and I do have work to do with what the Forge "is," culturally. We've discussed it. It doesn't prioritize actively building the cultural brand into an institutional one to benefit established companies further. That work has to turn more grass-roots, more punky, and more toward those folks like Doug Bolden, James V. West, Jeff Diamond, and others, as they were back then. (I name these guys because the Forge ultimately failed them, unforgivably on my part, which I see as a far greater indictment of it than Vincent Baker's success is a vindication. Clinton has his own list of casualties. We remember them even if others don't.)

    That's why the First Thoughts forum is key. I wish more of you guys would spend time there, and use your pride and success in getting your companies off the ground as a fuel for outreach to these guys as they appear or are invited ... and rediscover the chance to learn [from them 'Cause that's where the great ideas really are, out among the wacky little guys who think they're alone in the brush. Not in the modern blogspace and not in the (thank th'Lord defunct) theory forums.

    That's way more important to me than saying, "OK everyone, you can now purchase shares in Forge Corp and gain the privilege of putting the little cartoon logo on the back of your game." Would that help sell more copies of Perfect, Dogs in the Vineyard, Universalis, and so on? Probably so. Would it help the game-store retailers to grab a clue and order these games and market them in a coherent, unified fashion? Absolutely yes. Would Clinton and I make big bucks off monetizing it in some way? You betcha.

    But it's not the vision. I don't think doing that would benefit the incoming folks, and in fact I think it would destroy their single greatest contribution and potential - the new ideas, the unfamiliar angle of attack, the intellectual/cultural mutation (new variants) they represent. I am a fanatic. I know exactly that that is what I want to promote and facilitate, and that's what the Forge is, or should be at its best.

    If Jason Valore, Brennan Taylor, Andy Kitkowski, Jonathan Walton, or any other inspired, motivated, constructive people want to form some kind of unified label or device for established companies to share and benefit from, more power to'em. If I like the model they propose, I'll join in myself if I'm welcome.

    But the Forge ain't that thing.

    Best, Ron
    • CommentAuthorJ. Walton
    • CommentTimeSep 13th 2006
     # 19
    Ron, that was one of the greatest bits of speechifying you've ever done. Boom! There it is.

    Personally, I think running the indie version of the "d20 label" sounds like a lot of No Fun. Unless you just made a label that said "Creator Owned!" and people slapped it on any book that was creator-owned. I'd rather IPR do something more organized and thought-out, but Brennan has enough on his plate, Lord knows.
    •  
      CommentAuthorAndy
    • CommentTimeSep 13th 2006
     # 20
    If there was a label for "Story Games" to be put on games, I would fucking puke blood. Probably doubly so for "The Forge".

    That's not a very rational or well-explained reaction, but that's my reaction.

    -Andy
    •  
      CommentAuthorAdam Dray
    • CommentTimeSep 13th 2006
     # 21
    I want a logo that says, "I'm so independent that I joined a group of independents!"

    Or go more subtle: "Proud Member of the Indie Game Movement."
  4.  # 22
    Heya,

    I've been wanting to say this for a long while but never really had a good context. Now, I believe, this thread provides it. The Forge is an amazing thing. It's six years old, and as far as I've can tell hasn't changed all that much since I first started lurking there back in late '01. That's incredible in my book. Just look at how much RPGnet changed. I started going there back in '97 when it was nothing but a information portal with a big huge list of all the companies that produced RPGs. Now it's....well, it is what it is.

    I really have to credit Ron and Clinton for being so superhumanly vigilant in keeping the Forge in line with their vision. Ron has thousands and thousands of posts. I'd hate to know how many of them are moderator posts, but I'd wager my lunch money it's getting close to around half if not past half already. The mental fortitude it must take to be that consistent over such a long period of time in a venu that is known for loosey-goosey freewheeling discussion is beyond my ken. Those two guys deserve a salute from everybody for working so hard to create the community they did and keep it going in a healthy and constructive way so long.

    Now about Ron's vision for the Forge. The thing is, I trust Ron. He has a track record of things working way better than anyone thought they could. Take the Forge Booth for instance. I imagine when the idea was first proposed it was pretty radical and experimental. It's something that was totally unique to GenCon, that's for sure. But look how it turned out. This year, it grossed over thirty thousand dollars. Whoa! Ask how many small press booths there did the same. Not many, I'd bet. Take closing the Theory forums. When Ron made the decision to do that (preceded by those awesome war story posts everyone should read on a daily basis, I know I do) the whole RPG internet scene was in an uproar. You can find multiple posts and articles all over the sites we frquent debating that move. So what happened? There's been an explosion of really awesome blogs and Story Games, Go Play, and RPG Theory Review were born. Who could have predicted that? No one. But Ron and Clinton knew what they were doing. It turned out to be a great decision.

    I can't grasp Ron's vision completely. I'm not him. I can only see part of it, understand part of it. But I know that what the Forge is, is what it should be. I have no doubt that Ron and Clinton will support anything else that comes along to fill in the spaces the Forge does not. Take for example: IPR and Games on Demand. They're warriors and they have a vision not just for the Forge but for how the Forge can help the community (read those war posts guys, it's in there). And I look forward to seeing that vision realized- along with Andy K's, Jonathan Walton's, Brennan Taylors', and the visions of all the other really kick ass people we have in our midst. We are surrounded by giants folks, but not the kind that smash your house and eat you, but the kind that help you build your own creations and make them better.

    Peace,

    -Troy
  5.  # 23
    Ron,

    Awesome.

    For all the head-butting we've done over the years*, I have to tell you I've always admired that spirit right there. No matter what else you've nothing but admiration from me for that kind of vision.


    *By which I mean, I said shit and you didn't even know I existed.
  6.  # 24

    Hey, here's an important hypothetical situation:

    Kuma, let's say you produce a game. It's really good. It innovates in the right places and can attract the right audience. It's engaging to play and accomplishes your goals. It's attractive and easy to read. You put a Forge logo on it with pride.

    Now, let's say that the year before you release it, Pickles Numpkin released a game. It was rampant crap. The derivative, task-based mechanics didn't work in some places and actively drove a wedge between the players in others. The book was ugly, derivative, and expensive. Pickles put a Forge logo on it to gain some sales because otherwise there was nothing to attract someone to the book. And it worked. Lots of people bought it, exceeding Pickles' expectations. Now he's abrasive and insulting to his own players in public because they don't understand how to play The Forge's® game.

    Now you have to deal with the Taint of Pickles when you put the Forge logo on your game. And so do I.

    No one's going to say what games can carry this label and you're suffering for Pickles' idiocy because of the pure encouragement nature of the Forge. Pickles is kind of a dick; he made crap and put a label on it that demonstrates excellence because there was no facility to stop him and every reason for him to try.

    Now, The Forge is a common law trademark at this point. I'd recommend that the logo and name grow a â„¢ because it strengthens the case that it's an owned thing, that it can't be used without permission (which would presumably be Clinton's to give, since he first opened the Forge, if I recall). In the meantime, anyone can put the Forge anvil logo on the back of their book and we'll have to deal with that if it happens. It's not a behavior Ron, Clinton, Vincent, or I consider appropriate (we've all talked about it at some point, and I'm sure lots of others have, too).

    IPR is offering that type of editorial process, as someone else mentioned up top. Brennan has his own standards that he keeps to like Ron keeps to his. The vision of IPR is different than the vision of the Forge, but no less rigorous. Brennan has turned down games because it's important to his vision that there be a certain standard of quality — his particular standard of quality.

    Conversely, it's important to Ron and Clinton that someone with no experience designing games be able to build something that fits their own aesthetic. I think Ron agrees with me when I say that it doesn't matter if he, Clinton, Vincent, Ralph, Mike, or anyone else likes the end product; so long as the Forge has pushed the designer to challenge assumptions and accomplish their vision, to take total ownership of the design, and to take it as far as they can.

    •  
      CommentAuthorbuzz
    • CommentTimeSep 14th 2006
     # 25
    Posted By: Troy_Costisick(preceded by those awesome war story posts everyone should read on a daily basis, I know I do)

    Link?
    •  
      CommentAuthorMikeRM
    • CommentTimeSep 14th 2006
     # 26
    At a slight angle to this discussion, I'd like to mention the term "freebrand", which a friend of mine called Mark Laurent made up in conversation with me.

    A freebrand is (and the Forge is not) a brand that is jointly owned by a number of independent producers, who use it to gain public recognition of the fact that they have something in common and if you like X's stuff, you may like Y's stuff.

    The Forge is not a freebrand; it's a community, the name of which is becoming loosely brandlike. Ditto Story-Games.

    IPR is not a freebrand, although it's similar, because it isn't owned by the independent producers, it's a separate entity which serves them jointly.

    There may be some space, however, for a freebrand to arise in our midst.
    •  
      CommentAuthorKuma
    • CommentTimeSep 15th 2006 edited
     # 27
    My main point in all of this is that any new trademark (or freemark, even say an adaptation of the 'Go Play' symbol, which is catching on) still doesn't have the reach of the Forge name - you need to build it frm the ground up instead of leveraging an existing brand, which makes the discussion pretty moot.

    Which it is anyways, really.
    •  
      CommentAuthorJosh Roby
    • CommentTimeSep 16th 2006
     # 28
    Posted By: AndyIf there was a label for "Story Games" to be put on games, I would fucking puke blood.


    Andy, you tempt my perverse mind to do terrible things. Cause a Story Games label would have to look beyond dorky. Something like:
  7.  # 29
    Let me see if I have this straight, Kuma.

    1. You ask me a direct question.

    2. I answer it fully and with all respect to the content of the question.

    3. You now say the "argument" (?) is moot.

    Do you see any reason on this earth why I should trouble to answer a question of yours in the future? 'Cause I don't. Apparently you wanted to fight. Apparently you didn't want an answer to the question which made sense. Apparently receiving one makes you say there was no point to talking in the first place.

    I don't post here or elsewhere in order to play emotional games. With any luck what I've posted will serve some purpose for someone, because I can't see one of yours that was worth my time.

    Best, Ron
    •  
      CommentAuthorHoho
    • CommentTimeSep 16th 2006
     # 30

    JBR...you tempt.

  8.  # 31
    Ahhhhh... well, you didn't say "argument," did you. That wasn't fair.

    And your heart's in the right place regarding promoting independent publishers' success.

    This seems enough for me to say "right then" and find our agreement as the bright spot, and be happy. So, I apologize for my nasty post.

    Best, Ron
    •  
      CommentAuthorKuma
    • CommentTimeSep 16th 2006
     # 32
    Posted By: Ron EdwardsDo you see any reason on this earth why I should trouble to answer a question of yours in the future? 'Cause I don't. Apparently you wanted to fight. Apparently you didn'twantan answer to the question which made sense. Apparently receiving one makes you say there was no point to talking in the first place.

    I don't post here or elsewhere in order to play emotional games. With any luck what I've posted will serve some purpose for someone, because I can't see one of yours that was worth my time.

    Best, Ron


    It did make sense, of course. But since neither Clinton nor yourself are interested in the idea, then the Forge as an 'official' brand is a dead ball.

    I don't discount anything that you've said, nor your Vision. I just don't believe that any other brand (with the rising exception of IPR, which I think should get in the game of 'commissioning' games from folks - like Netflix is doing with independent films) has the same cache as the Forge, indie-wise. The amount of work necessary to penetrate the market and generate brand identity for some new mark is untenable (on the economic scale that we're talking about) compared to just creating brand identity for your own name/company.

    This seems enough for me to say "right then" and find our agreement as the bright spot, and be happy. So, I apologize for my nasty post.


    Three years as an admin at RPG.net, with Gareth-Michael Skarka in attendance. It'll take more than that to chap my considerable ass. :^)