Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.
I like to game with coffee and biscuits. It's messy and you need sort of a constellation of large and small tables, to keep the food and books separate, but it is wonderfully casual and comfortable.
...I am now so very, very tempted to buy Under the Bed and run it with the requirement that we play sitting on the bed in pajamas. With flashlights, and the lights off.
That's part of the reason I don't like GMed games. It's divisive.
No, no, because of the necessity for different physical tools. I've been the worst-seat GM too, although usually I am the restless wandering GM.
Y'know what I'd love? A game that could be played by people milling around in several different rooms, with a knot of excited play in the kitchen (even though people are supposed to bloody well stay out of it).
No, not a LARP. An otherwise-standard "You are imagining things and resolving them in your head, etc." sort of thing ... but geared so that it could take advantage of the more spontaneous, mingling feel of a cocktail party.
The more I think about the social aspects of this hobby, the more stodgy we seem. I mean, really! Sitting around tables, looking grim and serious? Bring on the powdered wigs and servants in jockey costumes.
How about a game that you have to play to the accompaniment of rock music so blaringly loud that you can only make yourself understood by leaning over and shouting hot, damp, excited words into your target's ear?
How about, in short, games that fit into venues that you'd actually want to attend on their own merits?
It was the servants in jockey costumes, wasn't it? I worried that would be over the top.
Me, I can't shake the image of a hot girl I do not know leaning over to shout just an inch away from my ear "My warrior-bitch is totally challenging your poncy fop to a duel! I'm gonna go get some dice and another jello shot, be right back!"
That would be the greatest game ever.
Tony - you're dreaming, man.
Don't pay attention to me, though. I'm an old traditionalist. I like games with GMs and sitting around tables. My preferred method - sitting on the couch or floor, with a large coffee table to play on. Playing without actual coffee is also a crime.
Yes, it would. Write it now.
Uh ... yeah, okay. Not "now", but "eventually." Misery Bubblegum isn't that game, but I have some ideas.
Tony - you're dreaming, man.
Yes, that's true. That's what we do, isn't it?
Why the "not a LARP" qualifier?
Because LARP puts people firmly into the mindset of what they can achieve by character action, and I don't want to throw away the great strides we've made by recognizing the importance of player desires.
Like, in a LARP, I would never, ever say "Okay, what I want next is to be sure that the prince, my master, has an heir by his new wife. My 'Favored of the Gods' has got to play into that, right?" It's just ... critically different mindset, y'know?
I really prefer non-table space, just because it's more chill. I would like more games that don't require a communal pool of dice / cards / table in the center, but that's absolutely necessary for Dogs.
Although, I guess if you had a small dice table in the middle of the room, people could be lounging wherever, and just stroll up to the table when they're in Conflict Mode.
But we ought to think of these things, yes.Let me add a request: games to play while cooking. Generally speaking, the dice / implements / sheets seem to get in the way.
Over the Bar, 2.0 -- Mr. Lehman, suggestions?
But seriously: getting together to cook does present some real social/group constraints:
Oh! Like Water for Chocolate, the RPG. With recipes printed in the margins. I would totally buy and play that game.
How about a game that you have to play to the accompaniment of rock music so blaringly loud that you can only make yourself understood by leaning over and shouting hot, damp, excited words into your target's ear?I gave up on roleplaying sitting down over a decade ago. We realized that to keep focus, anyone participating had to be standing up. Once everyone sat down, it was probably a sign that we should take a break.
The problem with games based on drinking is that the rules had better be bone stupid otherwise people are going to screw them up as they get drunk.
yrs--
--Ben
1 to 67 of 67