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Posted By: AndyI want to see more games fueled by the passion and desire to make a great, awesome play experience into a playable game. Then I want to see that game playtested the fuck out of before it is written and published.
That's the kind of game I'm looking for.
-Andy
What do you do about seeing your wish realised?
And the others, what do you do to see your games designed?
So I wanted to make a list of games I'd like to see made based on some actual play reports I've seen.
Posted By: Thunder_GodWhat do you do about seeing your wish realised?
Posted By: andrew_kenrick*a really good historical game that doesn't let history get in the way of the game.
Posted By: Jason MorningstarWorking on it.
A game that I can play in casual conversation, with anyone who knows the rules, at any point in the day where we happen to be interacting. A game that fits between other sentences, where I can stop by the cafe in the afternoon and write my contribution on the chalkboard. A game that you play the way you hear about people playing chess over the course of months, where one morning I call you up on the phone and without bothering to explain what I am talking about tell you something completely imaginary about a mutual world that we share on our lunch breaks.
Posted By: andrew_kenrickafter a truly shocking experience playing Mythic Russia
Posted By: Jason MorningstarGrey Ranks, yeah, but I love history. There's other stuff in the queue - I'd love to explore the French and Indian War. First Fleet Australia. Stuff like that.
Posted By: LarryTruly, I would like to see the ultimate, simulationist, historically pseudo-accurate ninja game. I want all kinds of crazy minutiae about ninja tools, ninja training, ninja secret societies, feudal Japan as it pertains to ninjas. Sort of a ninja-centric Lone Wolf And Cub as a game. (If you eventhoughtabout Naruto here, I will cockpunch you. Freak.) Clearly, such a thing probably has a lot to do with my vision of what is awesome about "ninja" as opposed to other attempts.
Posted By: Mike Holmes
There's an extra "layer" with RPGs. People get to create using RPGs all the time, even if they never make one of their own. It's not analogous to blogs, it's analagous to everybody making up their own bit of internet posting software, and then hoping that people learn to use it. If even 1% of internet posters made their own software, would that be a viable environment? We're advocating in this thread that a large percentage of folks - everyone who has a good actual play post - make a RPG.
Posted By: Thunder_God
Games are cool, but not all games should be products.
Posted By: Brand_RobinsAlso, did you ever see the Age of Kali post I did on Yud's dice?
Posted By: Mike HolmesSo I don't think I was out of line on that account.
Posted By: Thomas TA game about cool powers and being awesome in the style of shonen fighting manga. But one that strikes that awkward balance between stifling creativity with laundry lists, and making everything functionally identical and characterless.
Posted By: LarryTruly, I would like to see the ultimate, simulationist, historically pseudo-accurate ninja game. I want all kinds of crazy minutiae about ninja tools, ninja training, ninja secret societies, feudal Japan as it pertains to ninjas. Sort of a ninja-centric Lone Wolf And Cub as a game. (If you eventhoughtabout Naruto here, I will cockpunch you. Freak.) Clearly, such a thing probably has a lot to do with my vision of what is awesome about "ninja" as opposed to other attempts.
Also, more games set in the only slightly not-real modern world, that normal people inured in normal people pop culture can relate to. Games about gangstas 'n' thugs, action heroes, normal people in bizarre situations. Default Sorcerer fits the bill here. Contender is right on the fuckin' money.
Last and perhaps most importantly, I want a good compelling cops game. Police procedurals are just too poorly represented in this medium relative to the awesome stories they can tell. I guess you can do it in PTA, but I'd like to see something that aids me in whipping out a true-to-genre cop story without an encyclopedia understanding of the genre. (Yes, I'm aware this item is encompassed by the previous one, but I think it's worth breaking into its own item.)
Posted By: MeserachA game that can be played all the way to a satisfying ending in two hours or less.
A historically accurate ninja game has already been published, one of the supplements for Sengoku, it's called Shinobi, does precisely this.
Posted By: tadkThe closest article I have found on the state of SF In India
http://www.cyrilgupta.com/contentart_sf_in_india.htm
On the left hand side there are some SF short stories linked there. I read 2 of them. There is some room there for that author.
Posted By: Larry
A historically accurate ninja game has already been published, one of the supplements for Sengoku, it's called Shinobi, does precisely this.
I was specifically thinking along the lines of Sengoku here. I was unaware that a ninja supplement existed for that line. Thanks for the tip!
Posted By: Thunder_GodThere are two new Indian comics, Deva is one, forgot the name of the other. Sci-fi/fantasy.
Posted By: RobNJI'd really love to see a mystery/detective game that was narrativist and encouraged player input a lot.
Posted By: RobNJI'd really love to see a mystery/detective game that was narrativist and encouraged player input a lot. Pretty much the only thing I'm missing from games where all players have a great deal of say about what's going to happen in the fiction is the lack of plot surprise. If someone can work roleplaying tech to give me player-authored murder mysteries, and still preserve the joy of uncovering the whodunit, I will be quite excited.