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Posted By: Paul CzegeThis is where I think you want to be in an ashcan:
The game rules have been playtested and are 90% solid in the your opinion. You're doing an ashcan not because you can't manage a playtest of your own, but because the game isn't quite delivering on your design goals and so you don't consider it fully baked yet.
The text is written not with the aim of a fully baked game, to communicate the architecture of play to the customer, and to inspire play with the fullness of its vision, but with the goal of provoking playtesting and feedback toward the as-yet-unrealized design goals. As such, the text includes overt language about the game's design goals, and directly calls out mechanics that need validation and/or refinement.
The text invites the purchaser into conversation with you the designer.
The book as an object has a hand assembled or copy shop aesthetic and is clearly not "store ready".
But neither should it be cheap looking. If you can manage it, you want to put some love into the crafting of the books, like the indie comics guys do with their little photocopied comics, because that's how you subliminalize a message to prospective buyers that you love the game and won't be flaking out if they choose to enter into your design process.
Price: ~$10.00. Your design work won't be furthered by an over lubrication of the price. You want a price that triggers self identification of an engaged feedback community.
Yes, unless you have illicit access to printing or photocopying at your workplace it's going to cost you more per unit in time and materials to make ashcans than it would to use a POD printer to print books. But this isn't the profit taking stage of indie publishing. This is the development stage.
It seems super-awesome to me. The idea of producing an ashcan version of the Infected is really very appealing to me. Is there a psychosocial benefit? I think there might be. I think people who pay for something are more likely to play it. And I think someone who paid for an insider's ticket is more likely to give the designer quality feedback.
I'm imagining that a very limited ashcan release, plus maybe a bit of name recognition, will yeild a handful of very dedicated playtesters and feedback monkeys. I'm predicting that we'll be seeing quite a few ashcan releases in the near future. And I think the most successful ones will be the ones where the author is offering the best deal, or the ones where the author is already well known.
Well, I can only imagine it would be abusive if the deal wasn't good. And if the deal isn't good, then who's going to buy in? I mean, if you charge $10 for the game with the promise of $5 off the finished version, then all the customer is really paying for is the printing cost and shipping.
But lemmie turn the tables for one second and talk about it from a consumer's point of view, instead of from a designer's.
Let's say that you put out an ashcan version of Grey Ranks. It's got that $10/5 pricetag on it. From my point of view, I'm giving you $5 for the physical copy I get in my hands, and I'm putting a $5 deposit down on being an insider. Ok, yeah, I'm going to end up doing work for you and putting a deposit down on you letting me do it. But what I get in return is the bragging rights to say "Yeah, I was totally part of the GR ashcan crew. See my name in the small print right there? Yeah, that's me. My groups' playtest feedback was totally responsible for the Grundle Mechanism."
So, what do I get out of my initial $10 expenditure? A pre-release copy of the game, bragging rights, the realization that my input will be valuable to the designer, and a discount on the final product.
The more I think about it, the less I think you CAN be abusive about an ashcan release if you're upfront about what the consumer is getting. You could charge $100 for a copy you printed at work on the broken photocopier with no promises at all about what the consumer gets in return. If they buy, then they still want in on that deal. The consumer made their decision aware. What's abusive about that?







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