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  1.  # 1
    ANNOUNCING THE UNDEAD SOFTWARE ENGINEERS IN ALASKA CHALLENGE.

    Bully Pulpit Games will award a fabulous yet strangely ephemeral prize to the game - RPG, board game, ARG, LARP, whatever - that best incorporates undead software engineers in Alaska.

    RESTRICTIONS: 1. The entry must be submitted as a text file to jmstar (at) bullypulpitgames.com and be published in or linked to from this thread. 2. The entry must contain no more than 1200 words and two A4 or 8.5 by 11 pages.

    BONUS POINTS FOR INCLUDING: Chugach State Park, the Illiamna lake monster, the Denaina Athabascan language, or the Aleutian campaign of WW2.

    DEADLINE: 1 January, 2007. So get cracking.
    • CommentAuthorMcdaldno
    • CommentTimeDec 18th 2006 edited
     # 2
    *cracks knuckles*

    Just to remember, people: I won the last BPG Design Challenge. And I'm back to claim the victory belt again, weak mortals. Let's see you take on [booming announcer voice] JOE THOMAS MCDONNNNNAAAAAAALLLLLLLLDDDDDD[/booming announcer voice], and win the [booming announcer voice] UUULLLLLLLTIMATE CHALLENGE[/booming announcer voice].

    Yeah, that's just my way of saying, "I'm in. This is awesome. Let's all rock this."
    •  
      CommentAuthorDave Younce
    • CommentTimeDec 18th 2006 edited
     # 3
    The Undead Software Programmer Character Concept might be helpful for applicants...

    feel free to add choices to it.

    edit: moved the site last night, so updated url here
  2.  # 4
    I am not going to participate in this, as i am to busy watching backlog episodes of heroes and postulating what a Dr. Strange movie would be like. I did however instantly come up with an idea for a game that i'm just gonna throw out right here.

    In distant future global warming has made earth scorchingly hot at the equator and unlivable on 75% of the surface (screw fact, screw science, and especially screw al gore this is how it will work) Only places in the northern most climbs are still habitable in the slightest sence. It is atop Mt. Mckinly man's salvation will arrive. A team of scientist saw the end of man coming and they began to develope a system to save us all. They built an AI engine that would learn and grow and think and figure stuff out. They booted it up just as the last humans were dying off. The servers were kept in alaska.

    The players are AI that doesn't know they aren't really alive. They beleive they are a group of scientists on a mountain trying desperatly to save humanity. Slowly over time they begin to notice that things that would kill or age them or harm them or whatever don't (like in "Tuck Everlasting"). Eventually they will realize that they are not human and rather ALL of humanity has been destroyed. They players on a Meta only level need to work (perhaps co-operatively in a puzzle solving capacity, perhaps competitivly against each other) to build a human clone before they realize that the task is impossible.

    This game is Player vs. Character. The "character" is the live human who thinks he's on a mountain. The "player" is the computer software that knows that it can't actually clone humanity, only duplicate and vary it's own AI creating a sort of alaskan dream world akin to the matrix, but benevolent.

    Characters are all pre-made by the designer. They do not have similar looking character sheets, and they don't even roll dice or mechanically function the same way, but they are all in the same socially contracted competitive enviroment.

    There is no GM.

    For unknown reasons i was interested in haveing one NPC who is always present, and responsability of playing him is shared by all participants. He is an older man who lives and works in a general store kind of place not far from "base camp" (base camp being where all the PC's live and work). He supplies the players with food and any item that they may need. Whether or not this character is actually human, another AI, a divine being, or other is up in the air and to be determined by the players organically as the game goes on. The only color i specifically added to this guy was that he loves the work of Aaron Neville (i personally don't really have an opinion about him). And thus, Mr. Neville is always to be played during the session.
  3.  # 5
    Interesting to see how terrified everybody is of going up against Joe McDonald.

    Poor Kevin "couldn't be bothered to enter the contest" but wrote half the legal word count anyway - is that the sour odor of fear I smell?

    Will no one stand up against Joe McDonald? He's a story bully. I hate a story bully and want to see him toppled!
    •  
      CommentAuthorAdam Dray
    • CommentTimeDec 19th 2006
     # 6
    I'm gonna enter.
  4.  # 7
    joe IS scary. He's literally hundreds (thousands?) of miles closer to alaska than i am. And thats a terrifying advantage
    •  
      CommentAuthorJosh Roby
    • CommentTimeDec 19th 2006
     # 8
    My software engineers are going to eat Joe MacDonald's brains, and then burn a whole ship in order to keep warm.
  5.  # 9
    I'm in-- for the win.
    Scrape your last humanity dice off the table-- the Hunger is coming.
    •  
      CommentAuthormisuba
    • CommentTimeDec 19th 2006
     # 10
    I've got an entry in progress. This should frighten no one YOU
    • CommentAuthorJ. Walton
    • CommentTimeDec 19th 2006
     # 11
    I wrote Kazekami Kyoko in about 2 hours for Shreyas' lesbianstripperninja thing, so I see no reason why I can't do the same here.

    I suspect my entry may be a lot like Samuel Beckett's Endgame.
  6.  # 12
    Just to be clear, here are the judging criteria:

    DISQUALIFIED FOR:

    1,201+ words
    3+ pages
    Not sent to email address listed as a text file
    Not published or linked to from Story Games thread
    Submitted after 1 January, 23:00 GMT

    POSSIBLE TWO POINTS EACH FOR:


    Undead
    Software
    Engineers
    Alaska
    Chugach State Park
    Illiamna lake monster
    Dena'ina Athabascan language*
    World War Two Aleutian campaign

    Just mentioning it, or using it as color, is worth one point. If it is central to the game or has a mechanical effect, you'll get two points.

    *Zero points for Ingalik, Holikachuk, Ahtna, etc.

    POSSIBLE THREE POINTS EACH FOR:

    Playability
    Uniqueness
    Alaskocity

    One point for eh, two points for probably, three points for hell yeah.

    Playability means the judge's ability to easily understand, visualize, and play the game as written.

    Uniqueness is tough, because you'll be judged against other entries. Similar entries will result in low scores.

    Alaskocity is a measure of how well the design embodies the ineffable principals dear to Alaskans*

    *The list is long, but you can't go wrong with freedom and self sufficiency, perseverance through adversity, the indiscriminate use of drugs and alcohol, and black humor.
    • CommentAuthorLarry
    • CommentTimeDec 19th 2006
     # 13
    Here, my ignorance of Northern Exposure will surely come back to bite me in the ass.
  7.  # 14
    Your criteria seem oriented more towards RPG design - what if I want to do a CCG? can i have no more than 3 pages of instructions, or no more than 3 pages worth of cards? For boardgames, does the board count as a page? Either of those might also have difficulty being contained in a text file.
  8.  # 15
    2 pages, actually. I put in the page count to allow people to use images/components if they wanted to (and those ought to be linked to in this thread, since you correctly mention that they can't be sent as a text file!). With only 1200 words, you're probably better off with a precis of the game you want to make if it is very complex. But I leave that to you!
    •  
      CommentAuthormisuba
    • CommentTimeDec 19th 2006
     # 16
    So it's a text file, plus two pages of possible other material?
  9.  # 17
    I want all the words in one place so I can count them, but if you also have pictures, maps, origami mancubes, etc, link to a .pdf that is no more than two pages long and includes all your mess (including your words) from this thread. You'll note that presentation isn't worth points. Don't get hung up on the text file, just think "2 pages, 1200 words, full stop".
    •  
      CommentAuthorAdam Dray
    • CommentTimeDec 19th 2006
     # 18
    My concept, titled "Deadline."

    You are part of a software development team, trying to finish an excruciatingly boring financials package implementation before the customer, Subzero Petrochemical International, LLC., fires you. To better meet this nearly impossible deadline, your company has sent you to the customer's location in Anchorage, Alaska. You have two weeks to complete the software. Players will fill the roles of project manager, software developers, database administrators, business analysts, and quality assurance engineers.

    If it weren't difficult enough, something is seriously wrong at SPIL. Everyone on the team has been working long hours and some have been acting more like the "walking dead" than usual, and infusions of coffee and Jolt Cola haven't been sufficient to get them back on schedule. It could be the cleaning solvents the customer uses at its plant, or perhaps it's the cold temperatures. Some say that one of the tribal chiefs put an ancient Athabascan curse on the company and everyone working for them. Whatever it is, you better get it under control and bring this project in on time, and under budget!

    A player must manage their character's Fatigue or risk succumbing to the Zombie Sickness and become an undead monster who nevertheless continues to show up to work and play Doom and probably ruin the project. At the same time, the team must complete project Tasks and smash down Roadblocks or risk losing their jobs.

    Or something like that. Some revision necessary after reading the new scoring rules. ;)
    • CommentAuthorDInDenver
    • CommentTimeDec 19th 2006
     # 19
    Hi!
    Weird question, when you say text file, do you mean file that is designed to deliver text (like word docs ad pdfs) or actual notepad *.txt files?
    Dave M
    Author of Legends of Lanasia (Still in Beta)
    • CommentAuthorBryan
    • CommentTimeDec 19th 2006
     # 20
    Title: Iliamna Unknown

    Blurb: Having just launched a successful game, Undead, the software engineers go on vacation to Alaska. They travel up the Kvichak River in winter to reach Lake Iliamna. On the lake, they set up camp, and search for the Iliamna monster. Unknown by the engineers, the code in Undead has opened a tunnel to the spirit world. There is no going back.

    Posted By: Jason Morningstarso I can count them


    I get two different counts from two different pieces of software. Microsoft Word 2000 puts me in at 1196, and Scribus puts me much higher. If I go with the Microsoft Word count, the game as laid out with art will technically be a 24 hour rpg also, but I'd rather use the method that you're using because I'm cutting it close.

    What method of counting are you going to use?
    •  
      CommentAuthorHoho
    • CommentTimeDec 19th 2006
     # 21

    It's probably a punctuation thing - try putting "can't can't can't can't can't" at the end and see if one count rises by 10 and the other by 5.

    • CommentAuthorBryan
    • CommentTimeDec 19th 2006 edited
     # 22
    Yep, Scribus says ten and Word says 5. Still, the difference was 107 words. It must do that with hyphens also. So, which to trust. Jason, ruling?

    Edit: It was all the foreign words that drove it so high.
    • CommentAuthorMcdaldno
    • CommentTimeDec 19th 2006
     # 23
    So, I have this really awesome idea that just will not fit onto two pages.
    It is polarpunk. Which basically means that it's got ice-powered mechs, vampires, nuclear fallout, high-tech gadgets, and polar bears.
    And there are stunts, and programs, and vampirisms.
    And it's like Shadowrun meets the Ice Age expansion for M:tG, meets the Mirrodin expansion for M:tG.
    Or it's like cyberpunk meets steampunk meets frozen wasteland.

    I just don't know how I can ever fit it into such a small word-count.


    ...But I will, somehow, damn it. Because polarpunk is the best idea ever invented by anyone, ever*.

    Wait, important question - can the game rely on knowledge of a pre-existing system? Can I say "This uses the solar system, here are your keys and secrets and cool setting bits"?



    *excluding the idea of world peace, but that one's even harder to implement than polarpunk.
  10.  # 24
    Posted By: joepub*excluding the idea of world peace, but that one's even harder to implement than polarpunk.


    My game brings about world peace, but it doesn't have polar bears, so there's no point in my submitting it since it will surely lose.
  11.  # 25
    Friends,

    For a text file, UTF-8 is great, ASCII is fabulous, in-line in an e-mail message I can cut and paste is super. I just want to use it to count words.

    I'll be using the "statistics" feature in OpenOffice 1.1.5 to count your words.

    I don't see any reason why you can't leverage existing resources - that falls in the "whatever" part of the contest description. Note that this will score low on Alaskocity, because it isn't very self-reliant.

    I like all your ideas so far!
    •  
      CommentAuthorGraham
    • CommentTimeDec 20th 2006
     # 26
    Finished! Here you go. And much more fun than everyone else's boring, look-at-my-detailed-setting roleplaying games.

    SNOWY-ARSE GEEK ZOMBIES

    A Game To Play In The Snow

    by Graham Walmsley

    1. THE IMPLAUSIBLE BACKSTORY

    In 1943, the US invaded the Aleutian islands, to recapture them from the Japanese.

    During the invasion, a gunshot triggered an avalanche, which trapped a team of crack Japanese engineers. They would have starved to death, were it not for some mystical thing*. Instead of dying, they became zombies.

    For years, they remained trapped, with only their radio to pass the time. From the BBC World Service, they learnt of modern software and Information Technology.

    Now, they have escaped, due to some disaster*. They dream of two things: recapturing the islands from the American occupiers and talking to everyone about software engineering.

    In Chugach State Park, Alaska, it's time for the final showdown. Are you ready to face the UNDEAD SOFTWARE ENGINEERS?

    2. THE FUN BIT

    First, find a snowy field. Half of you play the UNDEAD SOFTWARE ENGINEERS. Half of you play the AMERICANS.

    The UNDEAD SOFTWARE ENGINEERS advance towards the AMERICANS slowly, arms outstretched.

    If an UNDEAD SOFTWARE ENGINEER touches an AMERICAN, the AMERICAN must stop. The UNDEAD SOFTWARE ENGINEER will talk Geek Speak** to him for 15 seconds. After that, the AMERICAN becomes an UNDEAD SOFTWARE ENGINEER.

    The AMERICANS must try to escape the UNDEAD SOFTWARE ENGINEERS.

    They have one advantage: if an AMERICAN throws a snowball at an UNDEAD SOFTWARE ENGINEER, and hits him on the arse, the UNDEAD SOFTWARE ENGINEER must stay still for 15 seconds. Also, any AMERICANS they are talking Geek Speak to are released.

    Carry on until everyone is an UNDEAD SOFTWARE ENGINEER or too cold to continue.

    * Decide for yourself.
    ** e.g. "JavaScript was only called JAVA-script as a marketing exercise. It has little or nothing to do with the actual implementation of Java. David Tennant? Please. Patrick Troughton without the talent. And that bit where he fought the Illiamna was completely non-canonical. Qunsha deljek!"


    There you go. I think it's clear which entry in this competition is the most fun to play.

    Note how it includes all of those things Jason talked about. That'll teach him to have such a rigid marking system.

    Graham
  12.  # 27
    Graham, why are you shouting about ground squirrels?
    •  
      CommentAuthorGraham
    • CommentTimeDec 20th 2006
     # 28
    Well, "deljek" sounded like Dalek.

    Graham
    • CommentAuthorBryan
    • CommentTimeDec 20th 2006
     # 29
    Finished. Not as rugby as Graham's game though. Maybe you can get physical during the hand game. In pdf format with pictures: Iliamna Unknown.

    Bryan Hansel Presents
    in search of Iliamna's monster
    Iliamna Unknown

    Having launched Undead, a successful game, the software engineers take vacation in Alaska. They travel up the Kvichak River in winter to Lake Iliamna. On the lake, they set up camp and search for the Iliamna monster, nessy of the north. Unknown to the engineers, the code in Undead has opened a tunnel to the spirit world. There is no going back.

    Set-Up

    Gather ten to twenty counters (chicken bones, sticks, same colored stones). More equals a longer game. Split each player's counters between the player and the center of the table. Give one extra counter of a different color to each player. Counters represent the power an item has. More equals more power.
    Put a pad of sticky-notes in the center of the table. Players take one note and write one item from the Dinchin-du? (below) onto it. Place the note between the center pile and the player. Place one counter from the player's pile onto the sticky-note.
    To the center add sticky-notes, k'eyiga, that say: Iliamna monster (place a counter from each player on this), htashtch'ul (it is bright, clear after a storm), and ts'itsat (anciently, very long ago) (add one counter from the center of the table to each of the last two).
    The eldest player goes first.

    Playing

    This game is played in four different chapters. Each chapter consists of turns continuing until a condition is met. Play proceeds around the table clockwise. During a turn, a player can: 1. Add a sticky-note with a new thing, 2. Add power to an existing sticky-note, 3. Grab power from a sticky-note or other player, or 4. Add power to the center.

    Chapters

    One: Trekking - Add things occurring during the trip up the Kvichak River to sticky-notes. The chapter ends when the number of counters in the center of the table is reduced to half of its original number.
    Two: Making Camp - Add things to sticky-notes occurring during the setting up of the camp. The chapter ends when there are no counters in the center.
    Three: Drilling Hole - Spirits distort things that have occurred in the first to chapters. This continues until everything is distorted.
    Four: Into the Spirit World - The players consume things and each other until there is only one left. K'eyiga also get a turn.

    Characters

    Players are software engineers questing to catch the Iliamna monster. On a player's turn, she describes what her character is doing and affects the power on the table (see Things).

    Things

    Things are something written on a sticky-note and powered with counters. These are items, actions, or events that happen or are there because a player's actions. When players add or change a sticky-note, they role-play what happened with the opposing player.

    Turns

    Turns rotate clockwise. On a player's turn, she takes an action (Playing above):

    1. Write a new thing onto a sticky-note, role-play what the character does to bring this and add one of the center's counters to the sticky-note. Write the player's name on the note.
    2. Add one of her counters to a note and role-play what the character does to bring this about.
    3. Hand game. The player picks another player, either named on the note or of her choice if not named. This other player takes two counters, each a different color and secretly puts one in each of his hands. The in-turn player guesses what hand holds the colored counter. If correct, she role-plays what her character does to bring this about and she gets a counter from the sticky-note or other player - her choice.
    4. Moves one counter from her pile to the table's center. Describe what she did to help the group.

    Distorting

    The spirit world echoes everything in distortion (Not K'eyiga, Dinchin-du?). By distorting things, players bring the action from the spirit world into the real world. Things get crazy and strange. Descriptions must be strange, but related to the current thing. Other players may veto descriptions that aren't strange enough. Resolve disagreements with the hand game.
    To distort things, players must spend counters equal to those on the sticky-note. The hand game is played (see Turns). If she wins: the thing is distorted, she keeps the counters. If she loses: counters spent are added half to the thing, half to the center of the table. If needed, pool counters to front enough. Split winnings. Role-play results.
    During this chapter, the players still can take other actions as outlined in playing.

    Consuming

    The Dinchin-du? consumes (Not K'eyiga). Spirits possess the players. Every action taken is colored by Dinchin-du? As in Distorting, a player must front counters equal to the thing she wants to consume. Play the hand game. If she wins, the split the counters between her pile and her Dinchin-du? Dinchin-du receives the higher of unequal splits. Move the note to her Dinchin-du and role-play what happened. If she loses, the thing gains half the counters and the rest go to the center. Describe how the player resists.
    The k'eyiga also consume things starting from the least powerful. Select a player to be a k'eyiga and one to oppose. Play the hand game. If k'eyiga win, it consumes the power from the thing and the thing disappears. Describe what the k'eyiga did. If the k'eyiga loses, the thing stays.
    Once everything is consumed and the center has no counters, the players attempt to consume each other and each other's Dinchin-du. Once only one remains, follow procedures under K'eyiga.

    K'eyiga (shadow, reflection, spirit)

    These are spirits tying to get into our world. The final player fights these. Have players that are out of the game, play the k'eyiga. Split the player's Dinchin-du between the player and the k'eyiga. Play the hand game, with the player fronting counters equal k'eyiga's power they are confronting. If a player wins, she gets the counters and describes what happened. If she looses or can't front enough counters, the k'eyiga wins. When a k'eyiga wins, the k'eyiga describes what happens based on its definition. Fight until out of counters.
    Finally, answer: did the players bring home a big fish or a big fish story?

    Dinchin-du?

    The spirits are hungry for something from each player. This is represented by the word that the player writes on this sticky-note. As counters are added, the spirit's hold on the player grows.

    idghalnen - 'it has melted'
    un - 'come'
    Nudech'ghela - 'lucky agate stone'
    tak'elashen - 'priest'
    egedu - 'ache'
    tunelyu - 'I carried them back'
    ghest'uts - 'I cut it (past)'
    nuti - 'salt'
    yidelq'un - 'I made a fire'
    ch'ulqet' - 'we ate it up'
    dghelggeyi - 'a white one'
    niqatnulyesh - 'it is flying around'
    dnelyah - 'it is growing'
    ch'eghechagh - 'we cried'
    k'tghilqat - 'you will eat something'
    ihu teshyu - 'I hunt for'
    vejegha - 'his ears'
    k'eljesh - 'I'm dancing'
    shgech'a - 'my gloves'
    • CommentAuthorKing Turnip
    • CommentTimeDec 21st 2006 edited
     # 30
    Okay, let me know if I've taken this too seriously:
    The Hunger:
    Undead Alaskan Software Engineers.
    The Inuit exiled once human creatures, the ween dagoh (lit. “for myself only”,) to the farthest island from the mainland: Attu island. These once-human beasts had been cursed to undeath for eating the flesh of their fellow tribesmen and were doomed to hunger, stalking the hunters that were once their tribesmen.
    In 1943, the Japanese invaded Attu island, establishing a base on the barren and forlorn isle. The forty-three inhabitants were captured, interrogated and forced into labor camps. Soon after these new prisoners were brought on, others began to disappear. Many thought they had been taken for experementation by the Japanese war machine until one of the missing was found; his bones had been stripped clean and cracked for the marrow.
    When the Allies liberated the Attu Island refugees, they were relocated all across Alaska. Many settled near the Chugach State Park and the suburbs of Anchorage. Every year hunters, hikers and tourists disappear. Most are never found, some reappear only as skeletonized remains.
    Tribe Software, Inc. relocated to Anchorage in the summer of 2002. Harsh winters and long nights quickly began to take their toll on the left-coast natives in Software Engineering. To boost morale, CEO James Higgins hosted a wilderness survival camp at Eklunta Lake. This is where you died. Trapped in a freak snowstorm, you ate the flesh of your dead companions, but it provided no nourishment. At the end, there was no pulse, no warmth, only hunger.
    In The Hunger, players assume the roles of software engineers trying to save the remnants of their humanity from the infinite appetite of what they have become. As the Hunger gives them power, it also consumes them.
    Vada inan dit?
    Each character has 5 Eshlan Traits, each corresponding to a die size. Each player is allowed 25 points to spend on traits, and at least one of each die must be purchased. When an Eshlan Trait is brought into a conflict, it brings the following elements into the narrative:
    D4—Belonging. Using these dice brings in work relationships and memberships. 1 point.
    D6—Belongings. These traits bring in physical possessions. 2 points.
    D8—Self-Esteem. These dice bring in self-worth, self-confidence and competence. 3 points
    D10—Family. These traits bring in relationships with family and close friends. 4 points.
    D12—Safety. These traits bring in physical safety and the risk of permanent harm. 5 points.
    The diet of souls
    The ween dagoh can subsist only on souls, consumed from the living. Where humans might live on the souls of animals, the ween dagoh must consume souls of their Tribe. In the modern context, they may consume the souls of anyone in their community, but gain the most benefit from those with whom they are close. Every character starts with a Hunger of 1. Hunger increases by 1 every time a D10 or D12 is brought into a conflict. A player may increase their Hunger by 1 to automatically succeed in a conflict (with one success.)
    Scenes and Chapters
    Play is divided into chapters, each comprised of a number of scenes. Each scene has a challenge, and a method to resolve it. In each chapter, each character must have a turn as the active player in each of the following scenes, though not necessarily in this order:
    Competency Scene: In which a player must accomplish a job goal. This scene is framed by “The Boss” (another player selected by the active player.) The player may roll any remaining D4s, D6s and D8s on this test, bringing any appropriate elements into the narrative. Any roll greater than 3 is a success. The number of successes determines the degree of success. Failure is not an option, if a character is unsuccessful, they must increment their Hunger to buy a success. Any player bringing a D4 into this test must be properly ridiculed for not being self-reliant.
    Stalking Scene: In which a player must stalk, kill and eat a human soul. The active player nominates another player as “The Prey” who frames the scene. The player may roll a number of D12 equal to Hunger, and may throw in any D10 or D12 remaining, adding elements as appropriate. Any roll over 8 is a success, and a character’s hunger in increased by (Current Hunger- Successes.) Hunger never decreases.
    Humanity Challenge: the active player frames this scene, in which he must face a personal challenge to remain human despite the beast. The active player nominates another player as “The Beast,” to represent the opposition. The conflict is resolved by rolling any Eshlan Traits the active player chooses. The Beast rolls D12 equal to the Hunger. The dice are compared, highest to highest, second-highest to second-highest and so on. If there are any unopposed Hunger dice (from rolling too few Eshlan Traits or from Doubling Up or Running—see below) increase Hunger by 1. If the Hunger die is higher than the Eshlan Trait die, that trait is lost: it is discarded and cannot be used again.
    Doubling Up—if a player rolls the same value on two or more Eshlan Trait dice (regardless of die type,) that player may apply them to the same Hunger die, and it is automatically successful.
    Running—if a player rolls three consecutive values on the Eshlan Trait dice (e.g. 3-4-5 or 6-7-8,) that player may elect to Run. Two of the three dice involved in the run are lost (active player’s choice,) but all other dice in the challenge are counted as higher than the Hunger dice. To run, the character must do just that.

    When a character no longer has any Humanity traits, they retreat to the Eklunta glacier to gorge themselves on the flesh of anyone they might catch. They have no connection to what was their life and are no longer in the game.



    Edited-- missed a line from my draft. Oops.
  13.  # 31
    Strong work, guys. Bryan, send me a text file!
    • CommentAuthorJ. Walton
    • CommentTimeDec 23rd 2006
     # 32
    I think I'm gonna have to bail on this to finish my Setting Contest project (which is already kinda Morningstar-esque). Sorry!
    •  
      CommentAuthormisuba
    • CommentTimeDec 24th 2006
     # 33
    Here is Outside Men.

    Username: storygames, passwd: displacerbeast
  14.  # 34
    Hmm, email problems and our admin is in the UK on his honeymoon. If you need to send me mail, try jmstar (a t) gmail.com, sorry.
    • CommentAuthorBryan
    • CommentTimeDec 28th 2006
     # 35
    I just sent you an email with the text file. If it doesn't make it, let me know.
  15.  # 36
    Got it. I want to see PEQ AP, BTW!
  16.  # 37
    Just a note to all the entrants - I got your stuff, and it'll be a few days before I have room to breathe. Figure by 6 January I'll have some results for you.
  17.  # 38
    Another Entry

    Since I believe that the deadline, "1 January, 23:00 GMT" doesn't expire for another twelve minutes or so, USE in AK precis.
  18.  # 39
    Hooray for last-minute entries!
  19.  # 40
    Funny how a lot of posturing blow-hards and simpering theorists dropped out, to leave the real work to the hard-eyed professionals - the Sugarbakers, the Hansels, the men with tough, calloused mouse hands. The quiet types. Well, there were five entrants, four of which qualified, and there is a winner.
  20.  # 41
    ENTRY: OUTSIDE MEN

    AUTHOR: MIKE SUGARBAKER

    DISQUALIFIED? NO!

    1,201+ words? OK
    3+ pages? OK
    Not sent to email address listed as a text file? OK
    Not published or linked to from Story Games thread? OK
    Submitted after 1 January, 23:00 GMT? OK

    POSSIBLE TWO POINTS EACH FOR:
    Just mentioning it, or using it as color, is worth one point. If it is central to the game or has a mechanical effect, you'll get two points.

    Undead - 2
    Software - 2
    Engineers - 2
    Alaska - 1
    Chugach State Park - 0
    Illiamna lake monster - 0
    Dena'ina Athabascan language - 0
    World War Two Aleutian campaign - 0

    POSSIBLE THREE POINTS EACH FOR:
    One point for eh, two points for probably, three points for hell yeah.

    Playability - 3
    Uniqueness - 3
    Alaskocity - 2

    Dinged for suggesting the pipeline runs anywhere near the Aleutians and not capitalizing Outside, which is how it is written! Not Alaska = Outside.

    I love the "yes, but" mechanic and will probably steal it. Despite the low score this was my favorite entry. I am a slave to my own rating system.

    Total score = 15.
  21.  # 42
    ENTRY: ILLIAMNA UNKNOWN

    AUTHOR: BRYAN HANSEL

    DISQUALIFIED? NO!

    1,201+ words? OK
    3+ pages? OK
    Not sent to email address listed as a text file? OK
    Not published or linked to from Story Games thread? OK
    Submitted after 1 January, 23:00 GMT? OK

    POSSIBLE TWO POINTS EACH FOR:
    Just mentioning it, or using it as color, is worth one point. If it is central to the game or has a mechanical effect, you'll get two points.

    Undead 1
    Software 1
    Engineers 1
    Alaska 2
    Chugach State Park 0
    Illiamna lake monster 2
    Dena'ina Athabascan language 2
    World War Two Aleutian campaign 0

    POSSIBLE THREE POINTS EACH FOR:
    One point for eh, two points for probably, three points for hell yeah.

    Playability 3
    Uniqueness 3
    Alaskocity 3

    Excellent use of the Dena'ina language in play. Evocative and exciting. I'd love to see the technological background and baggage of the PCs interact with the ancient spirits! In fact, bumping up those aspects would have made this the contest winner. If there had been "points for style", Illiamna Unknown would have got them all.

    TOTAL: 18
  22.  # 43
    ENTRY: THE HUNGER

    AUTHOR: JUSTIN SMITH

    DISQUALIFIED? NO!

    1,201+ words? OK
    3+ pages? OK
    Not sent to email address listed as a text file? OK
    Not published or linked to from Story Games thread? OK
    Submitted after 1 January, 23:00 GMT? OK

    POSSIBLE TWO POINTS EACH FOR:
    Just mentioning it, or using it as color, is worth one point. If it is central to the game or has a mechanical effect, you\'ll get two points.

    Undead 2
    Software 1
    Engineers 1
    Alaska 2
    Chugach State Park 2
    Illiamna lake monster 0
    Dena\'ina Athabascan language 1
    World War Two Aleutian campaign 2

    POSSIBLE THREE POINTS EACH FOR:
    One point for eh, two points for probably, three points for hell yeah.

    Playability 3
    Uniqueness 3
    Alaskocity 2

    Some grumbling about accuracy aside, a rockin\' idea! I bet it would be fun to play, too. Everybody loves a ravenous zombie. Used the terms well and brought back memories of ice climbing in Eklutna canyon.

    TOTAL: 19
  23.  # 44
    ENTRY: UNDEAD SOFTWARE ENGINEERS IN ALASKA

    AUTHOR: FANG LANGFORD

    DISQUALIFIED? YES!

    1,201+ words? OK
    3+ pages? OK
    Not sent to email address listed as a text file? NOT SENT! DISQUALIFIED!
    Not published or linked to from Story Games thread? OK
    Submitted after 1 January, 23:00 GMT? OK

    POSSIBLE TWO POINTS EACH FOR:
    Just mentioning it, or using it as color, is worth one point. If it is central to the game or has a mechanical effect, you'll get two points.

    Undead 2
    Software 1
    Engineers 1
    Alaska 2
    Chugach State Park 1
    Illiamna lake monster 1
    Dena'ina Athabascan language 2
    World War Two Aleutian campaign 2

    POSSIBLE THREE POINTS EACH FOR:
    One point for eh, two points for probably, three points for hell yeah.

    Playability 2
    Uniqueness 3
    Alaskocity 3

    OK, so this entry is technically disqualified, but it's still a great start to an interesting and fun game. I enjoyed the historical research, and this entry hewed closest to the terms of the contest.

    TOTAL = 20, had it qualified.
  24.  # 45
    AND OUR WINNER, ODDLY ENOUGH:

    ENTRY: SNOWY-ARSE GEEK ZOMBIES

    AUTHOR: GRAHAM WALMSLEY

    DISQUALIFIED? NO!

    1,201+ words? OK
    3+ pages? OK
    Not sent to email address listed as a text file? OK
    Not published or linked to from Story Games thread? OK
    Submitted after 1 January, 23:00 GMT? OK

    POSSIBLE TWO POINTS EACH FOR:
    Just mentioning it, or using it as color, is worth one point. If it is central to the game or has a mechanical effect, you'll get two points.

    Undead 2
    Software 1
    Engineers 1
    Alaska 2
    Chugach State Park 1
    Illiamna lake monster 1 (grudgingly)
    Dena'ina Athabascan language 1
    World War Two Aleutian campaign 2

    POSSIBLE THREE POINTS EACH FOR:
    One point for eh, two points for probably, three points for hell yeah.

    Playability 3
    Uniqueness 3
    Alaskocity 3

    There is nothing more Alaskan than playing in the snow. This was the only non-RPG entry, which elevates it in my estimation. Fun and ridiculous.

    TOTAL: 20
  25.  # 46
    Congratulations, Graham! Whisper your shipping information to me. A couple of notes - having hard and fast criteria made the judging much easier. So did the fact that many weak-minded, mealy-mouthed individuals didn't enter. The flip side is that rigid criteria meant that my subjective favorite - Mike's game - placed last. C'est la guerre, or whatever.
    •  
      CommentAuthorGraham
    • CommentTimeJan 2nd 2007
     # 47
    Thank you. I'm slightly embarrassed, of course, because my entry is totally stupid and everyone else's is beautifully thought out.

    There really are some fascinating entries. Mike's is superb and I rather like Fang's too. Look how he got an equal top score! Scary.

    Thanks. That was fun.

    Graham
    • CommentAuthorBryan
    • CommentTimeJan 2nd 2007
     # 48
    Congrat, Graham!!! I guess now you can't say that you never win these things. :) Thanks for the contest, Jason. Good fun.
  26.  # 49
    Hamstrung by my own rating system, I was forced to hand Graham the victory! It burns, it burns*. Next time there will at least be a category allowing subjectivity - take a note, organizers of half-assed contests. My wife was astonished that anybody entered, and then that all the entries, given the brutal parameters, were of such a high standard.

    *Not really
    •  
      CommentAuthorGraham
    • CommentTimeJan 3rd 2007
     # 50
    I agree, actually. The rating system was a gift to low-life opportunists such as myself.

    Graham
    •  
      CommentAuthormisuba
    • CommentTimeJan 3rd 2007 edited
     # 51
    Heh.

    Thanks very much for the kind words, Jason and Graham! I would have hit more optionals but I really, really struggled with the word limit.

    Also, I have a very silly expansion called "Brawny Men," based on this (warning: sound). Simply replace the Yes-But cards with the following:


    ACT 1
    ...Picture of Loveliness.
    ...en Francais.
    ...pleasantly surprised.
    ...where were we?
    ...the warmest welcome.

    ACT 2
    ...pickle jar.
    ...shine up.
    ...wild flowers.
    ...a spider!
    ...investigate.
    ...feeding time.
    ...freshen up.
    ...show emotion freely.

    ACT 3
    ...immortalization.
    ...serenade.
    ...hopes and dreams.
    ...checkmates.
    ...ten tired toes.
    ...be an active listener.
    ...dance.
  27.  # 52
    The whole "yes, but" thing shines with potential. Now that you are freed from the cruel word-vice, I can't wait to see what you do with it.
  28.  # 53
    Posted By: Jason MorningstarENTRY: UNDEAD SOFTWARE ENGINEERS IN ALASKA

    AUTHOR: FANG LANGFORD

    DISQUALIFIED? YES!

    1,201+ words? OK
    3+ pages? OK
    Not sent to email address listed as a text file? NOT SENT! DISQUALIFIED!

    [...]

    TOTAL = 20, had it qualified.

    Now that's not fair.



    BullyPulpitGames bounced as mentioned above. Did you check your Gmail? Darn!

    Fang Langford
  29.  # 54
    Hey Fang,

    I got it at 23:17:40 GMT, but if it upsets you, you win too!
    •  
      CommentAuthorIskander
    • CommentTimeJan 6th 2007
     # 55
    Feck. I forgot to write Balto Lives!
  30.  # 56
    Blast, missed another contest :(

    Ash