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I don't think a paragraph will help, really. The strongest settings, to me, are those that can be washed down to one core idea or two - look at the rich, versatile fertility of "fantasy" vs. the rigidity of, like, "A contemplative space fantasy where kung fu Prophets try to transform humanity through hardship" (Dune). It's easy to play in "fantasy", and it's really not easy at all to play in "Dune."
If you're looking for a situation, that's a different thing than a setting.
I'm not sure how this is supposed to be a useful tool for play, when you can't decide what its purpose or function is. If it's a setting thingy, it's overweight. If it's a situation thingy, it's incomplete. If it's a pitch, it doesn't have to do with play at all. Which is it?
Thomas, Anders said that that's what he wanted by putting it in Gaming+. Plus, I want that useful thing too. Why don't you?
Posted By: Anders LarsenBecause English is not my first language, I have to ask about this: Is there so much difference between 'struggle' and 'conflict' that they both have to be mentioned?
Posted By: Anders Larsen
That is interesting. It seems like he is using the formula:
Premise: (personality trait) (people) (what they do) in (setting)
Genre: (genre)/(genre)/...
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