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Posted By: MattOf course, in some ways character sheets are like boards. One of my current projects uses a character sheet that's a map of a city. You tie each of your stats to a particular neighbourhood and its fortunes are related to your own in play.
Posted By: Graham WalmsleyOr would the board always draw focus and detract from the roleplaying?
I think literal maps are pretty lame but boards are all right.
Posted By: VaxalonI think boards produce a different kind of game. It gets in the way of certain kinds of play and facilitates others.
Ok, so everyone seems to be in agreement that boards & maps can distract and they can facilitate different kinds of play. So what kinds of play can they facilitate?
It's a no-brainer to say that boards can facilitate strategy. But what else? Back in my Mage days, when I was a clue-happy GM, we had this evolving map of a fictional city in the mountains of Colorado. At least one of the players delighted in marking landmarks, such as the Dunkin' Doughnuts where strange things regularly occurred, and sharing it with the rest of the group. At the same time I regularly used the map as a sort of anchor-clue. Like when a baddie shows up and starts bottling hatred and rage at the local water bottling plant. During that chapter players used the map of the city to see that the unexplicable bouts of bloody violence were centered in a particular part of town. Could I have just told them, as the GM, that all these fights were just happening in a small neighborhood? Sure. Definately. But there is totally another level of fun to figuring it out with visual aids.
Granted, if the players hadn't figured out to look into water sources in that neighborhood on their own, then I certainly would have eventually pointed their noses at the particular plant I wanted them to find. But at that point there would have been much more violence that potentially could have been stopped earlier. Which would have been awesome too.
All of which is just my long-winded way of saying that boards & maps can support strategy and clue hunting. But there's gotta be other things they can support, right?
-Eric
All of which is just my long-winded way of saying that boards & maps can support strategy and clue hunting. But there's gotta be other things they can support, right?
I believe it's always better to represent any data graphically rather than textually. This is a big gap in modern RPG design.
Posted By: Eric ProvostAll of which is just my long-winded way of saying that boards & maps can support strategy and clue hunting. But there's gotta be other things they can support, right?
Graham, it seems like you are finding it difficult to separate the notion of "board" from the notion of "map."
I think that making this distinction more carefully will help your thinking.
"So, as random examples: games with combat, games with sneaking, games with eavesdropping, games about escaping, football games, survival-in-the-wilderness games. That kind of thing."
My point is that all these games can be done with or without a map or board. I don't even think that a visual aid would necessarily facilitate any of these types of games. But, at the same time, if any of these games were strategic in nature, I can imagine the benefit of map or board. So I think it's the strategy factor that makes the visual aid useful. Not that there's football in it.
Posted By: shreyasI believe it's always better to represent any data graphically rather than textually. This is a big gap in modern RPG design.

Posted By: Jason Morningstar
Also of note - Clinton's game Face of Angels uses a piece of posterboard as a place to write down everything related to the game - characters, the world's resources, situation, notes, the whole deal.
Posted By: Ben Lehman
What are boards good for that sheets aren't?

Posted By: GaerikI could totally see having a board when playing With Great Power.
Posted By: Mike HolmesHere's a real challenge. Come up with a way to make a map and minis, and spatial arrangement be useful for something other than strategy. How could we use that to, say, help create a story or myth?
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