Not signed in (Sign In)

Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
  1.  # 1
    Your best moments!

    For me:

    My sixteen-year-old Polish child soldier screwing up his courage and asking his sweetheart to marry him, forgetting that

    a) She didn't love him and
    b) He'd just pissed himself at a German checkpoint.

    Also:

    Brother James, his fingers lost to frostbite on the handcart trek to the land of the Faithful, wrestling a demonic revolver into the forge and incinerating what remained of his hands in the process.
    • CommentAuthorAaron B.
    • CommentTimeJan 29th 2007 edited
     # 2
    Brother James, his fingers lost to frostbite on the handcart trek to the land of the Faithful, wrestling a demonic revolver into the forge and incinerating what remained of his hands in the process.

    I was witness to this awesome-ness. That gun was just a tool - we could have used it for good.

    For me:

    My werewolf paranormal, normally "One of the Pack", not visiting his crush in the hospital with the rest of the team, but rather going back to the vaults and releasing another werewolf in hopes of finding his real pack. Of course, he really lead me to Dr. Nightmare and told me that he was our pack leader.
  2.  # 3
    All of the Shakespearean comedy, called Love's Reflection, or Deception's Daughter, team-playing Duke Silvio, our wonderfully near-sighted widower, with Mike Miller.

    and

    My 14-year-old innocent's pyrrhic victory against an alien invasion, by piloting a giant robot that looked like a teddy bear.
    •  
      CommentAuthorndp
    • CommentTimeJan 29th 2007
     # 4
    My ivory-carving eskimo craftsman setting the man who just killed his wife on fire, then climbing to the top of an ice peak and slowly becoming encased in ice as he stares down at the village that destroyed his.

    Shreyas and Russell's unnamed Samurai destroying each other on the field of battle. That was a cool moment. But, really, the entirety of playing Snow From Korea was a highlight.
    •  
      CommentAuthoreruditus
    • CommentTimeJan 29th 2007
     # 5
    For me? One of my fireteam stabbing a VC with his bayonet. The stakes: if he won the challenge it would be a VC with a gun. If the guy trying to stop him won the challenge then the guy got stabbed but it is a villager with a broom that the soldier just murdered. He ended up hoisting the guy with the gun up over his head bathing in a shower of the VC's blood. I am almost ashamed to say that the scene sold Carry for me.

    Oh, then there was the time I, burned and beaten, face in the snow, whispered into the ice fortelling Fred's character's watery death :)
    •  
      CommentAuthorndp
    • CommentTimeJan 29th 2007
     # 6
    Oh hey, yeh, seriously. My highlight from that game was actually the moment afterwards, when Don said "So, are we just going to gloss over the part where we clear out and burn down this village?" and the other players simultaneously went "No!"

    Understand, this was in a totally "we need to see what our characters are going to be doing and how it's going to mess with them to do this" moment, not a "yay burning!" moment.

    It was very good.
    •  
      CommentAuthorAndy
    • CommentTimeJan 29th 2007
     # 7
    Er, I have no idea what games you guys are talking about above (in some of the cases). Could you drop some game names so that I know which is which? Danke!

    -Andy
    •  
      CommentAuthorBen Lehman
    • CommentTimeJan 29th 2007
     # 8
    Bliss Stage ends with the last light on Earth ... smaller, smaller, and then it's gone.

    "These are the only two things that will rouse the Elves to war."

    yrs--
    --Ben
  3.  # 9
    Oh! I forgot one:

    The moment when She Laughs at Suitors realized Grandfather Serpent had completely overmatched them, and that she and Brings the Rain were going to need to rely on the men to save them. (The How We Came to Live Here playtest)
  4.  # 10
    Ben, I am relatively certain that Bliss Stage doesn't involve Elves. :)
    •  
      CommentAuthorndp
    • CommentTimeJan 29th 2007
     # 11
    Ganakagok, Snow From Korea (first post) and carry. a game about war. (second post).
    • CommentAuthorMel White
    • CommentTimeJan 29th 2007
     # 12
    Dreamation was a total blast!
    Highlights--
    One Night: As Graf von Babbenhausen, Nazi Dwarf political officer, taking over the Hindenburg in order to impress a girl--and carry out some nefarious deed.
    Grey Ranks: As Josef, watching my older brother fail to rescue our younger brother from the Germans after he _promised_ to save him.
    Ganakagok: Brett's female tribe member wandering alone on the ice in search of her true love and nearly freezing to death until finding a small ivory carving he dropped that then led her to him.
    Spirit of the Century: Andrew Mellon deciding to go to Lakehurst on May 6, 1937 in order to greet the Hindenburg and pick up an incoming package. And Paul Mellon rescuing his sister Ailsa and escaping from the Christian Thuggi cult after a dramatic horse chase!
    Capes: As Major Victory, single-handedly defeating Chemico's attack on Justice Tower--but then seeing Hyperion get all the credit! Oh, and in the same game--the rivalry between the two villains Chemico and Iron Brain where they kept defeating each other' s plans.
    D&D: When the characters played by Bill, Dave, Mike, Vince, and Shawn decrypted a secret message from the Princess that said, 'Help me!' (Sure, it's a cliche.)
    The Burning Wheel: The Duel of Wits between Mordred and Palamedes where Mordred convinced King Arthur to name Mordred as heir to the throne but Palamedes was compensated by gaining Arthur's backing to lead a Crusade to the Holy Land!
    What a great four days of games.
    Mel
    •  
      CommentAuthorHoho
    • CommentTimeJan 29th 2007
     # 13

    Crafting an obscure, ambiguous anime-style ending at the end of a Mortal Coil game.

    Watching the tatami mats soak up the blood at the end of Snow From Korea.

    Putting faces to handles is always great. Hi Don, Dave, Jenn, John, and anybody I missed!

    Action Castle was hilarious.

    I'm really looking forward to The Imp of the Perverse and Sweet Agatha.

    Being lost in East Brunswick (a little) was fun, and dinner was excellent and basically it was a great con. I'm glad I didn't miss it.

    •  
      CommentAuthorAdam Dray
    • CommentTimeJan 29th 2007
     # 14
    Highlights of my weekend at Dreamation:

    Friday night, as Nathan, DaveC, and Joshua and I play carry: a game about war in the hotel lobby, I point out that CNN on the tv at the empty bar behind us is showing still photos of soldiers killed in action in Iraq. Also my character, Willy "Big White" White, an African-American with a serious racial grudge, lets Joshua's character shoot the squad's cracker, who had just called me the N word. Scary.

    After midnight Friday, I describe some issues that have come out of Verge playtests. DaveC and my NJ friend Jon help me rewrite the conflict resolution system. We stay up late and I sleep through my Saturday morning Everyway game.

    Saturday afternoon, Shawn de Arment and I jump into a Goodman Games playtest for one of their D&D 3.5 "classic dungeon crawl" adventures. He and I try our damnedest to make that session awesome for the other four players there.

    Later Saturday night, Shreyas, Russell Collins, Joshua, and I playtest Snow from Korea (by Shreyas). The game seriously, seriously rocks despite having some small issues. We all proceed to suggest things to make his game even more fun, and test them on the spot. My samurai faces down Shreyas' over a still pool of water, then destroys all his own attachment to the world, reaching a perfect Zen state. He is later slain by Joshua's ninjas as he meditates on his tatami mat but his ghost returns to haunt Joshua's samurai.

    After midnight Saturday, Joshua, DaveC, Jon from NJ, and Ben help me playtest the new ideas for Verge. I have to convince Ben that it's okay to tell me how much the unfinished rules on that page of scribbled notes sucks before he'll join us. After three and a half hours of feverish role-play and redesign, Verge rocks likes it's never rocked before and Ben threatens to steal the game mechanics if I don't finish the game soon.

    Sunday morning, DaveC and I help Jason Morningstar set up the IPR booth. Brendan mentions that he hasn't really had to do anything at all that weekend for the booth and instead could play and have fun, and I bask in the glory that is the indie publishing community. I mellow out with various folks and get to know them a little better. On the drive home later, I realize that this community contains dozens of folks that I'd want as close friends if only I knew them better (and I have high standards). Y'all are good people. I made a number of personal connections this weekend and it feels too exhibitionistic to gush about specific people in this forum. I'll just say that I want to spend more time with a lot of you.
    •  
      CommentAuthorBen Lehman
    • CommentTimeJan 29th 2007
     # 15
    Adam: If I don't have a game text that I can sit down and play with other people by 12 months, there'll be trouble.

    yrs--
    --Ben
    • CommentAuthorspring
    • CommentTimeJan 29th 2007
     # 16
    My favorite moment was an internal struggle - but it was awesome for me:

    During Brennan's How We Came to Live Here playtest:

    She-Who-Brings-the-Rain was in a conflict with her brother. He wanted her to support him in his bid to marry She-Who-Laughs-at-Suitors. I came "this" close to picking up some "Outside" points by blurting out "But you can't marry her because I love her!"
    • CommentAuthorBill_White
    • CommentTimeJan 29th 2007
     # 17
    In Mortal Coil: Shawn de Arment's Coyote gets captured by the NSA while served Viagra-spiked coffee to the SWAT team that's trying to arrest a group of "secret historians" who have been re-organized by the Change Agent into a force to oppose the leader of the NSA's efforts to freeze History to preserve the eternal ascendancy of the United States.

    The entire game of Ganakagok I ran, where a curious child became the father of a new people after witnessing the ascent of the avatars of the Sun and Moon and a brave javelineer defeated the cannibal-ghoul that had risen from the watery grave of the harsh truth-teller (whose doom was caused by the refusal of the bearer of the Last Star to save him). And then a prophet who had survived being burnt for the murder of the old chief led the people to the ways of the Sun and the end of their old life, and a crazy grandmother became the last Ancestor, weeping for her loss. "And her tears were the rain, and the people knew that she wept, but had forgotten why." Beautiful. All I did was watch.
    • CommentAuthorsomniturne
    • CommentTimeJan 29th 2007
     # 18
    I met a lot of the people writing the indie-press games I've been getting into a lot lately. I also put out a concept for a game I've been working on during the sunday morning game design workshop, which was really exciting.

    Did a couple of really great live action events put on by PST productions and Knights Realm.

    Had a really great, really big discussion on all things larp for the podcast. It was a really big group but there were so many good ideas flying around!

    It was a really awesome time.
  5.  # 19

    I wasn't in that Snow from Korea game, Dave. Was there another Joshua there I didn't meet?

    We played some really excellent games. I'll put more in later, but my two highlights were that game of Carry that put me on the verge of tears for, I dunno, the last two hours of play, and the game of Shock: played with Dan, Dave, Ben, and me on Saturday night. It was recorded, so the AP will be thorough. Which is good because it's the single best game of Shock: I've ever played.

    Verge is poised to be a radical new direction in fiction creation. It's now a board game that generates fiction. It's really, really fun.

    I'll edit in details when I've got a little time. Thanks, everyone, for some really excellent games.

    •  
      CommentAuthorBen Lehman
    • CommentTimeJan 29th 2007
     # 20
    Posted By: Colin_FredericksBen, I am relatively certain that Bliss Stage doesn't involve Elves. :)


    That all depends on your definition of the aliens, now, doesn't it?

    yrs--
    --Ben
  6.  # 21
    Posted By: springShe-Who-Brings-the-Rain was in a conflict with her brother. He wanted her to support him in his bid to marry She-Who-Laughs-at-Suitors. I came "this" close to picking up some "Outside" points by blurting out "But you can't marry her because I love her!"


    Joanna, that would have ruled. I really, really like How We Came to Live Here and enjoyed playing with you. If we'd had more time, those four characters would have had excellent, tangled futures.
    • CommentAuthorEmily Care
    • CommentTimeJan 29th 2007 edited
     # 22
    "Save Game!" (Luke covers our collective ass in Action Castle)

    "The Duke thinks your twin sister Ilara is just your reflection." (Michael (I believe) begins an amazing trope in Shooting the Moon)

    "I don't want to do this, I just want to go home!" (Bret's 15 year old girl scout in Grey Ranks melts down)

    "I now pronounce you, Man and Zombie" (Frank marries my zombie to Krista's human shield guard in Unistat)

    "You're not going to die?!?" (my character finds out that Franks' is not dying of terminal illness in Breaking the Ice)

    So good. And as per the vote of these being good people, I second that emotion. In spades.

    love y'all,
    Em
    •  
      CommentAuthorAdam Dray
    • CommentTimeJan 29th 2007
     # 23
    Posted By: Ben LehmanAdam: If I don't have a game text that I can sit down and play with other people by 12 months, there'll be trouble.


    Hell, I'll have a playtest-ready text in a few weeks.

    Posted By: Joshua A.C. Newman

    I wasn't in that Snow from Korea game, Dave. Was there another Joshua there I didn't meet?



    Oh. I was pretty tired this weekend. It was Nathan. Doh.
    • CommentAuthorforlorn1
    • CommentTimeJan 29th 2007
     # 24
    Shawn's One Night playtest of Elizabeth and the Fairy Queen - Jack, my fae have transformed into the Pope is standing alongside the real Pope. The roll is over who will get killed over the attack, the real pope or me. The role goes in my favor and the real Pope is slain. Without missing a beat, the player on my left who is playing my disreputable cousin says "how do you feel about living in Rome".

    Mortal Coil - My crocodile god, Teeth, in his non dreamtime form as a very small aboriginy being dressed in a sweatshirt with "Bad Girl" written on the back. Late in 30 foot crocodile form dieing in a fight with a 30 foot dingo spirit. That game rocked.
  7.  # 25
    The carry game was awesome. Playing the fresh recruit who started as a snotty shit trying to live up to his father's legacy and ended as an honorable warrior whose burden of having people depend on him causes him to join public service and become a Congressman.

    Shooting the Moon: Love's Reflection/Deception's Daughter was a terrific comedic romp that never crossed the line into slapstick and yet had us all rolling with laughter.

    and Shock: Cannie Row was so great that it more than made up for me having to miss the awesome Snow from Korea playtest.

    Wow that's 3 out of 4 games. I don't want to give the Capes game I played in the short shrift. It was a great game, but it had tough competition.
  8.  # 26
    In Judd's Dictionary of Mu game, I, the Khan of all Khans, have just sacrificed the Lady of Silt (who is revered to our people) to History-Eater (demon-sword formerly belonging to the Witch-King of Stygia.) when one of the Khans tells me that the people are murmuring about what I have done. I hack off his head and carry it outside and tell the people that a Khan has told me that they are unhappy with my actions and that I want them to all talk with him about it and decide what they want to do, and then I throw the severed head out into the crowd.

    The insurrection ends before it begins.

    The game ended on a much more optimistic note. I think Judd said it was the most optimistic ending he's seen yet to a Mu game.
  9.  # 27
    Posted By: ShaneJacksonI hack off his head and carry it outside


    Shane, fanmail, dude. I was in awe when I heard about this.
  10.  # 28
    Posted By: Jason MorningstarShane, fanmail, dude. I was in awe when I heard about this.

    Thanks, man!

    And thanks to Judd and my fellow players--nemomeme, jenskot, and Terry--who created/facilitated such a positive experience for me. It was a fantastic game and it showed me how fun gaming could be again, after having been burned again and again for so long. I have a lot of energy to take back to my home table now. I hope I didn't step on anyone's toes as I destroyed the world, but, DAMN I needed that.
    •  
      CommentAuthorAdam Dray
    • CommentTimeJan 29th 2007
     # 29
    Oh, I forgot a highlight.

    I found special six-sided dice in the dealer's room. They had different smiley faces on them: big smiley (elated), regular smiley (happy), flat-lipped smiley (apathetic), frowny face (sad), big frowny face with sad eyes (despairing), peeved smiley (angry).

    I bought five, realizing that I could now roll to overcome my grief. Dave Cleaver has insisted that I design a game for these dice.
    •  
      CommentAuthorBret
    • CommentTimeJan 29th 2007
     # 30
    Ganakagok - My prized maiden throwing away her life to search through the snowy wastes for her true love, at last knocking on the door of his hut and collapsing into his arms as he opens it, an ivory figurine he carved tumbling from her hands.

    Grey Ranks - Emily already mentioned it, but my character breaking down and crying and just wanting to go home to her mom. I always feel awkward roleplaying moments like this with people I don't know all that well, but it was a satisfying moment at the table for me.

    Gods - When the Machinists Guild was vying for the right to build the temples of the goddess Niam, a goddess of nature, so that they could build temples of smoke and machinery and steam in her honor. And they were sincere in their belief that such wonderful temples would please her.

    Capes - When Parasite (a crazy supervillain hosting an alien parasite) snared the Clown (a crazy homocidal supervillain with chainsaws) and pulled him into its HR Giger-esque nest in the middle of this large supervillain gathering, burbling about the Clown being his father and the Clown patting him on the head and saying, "That's my boy." Everyone at the table had an "Ew." moment.

    Badass weekend everyone. I'm already looking forward to Dexcon.
    •  
      CommentAuthorAndy
    • CommentTimeJan 29th 2007
     # 31
    Adam: Hah, there are at least 5 people I know (including me!) who have a set of those dice, and I believe that all of us at one point thought of making a game based on them.

    I've actually been using them in pretty much every game I've run since 2005 (when I got them): For random encounters with NPCs, I don't 'absolutely' go with whatever comes up on the dice, but I do use them as sort of an Everway-style Tarot reading of their mood.

    "Frowny Face. Hmmm, why is that. Maybe it's because this NPC is connected to the other NPC that is in trouble. Yeah. But I'll play this NPC up as seemingly happy, just cause that's the kind of person that this shopkeeper would be."

    -Andy
    •  
      CommentAuthorAdam Dray
    • CommentTimeJan 29th 2007
     # 32
    But do you roll them to overcome your grief?
  11.  # 33
    I LOVE how far that comment has traveled.
  12.  # 34
    Posted By: springShe-Who-Brings-the-Rain was in a conflict with her brother. He wanted her to support him in his bid to marry She-Who-Laughs-at-Suitors. I came "this" close to picking up some "Outside" points by blurting out "But you can't marry her because I love her!"


    Wow, Joanna, that would have been awesome indeed. I second Jason's notion. These four characters were hopelessly entangled, and it would have been really interesting to see how it all came out in a longer game.
  13.  # 35
    I think that's an interesting comment on the success of some of these games: we wanted more. We wanted the parts we hadn't seen. Most of these games are designed for longer play and have to be truncated somehow to fit in a con slot. I know for Ben's Bliss Stage playtest, which was the final part of what would have been a multi-session game, all of us wanted to know how the characters had gotten to this point - what had happened *before* the games started at the con.
    • CommentAuthorspring
    • CommentTimeJan 29th 2007
     # 36
    Posted By: Brennan Taylor
    Posted By: springShe-Who-Brings-the-Rain was in a conflict with her brother. He wanted her to support him in his bid to marry She-Who-Laughs-at-Suitors. I came "this" close to picking up some "Outside" points by blurting out "But you can't marry her because I love her!"


    Wow, Joanna, that would have been awesome indeed. I second Jason's notion. These four characters were hopelessly entangled, and it would have been really interesting to see how it all came out in a longer game.


    Looking back I should have done it. I tend to automatically think "long term" when it comes to rpgs and don't jump right into the conflict even when it's those conflicts that make story so cool. Plus, I feel like such a role-playing noob when I'm around you guys - I get intimidated :)

    Next time I'll try to follow my instincts.
    •  
      CommentAuthormisuba
    • CommentTimeJan 29th 2007
     # 37
    (Friends and I did design a game for the smiley dice, years ago at Origins. It's called Happy Fun Die. Rules: roll the die, then act like you are feeling the emotion you roll. Pass the die to your left and keep acting that way. The game ends when all players are happy, or when security is called.)
    • CommentAuthorEmily Care
    • CommentTimeJan 29th 2007
     # 38
    I've actually been using them in pretty much every game I've run since 2005 (when I got them): For random encounters with NPCs, I don't 'absolutely' go with whatever comes up on the dice, but I do use them as sort of an Everway-style Tarot reading of their mood.

    These are my favorite dice in the world. Meg, Vincent and I used them fairly extensively in just the way Andy describes in our long-running freeform/co gm'd game based on Ars Magica.

    One time we started a session of this game with the aftermath of a battle with dragon spawn that had begun at the end of last session. We figured out who was there and rolled a smiley face/frowny face die (which is how I think of them) for each person. Two grogs were near a flambeau mage who was adversarial with our primary characters, one had a frowny face, one had the really frowny face. I rolled for my character, Soraya, and got the angry face. *Bingo* I knew just what had happened. The stupid frickin fire mage had torched one of his own grogs who had gotten in the way, or had been affected by an emotional attack of the dragons. Instant situation. There was a long standing theme about treatment of servants and companions as people vs. chattel. Soraya was something pissed that he would be so offhand about his own men.
    •  
      CommentAuthorBen Lehman
    • CommentTimeJan 29th 2007
     # 39
    Posted By: Matthew GandyI think that's an interesting comment on the success of some of these games: we wanted more. We wanted the parts we hadn't seen. Most of these games are designed for longer play and have to be truncated somehow to fit in a con slot. I know for Ben's Bliss Stage playtest, which was the final part of what would have been a multi-session game, all of us wanted to know how the characters had gotten to this point - what had happened *before* the games started at the con.


    Oh yeah. If we want to take my frame at the beginning of the game seriously, this is a tape that I'd totally watch over and over with my friends, then suddenly figure out that you could order anime *on the internet* and scrimp together $100 for the boxed set.

    I'm sad that, in this case, I can't buy the boxed set at all.

    yrs--
    --Ben
    • CommentAuthorJudd
    • CommentTimeJan 29th 2007
     # 40
    Away from the gaming table:

    Sitting with Storn, Keith and Ralph and chatting.

    At the table:

    Seeing 1st Quest work at a table with a great gaggle of gamers was fantastic and seeing it work with Thor and Mayuran who know TSoY and the three other guys who did not know the system.

    And system aside, seeing the pack's dynamics chance in amazing ways due to the mechanics.

    Not to mention blood, growling, a boy raised by wolves who is curious about girls and the Omega of the pack rising up to take a shot at the alpha-hood and the Elder being taken by the powerful spirit, Father Wolf into the skies.

    Fun stuff.
    •  
      CommentAuthornemomeme
    • CommentTimeJan 29th 2007
     # 41
    My whole first convention experience was a highlight. Well worth flying out from the west coast. What an awesome bunch of creative, intelligent yet unassuming people there are in this community. I'd like to especially thank Shane for striking up a conversation after our Shock game, inviting me to tag along, and introducing me to several people. Everyone was really friendly. Jason and Judd made special efforts to make sure I felt welcome and was having a good time. My own character's highlights were few as the sheer amount of awesome sort of put me into a reactive mode for the convention. When I manage to recover a little I plan on posting AP vignettes elsewhere. For now though -

    Misspent Youth: It was really neat to see the playtest process. There were no sacred cows. Rob has done a lot of work on this game, had a couple playtests prior to this, and was looking to potentially change a LOT of things based on the play experience and great feedback he was getting from this third playtest.

    Shock: The collaborative world creation was really fun. The End of Scarcity as a Shock, with Integrity being currency and marriage restrictions based on Integrity differences made great catalysts for engaging conflicts. Having Jeff as my Nanite Computer Overmind Antagonist was just cool.

    Polaris: Holy crap, what a non-stop stream of awesome ideas, agonizing choices, pathos, and tragedy there was coming from all my fellow players. To return the dark star fragment to the Remnant that he hoped would save the People, my character Indus had to harden his heart against his love, Maia. "The Call of Home" compass thing that was to guide him back to the Remnant was instead shining towards her heart. And then when he returned home, having sworn an oath to do whatever Corvus would have him do, he was forced to destroy the fragment, which released thousands of demons and sorrow upon the People. Just getting to play Polaris with Ben was a highlight. Polaris is probably the design I am most impressed with among all the small press rpgs I've read and played.

    Spirit of the Century: Again, amazing players. Last time I mention that because that was a constant in all my games - no exception. An insane number of highlights in an abbreviated session. For my character, throwing a wrench into the engine of Baron von Blood's flying craft to good effect was fun. As was attempting to distract Zombie Kong by dressing as Fay Wray with a white gown and blond wig, but having it be ineffective because my character (Jane "Flygirl" Justice) was a tomboy. I love FATE. It's an Fun Machine - just insert players.

    Dictionary of Mu: Epic. It would be like being forced to choose between children, but if I had to pick, this was my favorite game of the con. Everyone was saying "Yes" to each other in startling and amazing ways. I am enthused about Sorceror where I never was before. I'm going to go back and read the core book and supplements a third time to see if I can now "get it," and then try to get it to the table this year. Shane's horrific portrayal of the Khan of all Khan's was enthralling. He may have been actually channeling him. For my character, when trying to summon a defender for Battlehymn, I failed and instead found a beauteous presence named "Lightbringer." Hmmm... When he told me his need was to corrupt the powerful, I had to turn him away rather than attempt to bind him. Even knowing that the Khan's army was approaching and our city's defenses would likely not be sufficient without Lightbringer's help, there would be no deal with the devil and the fragile peace we had wrought in Battlehymn was now in jeopardy. Judd is an amazing GM and plays demons in a very spooky, seductive way. I could see how much fun it would be for the GM playing the demons for the sorcerors, making demands, whining, tempting. Awesome.

    DitV: Man, I think most of us were wrecked by Sunday night. I was having a hard time concentrating. John's initiation scene with the "I hope I don't shoot my father a 2nd time tonight" was a clear highlight. Messed. Up. It was great meeting Vincent and having him run New Chapel Town for us. He is so self-effacing, low-key and gentle, even as he gleefuly pushes two d10s adding to "20", in a "Does Brother Isaiah (my character) die?" conflict. Hilarious. :-)

    Other highlights:

    Meeting and chatting with the Evil Hat guys about FATE, DRYH, Richard Dawkins, A Game of Thrones d20, and other topics. Really nice guys. I'm a total FATE junkie, so that was very cool.

    The panel game design panel on Sunday. Man, I want to own/play all those games now! The giants game, the wrestling game, the hitman game, Misspent Youth, the Lost Things/Labyrinth/Homeless game concept. As with the playtesting session, fun to watch the process. Great brainstorming and respectful, helpful suggestions flying around.

    I don't know if I'm going to turn into a convention guy based on my experience at Dreamation, but I am definitely going to somehow squeeze it into my budget for next year so I can come back. Hoping I can find ways to make it less expensive in '08 though. Not a cheap weekend, but well worth it.

    Matthew (One-of-Many)
  14.  # 42

    Matt, that game was a lot of fun and I really enjoyed your part. I wish we'd had one fewer player. In future, I'll keep it to a max of four Protags and anyone else who wants to play can be audience like I was doing. I was certainly enjoying watching and participating with Minutiæ, so I think that's the way to go.

    •  
      CommentAuthornemomeme
    • CommentTimeJan 29th 2007 edited
     # 43
    Great playing with you. I picked up Under the Bed and read it on the plane back. I'm enthused about both it and Shock and am going to try *really* hard to get both of them to the table in '07.

    With IGE exploding as it did, "one fewer player might have been better," seemed like a theme in a few games. If I'm able to make it next year, I might run a couple games of my own where my only real preparation would be to get the rules explanation down to an art: Shock, Polaris, Shab-al-Hiri, etc. Take some load off the "play with the designer" groups and still get to play a great game... That said, I don't think letting Luke in to make with the crazy mad ideas and give people cancer was necessarily a bad thing. ;)

    But they're going to need a bigger room for IGE next year. Lotta games being played in the lobby and elsewhere from the overflow...
  15.  # 44
    So when can I buy my LUKE CRANE GAVE ME CANCER shirt?
    •  
      CommentAuthornemomeme
    • CommentTimeJan 29th 2007
     # 45
    Heh. I think Shane should get that ball rolling. Maybe some cross-market appeal there for haters of Luke or of indie games generally. If there can be a Flaming Taft shirt, there sure as hell could be a LUKE CRANE GAVE ME CANCER shirt... :)
  16.  # 46
    Posted By: nemomemeDictionary of Mu: Epic. It would be like being forced to choose between children, but if I had to pick, this was my favorite game of the con.

    This was the favorite game of my life. And you really brought it home when you showed me that the Damsel Messiah had the balls to come to the Khan-of-all-Khan's tent. I had made the decision to destroy the city if you didn't.

    But you did, and that gave the Khan a reason to stop what he was doing. You saved the world. Terry saved the world too by convincing Oghma's apprentice that the world was more important than her desire for vengeance. Jenskot was just baddass to play with--a truly worthy foe.

    What a great game and what a great con. How can I not go again next year? Thank you everyone!
    • CommentAuthorJudd
    • CommentTimeJan 29th 2007
     # 47
    Wow, Shane, I am honored.
  17.  # 48
    Posted By: JuddWow, Shane, I am honored.

    You deserve honor! I'm a dick for not mentioning you in that last post. None of it would have happened if it weren't for you and the supplement you penned. You made fantastic decisions as a GM in that game, and having Oghma's apprentice wander off to convince me to kill the Damsel Messiah was truly inspired, because it set up the confrontation between the master and the apprentice, which was the climax as far as I am concerned.

    Just please tell me that the recording came out!
    •  
      CommentAuthorAndy
    • CommentTimeJan 30th 2007
     # 49
    I haven't gone to Dreamation, but the highlight that I've witnessed is that about a dozen people joined this forum in the past three days, most of them citing hearing about Story-Games at Dreamation or through Dreamation-related blog posts and the like.
  18.  # 50

    I just put up my first Dreamation 2007 post over on Monkey Do, Monkey See. In summary, I had a really good time. I particularly liked meeting Dave Cleaver. Oh, and seeing all the people I like so much.

  19.  # 51
    Posted By: AndyI haven't gone to Dreamation, but the highlight that I've witnessed is that about a dozen people joined this forum in the past three days, most of them citing hearing about Story-Games at Dreamation or through Dreamation-related blog posts and the like.


    The chat option is also hopping post-Dreamation. I hope it lasts through the next Gabbly-quake.

    and Joshua, it was great to meet you as well.
    • CommentAuthorLuke Wheel
    • CommentTimeJan 30th 2007
     # 52
    My Burning Empires game in which Lisa Padol bared her breasts to her husband and offered her life to clear the stain from his honor -- which was her rape by his best friend! Rob NJ demanding that his character be impregnated then arranging for the fetus to be force grown with experimental tech. And finally, Nate, in the last scene of the game, calling down the freaking Inquisition on their asses.

    I need games like that to maintain my faith in humanity.
    •  
      CommentAuthorRobert Bohl
    • CommentTimeJan 31st 2007 edited
     # 53
    Microbursts of cool:

    Lots of Misspent Youth trainwrecks and ideas for fixing.

    Vietnamese and Ethiopian dinners with cool people.

    Impregnating then force-growing my fetus in Burning Empires.

    Killing my other body in dreamtime in order to get out of the psych ward in Mortal Coil.

    The game design panel.

    More bloviating on my blog entry
  20.  # 54
    Rob, you summarize Grey Ranks (and yourself) nicely:

    "I played a playtest of Jason Morningstar's Grey Ranks which was fun, if you can call driving yourself to madness and serial killing from the sewers of WWII-ravaged Poland after your girlfriend refuses to have your baby aborted, then gets killed fun. Which I do."
  21.  # 55
    Yes, I was honored to learn that you adopted my character (a kid with a German father and a Polish mother, who got polio, and whose father then left them, who hated all Germans).

    Someone else decided that Lena (a German girl I created earlier, whose trait was "selfless") was the one who was pregnant in the chapter. I decided my character had impregnated her. Someone else decided that yes, that's fine, but also: she's "selfless" and has "helped" a lot of boys.

    Did I mention I like collaborative RPGs?
  22.  # 56

    I just made a post about our carry game over at Monkey Do, Monkey See. It's not an AP; I barely mention the other players, in fact. It's about what I found so compelling about my character.