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Posted By: AndyDude, I want to hear more of Lords of Creation. I summon anyone's Google skillz to get me the goods!
Posted By: Brand_RobinsDarksword Adventures.
Posted By: Neko EwenCyborg Commando:There's a greatreview of it on RPG.net, but basically it's a terrible game about cyborgs fighting invading alien insects by shooting lasers out of their fingers.
Posted By: JuddNice, wasn't that published in a paperback novel format?
My buddy, Rob had it but we never played it. I just thought the novel format was fascinating.
Posted By: Balbinus
Similarly for example, Gangbusters abolished the concept of the party and had the idea of PCs who might not know each other and who might actually be working against each other, but seemed to have no awareness quite how radical an idea that was (and indeed, still is).
Posted By: Neko EwenDallas:From the soap opera/crime drama of the same name. "As much a card game as a role-playing game, it was widely loathed by SPI's devoted following of wargamers."
In DragonRaid (as in most role-playing games) one person runs the game world in which everyone else plays. This person, whom we call the Adventure Master, is responsible not only for ensuring that the game is enjoyable for the other participants, but also for discipling them.
Posted By: johnzoDragonraid!.In DragonRaid (as in most role-playing games) one person runs the game world in which everyone else plays. This person, whom we call the Adventure Master, is responsible not only for ensuring that the game is enjoyable for the other participants, but also for discipling them.
DragonRaid is an exciting experience in adventure simulation. More than just a game, it offers hours of enjoyment while teaching participants to resist sin, counter deceptive arguments, memorize Scripture, and build moral and spiritual character. The DragonRaid system encompasses many different adventures. On the mythical world of EdenAgain, players meet challenges that parallel real life. The imagined dangers compel them to grapple with conflicting values, discover how faith in Christ can shape behavior, and reflect on what is really worth living and dying for.
Posted By: Neko Ewen
Justifiers:Genetically engineered furries must work for exploitative an megacorporation as it profits from new planets, and can eventually earn enough money to buy their own freedom.
Posted By: Neko EwenThe Morrow Project:A serious game about people who were recruited for cryogenic freezing so they could survive an oncoming nuclear holocaust. The game opens as they wake up to a ruined and radioactive world.
Note: This was an anthropomorphic game before the days of "Yiffing". Nowadays, I'd be hard pressed to play in a game of Justifiers unless I knew well all the players involved. The first wistful eye, the first hint of drool, and I'd bolt for the door so fast my clothes would be spinning in the air for a minute before settling to the ground.
Note, that even in the "Post Yiff" Anthro world, Ironclaw (a totally hardcore Furry RPG) had some of the coolest worldbooks ever made for any RPG.
Posted By: joepubAnyone care to explain what yiffing is, and what Andy is talking about here?
Posted By: Neko EwenStar Ace:When everyone was big on Traveller, someone did a zany B-movie sci-fi type game with swashbuckling adventures and green bug-eyed space monsters.
Posted By: BryanI remember Stuper Powers being innovative, but don't remember why. Does Rick Swan'sThe Complete Guide to Role-Playing Gamesmention it?
Posted By: joepubDo such pro-Christian games still exist? Do companies still publish them?
Posted By: tadkThe Confederate Rangers sounds pretty ok too
Precursor to Firefly
Posted By: joepubDo such pro-Christian games still exist? Do companies still publish them?
Posted By: Mike HolmesChPhoenix Command, where I once did 421 points of damage with a sniper rifle at 400 meters distance, penetrating both the character's skull, and the plywood wall behind it
Mike
Posted By: Jason MorningstarPosted By: joepubDo such pro-Christian games still exist? Do companies still publish them?
There'sThe Way. Clinton has a copy of this one. It's pretty cool, actually.
Posted By: Neko EwenWow. Just wow.
Justifiers:
The Morrow Project:
Posted By: thorFringworthy
I still have a comb bound edition upstairs, this was the game that Stargate wanted to be. drive your disel trucks ('cuz electricity don't work on the fringe) up to the gate hop through and blow up whatever gets in your way.
Posted By: Mike HolmesDo Morrow Project and Justifiers and such count as weird?
Posted By: Longspeak[Dallas] didn't come back a couple of years ago. But last year, some noble soul found a copy on ebay, bought it, and donated it to Dragonflight again.
Posted By: Quintin StoneI used to play the Dallas card game as a kid and I remember really loving it. Are we talking about the same thing though? The game I remember only had cards, no role-playing elements that I can recall.
I haven't actually *opened* it. :-) This copy isn't shrink-wrapped. I'll peek at it tonight.
Like... what are you supposed to do in Boot Hill? Kill Indians, right? Or Bandits. Or be the bandits, and rob banks. Or be the goodguys, but end up robbing banks, because the game doesn't say what else it is that you're supposed to do. How wierd is that?
Call Me Curly wrote:
The Western, in all its incarnations, was a well-understood genre. Not just on film, but on TV. Was there -really- a significant gap in the info provided? If a movie studio gave you a Main Street set, a bunch of extras in black & white hats, stunt men on horses, a bank, wagons & guns... you'd figure something out, wouldn't you?
That's not really Mike's point, is it? Mike's asking why games like The Morrow Project are considered "weird" when they're about as cliché as westerns. He's asking "If games based on one set of clichés (The Morrow Project) are 'weird' and games based on another (Boot Hill) aren't, what's the difference? What makes them so weird?"
He's not asking "what do you do in a western?"
Posted By: Call Me CurlyI mean-- I didn't really 'get' Gangbusters when I was a kid. But that's because the era of the gangster movie was before my time.
Posted By: LongspeakI think some of the examples were focusing more on the "old" and less on the "weird."
Posted By: Neko EwenLawrence Shick names Boot Hill as the best Western game "by default" (he only lists one other, called "Wild West"). Rick Swan gave it 3 stars, but warns that it's more of a tactical simulation of gunfights than an actual RPG.
Posted By: LongspeakI think some of the examples were focusing more on the "old" and less on the "weird."
"Weird Old Games" was snappier than "Old RPGs That Are Weird And/Or Really Neat, But Have Slipped Into Obscurity, Deserved Or Otherwise."
Posted By: oliofJason, are you *sure* you didn't steal from the dallas rpg when you wrote the roach?
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