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  1.  # 1
    I'm selling my services as game master to California, Bay Area-ites.

    The game? Big Eyes, Small Mouth 3rd Ed drifted towards that chocolatey and peanut-buttery blend of Narrativism and Gamism. (Mmmn... fortune in the middle... choose your own Traits... say yes or roll dice... they really are two great tastes that taste great together.)

    I am pleased to present High Tech, Low Brains: A Space Opera, wherein we have godlike technology between the Agents of Humanity, Suil Psychics, Engineers of Iinar, Warriors of Draconis and the Rebels. But we got nothin' that makes us less STUPID.

    Carve out your niche in (what's left of) the Orion Arm of the Galaxy. Don't destroy the entire spiral arm... we kinda like the entire spiral arm... we live here...

    At the beginning of the game, you'll be presented with a choice of five societies. Pick any three: One will be the society all of you identify with the most. One will be your allies. The last will be your enemy.

    The price is $50.00 per month of weekly play, as of the 23rd of Febuary, the price is $10.00 per week payable in advance, which including includes snacks and drinks: a five session pass comes with a spiffy membership card with your characters mug on it in full color. We meet weekly on Friday, 4:00 to 6:00, at at Eudemonia on 2154 University (and Shattuck) in Berkeley, California. E-mail e_belser@yahoo.com or call (510) 847-6971 for info.

    Edited to add: I've updated my spiel! Now I offer weekend one shots and adults only games at more reasonable times as well.

    The Berkeley Roleplaying Club Presents
    All Ages Weekend One-Shots
    (at half the price)!
    Try them, you might like them!

    Say you've got a hankering for some sarcastic space opera? Then BESM: High Tech, Low Brains, which meets Friday, is just the thing.

    Or for some funny fantasy, try the Wednesday BESM: Trismegustos High School, CA. The teachers will expel anyone brewing love potions.

    For a more serious bent, you could try out our adults-only Tuesday game, New World of Darkness: Baptizing the Imagination, in which a card game causes mysterious disappearances.

    And for those who want just want a kidney punch to their sense of morals, we present the iconoclastic adults only Thursday games of Dogs in the Vineyard: On a Mission from the King of Life, where you are the ONLY secular and religious authorities in Utah frontier towns within a days ride.

    Try one at half price! I'll bring the snacks!

    $5.00 for a one-shot game, snacks and drinks. Lunch $2.50 extra.

    $10.00 in advance for a place at any weekly game, 4:00 to 6:30 for all-ages games, and 6:30 to 9:30 for adults only games.

    All games come with snacks and drinks, dinner $2.50 extra

    $40.00 in advance for five games and an illustrated club card

    Meets at Eudemonia on 2154 University (and Shattuck)

    Satisfaction guaranteed or your money back!

    E-mail e_belser@yahoo.com or call (510) 847-6971 for info on our games.


    Edited for my best spiel yet.

    The Berkeley Roleplaying Club Presents
    Roleplaying Lessons for Beginners to Vets
    At Games of Berkeley, 2151 Shattuck @ Center
    And At Eudemonia, 2154 University @ Shattuck

    Learn storytelling and roleplaying techniques through gaming and discussion.
    All entry fees $15 per session, five sessions @ $70. Lunch or dinner included.

    All Ages:

    Big Eyes Small Mouth: High Tech, Low Brains: A Space Opera
    At G. of B. on Saturday 3:30 pm - 6:00 pm.
    At Eudo on Friday, 3:30 pm - 6:00 pm.
    Five powerful galactic empires with godlike tech (and what seems like ten brain-cells between them) threaten to destroy the Orion Arm!

    Big Eyes, Small Mouth: Trismegustos Academy of Magic
    At G. of B. on Sunday 3:30 pm - 6:00 pm
    At Eudo on Sunday 12:00 pm - 3:00 pm
    Trismegustos Academy is the best place in Ashton, California to learn magic, but beware - the teachers will expel anyone trying to brew love potions.

    Big Eyes, Small Mouth: Superdimensional Surveyor "Crossover Genre"
    At G. of B. on Friday 6:30 pm - 9:00 pm
    At Eudo on Saturday 12:00 pm - 3:00 pm
    Does strength rule this world? Love? Pet monsters? Magic? Can you learn the rules of the next stop of the Superdimensional Surveyor "Crossover Genre" in time to save it?

    Adults Only:

    Dogs In The Vineyard: On A Mission from the King Of Life
    At G. of B. on Wednesday 6:30 pm - 9:00 pm
    Roleplaying God's Watchdogs in a West that never quite was.

    Mage the Awakening: Baptizing the Imagination
    At Eudo on Thursday 6:30 pm - 9:00 pm
    A tournament trading card game called The Fallen City is causing mysterious disappearances and Awakenings. How can you use this?
  2.  # 2
    is this spam? Is this serious? are you honestly charging to GM?

    Maybe i've missed something here, help me out, my mind is boggled. I'm very tempted to call just to see what i get.

    Dude, please elaborate.
    • CommentAuthorJudd
    • CommentTimeFeb 22nd 2007
     # 3
    That is awesome because I only charge $50.00 a game to have me as a player in your group.

    What is really wierd, is that everyone I know charges $50.00 to be a player in their group, so we all call it even and split the snacks.

    /snark

    Elliot, does this really work?
    • CommentAuthorkomradebob
    • CommentTimeFeb 22nd 2007
     # 4
    All I want to know is if this really works. People have joked about this sort of thing for years...
    • CommentAuthorTonyLB
    • CommentTimeFeb 22nd 2007
     # 5
    Is there a money-back guarantee if your story gaming turns out not to be "quality" story gaming?
    • CommentAuthorkomradebob
    • CommentTimeFeb 22nd 2007 edited
     # 6
    Posted By: TonyLBIs there a money-back guarantee if your story gaming turns out not to be "quality" story gaming?


    "You here for FOUR HOURS! You GO NOW!"
  3.  # 7

    Elliot, I'm bummed that I'm not in the Bay Area. But I'd love it if you'd come out here to Western Mass, though. I think you'll find that our rates are very reasonable.

    ...

    You know, this is the kind of response one gets when charging exorbitantly in a buyer's market. I mean, I'm not even sure I could count the number of excellent GMs I know. But off the top of my head:

    Nathan Paoletta, Judd Karlman, Vincent Baker, Luke Crane, Matt Snyder, Meguey Baker...

    Wait, I'm not going to list every friend I've got.

    In case I've been unclear: I dislike intensely the commoditization of creativity. To me, this is the equivalent of coming here and offering to be someone's substitute in a game. I appreciate that, at 12.50 a game, you're not exactly making a profit when you're providing snacks, but that just means you're undercharging for your services; any group can bring chips over.

    So, since this clearly isn't a profit making venture, could I suggest that you just have some friends over to play?

  4.  # 8
    Actually Joshua, it reminds me of a KoDT story where they hire a professional substitute player, hee hee.
    • CommentAuthorkomradebob
    • CommentTimeFeb 22nd 2007
     # 9
    Actually, at $50 per game ( assuming 4 players x 12.50/week), there is a smallish profit being made after the cost of snacks.

    OTOH, I'm not sure this is really any different than hosting a college kegger and charging $5 per cup for all you can drink 'til it runs out.
    • CommentAuthorJDCorley
    • CommentTimeFeb 22nd 2007
     # 10
    If someone is soulless enough to offer, I'm sure there are plenty of people soulless enough to accept.

    Good luck to them all.
  5.  # 11

    Hey, guys, each response post to mine is going to cost you $0.50. I'm charging for all my social interactions from here out.

  6.  # 12
    I am totally serious.

    Komradebob has my number. Smallish profit. Enough to suit my needs until I get around 16 players per week (and split it into three groups.)

    A friend of mine got me into gaming by inviting me to a D&D afterschool program at double the cost I'm charging. His rationale for charging was that he's the best GM around, and after playing with him I got no complaints. That's his only source of income.

    I am trying to do this as a part-time job, then expand it to a real job. Is there anything wrong with that? Assuming that the game really is that awe-inspiring?
    • CommentAuthorkomradebob
    • CommentTimeFeb 22nd 2007
     # 13
    How does that work out for tax purposes? Can I get a receipt?
  7.  # 14
    Posted By: TonyLBIs there a money-back guarantee if your story gaming turns out not to be "quality" story gaming?


    Actually, yes, there is a first-session will blow your mind guarantee.
    • CommentAuthorkomradebob
    • CommentTimeFeb 22nd 2007
     # 15
    The only thing I see "wrong" with it is that it runs against the tradition of gaming culture. Musicians charge, actors charge, caterers charge, painters charge. Writers write and try to get paid.

    Unlikely? Sure.

    Immoral or soulless? I dunno. Definitely not something I'd try to take up as a full-on income maker.

    OTOH, a whole lot of folks around these parts write games and charge for that. Is it really that far-fetched to posit running a game and charging at some level ? I mean, casinos get a rake when they run games...
    • CommentAuthorJudd
    • CommentTimeFeb 22nd 2007
     # 16
    Elliot,

    Here's my problem.

    This all presupposes that the GM is the one who supplies the fun.

    As if all fun flows from this mystical being called the GM. And the players are along for the ride.

    But to my mind, the best games, are where we all should really be paying each other because we are all in charge of the fun.

    Judd
    •  
      CommentAuthormisuba
    • CommentTimeFeb 22nd 2007 edited
     # 17
    I think this is a perfectly valid response to the fact that trad-gaming GM work is so hard.

    I also think it works better in the Bay Area, for whatever reason. (Becky Thomas' Roleplay Workshop RPG program for kids is based in Oakland, and Endgame does a day-camp program now and again... maybe they just aren't growin' enough good GMs for the kids 'round the Bay way.)
    • CommentAuthorJudd
    • CommentTimeFeb 22nd 2007
     # 18
    Posted By: misubaI think this is a perfectly valid response to the fact that trad-gaming GM work is so hard.

    I also think it works better in the Bay Area, for whatever reason. (Becky Thomas' Roleplay Workshop RPG program for kids is based in Oakland, and Endgame does a day-camp program now and again... maybe they just aren't growin' enough good GMs for the kids 'round the Bay way.)


    Fair 'nuff.
    • CommentAuthorLarry
    • CommentTimeFeb 22nd 2007
     # 19
    Uh, guys, what's all the snarkiness about? Is there something wrong with somebody trying to make a buck on his talents for entertaining others? If somebody's actually buying? What the fuck?

    There's another issue of whether soliciting this sort of thing around here is okay or is abuse of the resource, but I'll let Andy make that call.
  8.  # 20
    Posted By: JuddElliot,

    Here's my problem.

    This all presupposes that the GM is the one who supplies the fun.

    As if all fun flows from this mystical being called the GM. And the players are along for the ride.

    But to my mind, the best games, are where we all should really be paying each other because we are all in charge of the fun.

    Judd


    See, I don't beleive that either.

    But I beleive that the GM can help the other players come up with fun.

    When they say "I save the ship!" the GM can ask "Oh? How?"

    When they say "I shut down the reactor!" the GM can ask "Oh? Why?"

    Until the players get it and hit that sweet spot where they go "I shut down the reactor to save the ship!" every time.

    My goal isn't to be the source of the fun.

    My goal is to unlock the source of the fun within the players.

    And dammit, unlocking the fun is hard work!
  9.  # 21
    Judd,

    Sure... but if all of that is true, if you're really playing a game where the GM has to supply the awesome and the fun and the GM does supply the awesome and the fun... then doesn't him getting paid make a kind of sense? I mean, much as you and I might want the game of which you speak, lets be real honest -- a lot of players really do play, and want, the magical GM game. And since it's magic, and you'd pay a birthday clown who pulled a coin out of your child's nose, why not?

    I mean, I laugh out loud at the idea, then snicker all night long in my smug sense of self-superiority, but that's because I'm a jerk and not because there is anything fundamentally wrong with the idea.

    Now using SG for advertising it is maybe a bit spammy, but hell, some of us pimp our games that we've designed here enough that its not like there isn't a precedent for that too.
  10.  # 22
    Posted By: LarryThere's another issue of whether soliciting this sort of thing aroundhereis okay or is abuse of the resource, but I'll let Andy make that call.


    Ah... whoops. If someone could call down the Hand of Mod, and have them judge this thread, than I would appreciate it.

    Just to be fair.
    • CommentAuthorJudd
    • CommentTimeFeb 22nd 2007
     # 23
    Snark-sayers,

    I'm beating on the idea, not at Elliott. Elliott, if you took anything I wrote as a personal attack, I'm sorry. That wasn't meant.

    If it works for you and you make cash, awesome.

    But the idea makes me gitchy. I don't dig it and I'm saying so.

    That's okay, right? I don't have to love every idea that everyone has, right?
  11.  # 24
    Judd,

    This is Storygames. You're only required to love an idea if the majority of other people do.

    As this is still under debate, your personal feelings are not yet a bannable offense.
  12.  # 25
    Judd,

    Hey, no worries. I didn't feel attacked.

    Being able to charge for gaming really must be a bay area thing. I did not know that. o_o; Bizzare.
    •  
      CommentAuthorElliot Wilen
    • CommentTimeFeb 22nd 2007 edited
     # 26
    komeradebob & Brand make the points I'd have made, but more diplo than I would have. Also: so standup comics are just doing what they do for a buck? They don't get anything else out of it? There is a difference in the interactivity, granted.

    I also pay $6 every Endgame minicon, part of which is transferred to the GMs. The rest goes to "the house" for organizing. Fees also help ensure that people show up.

    Do I think $50/game (er, make that $12.50) is reasonable? Well, I don't think I'll be ringing Elliott up, but if nothing else this is an interesting experiment.
  13.  # 27
    Hell, if I could make a living as a GM I'd be all for it.

    I don't imagine that I can, but that's only because "a living" for me is a lot of money.
    • CommentAuthorJudd
    • CommentTimeFeb 22nd 2007
     # 28
    Well, I didn't post any of this without Ron, Luke, Clinton, Ralph, Vincent, Emily, 5 RPG.net Mods and Paul's permission, so I'd imagine that I am fine.
  14.  # 29
    Actually, $50 gets you one game every week for a month... $12.50 for a game, and snacks.
    •  
      CommentAuthormisuba
    • CommentTimeFeb 22nd 2007
     # 30
    Elliott, I am excited that you're doing this and being reasonably (which is to say not spammily, to my eye) public about it.
  15.  # 31
    Posted By: misubaElliott, I am excited that you're doing this and being reasonably (which is to say not spammily, to my eye) public about it.


    (Bows) I do my arrogant humble best.
  16.  # 32

    Dude, Bob, when musicians come to my living room, we're playing together. They don't charge me even when they're really good musicians. Which is good, because some of my friends are really good musicians.

    • CommentAuthorkomradebob
    • CommentTimeFeb 22nd 2007
     # 33
    As a point of comparison, I've seen other, primarily minis-friendly, gamers suggest similar costs per week as membership in a gaming club. If E.B. has put a target on his head for suggesting charging for services, a quick presentation change and suddenly he's being an altruistic sort paying for the costs of organizing an on-going game at his home.

    As a second point of comparison, I used to go to a bi-weekly poker game with a $20 buy-in and an average $10 re-buy of chips, held at a local bar. You paid for you own bevvies and snacks, too. That's already a bit more than EB was talking about ( although, a winnig night brought money back to you).

    I still think you're Quixotic, though, EB...
    • CommentAuthorkomradebob
    • CommentTimeFeb 22nd 2007
     # 34
    Posted By: Joshua A.C. Newman

    Dude, Bob, when musicians come to my living room, we're playing together. They don't charge me even when they're really good musicians. Which is good, because some of my friends are really good musicians.



    My saxophone is giving me the evil eye now. I think it's conspiring with the clarinet...

    Joking aside, jamming with pals, gaming with pals, a night out joking around? Sure, no charge. Everyone is having a good time.

    I just don't think there's anything inherently wrong with EB's suggestion.

    Would I jump on that? No.

    But I do pay a door charge to see musicians play. At cheesy dives and coffee-shops. I've tipped buskers on the subway, too. I've payed for dj'ed events, and comedy-slams, and stuff I can't even describe accurately ( performance-art-combined with burlesque?)
  17.  # 35
    After I can the snark, the thought that comes up is that I can reasonably demand a theater refund my ticket if I was so unhappy with either the performance or the rudeness of others in the audience that I left in the middle of it.

    I suppose my question for Elliot is this: if one of the other players is a complete asshat, can I demand a refund?

    This does sound bizarre. I'm just a 90 minute drive east of Berkeley -- in Sacramento -- and this idea doesn't strike me as natural. Maybe it's very localized the just the Bay. I know I wouldn't do it, for if nothing else, the act of payment would shift a lot more on my shoulders than I'd normally feel comfortable with, just like a con game. Now, I love running con games, but I wouldn't want to do that every week.
  18.  # 36
    It also happens in Israel, but mostly for kiddies.

    We have after-school games ran for them, there are two nation-wide organizations that organize it, run it at the local "Y"-equivalent and charge the same as other activities such as Capoeira or Fencing.

    But nothing for people my age, and the games they run there are not my thing. But to be honest, this was how I got into DnD, back in the third grade, exactly just a course.
    • CommentAuthorRichD
    • CommentTimeFeb 23rd 2007
     # 37
    Yeah, my second GM after my father was a fellow than ran a game as part of an after school program at the local middle school for which we paid a fee. Parents got a kid free afternoon, kids got to game, guy presumably got paid. Win-win-win. This was in Jersey for the record.

    I think when its kids though its a different mindset. Parent's are conditioned to pay an activity that their kids like and gets them out of the house for a time. You are paying them to deal with kids more than for the activity.

    I do have to ask though, am I reading your ad correctly that you only meet for two hours a session from 4-6? I can't believe anyone would pay for only two hour sessions of gaming.
    •  
      CommentAuthorGraham
    • CommentTimeFeb 23rd 2007 edited
     # 38
    Posted By: Elliott BelserAh... whoops. If someone could call down the Hand of Mod, and have them judge this thread, than I would appreciate it.

    Just to be fair.


    Elliott, I notice that you asked specifically for someone to call down the Hand of Mod, and no-one has. I'll do it.

    I SUMMON ANDY KITKOWSKI!

    ANDY KITKOWSKI, JUDGE THIS THREAD!

    ANDY KITKOWSKI, IF THIS THREAD IS UNWORTHY, SMITE IT DOWN!

    ANDY KITKOWSKI, I CALL YOU FORTH!


    He'll appear in a moment. There may be sulphurous fumes. Don't try to bind him.

    Graham
    •  
      CommentAuthorNathan H.
    • CommentTimeFeb 23rd 2007
     # 39
    $12.50 for four hours(?) of fun, especially in the Bay area, is sort of a deal. how much are cigerettes and a soy burger in San Fran? for $10 you used to be able to see Fugazi, and they didn't let me play their instruments(poorly, sort of).
    • CommentAuthorTonyLB
    • CommentTimeFeb 23rd 2007
     # 40
    Posted By: Graham WalmsleyHe'll appear in a moment. There may be sulphurous fumes. Don't try to bind him.
    But I heard he likes the kinky stuff ....

    The one-session test run sounds like a solid, responsible way to go, as well as a good marketing tool (by making sure people aren't being asked to buy sight-unseen).

    I haven't been clear, so can I ask ... is this $50 per gaming group per month, or $50 per player per month? I'm trying to get my head around the business model.
  19.  # 41
    Am I disturbed because I hate what Elliot's doing, or that I didn't think to do it first?
    •  
      CommentAuthorjenskot
    • CommentTimeFeb 23rd 2007
     # 42
    Posted By: Elliott BelserActually, $50 gets you one game every week for a month... $12.50 for a game, and snacks.

    That's pretty cheap!

    Although there is a complication when discussing this in context of traditional games vs. GMless games.

    At nerdnyc.com's Gotham Gaming Guild, we charge about $7-8 per player per game. Mainly for renting space in Manhattan (and we have a sweet deal, it should probably be much higher for NYC). GMs play for free. But 50-75% of our games are Story Games, many GMless. So there is no GM. And there is no prep. All issues to consider.

    But for a full blown D&D game with hours of prep, I think charging for GM services, outside of your friends, depending on the balance of supply and demand in your area, can be very reasonable. And for a more traditional game, even with your friends, I think the players should at least buy or pitch in for books rather than have the GM pay for everything.

    I know several people in upstate NY that have combined GM services + daycare into a package for children in their local community. With ranges of $8-25 an hour per child.

    It really depends on supply and demand in your specific area. For people who have RPG groups, or are GMs themselves, I can completely understand why this would seem so strange. The major reasons we started the GGG is so that local gamers can meet other gamers in their area. And as they become comfortable with each other, they go off on their own and form their own groups. So the more successful the GGG becomes, the more players we loose! Hahahahahaha.

    I also don't think it is cool to charge your friends in most cases. I don't charge my friends for computer advice. But if I'm doing 4-6+ hours of free work, I will try to stop there and recommend a few freelance or outside professional options that could help them.

    Also check out behemoth3's otherworld excursions as another example of a paid GM service.

    You can also find additional examples in Greece, Norway, and Sweden.
    •  
      CommentAuthorAndy
    • CommentTimeFeb 23rd 2007 edited
     # 43
    Posted By: Graham Walmsley
    I SUMMON ANDY KITKOWSKI!

    ANDY KITKOWSKI, JUDGE THIS THREAD!


    ..which is kind of hilarious, because I saw the thread title last night, and didn't read the thread (thinking it was just a provocative title to attract players for a regular game). I didn't read it until about 30 minutes ago (I'm like "40+ posts? What's up with tha.... ohhhhh...").

    So yeah, where's the mauve? Ah, there it is: THREAD IS KOSHER. JUDGMENT HAS PASSED.

    I mean, it's sure *weird* and all to me, but it's in the right area for pimping stuff and services, etc.

    But yeah, I recall people talking about charging for games a couple years back on RPGNet. You could imagine the discussion that ensued. In the end, I think the entirety of the thread can be explained by one word: CALIFORNIA (though I would almost expect this more in LA than the Bay Area; I can see someone making a living as Dungeon Master to the Stars and other Hollywood Types).

    Uh... good luck? I think I speak for all of us when I say, "I'm really interested in seeing how this turns out, so let us know!"

    Other random thoughts:
    * Tony: Being the Bay Area, I'd wager $50 per player. Costs of living and all that.

    * If you break down the relationships at my gamng tables into a pure money-gravy system, it would look something like this: The GM gets paid $10 "Shadow Dollars" a week in total from the group of four players. In return, the GM pays the players $2.50 in Shadow Dollars back, to have the players show up for the game. Also, the host charges a "seating fee" of $5.00 per week to the group, which is often repaid once a month or whatever when someone eventually brings in soda, snacks, ice cream, etc. In the end, no money is exchanged because everything works out. For the Player-centric minded, then nix the word GM: Say each of the 5 players pays $5 a week to play in their weekly game, and in return they receive $5 for providing the others ($1 per person) with a good time; again, no money is actually exchanged. Weird, but maybe you can break it down like that.

    * In Japan, when I wanted some part time cash, I would set up an English conversation group and charge $30-50 a week (or 'session') to a group of anywhere between 6 to 10 people. I'd certainly have lesson plans, activities, and real teaching mechanisms, but in the end it was a lot of fun and a nice way to score some cash. I *would* have done it for free with friends, but in the end I didn't have to because there were nice people willing to pay. I guess that's what the market would bear. So in that regards, if there's folks who would pay for it, and you're giving that service for pay, then that's nothing more than a round red peg in a form-fitting round hole.

    Still, though, *weird*. :-)

    -Andy
    • CommentAuthorD-503
    • CommentTimeFeb 23rd 2007
     # 44
    Posted By: misubaI think this is a perfectly valid response to the fact that trad-gaming GM work is so hard.


    Well, save that really it isn't.

    I mean, I do trad-gaming GMing, because I enjoy it. If it was hard I'd do something else. I figure the same applies to the other guys in my group who GM sometimes.

    Trad-game GMing is fun, or it isn't, if it isn't there are some excellent alternatives out there which are also fun. There's some great shared authorial power games I'd happily recommend to people.

    I mean, I don't mind some guy charging, whatever, but this stuff isn't hard. Or if it is, it's rewarding hard, like say modelling a plane correctly is hard but rewarding if you're a plane modelling guy (by which I mean constructing model planes, rather than say dressing like a plane and modelling, not that there's anything wrong with that).
  20.  # 45
    Posted By: Ryan MacklinAfter I can the snark, the thought that comes up is that I can reasonably demand a theater refund my ticket if I was so unhappy with either the performanceorthe rudeness of others in the audience that I left in the middle of it.

    I suppose my question for Elliot is this: if one of the other players is a complete asshat, can I demand a refund?

    This does sound bizarre. I'm just a 90 minute drive east of Berkeley -- in Sacramento -- and this idea doesn't strike me as natural. Maybe it's very localized the just the Bay. I know I wouldn't do it, for if nothing else, the act of payment would shift a lot more on my shoulders than I'd normally feel comfortable with, just like a con game. Now, I love running con games, but I wouldn't want to do that every week.


    If one of the players is a complete asshat, that player would receive one warning before not being invited back to the next game.

    In this case, if it caused other players to not want to come back, the players who didn't want to come back would receive refunds.

    However, the player who was an asshat would not.

    This would clearly be set down in the rules discussed in the first session.
    • CommentAuthorD-503
    • CommentTimeFeb 23rd 2007
     # 46
    Posted By: JuddElliot,

    Here's my problem.

    This all presupposes that the GM is the one who supplies the fun.

    As if all fun flows from this mystical being called the GM. And the players are along for the ride.

    But to my mind, the best games, are where we all should really be paying each other because we are all in charge of the fun.

    Judd


    I'd love to see more games, trad or indie or whatever, emphasise that we're all in charge of the fun. Actually, I'd particularly like to see trad games say it more, all too often they imply it's the GM's job and that really doesn't make much sense at the end of the day.
  21.  # 47
    I enjoy doing many things which are hard.

    If something is hard it doesn't mean people don't do it, or don't do it for enjoyment. The two are not mutually exclusive.
    • CommentAuthorD-503
    • CommentTimeFeb 23rd 2007
     # 48
    Posted By: Thunder_GodI enjoy doing many things which are hard.

    If something is hard it doesn't mean people don't do it, or don't do it for enjoyment. The two are not mutually exclusive.


    It's why part way through my post I started talking about rewarding hard, because of course you're right.

    Is trad gming any harder though than sharing the responsibility of creating a cool story? I doubt it.
  22.  # 49
    It depends for who.

    Some people freeze when you want them to narrate or carry the story, which makes playing Indie games with them hard. For those people, the GM's job IS that much harder.
  23.  # 50
    The price is fifty a month a head, in answer to Tony's question.
  24.  # 51
    Posted By: Thunder_GodIt depends for who.

    Some people freeze when you want them to narrate or carry the story, which makes playing Indie games with them hard. For those people, the GM's job IS that much harder.


    Quoted. For. [CENSORED BY CONFEDERATION OF TERRA SECURITY]. TRUTH.
  25.  # 52
    This is super interesting to me. I really hope Elliot will come back in three months and give us an update on how this is working out. Some random thoughts:

    When you commodotize the play experience, participants will approach it with the same (unreasonable) expectations they might bring to, say, any service industry interaction.

    The people who will be attracted to this sort of arrangement are the sort of people who can't maintain regular game groups for whatever reason. If they are willing to meet weekly, it isn't a time thing, so it is probably a personality thing. A table full of them will be an exciting opportunity.

    Since the players are paying for the service, the value equation for missing a session has zero social component - whereas if I need to skip out of game night, I will be letting down friends, so I try not to. As World's Best GM, you'll need to work around casual absenteeism in addition to bad attitudes and odious personal habits.

    I'll echo the comments that if you can make this work, more power to you. If people agree that you are providing a service they simply can't get for the price elsewhere, then God Bless America.
  26.  # 53
    Posted By: Jason Morningstar

    (Numbered for my convenience)

    (1) This is super interesting to me.

    (2) I really hope Elliot will come back in three months and give us an update on how this is working out.

    (3) When you commodotize the play experience, participants will approach it with the same (unreasonable) expectations they might bring to, say, any service industry interaction.

    (4) The people who will be attracted to this sort of arrangement are the sort of people who can't maintain regular game groups for whatever reason. If they are willing to meet weekly, it isn't atimething, so it is probably apersonalitything. A table full of them will be an exciting opportunity.

    (5) Since the players are paying for the service, the value equation for missing a session has zero social component - whereas if I need to skip out of game night, I will be letting down friends, so I try not to. As World's Best GM, you'll need to work around casual absenteeism in addition to bad attitudes and odious personal habits.

    (6) I'll echo the comments that if you can make this work, more power to you. If people agree that you are providing a service they simply can't get for the price elsewhere, then God Bless America.


    1: Thanks kindly.

    2: I promise that I will give a monthly bulliten. I have a blog at l_the_fangirl.livejournal.com that I can use for updates too.

    3: True. It must rock on toast every time, or they won't come back. Still, I have ideas on how to make that happen, and Story Games and the Forge showed the way. Remind me to thank Vincent "say yes or roll the damn dice" Baker.

    4: For a given value of "Exciting." I consider it an educational opportunity, myself. Teach people these hippy games in a fairly trad setting.

    5: Why do you think it's pay-per-month? Also, I'll be mean/a shrewd businessman/standing on the shoulders of my old GM, John Frankenhiem/an awesome GM and end on cliffhangers. Mwu ha and ha again.

    6: Hail Freedonia, Land of the Brave And Free. Now Go Play!
    •  
      CommentAuthorBrand_Robins
    • CommentTimeFeb 23rd 2007 edited
     # 54
    You know, I find it so very funny that on a forum where we regularly talk about how bad and silly it is when people scream "THAT IS NOT AN RPG" that there is a real strain of response in this here thread that boils down to "THAT IS NOT AN RPG!"

    Only difference is we're talking about how RPGs get played in the social world rather than how they get designed. But I figure, fuck, if we're not going to experiment with different ways of structuring RPGs socially all the rest isn't going to get us near as far as we'd like. And hell, this is a pretty diametrically opposite response to Malcolm's idea of playing only with your real life friends -- which didn't seem all that popular around here. So between the two extremes maybe we can, you know, actually discover models of setting up games that aren't the same shit we've done since 1974 and just assumed its the way an RPG must be played.

    I'll stop now though, 'cause really, its the same host of answers we give to the "THAT IS NOT AN RPG" guys that apply to most of the objections here.

    Max,

    I find your point worth responding to in specific. I find writing hard and rewarding. I also get paid for my writing. Many folks find designing a game hard and rewarding. They also get paid for their games, because they want money from you before they give you a copy. If I can get paid to write and they can get paid to design, why not get paid to GM?
  27.  # 55
    If George R.R. Martin offered to run a ASOIAF game for me for $12.50 a session, shit, I'd sign up in a heartbeat.

    I submit that a lot of us would for someone whose creative storytelling we admire.

    So if Elliot's appropriately fulfilling the player's expectations, that's awesome. Do whatever's fun for y'all, at whatever price it's worth it to everyone.
  28.  # 56
    And we pay for many con-games sight-unseen, not knowing the GM and their skill.
    •  
      CommentAuthorAnemone
    • CommentTimeFeb 23rd 2007 edited
     # 57
    I don't object to somebody else paying or charging for their game, but for my part there is No Way In Hell I would do either. I game exclusively with friends except at club events. Everyone makes a great effort of some sort: the GM, yes, but the players who travel a long distance to be at the game, the people who write game notes, the players who always have lots of background material on their characters, everyone who is always throwing plot lines, the people who bake for everyone, etc. Bringing money into our little ecology would be a disaster:

    • As a GM, I can only do this for fun. If I charged, it would become work -- and I already work five days a week.

    • As a GM, if I charged, I would feel like I owe something qualitatively and quantitatively different to the players. For example, if we dissolve into 15 minutes of kibitzing but the players are having a good time -- am I meeting my obligation or not? I would stress about that all the time.

    • As a player, I would have the lingering impression that the GM cares exactly as much about the game, me, the group, etc. as an actor at the theater or as a store owner: sure, they want us to have a good time, but it's a pretty impersonal relationship and if we don't have a good time, gee, that's too bad.

    • Both as player and as GM, I would be concerned that some or all the players might start thinking of the game in terms of its cost: "Shucks, I want to go to the movies with my friends but the gme is in the way. Ah, that's OK -- I'm paid up for the month." Or simply: "Hey, I don't NEED to play nice. I paid for this."

    • If Player X can't afford the cost but we really love Player X, do we pitch in or cut her a break to have her on board? What if it's Player Y?

    •  
      CommentAuthorJoe Murphy
    • CommentTimeFeb 23rd 2007
     # 58
    This is awesome.

    You know the way you don't value things you don't pay for?

    If my players paid me for gaming, they would absolutely get handouts, props and special effects out the wazoo.

    Joe.
  29.  # 59
    Oof, I agonize enough over GMing upcoming sessions and second guess myself enough post-session as it is. I can't imagine how much more stress it'd be if I charged.
  30.  # 60
    Posted By: Brand_RobinsI find your point worth responding to in specific. I find writing hard and rewarding. I also get paid for my writing. Many folks find designing a game hard and rewarding. They also get paid for their games, because they want money from you before they give you a copy. If I can get paid to write and they can get paid to design, why not get paid to GM?


    I'm glad someone finally said this. Since when is something being rewarding or even easy a reason for it to be free? There are lots of things I do for money that are either not particularly difficult or which are particularly rewarding -- that's called 'having a good job,' not 'ripping someone off.' Working as a GM certainly seems to qualify as having a good job, so right on with that.
  31.  # 61
    Like Sex.
  32.  # 62
    Posted By: Thunder_GodLike Sex.


    Which segues to the thought I've been having. There's something ginchy for me to about the idea of exchanging money for game. And there is a flavor of prostitution about it. But what about paying to have a game facilitated. Player vetting, venue, snacks, pencils paper photocopies, dice. And there is something about the way people treat an activity they're forking out for that's different - in both a good and a bad way.
  33.  # 63
    I feel that unease too, Judson, and I really do think it is the intersection of commerce with a deeply social exercise. If my friends and I were to, say, pay for the services of an improv coach, there's an acknowledgement that we're receiving her wisdom and experience, and that can be easily qualified - but we aren't necessarily friends with her. In fact it works much better if we aren't. But gaming isn't normally heirarchical in that teacher-student way.

    I was about to write that gaming is different, that it is a social construct predicated on friendship, but of course that's not true. Plenty of people rock out exclusively at RPGA events with strangers (and pay for the privilege).
  34.  # 64
    I was more about commenting on Christian's post.

    Sex is not that difficult an act, people charge money for it. Many marriages treat it as a commodity.

    But then again, in very much the same way, it's all about cultural mores that "put gaming on a pedestal"
    •  
      CommentAuthorjhkim
    • CommentTimeFeb 23rd 2007
     # 65
    Posted By: xenopulseIf George R.R. Martin offered to run a ASOIAF game for me for $12.50 a session, shit, I'd sign up in a heartbeat.

    I submit that a lot of us would for someone whose creative storytelling we admire.

    So if Elliot's appropriately fulfilling the player's expectations, that's awesome. Do whatever's fun for y'all, at whatever price it's worth it to everyone.

    I feel similarly that I don't generally pay sight-unseen. I have considered paying for certain larps (where it is fairly common for there to be a fee since there are location and other costs). I was also tempted by Otherworld Excursions. However, I didn't. I also would consider doing The Roleplay Workshop for my son Milo as he gets older (but again, haven't).

    I have paid for conventions, which is essentially paying to play -- particularly at the local conventions where there is little except play that I couldn't otherwise get. I guess I feel that there is a larger name at conventions. I have paid for conventions in the past just to play in games which I didn't think were that great, but generally not multiple times.

    I guess I'd consider it if I saw some rave reviews. I'm at a stage in life where I'll pretty easily drop $30 on dinner at a restaurant I"m not sure about -- so $12.50 for a game doesn't seem unreasonable.
  35.  # 66
    Posted By: Thunder_GodAnd we pay for many con-games sight-unseen, not knowing the GM and their skill.


    But there are ways to get out of that. If it's really poor, you can walk away, demand your ticket back, etc. Of course, most GMs don't see themselves as convention staff, so they might not cater to you if you did, say, demand your ticket back so you could get a refund. But then if you're running the entire show, you're both GM and customer service. But now I'm rambling.
  36.  # 67
    Attention player haters:

    Don't hate the player-- hate the game.



    Game recognize game.

    Bay Area represent.


    --Big Apple Curly
  37.  # 68
    Methinks the curly do exaggerate overmuch, but whatever.

    I also, on the advice of a friend, changed my paying scheme.

    $10.00 in advance for a game and snacks. $40.00 in advance for five consecutive games, snacks, and a fully illustrated membership card with an illo of your character. Colored and cel-shaded, no less. Refunds will be offered if the game goes to less than 11 on the Awesomemeter.

    I've gotten my first two confirmed customers - paid in advance - and two tentatives.

    We game next Friday.

    Film at 11.
    •  
      CommentAuthorkkriegg
    • CommentTimeFeb 23rd 2007
     # 69
    Somebody else I once knew wanted to charge for his GMing, too. I find the idea laughable. This is on the same caliber as somebody coming over and saying, "Hey, for just $20 I'll come in and watch TV with you! I've brought some chips, and I promise my commentary to be hillarious!" People generally pay for stuff that's a pain in the ass, or otherwise not very fun. People generally don't like paying for things they enjoy doing, or can otherwise do themselves, nomatter how much somebody tells them they can do it better for a fee.

    However, I'm also a free market kind of guy. If you can turn a buck out of this, then great. Just be warned that if you break down your fee into hours of labor (including prep work and materials in addition to game time, as well as downtime and unexpected delays), you're getting paid very very low. I don't imagine you could turn this into a full time job unless you charged a much stiffer fee.
    •  
      CommentAuthorMattJohnston
    • CommentTimeFeb 24th 2007 edited
     # 70
    I also find the idea utterly laughable. We did talk about this concept only a couple of weeks ago but we decided that it was probably the sort of thing done by gamers who thought that starting pyramid schemes was passé. The rate for my group, if you were the GM would be $250 a month for my group, not a bad wage for 4 nights work. I'm not going to make a moral judgement on it but I neither think it's something for "Story Games" nor do I think it's something I'd advocate. And if English is your first language, Elliot, then there's no way I'd pay. That's entirely a value judgement.

    During the conversation last week, we did moot the idea that my players could bribe me. A quid ($2) for a random re-roll and two ($4) for a favourable result. And two again to cock up someone else's roll. And there would be a bidding system that would go up in increments. That beats the card based and stone/paper/scissors rubbish we've all been inventing over the last few years.
    • CommentAuthorkomradebob
    • CommentTimeFeb 24th 2007 edited
     # 71
    Posted By: kkriegg People generally don't like paying for things they enjoy doing, or can otherwise do themselves, nomatter how much somebody tells them they can do it better for a fee.,

    Like changing an air filter or adding a couple quarts of oil? ;-)

    However, I'm also a free market kind of guy. If you can turn a buck out of this, then great. Just be warned that if you break down your fee into hours of labor (including prep work and materials in addition to game time, as well as downtime and unexpected delays), you're getting paid veryverylow. I don't imagine you could turn this into a full time job unless you charged a much stiffer fee.


    Writing and designing games also seems to be very low-paying per-hour...
  38.  # 72
    Hey, folks, I'm starting to find the level of disrespect and antagonism toward Elliott more than a bit uncomfortable, here. At this point, can we restrict our comments to those that actually provide helpful advice and ideas, rather than slamming the basic concept or the guy doing it? I think the opposing viewpoint has been more than adequately represented.
    •  
      CommentAuthorGraham
    • CommentTimeFeb 24th 2007 edited
     # 73
    Yes, I agree. Well, I think we're allowed to snark a bit because, you know, it's weird. But it's getting a bit much.

    See, when I did improv, a similar thing happened. People would set themselves up as "improv teachers" or run "improv workshops" and charge for it: even though improv is something many people do for fun.

    What happened was the bad ones (most of them) just failed. The few good ones kept going.

    So I hope Elliott finds a way to make this work, actually. I don't think he will. But if he does, I'm sure as hell copying his business model.

    By the way, Elliott, I like the new pricing structure. If I was ever in the Bay Area, I'd be tempted to give you ten bucks to see what it was like: frankly, to see if you were any good.

    Perhaps not from 4pm to 6pm, though: if I gave you ten bucks, I'd want you to keep me entertained for the evening (so to speak). If it was 8pm to 10pm, with a trip to the bar afterwards, that would be better. But, like I say, I'm tempted.

    Graham
  39.  # 74
    Posted By: Graham Walmsley

    Perhaps not from 4pm to 6pm, though: if I gave you ten bucks, I'd want you to keep me entertained for the evening (so to speak). If it was 8pm to 10pm, with a trip to the bar afterwards, that would be better. But, like I say, I'm tempted.

    Graham


    Pehaps from 4:00 to 7:00 or 5:00 to 8:00 and the possibility of dim sum afterwards (kickass dimsum place next door to Eudemonia.) Thing is, I scheduled this so that... erm... elementary to high school students could get in on the fun too.
  40.  # 75
    Posted By: kkrieggHowever, I'm also a free market kind of guy. If you can turn a buck out of this, then great. Just be warned that if you break down your fee into hours of labor (including prep work and materials in addition to game time, as well as downtime and unexpected delays), you're getting paid veryverylow. I don't imagine you could turn this into a full time job unless you charged a much stiffer fee.


    Hell, I can't turn it into a full time job at this point and I know it. That being said, at this point i'm trying to get regular paying clients, not get wads of cash.
  41.  # 76
    Posted By: kkrieggThis is on the same caliber as somebody coming over and saying, "Hey, for just $20 I'll come in and watch TV with you! I've brought some chips, and I promise my commentary to be hillarious!"


    [HULK SMASH] Try "This is on the same caliber as somebody coming over and saying, 'hey, for 10 bucks a lesson, I'll teach you guys how to entertain yourselves by improvising science fiction stories together, and I'll bring the chips dim sum!'" [/HULK SMASH]

    Totally different and I'm getting real sick of being, essentially, called a lazy, moneygrubbing person who's Killing The Hobbyâ„¢ by charging for it.

    If you have nothing useful to say...
  42.  # 77

    During the conversation last week, we did moot the idea that my players could bribe me. A quid ($2) for a random re-roll and two ($4) for a favourable result. And two again to cock up someone else's roll. And there would be a bidding system that would go up in increments. That beats the card based and stone/paper/scissors rubbish we've all been inventing over the last few years.


    Okay, i've tried being nice and reasonable.

    I'm essentially asking for money to organize a game, teach valuable creative and storytelling techniques, and create a cool world and antagonists for the players characters to make awesome from.

    You're comparing that to asking for money to trample over narrative authority.

    Enough with the [CENSORED BY CONFEDERATION OF TERRA SECURITY] attacks with little to no basis in reality.
    •  
      CommentAuthorjenskot
    • CommentTimeFeb 24th 2007
     # 78
    Posted By: Andrew MorrisHey, folks, I'm starting to find the level of disrespect and antagonism toward Elliott more than a bit uncomfortable, here. At this point, can we restrict our comments to those that actually providehelpfuladvice and ideas, rather than slamming the basic concept or the guy doing it? I think the opposing viewpoint has been more than adequately represented.

    Seconded! Constructive criticism is awesome and needed. Occasional bit of snark in small doses can be ok. But please, come on. The antagonism to something because it's non traditional is saddening.
  43.  # 79
    Thirded.
    •  
      CommentAuthorHoho
    • CommentTimeFeb 24th 2007
     # 80

    So, Elliott, will you tell us how it goes? I for one am interested in your results.

    Also, how are you selecting the games that the group plays? Do you give them like a menu of different game pitches, or do you do one game per season, or what? I think you could do some interesting (possibly not productive, but interesting-for-interesting's-sake) things with different structures here.

    (P.S. Yeah guys what's with the "laughable" and all the moral opposition? Put yourself in Elliott's shoes. Geez.)