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Posted By: TonyLBIs there a money-back guarantee if your story gaming turns out not to be "quality" story gaming?
Elliot, I'm bummed that I'm not in the Bay Area. But I'd love it if you'd come out here to Western Mass, though. I think you'll find that our rates are very reasonable.
...
You know, this is the kind of response one gets when charging exorbitantly in a buyer's market. I mean, I'm not even sure I could count the number of excellent GMs I know. But off the top of my head:
Nathan Paoletta, Judd Karlman, Vincent Baker, Luke Crane, Matt Snyder, Meguey Baker...
Wait, I'm not going to list every friend I've got.
In case I've been unclear: I dislike intensely the commoditization of creativity. To me, this is the equivalent of coming here and offering to be someone's substitute in a game. I appreciate that, at 12.50 a game, you're not exactly making a profit when you're providing snacks, but that just means you're undercharging for your services; any group can bring chips over.
So, since this clearly isn't a profit making venture, could I suggest that you just have some friends over to play?
Hey, guys, each response post to mine is going to cost you $0.50. I'm charging for all my social interactions from here out.
Posted By: TonyLBIs there a money-back guarantee if your story gaming turns out not to be "quality" story gaming?
Posted By: misubaI think this is a perfectly valid response to the fact that trad-gaming GM work is so hard.
I also think it works better in the Bay Area, for whatever reason. (Becky Thomas' Roleplay Workshop RPG program for kids is based in Oakland, and Endgame does a day-camp program now and again... maybe they just aren't growin' enough good GMs for the kids 'round the Bay way.)
Posted By: JuddElliot,
Here's my problem.
This all presupposes that the GM is the one who supplies the fun.
As if all fun flows from this mystical being called the GM. And the players are along for the ride.
But to my mind, the best games, are where we all should really be paying each other because we are all in charge of the fun.
Judd
Posted By: LarryThere's another issue of whether soliciting this sort of thing aroundhereis okay or is abuse of the resource, but I'll let Andy make that call.
Posted By: misubaElliott, I am excited that you're doing this and being reasonably (which is to say not spammily, to my eye) public about it.
Dude, Bob, when musicians come to my living room, we're playing together. They don't charge me even when they're really good musicians. Which is good, because some of my friends are really good musicians.
Posted By: Joshua A.C. NewmanDude, Bob, when musicians come to my living room, we're playing together. They don't charge me even when they're really good musicians. Which is good, because some of my friends are really good musicians.
Posted By: Elliott BelserAh... whoops. If someone could call down the Hand of Mod, and have them judge this thread, than I would appreciate it.
Just to be fair.
Posted By: Graham WalmsleyHe'll appear in a moment. There may be sulphurous fumes. Don't try to bind him.But I heard he likes the kinky stuff ....
Posted By: Elliott BelserActually, $50 gets you one game every week for a month... $12.50 for a game, and snacks.
Posted By: Graham Walmsley
I SUMMON ANDY KITKOWSKI!
ANDY KITKOWSKI, JUDGE THIS THREAD!
Posted By: misubaI think this is a perfectly valid response to the fact that trad-gaming GM work is so hard.
Posted By: Ryan MacklinAfter I can the snark, the thought that comes up is that I can reasonably demand a theater refund my ticket if I was so unhappy with either the performanceorthe rudeness of others in the audience that I left in the middle of it.
I suppose my question for Elliot is this: if one of the other players is a complete asshat, can I demand a refund?
This does sound bizarre. I'm just a 90 minute drive east of Berkeley -- in Sacramento -- and this idea doesn't strike me as natural. Maybe it's very localized the just the Bay. I know I wouldn't do it, for if nothing else, the act of payment would shift a lot more on my shoulders than I'd normally feel comfortable with, just like a con game. Now, I love running con games, but I wouldn't want to do that every week.
Posted By: JuddElliot,
Here's my problem.
This all presupposes that the GM is the one who supplies the fun.
As if all fun flows from this mystical being called the GM. And the players are along for the ride.
But to my mind, the best games, are where we all should really be paying each other because we are all in charge of the fun.
Judd
Posted By: Thunder_GodI enjoy doing many things which are hard.
If something is hard it doesn't mean people don't do it, or don't do it for enjoyment. The two are not mutually exclusive.
Posted By: Thunder_GodIt depends for who.
Some people freeze when you want them to narrate or carry the story, which makes playing Indie games with them hard. For those people, the GM's job IS that much harder.
Posted By: Jason Morningstar
(Numbered for my convenience)
(1) This is super interesting to me.
(2) I really hope Elliot will come back in three months and give us an update on how this is working out.
(3) When you commodotize the play experience, participants will approach it with the same (unreasonable) expectations they might bring to, say, any service industry interaction.
(4) The people who will be attracted to this sort of arrangement are the sort of people who can't maintain regular game groups for whatever reason. If they are willing to meet weekly, it isn't atimething, so it is probably apersonalitything. A table full of them will be an exciting opportunity.
(5) Since the players are paying for the service, the value equation for missing a session has zero social component - whereas if I need to skip out of game night, I will be letting down friends, so I try not to. As World's Best GM, you'll need to work around casual absenteeism in addition to bad attitudes and odious personal habits.
(6) I'll echo the comments that if you can make this work, more power to you. If people agree that you are providing a service they simply can't get for the price elsewhere, then God Bless America.
Posted By: Brand_RobinsI find your point worth responding to in specific. I find writing hard and rewarding. I also get paid for my writing. Many folks find designing a game hard and rewarding. They also get paid for their games, because they want money from you before they give you a copy. If I can get paid to write and they can get paid to design, why not get paid to GM?
Posted By: Thunder_GodLike Sex.
Posted By: xenopulseIf George R.R. Martin offered to run a ASOIAF game for me for $12.50 a session, shit, I'd sign up in a heartbeat.
I submit that a lot of us would for someone whose creative storytelling we admire.
So if Elliot's appropriately fulfilling the player's expectations, that's awesome. Do whatever's fun for y'all, at whatever price it's worth it to everyone.
Posted By: Thunder_GodAnd we pay for many con-games sight-unseen, not knowing the GM and their skill.

Posted By: kkriegg People generally don't like paying for things they enjoy doing, or can otherwise do themselves, nomatter how much somebody tells them they can do it better for a fee.,
However, I'm also a free market kind of guy. If you can turn a buck out of this, then great. Just be warned that if you break down your fee into hours of labor (including prep work and materials in addition to game time, as well as downtime and unexpected delays), you're getting paid veryverylow. I don't imagine you could turn this into a full time job unless you charged a much stiffer fee.
Posted By: Graham Walmsley
Perhaps not from 4pm to 6pm, though: if I gave you ten bucks, I'd want you to keep me entertained for the evening (so to speak). If it was 8pm to 10pm, with a trip to the bar afterwards, that would be better. But, like I say, I'm tempted.
Graham
Posted By: kkrieggHowever, I'm also a free market kind of guy. If you can turn a buck out of this, then great. Just be warned that if you break down your fee into hours of labor (including prep work and materials in addition to game time, as well as downtime and unexpected delays), you're getting paid veryverylow. I don't imagine you could turn this into a full time job unless you charged a much stiffer fee.
Posted By: kkrieggThis is on the same caliber as somebody coming over and saying, "Hey, for just $20 I'll come in and watch TV with you! I've brought some chips, and I promise my commentary to be hillarious!"
During the conversation last week, we did moot the idea that my players could bribe me. A quid ($2) for a random re-roll and two ($4) for a favourable result. And two again to cock up someone else's roll. And there would be a bidding system that would go up in increments. That beats the card based and stone/paper/scissors rubbish we've all been inventing over the last few years.
Posted By: Andrew MorrisHey, folks, I'm starting to find the level of disrespect and antagonism toward Elliott more than a bit uncomfortable, here. At this point, can we restrict our comments to those that actually providehelpfuladvice and ideas, rather than slamming the basic concept or the guy doing it? I think the opposing viewpoint has been more than adequately represented.
So, Elliott, will you tell us how it goes? I for one am interested in your results.
Also, how are you selecting the games that the group plays? Do you give them like a menu of different game pitches, or do you do one game per season, or what? I think you could do some interesting (possibly not productive, but interesting-for-interesting's-sake) things with different structures here.
(P.S. Yeah guys what's with the "laughable" and all the moral opposition? Put yourself in Elliott's shoes. Geez.)