Here are the winners of the 2007 BibliOdyssey Design Challenge!
Best Integration Of Images: The City At The Edge Of Sleep, by Mike Addison, with a total average score in the category of 8/10. Followed by:
* Troll Lands (7.8) * Once More (6.8) * In Inordinate Fondness & Dark Explorations (6) * Friends or Fortune & In Frankensteins Wake (5)
Most Playable: In Frankenstein's Wake, by Eric Boyd, with a total average score in the category of 8.5/10. Followed by:
* An Inordinate Fondness (8.3) * Once More (7) * The City at the Edge of Sleep (6) * Friends or Fortune (5.5) * Troll Lands (4.6) * Dark Explorations (4)
Best Overall: In Frankenstein's Wake also had the highest score in the category, with a total average of 7.25. As a game cannot take more than one title, the next highest was a three-way tie! The City at the Edge of Sleep, An Inordinate Fondness and Once More all received a score of 7. As City at the Edge of Sleep is also ineligible, the official winners of this category are both An Inordinate Fondness, by Mark Villianatos and Once More, by Mendel Schmiedekamp! The other scores:
* Troll Lands (5.6) * Friends or Fortune (5.5) * Dark Explorations (5)
Congratulations to Mike, Eric, Mark and Mendel! I look forward to playing your games!
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Feel free to use this thread to talk about/reflect on the contest and the games and such. I feel like this is a better place for that kind of thing than the blog.
Let me just say that I'm really pleased with how everything turned out, and I am honestly really excited to play the winning games!
So close to the Best Incorporation of Artwork, so close :)
I thought it was an interesting contest, and I got what I needed out of it, a complete game-core.
As always, my writing could seriously need some work on the clarity front (ouch, 4.6). I do think they're playable, the rules, but I agree, the game is not playable if you cannot parse it.
Thanks, Nathan, for running a great contest. I really hope you do it again as the BibliOdyssey blog is great and the contest concept provides constraints very different from others. Congrats to the other winners. I really enjoyed reading the other games and hope they'll see further development. I think it's great that we had several games that were embracing short-form play and employing board game elements.
As for my game, I definitely plan to develop it further, and I really appreciate the feedback on it.
Nathan, did anything surprise you about the games emerging from the contest? Is there anything you would do different next time?