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Posted By: Andrew MorrisI've seen various game designers make pricing decisions for their games based on the quality of the gaming experience offered by their game, rather than the physical item of the game book. In other words, charging for the ideas, rather than the book as a product. I find this strange, and even a little offensive.
Posted By: Andrew MorrisFor example, I can play the Roach a few times, copy down the important bits, make my own cards, and play it without buying it. I can use your ideas without your product. You can't force me to pay you for the ideas, is what I'm saying. So if it's not the ideas I'm buying, then it must be the product, right?
The matter of electronic documents might need its own thread, but basically the difference is that you lose nothing, if someone pirates a copy of your game. If you steal my car, then I don't have a car. If you take a picture of my car, or somehow magically make a copy of it, I still have my car. No harm was done to me in the latter case.
I can play the Roach a few times, copy down the important bits, make my own cards, and play it without buying it. I can use your ideas without your product. You can't force me to pay you for the ideas, is what I'm saying.
As to the artwork, the cost of an original piece takes into consideration the fact that it was actually created by the artist.
I think you're way off with the "I don't lose anything" angle for electronic content. I lose a potential sale (the guys who stole it were interested enough to take it; maybe a few of them would have paid for it - we can ask Jake Richmond about this). And worse, my "free" product is in the hands of someone who considers it worthless.
Posted By: Andrew MorrisMoreno: I never said things should be sold at cost. I said designers should be selling the product, not the ideas.
Posted By: Andrew MorrisLike, if you have a joke, should I pay you a quarter to hear it?
Andrew, you're not saying that things should be sold at cost, but should be sold at (cost + (what?))
How do you determine that? When I wrote Under the Bed, I put a bunch of work into it, and then I made it really tiny. If I'd made it really big, should I have charged more for it?
These are the questions:
There's no set value in dollars for a given product. You have to make it up.
Posted By: Andrew MorrisAs an extension of this, I also think indie games are overpriced, with very few exceptions. In fact, the only one that comes to mind immediately is the first edition of Burning Wheel.
Posted By: MatrixGamer
PDFs are a funky thing in my thinking. People think they are cheaper but in fact all they do is transfer the production costs to the end user. What they end up with is a poorly bound paperback. I'm selling this way now but I can't say they I understand why people buy them. I guess I'm just old.
Posted By: VaxalonGiven that it's a novel you want to read, and that it's (say) 50,000 words, what would you pay for the PDF?
Posted By: VaxalonActually, that's quite generous, Bob... given that Andrew would payzero, by his logic.
Posted By: JuddPILE ON ANDREW!!!!!
OK, I just got around to reading this thread, and I think I see a problem.
You guys are talking about a "dichotomy", but there's really four things here (at least!) and you're treating them as if they were only two things.
Product. Idea. Service. Experience.
When Andrew raises the point "would you pay to read a library book?" he's really talking about charging for an experience. When Matt Johnston points out that we do pay for libraries, he's talking about a service. Both of these are different than the product (books that the library purchase) and the ideas contained therein (which I might summarize for someone to encourage them to read a particular book.)
Now, I have read Thomas Jefferson's argument against copyright, where he claims that ideas are not property, because if someone copies an idea, the person who came up with the idea is not deprived of the idea. I agree with him, but I'm sure Jefferson didn't mean that products and services should have zero value. When a writer comes up with an idea ("A little girl walks through a mirror into a nonsense world where things are the opposite of the way she expects") and then performs a service (composing Alice in Wonderland as one expression of that idea,) I see no problem with paying the writer for the service he provides, or paying a bookstore for a copy of his composition, but I do see a problem with someone forbidding me from explaining the plot to my friend, or charging me for quoting my favorite moments. And, although I see no problem with a group of actors videotaping their humorous performance of Alice in Wonderland and selling the results of their service on a DVD, I definitely see a problem with the DVD distributor rigging the DVD to prevent repeated plays of the DVD unless I pay a fee to unlock the disc each time I want to experience it again.
So, to apply these thoughts to PDF vs. print products: an RPG writer creates an idea and, as a service, composes text explaining that idea in an entertaining fashion. Even if the idea is a simple one that in theory anyone could do ("100 Famous Fictional Places for d20",) the writer is doing a service, in the form of research, arrangement, statting things out. I have no problem paying the writer for this service, even if I don't get a physical product in exchange for my money, as long as I feel the writer is charging a fair amount for that service. Opinions on what a "fair amount" is are going to vary, but I can't see myself paying any money at all for a PDF that's ten pages or less, because that's not a lot of work. I could do ten pages of work myself, easily, so why would I pay someone else? For longer PDFs that are still not as long as a physical book, I might pay $2-$5, if I feel that writer can do quality work. And, as it happens, this seems to be the typical price range of shorter PDFs, so other people must agree. $10-$15 is about right for a longer PDF.
While I feel your pain and respect your opinion, what you have shown is a correlation, not a cause-and-effect relationship.
I could point to Baen Books offering products in a free online format, and their subsequent drastic increase in sales of those titles in print form. Again, this is just a correlation. There are too many factors to take into consideration to prove anything here.
You have your belief, based on your experiences, and I have mine. I respectfully disagree with you, and I hope this doesn't’t mean we can’t value each other’s opinions.
Also, at no point have I advocated stealing.
For example, I can play the Roach a few times, copy down the important bits, make my own cards, and play it without buying it. I can use your ideas without your product. You can't force me to pay you for the ideas, is what I'm saying. So if it's not the ideas I'm buying, then it must be the product, right?
The matter of electronic documents might need its own thread, but basically the difference is that you lose nothing, if someone pirates a copy of your game. If you steal my car, then I don't have a car. If you take a picture of my car, or somehow magically make a copy of it, I still have my car. No harm was done to me in the latter case.
If I don’t go to my regular poker game, I’ve potentially lost the money I could have won, but in fact, I haven’t lost anything.
What I’m saying is that the calculation should be (production cost + profit = final price), rather than (production cost + value of my ideas + profit = final price).
If all they are producing is information, then yes, I don’t feel they should be allocated resources. If they take that information and use it to create a product or service, that’s another story. Which, basically, is the main point I’mtalking about here. Like, the fact that someone is strong has no direct monetary value. But if they use their strength to move my furniture, then they’ve provided a service that does have monetary value. So, I’m not certain, but I think we agree.
What I’m saying is that the calculation should be (production cost + profit = final price), rather than (production cost + value of my ideas + profit = final price).
Posted By: Andrew MorrisMatt Wilson: I’d argue that you paid to see him perform his jokes live, not for the jokes directly. Maybe I’m wrong about that, and you’d have been as happy with transcript of the performance, or even watching the show on television. Let me know.
You say, “When you buy one of my games what you are getting is the physical manifestation of the idea.†I agree with that. I am buying the physical object, not the idea. Obviously one is the result of applying the other. But if you’re saying I have to pay for the right to access that idea, that’s simply crazy to me. No one has the power or the right to charge me for receiving ideas. For clarification, I’m talking “moral right,†not “legal right.â€
Taking an idea and turning that into a product is work. Work is something that, unlike an idea, does have a direct monetary value. That value is calculated into the cost of the product. Again, the product is what I am paying for, not the idea.
Certainly you couldn’t have created the same product without that idea. Still, you are buying the product of their work, not their ideas.
What's expensive are ideas which are skillfully and to some degree completely expressed. It's the EXPRESSION that's hard work, that has value, not the IDEA.
You guys keep saying that ideas (and by that I mean "seed ideas", the ideas that form the foundation for work) have value, and that may be so, but not much.
Posted By: VaxalonI think the hacker ethic of free ideas is DEFINITELY supported here... many of us share our ideas for the express purpose that they will be taken, improved, and put back into the community for the benefit of all. If that's not hacker ethic I don't know what is.
Posted By: Balbinus Are we just debating whether rpgs are overpriced? I'm not sure I'm following what the fundamental point is here.
Posted By: Andrew MorrisMax: I’m not talking about the practicalities of economics here. That keeps getting overlooked, but it’s very important. I know how pricing does work. I’m addressing how it should. It’s an abstract concept, not a concrete one.
This is a super-long thread that is slightly nutso. I skimmed it, so I may have missed some great arguments. Anyway, I thought I'd respond, since I roll like this.
I love role-playing games. They are my hobby. I like writing them, and that's a hobby, too. I give them away, and make sure others can use them through a license that I think gives everyone a fair shake (and annoys Ben Lehman. INSERT FLAME WAR HERE.)
I have a business where I take games I wrote and make them into products. I charge for those, because it required me to do work, which I define as: an act of mental, physical, or spiritual violence to my person accepted by me in exchange for profit.
Why do I roll like this? Two reasons: one, if I wrote role-playing games for money, I would quit writing role-playing games for fun, and start thinking about what I can make from them. I realize my distinction on writing them and making products from them is hair-thin, but whatevs. It works for the elaborate mental framework I live in. Two, I have this theory. Information is power. Power is wealth. I am super-wealthy by the standards of about 80% of the world, and pretty middle-class for my own super-insane-wealthy nation. Let's assume about 85% of the people in the world are not as wealthy. Role-playing games are information. They aren't information that gives a lot of power or wealth, but they give at least the minimum. If I give them away, I transfer wealth from me to others. This is an act of kindness.
Before it gets too hot in here, recognize! I respect the concept that ideas have wealth. I respect personal freedoms and decisions. I respect all of you!
Big ups, Clinton R. Nixon
Robert: I can’t really say. I don’t buy boardgames or hobby instruction manuals, so I have no idea about how they are priced.
My understanding is that he doesn't think he should have to pay you for your ideas.
Posted By: AndyMy understanding is that he doesn't think he should have to pay you for your ideas.
Originally, but remember what he was getting at so we don't start the ferris pileon wheel all over again.
He meant in the above,
"By that I mean, I will not pay to purchase your PDF."
Which is not the same as (although a lot of people are jumping to the conclusion)
"By that I mean, I will take your PDF without paying for it."
Posted by: Andrew MorrisI think the idea has no monetary value (and please note that I’m speaking solely of direct monetary worth, not any other kind of “value†or significance), but the book does. If I understand you correctly, you feel that the idea has monetary value, and the book is just the carrier for that idea, and thus has no (or at least, less) monetary value.