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And don't forget that in the best scenes, characters are changed. Very often, we improvisers will refuse to change, saying "By my character wouldn't do that!" We share this misconception with our colleagues in scripted theater. Well, guess what? Your character is capable of doing anything - which is the premise of theater. And the most interesting theater is predicated on the promise that the audience will see people behaving out of character. That's how you get a play like Agnes of God, where a young, devoted nun kills her own baby. Nobody would pay money to see a two-hour exploration of a day in the life of a real nun: prayers, work, meals, prayers, bedtime.
Posted By: MeserachIt is in a sense wrong to say "my guy wouldn't do that", but it isn't wrong to say "we haven't demonstrated how my guy would come to do that".
Posted By: Joshua BishopRobyThat is totally buying off keys. :)
Posted By: WiredNaviPeople don't want to see characters act out of character, especially in a roleplaying game.
People do want to see characters change irrevocably.
Posted By: WiredNaviPeople don't want to see characters act out of character, especially in a roleplaying game.
People do want to see characters change irrevocably.
I encountered this a LOT in online games with PC leaders who would want to make draconian decisions that would preserve their political position and would then want to turn around and be everybody's best friend again after they were petty despots a moment ago. It's sort of a failure to live up to what you're playing, and it makes it difficult for everybody around you, because they don't know which character they're supposed to be interacting with.
Posted By: Mark WAnd on the flipside, I've definitely had the experience of getting flak about being "inconsistent" or "out of character" for playing a character who wasconflictedorimmature. In my experience, some people have this notion of character that really doesn't extend much beyond the "pick two keywords and play them out no matter what" style.
In my experience, some people have this notion of character that really doesn't extend much beyond the "pick two keywords and play them out no matter what" style.
Posted By: ptevisPosted By: MeserachIt is in a sense wrong to say "my guy wouldn't do that", but it isn't wrong to say "we haven't demonstrated how my guy would come to do that".
True, but in my experience, justification after the fact can be even more interesting.
Posted By: WiredNavi
On the other hand, a character blatantly acting out of character, with no context for it, no justification or, leaves you with... what? Especially in roleplaying games, where we're explicitly creating something which has no representation, I think it's important for players to be mostly on the same page. If your character is provoked by a decision and does something weird, that's one thing. Having a character do something weird unprovoked - by which I mean without context - is extremely disruptive. It can be great - if I believe there's a context and some kind of meaning behind it, and if I wasn't relying on that context not existing for my own enjoyment of the game/story.
Even in media, though, this is important. When we watch a TV show, we're participating with it in that same process. We're letting it tell us a story and that story is building up in our minds, piling up momentum and detail from all the episodes before, until everything that the characters do is meaningful in the context of the past and has ramifications for the future.
Posted By: xenopulseI just, for the life of me, cannot understand how people can think that characters have no personality, no identity, nothing that makes them who they are, and that they can just do anything without any justification at all. I mean, that's the mark of plot-driven stories whose characters are just tools for whatever event the author wants to have happen next. That's not how real people are, and it's not what we expect from Homo Fictus.
Posted By: xenopulseThat's not how real people are, and it's not what we expect from Homo Fictus.
Posted By: xenopulseI'm saying: if a character does things without justification, that sucks for my enjoyment of the fiction.
Posted By: xenopulsebut if you're looking at the way most people enjoy fiction (as expressed in successful fiction as well as every single book on writing I've ever read), you'll see a concern with justifiable character actions and the use of "out-of-character" to express when that justification is missing or bad.
Posted By: xenopulseSo if in Return of the King, Aragorn had--without provocation, corruption, or any other outside influence--decided to give up, or to kill his friends, or to sleep with orks, the audience would have thought that that was the real essence of the character and applauded the writers for the depth of his personality? :)
There's a great book on writing called A Story Is A Promise that talks in depth about how we create expectations in readers through our writing, such as establishing the genre AND the characters, and any deviation needs to be within the promised parameters and be well justified.
In fact, I can even concieve of a philosophical argument-- which would state the you aren't really playing an rpg, if there isn't room for unexpected improvisation.
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