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Posted By: Mike Holmes
Second, for those who do not know, there is, yes, a social circle that's involved here.
Heck, Jonathan and Shreyas would like to be seen as being in full-scale rebellion most of the time, I get the feeling.
My aesthetic principles only feel like rebellion to you because you are from a design paradigm that you percieve as dominant and threatened. If you weren't my friend and I didn't believe that your motives for saying this were cool, I'd think very poorly of you for it. From over here, it just looks like I'm doing my own thing, what I want to do, and I figure it looks weird because no one else wants to do it.
Posted By: talysmanKynn:
Since Mike defined "being in" as gaming with or hanging out with other people in that group, presumably when he says that you are "close to being in", he means you've made some kind of move to associate with those people outside of the forum. I have no idea what this may be. Did you make plans to meet up with some of them?
Posted By: KynnPosted By: Mike HolmesAll of which is not to say that we don't like newcomers. In point of fact, new folks become part of this group all the time. I daresay that even Kynn is nearing being "in" at this point.
I'm not sure I agree with the idea that I'm close to being "in."
I am pretty sure that the "even" in front of my name makes me want to fire off a "fuck you all too."
I'm also pretty sure part of why I don't become "part of" something called "communities" is because I dislike all of this type of bullshit that goes on. I'm sort of lost as to why I'm singled out here, but then again, I am not sure I give a damn.
Posted By: KynnI daresay that even Kynn is nearing being "in" at this point.doesn't sound to me like, "Hey, Kynn, I like you," it sounds like "we're such an open and accepting group that even someone as bad as Kynn can join!"
Dan, I'm sorry if you're astounded by all this. I don't understand where you're coming from, either, though.Mike's not talking about some stupid clique...--...people who are friends with each other.That's pretty much what cliques are anyway, but I still don't get it.
Posted By: KynnDan, I'm sorry if you're astounded by all this. I don't understand where you're coming from, either, though.Mike's not talking about some stupid clique...--...people who are friends with each other.That's pretty much what cliques are anyway, but I still don't get it.
Posted By: KynnI don't at all see Mike's statement as an offer or statement of friendship with "even Kynn," and I am confused as to why you would think it is, and why think there's something wrong with me for not taking it as that.
Posted By: AnemoneThat really wouldn't matter if it wasn't that this style has become associated with "indie games." As a result, a lot of people who might enjoy these games are simply not even interested in trying. It's particularly bad when the jargon creeps into the games themselves, because it confirms the impression that the games themselves are just for a small group, and its jargon isolates it from the greater community.
Posted By: buzzWhat's wrong with familiarizing yourself before jumping in, given this?
and ultimately, this harms RPG discussion, because it serves as a barrier to entry.
That is demented. I have never heard something so crazy.
Does the English language harm discussion here because it is the language everyone posts in? I do not think it does. If we didn't have some common language, then there would be threads here in Hindi and Portuguese and Swiss German and Polish and Tamazight and Mandarin and Jiwarli.
Then no one would understand anyone else, and no communication would ever happen.
Barriers to entry are good. They prevent crap like that.
Posted By: shreyasand ultimately, this harms RPG discussion, because it serves as a barrier to entry.
That is demented. I have never heard something so crazy.
Does theEnglish languageharm discussion here because it is the language everyone posts in? I do not think it does. If we didn't havesomecommon language, then there would be threads here in Hindi and Portuguese and Swiss German and Polish and Tamazight and Mandarin and Jiwarli.
Then no one would understand anyone else, and no communication would ever happen.
Barriers to entry are good. They prevent crap like that.
When it comes to jargon, you choose to use a more complicated language because it provides some small ease to you and those who speak it, but makes it hard for others to follow.
This isn't correct.
It provides significant "ease" as you call it, and also has the benefit of creating a barrier. The problem with this particular barrier is that the keys are too hard to obtain, not that the barrier exists at all. It enables the Usenet custom that Mark mentioned above, when it works correctly - it forces/allows people to enculturate to a new group before they can participate.
Posted By: buzzBarring some of theSorcererappendices, I can't think of any indie games I own that use any Forge jargon.
Posted By: shreyasIt provides significant "ease" as you call it, and also has the benefit of creating a barrier.
learn "our terms"
If you would not put scare quotes around things in your replies to me that I have not said, in a way that I feel is intended to imply that I have said them and attack me for it, I would appreciate it.
Posted By: shreyasWhen it comes to jargon, you choose to use a more complicated language because it provides some small ease to you and those who speak it, but makes it hard for others to follow.
This isn't correct.
It provides significant "ease" as you call it, and also has the benefit of creating a barrier. Theproblemwith this particular barrier is that the keys are too hard to obtain, not that the barrier exists at all. It enables the Usenet custom that Mark mentioned above, when it works correctly - it forces/allows people to enculturate to a new group before they can participate.
George, you're not reading me right at all.
I agree wholeheartedly that the jargon as it exists now is problematic in a serious way.
But that is not an inherent property of jargon.
Posted By: shreyasGeorge, you're not reading me right at all.
I agree wholeheartedly that the jargon as it exists now is problematic in a serious way.
But that is not an inherent property of jargon.
Posted By: shreyaslearn "our terms"
If you would not put scare quotes around things in your replies to me that I have not said, in a way that I feel is intended to imply that I have said them and attack me for it, I would appreciate it.
Posted By: buzzI guess I'm not seeing the issue as being as critical as some since I didn't find any of the existing jargon much of an impediment. Maybe I'm good with jargon, I dunno. That, and, if anything, people at the Forge, like Ron, explicitly tell me to leave jargon behind and just talk plainly. I then do, and it works peachy.
Regardless, the thread has gotten pretty unproductive and un-fun at this point.
Posted By: misubaYes, but what theydon'tsay in your examples is "Oh, that's like Keys," without telling where the term is from or even giving any context that the term refers to a mechanic from a specific game. Indeed, every one of your examples gives the crucial context to figure out what's beig discussed. Also, none of your examples includes a jargon term; the jargon doesn't seem to get sufficient contextual clues enough of the time.
Posted By: jhkimWell, Sorcerer has a bunch in its main text: Bangs and Kickers, and later Relationship Maps, Bobs and Weaves.