Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.
![[BWBR with basket]](http://kynn.com/games/bwbr/bwbr-basket-023c.jpg)
Posted By: KynnHowever, in actual play I found that making up NPC cords was not only going to be a time-waster, but it was also completely unnecessary. The Story Cord itself worked just for EVERY CONFLICT that resulted in the game.
The Story Cord retained the use as a game "timer" that Spider Grandmother's cord holds in the PDF version -- when the Story Cord loses all its Conflict beads (akin to Ephemeral beads on player cords), it's time to wrap up the game.
Posted By: KynnBut Morning Song can't wait that long! Or so says Thomas, who wants to see how the system handles her internal battle. The conflict is her Blood Red against the Turquoise (Community) of the Story Cord -- somewhere, the Gold outermost Ephemeral was lost -- and she loses. Which means Thomas narrates. And so, in the dark outside of the church, Morning Song contemplates bursting in a day early and murdering the attempted-rapist Priest, knife in her hand.
She eventually decides against it, Thomas says, but as she's going to leave, she's spotted by the Priest's visitor -- who is none other than her father, the Mayor, speaking to the Priest. She drops the knife and runs back toward Eagle Shadow, across the plaza, as the Mayor comes out, and we rush toward a climax of the story.
Posted By: Ice Cream EmperorOne thing I am curious about, though: if the Story Cord is the pacing mechanism, as well as the only cord PCs have conflicts against, doesn't that mean that conflicts actually geteasieras the game progresses? Especially with your comment about how the Story Cord shouldn't get beads from players?
Did you notice that kind of trend in play? Or is the difference between the number of beads too small, given the variety of colours? On the one hand it seems like it might make things too predictable, but on the other hand it's a pretty typical story arc -- at the beginning, protagonists experience setbacks (SC has lots of beads), but eventually they triumph in the end (SC has fewer beads).
Posted By: John HarperI really love the description of the tactile elements of this game. I have a powerful urge to make knots in a cord.
Posted By: Thomas DThe red and white cord coming out of the basket is a min-maxed character that's very passionate about his strong relationship to the spirit world. Around the base of the basket is the story cord -- unfortunately for our character, the story is all about the church, money, and the Spanish military.
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