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Anything you want to use from there, go. Use it any way you want. Total blessings.
Now, that said, magic points are something I considered. God, the number of things I considered for that system is incalculable; I almost managed to grind out the difference between progressive bonuses and skills in one draft, which might have led into using the rules as a full-on confict system.
Anyway, my original conception was to have an add-on, loosely based around the idea of "tokens" in Iron Heroes; something like five different possible kinds of tokens - and then build feat trees around each kind of token, with ways of getting and spending tokens in each.
The idea there was that magic would just be another one (or two) of those trees.
Never did get it finished, though. Hacking d20 at that level is hard, and I kept noticing small mistakes I made, even in the version of Perfect 20 I'm hosting.
Dude, my name is right there. Page 3 of the FF pdf; right at the end of the introduction.
It's just spooky seeing those two documents on the same page.
So, you want to mix and match them?
Or do you want to build something else using bits of each?
That's one huge whackload of work, though. Are you excited enough about the idea to do it all?| Name: Gugnir | Element/Status: Air/Holy |
| Level: 1/5 | Combination Attack: Pinning Attack |
| Type: Melee | Limit Break: Tornado |
| Stat: Strength | Job: Dragoon |
This could actually be cool if scaled with the equivalent of character (and/or defeated monster) level. Ie., the EXACT treasure the card provides depends on the circumstances under which it was draw. Still random, but limits the "Oh cool, I just started and drew the best weapon in the game!" factor.Protect the Innocents. (Innocent church goers, which can be targeted as a group, can't be Knocked Out)
Knock Down the Bishop (Knock Down is reduction to 5% of one's total HP)
Bishop will confess in front of gathered crowd.
Bishop will be Confused for first round of next combat.
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