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Posted By: Mike HolmesThe way that the character is structured will be a little different than the HQ keyword/ability model, in that the relationships between these things will be clearly defined and unambiguous.
Posted By: Mike HolmesWeekend is coming up. I should have some free time. I'm going to get back on track. That's a promise.
Mike
Posted By: DenysI'm about to run Exalted with HQ...debating now whether to hold off and use Other Worlds.
(and, yes, Alvin -- I'd be using ur very fine HQ-Exalted write-up)
Posted By: Alvin FrewerIt's OoP, so I guess the answer is "no where" or "various places" depending on if you want a new or used copy, or get lucky.
Posted By: Mike Holmes
The playtest rules are using percentile dice...
Posted By: Clyde L. RhoerHey Mike,
So do I bring my pink d20's Saturday, or a bunch of d10's?
Posted By: Mike HolmesP.S. My blue d20s will be there to counter!
I'm the player of the Jellyfish/Squid spymaster from the game, and I personally had a lot of fun. Like I mentioned later on Sunday, I'd love to get in on the playtest, if that gets worked out.
Posted By: Mike Holmes...from above.
"Trademarks" are a sort of "Template." To be clear, Templates are what's replacing keywords. In fact, I'm not really comfortable with that term, either, truth be told. We need a term that means:
A grouping of abilities that represent different important types of facets of the character.
I think we even tossed around "facets" or something, and didn't like that. Any ideas?
Posted By: Mike HolmesSorry Mr Delsing! I thought about running it whenever I saw you, but there was always something else going on. When the game started, I suddenly had too many players, and didn't have the heart to turn any away (and I'm not sure if you were busy or not at the time).
I owe you one. Origins? GenCon?