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    • CommentAuthorCaesar_X
    • CommentTimeJun 24th 2007 edited
     # 1
    Yeah, so Go Play Northwest is still going on. But it's late Saturday night and I wanted to post about all the awesomeness going on.

    First of all, mucho thanks for all the local folks like Tony and Brandon and others for putting this on. Your hard work is *seriously* appreciated!! My first time in Seattle and what a cool city! Nice university location right downtown.

    Friday evening I showed up and checked in, and a bunch of us repaired to the Elysian Brewing Company for beers and dinner and more beers. When we returned to campus, people were already congregating in the lobby downstairs to play some card and board games to whet the appetite. By the time I was going to bed, Paul Tevis was running Cash 'n Guns and everyone was pointing foam pistols at each other, HK Action-style. That was a nice wakeup call to the Episcopalian deacons who were staying in the dorms with us!

    The next morning after a huge breakfast we all congregated in our assigned gaming rooms to setup games for the day. There were three official slots (9am, 1pm, 4pm) for three-hour games with breaks in-between. And some stayed after for some gaming into the night.

    In the 9am slot Clinton Nixon ran Greg Stolze's game Reign, which was a hoot! The chargen for this game was worth the price of admission alone. Imagine BW's lifepath system with randomizers. You roll 10-siders to figure out which important events happened during your character's life up to this point. So for example, my character had been a petty thief, canny sage, foot soldier, misery merchant, raised wild and a star-crossed lover. And all of those events had a mechanical benefit in the game, either increasing a stat, a skill or adding some sort of advantage to the character. But the great part is that me as a player got to take these events and put them in any order I liked to create my character's story, which was *very* empowering! And once all of the characters were created, we banded together into a "Company" to achieve our goals in the game. One of the other interesting things about Reign is it's use of Company rules, which simulate large battles between groups, houses, armies, etc. Basically the scenes that your characters are involved in during a session can add bonuses to a final roll that is made at the end of the session. So while our Black Hyena bandits were trying to overthrow the Tyrant King, our individual actions were helping the overall goal.

    Clinton said this was his first time running the system, but he worked it like a pro and it was a great start to the day.

    In the 1pm session I was in Wilhelm's 8-person BW scenario "The Gift". Now I had played BW a few times including Luke's demo of "The Sword", but the sheer amount of deadly conflict built into this con scenario was awesome, and Wilhelm kept things moving along. I played the Dwarven keeper of the treasure room, and the climax of the session was a no-limit Duel of Wits that ended in a tie despite the damned Elves rolling 15 successes for their final Point!! I have always said that Burning Wheel is a dish best served by someone who knows what the hell they are doing, and Wilhelm kept the game moving along nicely.

    Dinner break was a bit early, so supercool local guy and Agon chief John Harper and I walked downtown so I could try the coffee at the much vaunted Espresso Vivace , which the coed running the front desk at the dorm taught me how to pronounce properly after I butchered the name. And damn if it wasn't in the Top Three of Best Lattes I Have Ever Had. A quick bowl of Pho for dinner and we were back on campus for the evening session.

    I was finally getting a chance to play Primetime Adventures which I had read so much about. I had always heard that getting buy-in on the show concept was key. And a late GM and disagreements over the setting didn't get things going on the right foot. But we finally agreed on a TV show about average people who find out that they are actually fairy tale characters. So we had people like Merlin, Little Red Riding Hood and Peter Pan.

    I'm still honestly trying to grasp the scene framing rules and probably wasn't helping the game to run smoothly, but I definitely had fun trying out the system and would like to see it in longer form play.

    Whew! So I am crashing now in prep for Sunday's games. I'm playing in a playtest of Matt Wilson's Galactic. And who knows what else the day holds.


    Any other fun stories from the weekend? You guys are awesome!!
    •  
      CommentAuthorphilaros
    • CommentTimeJun 24th 2007
     # 2
    As one of the organizers, I am psyched to see a con report already, and one with such enthusiasm. Thanks much for coming! We're having a blast too, and I think we're all a little dazed even that it's going so well. Or maybe that's just from the lack of sleep.

    Looking forward to tomorrow...
  1.  # 3
    We're having an *AWESOME* time down at Go Play. It is so cool to see people coming from all over the place, getting into games, and meeting new people. This community is full of the best people.
    • CommentAuthorCaesar_X
    • CommentTimeJun 24th 2007
     # 4
    GPNW Report: Day Two

    So damn, getting up at 7am sucks!! The dining schedule in the dorms meant little sleep for Chris, but no matter.

    9am session and I was in a playtest of Matt Wilson's Galactic, which was also being recorded for posterity. I had a really good time with the game, especially the crew generation. Basically this is a game that is pretty reminiscent of Star Trek where each player is a Captain on their own starship, trying to solve some sort of problem. But to keep the players engaged during the different scenes, each player takes the role of a crew member on the other Captains' ships.

    I took a lot of playtest notes (which I will send to Matt) and had some really nice scenes that would have made James Tiberius proud.

    After lunch I played in Clinton's game of The Princes' Kingdom. We were all a bit torn by this point in the weekend, but how could you say no to running around an island hunting after wolves who were really people? The seven of us all played princes aged from 5 to 11, and we pretty much bickered constantly as you could imagine. "No, I *double* dare you!!"

    So now I am waiting for the lame shuttle back to the lame airport to go back to my real life. Why can't I have this much awesomeness every weekend?! I met so many cool people and got in some sweet gaming.

    And Clinton isn't nearly as scary as he looks on the Durham 3 page. Sorry to out you like that, dude.
    •  
      CommentAuthorAnemone
    • CommentTimeJun 24th 2007
     # 5
    I had so much fun this weekend, I'm at a loss how to translate that into an AP thread. I played in Tony Dowler's TSOY game, Wilhelm Fitzpatrick (rafial)'s Burning Wheel game, and my husband Edmund (Shosuro Kando)'s Zorcerer of Zo game; and I ran two games of Wilderness of Mirrors that, with the same premise, turned out entirely different. There was so much cool stuff going on, I couldn't get into all the games I was lusting after, but there are only so many hours in the day!
    • CommentAuthorMatthew SB
    • CommentTimeJun 24th 2007
     # 6
    Word. GPNW was awesome times 23.
    In fact, it was more awesome than I could handle, I ran out of juice after session 4 and had to bail. But I totally had a blast, met a bunch of rocking gamers, and played the hell out of those four games!

    The Friday dinner at the Elysian was a great way to start the show, kicking off the event in a way that said “this is about the gamers more than the games,” which I thought rocked. It was loud and rowdy there, but the company was great!

    Saturday kicked off for me with a killer game of Shock. Two of the other three players were guys I had chatted with the evening before, which was cool. And the game really popped. In a world where the rich elite go to a remote clinic for immortality treatments, and mind sharing is common, extremist religion and mind pollution are constant specters. By the end of the game, my extremist, who tried to stop people from damning their souls with this false immortality, was brain-burned and shipped off to Mars, complete with the immortality treatment required by space travel.

    Next Christian ran Beast Hunter, which started off a little shaky but quickly hit an awesome stride. There was brutal bloody fighting, a foe routed almost entirely by one man’s spiritual power and wild cinematic battles. A damn good time!

    As the cap for my evening, Carl ran a brutal Zombies in the Vineyard. This game was a grim scramble for survival, and at the end of the session all four characters were still in the game. But my Film School Student had just had the infected bite on his leg removed with a turkey carver and his collapsed lung treated with a knitting needle, all this by Paul Tevis’ housewife in a truly heroic effort to save his life!

    Finally, this morning I enjoyed the Galactic playtest Chris mentions above. When that wrapped up for lunch, I realized I didn’t have any kick left in me, so I wimped out and headed home, missing the Princes’ Kingdom. Damn.

    Man, I’ve not been to a con since ’89, and gaming with the same 3 dudes for years now. It really freakin’ rocked to meet so many awesome folks, and to play in such kick-ass games. Every damn time slot was overloaded with awesome, we’re just lucky it didn’t collapse into a singularity of ROCK.

    Alan, Kyle, you guys kicked-ass at the table with me every damn day. Thank you.
    Ryan, Jonh, that Beast Hunters game was brutal fun!
    Christian, Carl and Alan, thank you so very much for the games you ran.

    Tony, John, Brandon, Phil, this was a fantastic con. I hope it was as rewarding for you all. Huge thanks.
    •  
      CommentAuthorMummyKitty
    • CommentTimeJun 24th 2007
     # 7
    I only had time to play in two sessions-- coincidentally the same Shock and Beast Hunters games that Matt described above. Both were great sessions, and I would play both games again. I consider a game that you think about well after it is over a success and I am still thinking about all the stuff we talked about creating the world in Shock. I'm bummed that I had to head out early-- next year (there will be a next year, right?!) I hope to stay longer and even make two days of it.

    --Dan
    •  
      CommentAuthornemomeme
    • CommentTimeJun 24th 2007 edited
     # 8
    Back in Portland.

    This was a great weekend. I'll probably do an AP post on one or two of the four games I played, but that will have to wait for when I'm not completely exhausted from driving and gaming goodness. For now:

    Games Played: The Mountain Witch, Danger Patrol (SotC hack), A Penny For My Thoughts, Perfect

    GMs I didn't get to say goodbye to: Paul Tevis, James Brown. Thanks for the fun. Thanks again to Joe McDonald and John Harper too. You all run a mean game and I really enjoyed playing with you.

    Players I didn't get to say goodbye to or learn their "online names": Too damn many. Holy crud, what great bunch of people!

    Thanks so much to all the event organizers. I don't have much to compare this to other than Dreamation, (a much different beast), but I thought this went off really well. One nit: Merging the pre-event wiki "sign-ups" with the white board sign-ups might be a good thing. I didn't get there until Saturday morning, but there were three events I signed up for on the wiki anywhere from a couple days to a few weeks previous that were full when I got there. One of them was run a second time later that weekend, so that was cool. And I got to play something I really enjoyed in each session in any case. Maybe the pre-event "sign-ups" were meant just for indicating interest and I didn't catch that.

    Nit for me: Next time be prepared to run a couple games - some of the games were pretty full, so it seemed like a couple more GMs might have been needed. A lot of people showed up to play - maybe more than expected!

    So next GPNW... why wait for next June? Let's do this twice a year! :-D Maybe Portland can host next time. Hmmm...
    •  
      CommentAuthorRyan Macklin
    • CommentTimeJun 24th 2007 edited
     # 9
    GPNW was like mainlining pure, uncut awesome. Being in six RPGs plus other games all in 48 hours was just...damn.

    A massive thanks to everyone who put it together, everyone who indulged me, well, being me, and just everyone for showing up. Seriously, I have individual reasons to thank people, but, well, I'd be thanking everyone there that I met. I'm glad to put names and real world personalities to faces, and hope that people got the same awesome out of me.

    I will directly thank John Kim, Joe McDonald, Jackson Tegu, Brian Weigmen, and Mike Sugarbaker for playtesting Know Thyself and giving me awesome feedback.

    Dudes. SEA FRICKIN' DRACULA! (Incidenally, I apologize for being a major catalyst in people leaving the room we played in.) That was the most badass dancing contest I've ever been in.

    Posted By: jjspackleRyan, Jonh, that Beast Hunters game was brutal fun!

    Thank you as well. We so brought our A-Games, and that was awesome.

    [Go Play NW side effects may include a loss of voice and an bizarre looks from folks who frankly aren't having as much fun as you. Some patients have reported awesome coming out of their ears. Ask your GM if PaulCon NW is right for you.]
  2.  # 10
    OK, I'm totally exhausted now, and I can't even really read this thread properly, but I want to shout out to everyone involved. This was just like inviting your favorite game designer / podcaster / person you'd love to play with to come over to your house, and having them accept x50. Thanks, guys, you made this awesome!
    • CommentAuthorrafial
    • CommentTimeJun 25th 2007 edited
     # 11
    Wooo!

    Here's my enthusing, originally posed to Seattle Gamer's Assemble

    ----

    Saturday was a blast, and I was only able to stay for two sessions. The turn out has been great, and everone is full of energy. The "on the fly" session scheduling has so far been working well, with people just writing down want they are planning to run on a big whiteboard, and then people signing up. In the morning I played Greg Stolze's new ORE game _Reign_, as run by Mr. Clinton Nixon, and had a blast. That game is worth it for the character generation system alone. Then I ran a whopping big game of Burning Wheel (using "The Gift" con scenario), and it was cool, and afterwards people were coming up to me saying "whatever you were playing at that table, you were having a blast!"

    I'm looking forward to Sunday, if I can stay awake!

    ----

    My second day at Go Play NW rocked my world. It started out pleasently enough with a new installment of Ed's "Playful Watch" series of Zorcerer of Zo adventures. I scored a new toy, Chuy from Hondurous, a toy blue tree frog who secretes poison, sticks to things, and desperately wants to be a real frog some day. (Okay, he got his wish, the Zorcerer is kind).

    Then the day took a turn for the seriously awesome, as I hooked up with Mr. Jake Richmond and his very amazing game of Panty Explosion. Yeah, I know what you are thinking, but it's a totally serious game that draws on the Japanese "psychic schoolgirl" genre, and we used it to create the most awesome and genuinely chilling J-Horror movie that you will never see, because it only exists in my, and two other guys heads!

    Finally for a Con closer, I ran a rollicking game of Tunnels and Trolls. When I wrote my game up on the scheduling board, there was total gang rush as people ran to sign up, and I wound up with six players. Only two of them had played any T&T before, but they took to it like ducks to water. They pushed the saving roll system as hard as they could, with marvelous results. One incident that stands out was the Dwarf Warrior (name of Pigface), whose talent was "Batterning Ram", lumbering through lines of goblins scattering them like ninepins, and then turning around and charging back through the lines, finally shoulder checking one on to the point of the Elf Warrior (Moonrazor)'s sword.

    We also had an Elf wizard (Metro Natural), an Elf rogue (Legolamb), and a pair of brother & sister Leprechauns (Rabbitpunk* and ??(shoot, I can't remember, somthing like "Glamsmack")) with a bad case of sibling rivalry, and a penchant for satyriasis. (Safety tip... never leave an oversexed Leprechaun alone in a torture chamber for too long).

    So huge thanks to the organizers for making this even happen, and at the moment they are definitely planning to make it happen again next year. And to those following along at home, this was a triumph of quality over quantity (although the quantity was not bad either. I estimate there were 30-35 events run over the course of two day).

    Wooo!
    • CommentAuthorrafial
    • CommentTimeJun 25th 2007
     # 12
    Dudes. SEA FRICKIN' DRACULA! (Incidenally, I apologize for being a major catalyst in people leaving the room we played in.)


    On the plus side, you apparently saved the sanity of several people trapped in the Everway game from Hell.
  3.  # 13
    holy shit.
    first con ever, what an experience.

    i'm undead tired right now, and so all i'll do now is say thanks to everyone i played with, and everyone i didn't get to play with and wanted to.

    and joe, you are the fucking hero of my days. all you vancouverites; shit.

    tear... sniff. (HA HA HA!!!)
    •  
      CommentAuthorBen Lehman
    • CommentTimeJun 25th 2007
     # 14
    If you're doing twice a year, I'd be willing to help organize.

    yrs--
    --Ben
  4.  # 15
    It was definitely the most fun gaming con day I've had (I only went up there Saturday morning and drove back early Sunday morning).

    Two awesome rounds of Beast Hunters -- thanks to Lukas, Lesley, Joe, Colin, Dan, Ryan, Matt and John.

    My first ever game of 1001 Nights facilitated by James Brown straight out of the book, which brought fourth some good and sometimes hilarious stories.

    And finally -- three hours of JUNGLE SPEED! Hell yeah. Playing with Clinton, Kirk, James and the others (with a guest appearance by Unbeatable Joe) was an awesome way to lose my Jungle Speed virginity.
    • CommentAuthorMatthew SB
    • CommentTimeJun 25th 2007
     # 16
    Yo, Dan, that Shock game was totally in my dreams. It bred there with the Zombies in the Vineyard into an entirely different creature, but that was some sweet Social Science Fiction going down! I felt kinda bummed that you were stuck in the mud with the dogs in that Beast Hunters game, and then you were gone. It would have been nice to sit across the table from you again.

    I'm totally stoked this is looking like an anual event! Twice a year would be freaking wild, but I wouldn't want folks organizing it to burn out. Nope.

    So, in talking to folks between sessions, I spoke with at least two gents who were apparently new to story games, which I thought was really cool. However, I wasn't in any games with them. Anyone sit at the table with folks who were new to these sorts of games? Any stories or observations about that?

    I didn't want to pressure the guys I talked to, so I just tried to be encouraging and helpful.
    •  
      CommentAuthoramnesiack
    • CommentTimeJun 25th 2007
     # 17
    GP NW was a 50 gallon tub of awesome! Extra kudos to everyone who organized it and everyone who stepped up to GM/facilitate a game. I got to play Beast Hunters, Perfect, 1,001 Nights, A Penny for My Thoughts, The Princes' Kingdom, Too Much Metal for 25 Hands, and a good smattering of board games, and every single one of them rocked! I'm looking forward to the possibility of more of these in the future (hint, hint).

    - Lukas
  5.  # 18
    Posted By: jjspackleSo, in talking to folks between sessions, I spoke with at least two gents who were apparently new to story games, which I thought was really cool. However, I wasn't in any games with them. Anyone sit at the table with folks who were new to these sorts of games? Any stories or observations about that?

    I had two story games newbies at my table for TSOY (using John Harper's Freebooters) scenario. The rest were new to TSOY, but had SG experience.

    TSOY is great to teach to new people. I love the moment when you tell them about buying off keys and they start looking for the hook because they're SURE it can't be that good of a deal. TSOY is also a great game for the in-game "AHA!" moment. When you see people buying of keys relating to the current scene and buying keys that relate to what they want to do next, you know it's hitting. That happened both times I ran TSOY at Go Play.

    I think we definitely opened some minds this weekend. I knew of two SG newbies at Go Play, and one of them played in Joe MacDonald's Perfect game on Sunday, which is getting pretty deep down the rabbit hole. :)
    • CommentAuthorColinC
    • CommentTimeJun 25th 2007 edited
     # 19
    Wow, just wow. Not sure where to start, but here's some highlights.

    The pre-convention dinner gathering was an excellent idea. It's nice to get to know people even the tiniest bit before you game with them, and I found myself a lot more at ease when I gamed the next day when someone I had met at the dinner was at the same table.

    Got a great start to Saturday playing Beast Hunters with Christian, Joe McDonald, and a couple of other people whose names I've forgotten, but were no less awesome. I think I finally "get" the game now that I've played it with an experienced Challenger. Some awesome moments...

    • Our leader-type Hunter cutting her way through a bunch of male soldiers to get at the "real" enemy, their female leader.

    • Our Spirit Warrior holding off the ninja-assassins who were trying to kill our ailing chief until her prayers to the spirits healed her.

    • The small but fierce hunter wrestling with a war-dog and tearing out its freaking throat with his TEETH!

    • All the fun I had playing the 7-foot tall skull-crushing maniac with the bones of his enemies woven into his beard.

    • Christian for tying it all together.



    Next was Inuma with Clinton, Jackson Tegu, and (again) some people who were equally awesome but whose names I've forgotten. We had a kind of "Rock and Roll High School" vibe going, only with supercomputers and centaurs. High points for me were:

    • Our Antagonist - The eerily calm and composed androgynous psychic, All-Is-Light.

    • Clinton showing us how a real story gamer creates conflict...by having his deer-centaur storm into the Principals office and throw him out the freaking window!

    • The unspoken love between my lovelorn vestal-virgin technician and the massive supercomputer ZEUS!

    • The awkward Siren, Miss Evans, finally becoming comfortable with her siren powers and using them to lead a student revolt.



    Last game was Wilderness of Mirrors, the spy caper game by John Wick. We had crazy scientists, a nuke hidden in a bank vault, and a beautiful Russian spy who was having affairs with not one but two of the PCs. Special kudos go out to Anemone for seeing the game through after a rough spot in the middle. I salute you!

    I had hoped to play on Sunday as well, especially the Galactic Playtest where I would have been playing with Alan and JJSpackle who I had talked to so much at the Friday dinner. Sadly, logistics reared its ugly head and I had to head back to Portland first thing. Next time I think I'll reserve a hotel for Sunday night as well and play through the whole day.

    Thanks again to everyone who made this possible, and apologies to all the awesome people who I talked to or played with but did not mention in this post.

    Cheers!
    Colin
    •  
      CommentAuthorblankshield
    • CommentTimeJun 25th 2007 edited
     # 20
    GPNW was a total blast.

    Saturday afternoon, I ran Mountain Witch for a great bunch of folks - the ronin didn't even get halfway up the Mountain before they were sawing through ropes and dropping people off cliffs. After this awesome was poured, they broke the mould.

    After supper on Saturday, I instigated a gorgeous round of 1001 Nights. Serious props to Meg - we just started reading the book and flowed perfectly and naturally into play. Our court turned out to be that of a generous Sultan who rarely angered, and allowed his courtiers much - the game ended with 3 out of 5 courtiers achieving their ambitions, and the other 2 almost doing it as well.

    Sunday morning I was in Paul Tevis' A Penny For My Thoughts psuedo-playtest. I say "psuedo-" because the game we played (which I understand was a couple versions newer than the game on paper) was done. I mean, yeah, tightening around the edges and a whole lot of writing, but the game was solid gold. Top ---> over.

    I bookended the gaming with two rounds of Blood and Bronze, which John Harper will tell you is the second best Greek game. He is, of course, wrong. I hadn't really planned to get it out twice, but there were a bunch of folks who wanted in on the first round, and I kept getting asked if I was running it again... so I did. Both of the sessions were awesome squared, but I'll let someone who isn't me talk about them.

    I also proved once again that my purpose in Jungle Speed is to collect cards and sometimes look like I might win, to distract people from the real winner.

    All of the gaming was awesome, but one of the things I really enjoyed was the meals. Having set slots meant that everyone was at loose ends and hungry at the same times. I was sitting and eating with a different group of people for every meal, and that really made the weekend stand out for me. Everyone was awesome. Even Joe and his wand.

    Kudos to the folks who put this together, and I'm absolutely coming to the next one.

    James
  6.  # 21
    I am ripe with envy.

    I guess I should shower.

    When will John post and tell me about the Danger Patrol playtest? Damn him.
  7.  # 22
    For those thinking about running it twice a year, I should point out that some of us have a void in November/December now that GenCon SoCal is gone.
    • CommentAuthorMatthew SB
    • CommentTimeJun 25th 2007
     # 23
    Posted By: ColinCI had hoped to play on Sunday as well, especially the Galactic Playtest where I would have been playing with Alan and JJSpackle who I had talked to so much at the Friday dinner.


    Damn, that would have been sweet. I regretted we didn't play any games together, Colin.
    Definitely something to rectify next time around!
    That Inuma sounds wild.
  8.  # 24
    Joe McDonald and I shared a room together, and he walked in around 1:30am on Saturday night. I was lying on my bed reading The Prince's Kingdom. He looked at me, and said "They broke my game, and took my pants."

    I think that sums up GoPlay NorthWest for me.

    I played the immortality treatment + mind-sharing Shock game, an episode of Primetime Adventures called Pony Hospital, a family of descendants of greek gods in 1950s America in Kin, an incredible initial session of Galactic which I would have loved to have continued if only I was going to eat someone (I am going to play this with my gaming group soon), creepy-creepy-creepy low key J-Horror with Panty Explosion, and finally, got lynched.

    Also, I punched James in the face playing Jungle Speed.

    Pony fucking Hospital! It was AWESOME.

    This post has been brought to you by the letter G, and Joe McDonald's Pants.
  9.  # 25
    Please tell me more about Pony Hospital immediately.
    •  
      CommentAuthorHexabolic
    • CommentTimeJun 25th 2007 edited
     # 26
    Ahh, God. Danger Patrol. That was the A-list game of the weekend for me. Awesome set-up, amazing characters, and balls-out action from the word "go." Nothing like trying to save a grav-zeppelin packed with passengers that plummets to its doom in a kilometers-deep housing for Rocket City's power core, while terrorist commandoes storm the corridors, lightning bolts arc outside the zepp, and the team's Mystic Explorer and Robot Agent duel the Hounds of Tindalos for control of an immensely powerful alien artifact. And Mssr. Harper ran it like a pro. I told him I felt guilty tagging so many environmental aspects, but the game blew along at a brisk pace. Character creation from the Style and Role cards was fun--and tough, because there are so many out-of-this-world choice combos.

    The Burning Wheel game was a hoot as well. Lots of cool maneuvering and posing as the Elves and Dwarves sought to outwit one another. And it all came down to a blisteringly close ending with that Duel of Wits.

    Ended my con in a TSOY game yesterday that clunked a bit out of the gate but accelerated to a rockin' climax by the end. I started by playing an Ammeni Captain hunting pirates--figured I'd be the bad guy and push the envelope of ruthlessness with the idea I'd get beat down, but somehow, by the end of the game I'd transformed into one of the "good" guys. At least not the villain I set out to be.

    The Everway game was kinda disappointing. Being in the same room as Sea Dracula did indeed save my sanity. Nothing like watching guys body slam the wall next to your table, for instance. Later, the noise drew our attention, and when we looked, we saw a guy on his side on the floor running around his shoulder while one of his co-players beat a loud rhythm on the table using an elbow while a second guy blew a hip-hop accompaniment into his hands and spiked it with shrill cries of "Auk! Auk!" I've never seen a group have so much exuberant fun.

    Poom-chika-poom, poom-poom-pa-poom. Poom-chika-poom--AUK! AUK!

    Sea Dracula. AUK! AUK!
    •  
      CommentAuthorjohnzo
    • CommentTimeJun 25th 2007 edited
     # 27
    I guess I should shower.

    I fell in love with GPNW at 9:10 on Saturday morning, when I walked into Room 200 for the first time, saw a bunch of gamers heads-down over games and a bunch of others getting themselves organized, and realized that my god, all these people bathe.

    Anyway. Saturday started with Blood and Bronze, which has fantastic bits -- a hand-hammered bronze bowl and pennies (Canadian pennies!) painted crimson on one side. I don't think I'm the right player for this game, it's too visual, requiring parsing and assembly of a compex visual situation before you can act.

    After lunch, I played multi-player Beast Hunters with Ryan M. on my right and Matthew S-B on my left and Dan kinda across from me. Ryan ran up a giant dude's arm and clobbered him from above. Matt narrated a hill spirit into being and then stabbed it, causing an earthquake. It was like 300 meets Conan, but less gentle, and will be a fabulous pick-up-and-play game for times when regular games fall through.

    Session 3 was Kirk Mitchell's Kin. I am in love with this game; it's the most natural issue-driven ensemble-cast story-game I've played, and it scaled tidily to our seven players. Actual play is forthcoming, and I can't wait for the ashcan. We were Olympians living in the suburbs of 50's America. Jake and Kingston rocked the house as our squabbling [m/p]atriarchs. At the end, Kingston changed all Jake's lovers into animals, and the menagerie stamped the house, splitting it in two.

    Sesson 4, early early Sunday, was Dogs in the Boardroom. My victory conditions for the con were to play the classics of the genre with people I'd never played before. This game totally fulfilled those conditions. I've never played Dogs before, and my non-gamer wife has always been intrigued by it and came along to play.

    I'm not sure if Dogs is the game for the complete beginner, though. There are lots of moving pieces to it, and it took us most of the play session before we started rocking the traits / roll / raise / block / escalate / narrate / fallout cycle. I think that a nice Dogs play mat, maybe sewn in the fashion of a Dog coat, with blackjack-like outlines for your raise dice, your pool, your unrolled dice, your blocking dice, and maybe some illustrative arrows between them, would be helpful for the noob.

    We played the Boardroom scenario straight and seriously, and it kinda cut us too close to the bone. In real life, V and I have worked with many of the dysfunctional morons who populated the boutique furniture factory we were fixing. I do think I want to play Dogs again, but I want them to be in the Vineyard. Thanks to Wilson Z., who was a good, patient teacher, and to Will H. whose hardheaded pinkslipper was a great counterpart to Victoria's sweetly manipulative earth mother.

    Sesson 5 was another classic, The Shadow of Yesterday. My victory token continued its inexorable march upwards, because this was the first time I'd ever gotten to play a game with my long-time writer bud Blake (Hexabolic here on S-G). It was good he was along, too -- in the brutal final moments of the game, as we were exploring the cursed ruin of the Lich King, Ryan's veiled immortality cultista stabbed my witch doctor with a poisoned blade. Blake's sea captain carried my guy's foaming, convulsing body away, ensuring that he did not die in the ruin and become a zombie himself. Thanks, Blake!

    Sesson 6 was Wilhelm's T&T, and this is all I will say about that:



    Many many thanks to the GPNW crew.
  10.  # 28
    Ditto on the Danger Patrol playtest being awesome. That game just clicks along. We had mystic warfare going on in the stateroom, disintegrator fights in the cockpit, and death defying hijinks in the corridors.
    •  
      CommentAuthormisuba
    • CommentTimeJun 25th 2007
     # 29
    Pony Hospital, the medical drama for pre-teen girls - plucky young doctors, careworn matronly doctors, conniving egotistical doctors, crusty old doctors runnin' thangs, and a thoroughbred named Galahad.

    At the climax, the two big tubs marked "PONY MEDICINE" and "HORSE MEDICINE" come on screen, and Dr. Terrier calls for the horse medicine - for a pony. So crazy it just might work - but at what cost?

    That was a great time, and many thanks to all players for tolerating my occasional wooly-headedness as producer. (Er, uh yeah it was a PTA game)
  11.  # 30
    Posted By: HexabolicBeing in the same room as Sea Dracula did indeed save my sanity. Nothing like watching guys body slam the wall next to your table, for instance.

    Okay, now I feel a little better about being so boisterous, though I still feel bad about chasing the other group out. I'm glad someone outside of our group enjoyed us.

    Related: Nick Smith is totally metal. I would vote for him as judge of Animal City.

    Ended my con in a TSOY game yesterday that clunked a bit out of the gate but accelerated to a rockin' climax by the end.

    That it did. It was awesome to play alongside you.
  12.  # 31
    Posted By: johnzoRyan ran up a giant dude's arm and clobbered him from above. Matt narrated a hill spirit into being and then stabbed it, causing an earthquake.

    Other way around. :) Matt ran up a giant dude's arm, I was milking spirits left and right. But there was so much awesome at that table that I don't think anyone couldn't keep track of it all. :)
    •  
      CommentAuthorjohnzo
    • CommentTimeJun 25th 2007 edited
     # 32
    Ryan, don't sweat it. There was lots of room in the hallway, so our Dogs relocation was painless.

    The only victim is Matt Wilson, who might get bits of me and Victoria in his Galactic playtest recordings -- Alan was using the quiet hallway as a recording studio.
    •  
      CommentAuthortony dowler
    • CommentTimeJun 25th 2007 edited
     # 33
    OK, here's my Go Play NW report:

    Session 1 I got to run TSOY for five TSOY newbies. This game started with a bang, hit the targets, and rocked to a satisfying climax. The players riffed on each other like pros. Everyone was cheering on one player to transcend in the final scene. It was one of the most satisfying GM-ing experiences I've ever had.

    Session 2 I facilitated Committee for the Exploration of Mysteries (Eric Boyd's game, to be released at Gen Con). The game has some fiddly bits, and it was a challenge to get it running for six people, so there was a bit of fumbling on my part. Once we got it going, it ran fine. Our expedition fought assassins at sea, mummies in Cairo, and dinosaurs in the Great Rift Valley. The highlight was when Paul Tevis' daring explorer leapt on the back of a pterodactyl and fought an aerial battle with the infamous Dr. Livingston.

    Session 3 we played Jason Lutes board game in development, Thrilling Tales of Adventure, a globetrotting pulp adventure where each player takes the role of a pulp hero, but also drives the agenda of a nefarious villain. This game is an AWESOME big ticket board game in the tradition of War of the Ring or Twilight Imperium. It's not done yet, but I'd sit down and play it for four hours again in a heartbeat.

    After sessions we had a John Harper Danger Patrol playtest where I got to be a great scientist entombed in the body of an atomic war machine, desperately seeking a cure for his situation. I had a great time riffing off the mystic character, as we each scoffed at the other's methods, while working together against the crimson commandoes.

    Sunday I ran Principia (formerly Mathematic), my own game in development. We were really tired, and I had to jump around a bit with the TSOY mechanics before I got it right. We did, however, end with an epic evil werewolf vs. good werewolf battle framed by a steam pistol and saber fight against Count Zolvi's bizarre Circus of Death.

    Edit: I am totally burned out, and I can't remember anyone's name correctly.
    • CommentAuthorMatthew SB
    • CommentTimeJun 25th 2007 edited
     # 34
    Posted By: johnzoI played multi-playerBeast Hunterswith Ryan M. on my right and Matthew S-B on my left. Ryan ran up a giant dude's arm and clobbered him from above. Matt narrated a hill spirit into being and then stabbed it, causing an earthquake. It was like 300 meets Conan, but less gentle

    I'm afraid you have the authorship of the awesome switched around there. I don't want to steal credit for Ryan's spiritual domination!

    One crazy thing about the Beast Hunters game is how huge the player assistance turned out to be, especially as BH is designed to be a two player game. As brutal as the solo battles were, we really started kicking major ass when we began working together. Which was *big-time* cool.
    •  
      CommentAuthorHexabolic
    • CommentTimeJun 25th 2007 edited
     # 35
    Yeah, and my apologies to Matt if an "Auk! Auk!" shows up. I dropped in to touch base with Johnzo and couldn't help but share a snippet of the shoreline experience with Sea Dracula.

    Edited: Tony, I was the minotaur mutant flyboy in the cockpit screaming "Graaah!"
    •  
      CommentAuthorRyan Macklin
    • CommentTimeJun 25th 2007 edited
     # 36
    Posted By: jjspackleI don't want to steal credit for Ryan's spirutal domination!

    Nor I for your utter invincibility, for you were She Who Was Defeat Incarnate.

    I'm sorely tempted to put together a Final Fantasy VII con game using multi-player Beast Hunters.
    •  
      CommentAuthorHexabolic
    • CommentTimeJun 25th 2007
     # 37
    I want to add that playing alongside Johnzo was a great way to end the con for me. And watching his earnest Qek witch-doctor fall prey to the wily machinations of the obsessed Ammeni cultista was poignant. 'Zo did a great job of portraying the bug-eyed look of bewilderment when his ally suddenly drove her envenomed dagger into his gut. Priceless. A great tragic ending for his character.
  13.  # 38
    As brutal as the solo battles were, we really started kicking major ass when we began working together. Which was *big-time* cool.

    Psst, here's a dirty secret of mine: Yes, BH was designed as a two-player game, but I often enjoy it more with more players. Not just because they can help each other in-game, but because coming up with awesome things is just so much better with an audience that inspires one another.

    The final assassin trying to slip away through the tunnels, Dan cutting her off, and then Matt and John in an aided action busting through the wall into the tunnel together from the adjacent foundation where John just drowned the assassin leader with his bare hands in the deep pool of rain conjured by Ryan's spirits? Perfect.

    In the first game, Colin's character first retrieved Joe's sword that was lodged in stone (as Colin's character was the really powerful warrior) and tossed it to Joe to catch when he was facing off with the female leader, then Colin aided by grabbing two soldiers by the faces, lifting them up and keeping them from interfering with Joe's one-on-one fight (which ended when Joe pressed his enemy against a rock wall, swords crossed, and then killed her by bashing her face in with his head).

    That's all the stuff of legends. The Chel'qhuri will sing many songs and tell many tales about Saturday's events :)
    •  
      CommentAuthormisuba
    • CommentTimeJun 25th 2007
     # 39
    Incidentally, Jason Lutes of Thrilling Tales of Adventure is also Jason Lutes of Berlin: City of Stones and Jar of Fools, two of the best graphic novels of the 90's. I ran around telling everyone this as soon as I found out, but apparently not all story-gaming nerds were also alternative-comics nerds in 1999.
  14.  # 40
    When I saw the name I had to go check. He's one of my favorite comics dudes as you might expect. I had no idea he was a gamer, too!
    •  
      CommentAuthorjhkim
    • CommentTimeJun 25th 2007
     # 41
    OK. I missed the first and last sessions of that -- but it made for less burnout. My games were:

    Sat Afternoon: "Spirit of Serenity" (Spirit of the Century in the Firefly/Serenity background) that I game-mastered.

    I was re-running the scenario that I ran for my home group. It went very well, I think, though it was a bit of a tight fit to wrap up in 3 hours. Still a little rough on the system.

    Sat Evening: Playtest of "Know Thyself", organized by author Ryan Macklin.

    This was GMless amnesiac fun, where you decide what you do, but the players around you decide what you are like and where you are. Joe McDonald played next to me, and particular kudos to him.

    Sat Night: Playtest of "Cheap", game-mastered by author Joe McDonald.

    This was pretty surreal scene-jumping stuff. But in the end, we broke the game and took Joe's pants. Sadly, however, the fairy wand was not invoked.

    Sun Morning: "Zorcerer of Zo", game-mastered by Edmund Metheny.

    Zany fun in the wonderland of Zo, where we played misfit toys and character generation started by opening the wrapping of the toy present we selected. I played Sir Sellsalot, a knight with aspirations to being a master salesman. Extra kudos to Jackson Tegu, who managed to convincingly play a plastic tea set as his character.

    Sun Afternoon: "The Prince's Kingdom", game-mastered by author Clinton Nixon.

    More kidsy fun as we went to a distant isle and dealt with problems there, using some pregenerated characters. Clinton took on 7 players after many other sessions of gaming for a 3 hour slot, which was... ambitious. :-)
  15.  # 42
    Then the day took a turn for the seriously awesome, as I hooked up with Mr. Jake Richmond and his very amazing game of Panty Explosion. Yeah, I know what you are thinking, but it's a totally serious game that draws on the Japanese "psychic schoolgirl" genre, and we used it to create the most awesome and genuinely chilling J-Horror movie that you will never see, because it only exists in my, and two other guys heads!


    creepy-creepy-creepy low key J-Horror with Panty Explosion, and finally, got lynched.


    I really enjoyed that game. Thanks for playing guys!

    jake
  16.  # 43
    No, Jake, thank you. That was one of the highlights of the con for me.

    - Kirk
  17.  # 44
    Later, the noise drew our attention, and when we looked, we saw a guy on his side on the floor running around his shoulder while one of his co-players beat a loud rhythm on the table using an elbow while a second guy blew a hip-hop accompaniment into his hands and spiked it with shrill cries of "Auk! Auk!" I've never seen a group have so much exuberant fun.


    That guy was totally me. I have a nasty rug burn now.
    • CommentAuthorMatthew SB
    • CommentTimeJun 25th 2007 edited
     # 45
    Posted By: Ryan Macklin
    Posted By: jjspackleI don't want to steal credit for Ryan's spirutal domination!

    Nor I for your utter invincibility, for you wereShe Who Was Defeat Incarnate.

    [aside] Dude, the harlot dice loved me on defense, that was crazy. But woe when we succumbed to their Siren's Call on the attack!
    A hard learned lesson that accepting the Challenger's offer in Beast Hunter is huge.[/aside]
  18.  # 46
    I think I speak for all of the organizers when I say:

    THANK YOU THANK YOU THANK YOU

    You folks were awesome. Your enthusiasm, goodwill, game-fu, and open hearts made GPNW a huge success. We're already planning for next year.
  19.  # 47
    Posted By: jake richmondThat guy was totally me. I have a nasty rug burn now.

    Your breakdancing was freakin' awesome.

    I have a small bruise on my chest from that game. Dude, the first person to post AP about how he was physically scarred from Sea Dracula should get some sort of prize.
  20.  # 48
    the first person to post AP about how he was physically scarred from Sea Dracula should get some sort of prize.


    I'm totally willing to offer Joe McDonalds pants.
  21.  # 49
    Posted By: John HarperI think I speak for all of the organizers when I say:

    THANK YOU THANK YOU THANK YOU


    And the same to all the organizers -- that was a great con! Everything ran smoothly, the location was great, I thought the whole scheduling thing really worked out well with the meal breaks, etc.

    Highlights for me, gamewise, were The Mountain Witch and the ever-in-development Danger Patrol. (I was the mystic explorer Cornelius Black, mentioned above, with the 'Let's see your science explain this, Professor!' aspect.) Blood & Bronze was also great, though somewhat cut short by our total failure to grasp the game's strategic complexity -- poor Troy was eliminated almost instantaneously, crushed beneath the heel of Daedalus' flying machines.

    Other games played included:

    Reign: Hyenas with giant clitorises! Kill the tyrant! Kill the hyena cult! Kill the general! Random character generation is fun, but 3 hours was a little constrictive. Still, we did manage to fit it all in. The interaction between PC action and 'company rolls' was intriguing, and the presence of quaint things like 'armour' and 'hit location' was ambivalently oldschool.
    PTA: Everyday contemporary people begin to realise that they are in fact characters from popular fairy tale and myth. I feel bad about all the initial blocking I did in this game -- my energy level had plummeted due to delicious Italian food, and I was struggling to get my mind into the game. I think it came around eventually, though.
    Tunnels & Trolls: Even though my character did almost nothing, this was a pretty fun game to watch. (And that's not some clever passive-aggressive snark in disguise.) Especially everyone's reactions to the delicious oldschool flavour (I think Joe had several laughing fits during character generation).
  22.  # 50
    So jealous.

    Hey, organizers, how about a lessons learned and numbers run-down? How many people? How much money? How much space? How many games? What went right? What went wrong? What would you do different?
    •  
      CommentAuthorJohn Harper
    • CommentTimeJun 25th 2007 edited
     # 51
    My GPNW experience was out of this world. I can hardly believe it was only three days long.

    The Friday gathering at the Elysian was a fantastic start. It set the tone for the whole event for me. Shouts out to Clinton, Wilhelm, Wilson Zorn and Chris Bennett for some excellent dinner conversation.

    Friday night in the dorm lobby was dominated by Jungle Speed. Joe McDonald showed me that I am a mere mortal after all. Just snatching a few all-grabs (out of many many failures) felt like a small victory. Long will the song of Joe be sung in the halls of the tribe. Also props to Kirk for drawing first blood.

    On Saturday I mainly helped the late-comers find a game, then sat with Blake and watched Clinton's session of Reign. It looked like a great game. I can't wait for my copy to show up. I also got to see Blake's incredible homemade character sheets and relationship maps for his Exalted/Wushu/Hack home game. Very cool stuff.

    After the lunch break, I played in Wilhelm's Burning Wheel game, "The Gift." I had heard of Luke running this one at cons, and I was very excited to play. It did not disappoint. We had great elf vs. dwarf taunting and insults, secret whispered meetings, etiquette battles, and a huge fierce duel of wits to cap it all off. Extra special thanks to Sophie and Carla for playing the fearless leaders on each side.

    For the session three slot, I ran a playtest of Danger Patrol with Clinton and Matt Gagan. This was my first time running the Fate/SotC-based version of the game, but it still went very well. I think all three of us were a little surprised by how much fun it was right out of the gate. Matt and Clinton created a mentalist villain (Enchantra!) that was the foil of Matt's character and the lost-love of Clinton's. The climax involved Clinton's Mutant Detective convincing Enchantra to give up her evil ways and help them stop the magna zeppelin from crashing into the Rocket City power core.

    When that session wrapped, I was so jazzed from the playtest that I immediately ran it again for Tony Dowler, Blake Hutchins, Daniel Wood, Phil LaRose, and Doug Bartlett. This game had the same setup (crashing zeppelin) but the players created a very different set of bad guys through their initial scene framing. This time we had elite Crimson Republic commandos with walking spider bombs and an ancient mystical artifact that had attracted multidimensional monsters from beyond time and space. All the PCs were awesome, but the highlight had to be Blake's Mutant Flyboy: horns, hooves, and all. "Graaaahhhrr!"

    Late-night Saturday I had a great talk with James, Carl, Paul, Jackson, and Brandon about running Dogs, Agon, functional ambiguity in game texts, and other stuff. It was one of those great bonding times where you just bask in the mutually shared interests of new friends.

    On Sunday I played Blood & Bronze with James, Alan, Brandon, and Daniel. Even though it is the second best competitive Greek game, it is still a pastime fit for kings. The rules are super simple but the strategy is deep, deep, deep. I think I may actually be able to win after I play it three more times.

    The final session was Wilhelm's hardcore, turned-to-eleven Tunnels & Trolls game. I got to play an Elf Warrior called Moonrazor who wielded a flaming vorpal Great Shamsheer and had the special talent, "Le Parkour." The first encounter of this game was more fun than every other dungeon adventure rpg I've ever played put together. Clinton's dwarven juggernaut "Pigface" (3'4", 540 pounds) and Joe's S/M Leprechaun Rogue were the icing on the cake of exploding awesome power.

    I also felt like I made a dozen new friends. Chris Bennett, Blake Hutchins, James Brown, Carla, Jeremy -- I wish you guys were locals so we could hang out all the time. You guys are awesome.

    The Vancouverites!! I love you guys. Joe, Daniel, Kirk -- not only are you great gamers but you're a ton of fun. You brought so much laughter and energy, you kept me going when my tank was almost empty. Also, Joe paid the proper fealty to me when we went out to dinner, so I will stay my doom hand of destruction for another year.

    Super, crazy, mad props to Jackson Tegu, quite possibly the coolest guy in the world. I'm so glad you made the trek from the Middle of Nowhere to join our merry band.

    Also big thanks to everyone who bought a t-shirt! We are a shoestring budget operation and every little bit helps a lot.

    Now I must collapse. I feel as if I have just run ten marathons.
  23.  # 52
    John, I at least got to shake your hand, but we didn't get to talk much at all. That's because you were working your ass off like a freaking con supermonkey on acid to make sure everyone else had the maximum fun. So, I lost out, but thanks for doing that :) And thanks to the other organizers as well!
  24.  # 53
    Christian! Yes. I really missed being able to sit and chat with you. And lots of other folks, too. Hopefully I can rectify some of that at GenCon. :-)
    •  
      CommentAuthorjohnzo
    • CommentTimeJun 25th 2007
     # 54
    Posted By: John HarperAlso big thanks to everyone who bought a t-shirt! We are a shoestring budget operation and every little bit helps a lot.

    Are those shirts available at any of the online t-shirt places? I wanted to buy one, but by the time I ran and got some money, all the 2XLs were gone.
    • CommentAuthorCaesar_X
    • CommentTimeJun 25th 2007
     # 55
    Posted By: Ice Cream EmperorReign: Hyenas with giant clitorises!

    Holy crap, Daniel. I had totally forgotten about that! I so wish I had a picture of Clinton holding up a fist with only the pinky sticking out while quietly explaining this trait and furtively looking around to make sure no girls were listening ...

    Posted By: John HarperI also felt like I made a dozen new friends. Chris Bennett, Blake Hutchins, James Brown, Carla, Jeremy -- I wish you guys were locals so we could hang out all the time. You guys are awesome.

    Yeah, the feeling is pretty much mutual. The gaming was great, don't get me wrong. But the *real* highlight was meeting so many cool people. I will be wearing the t-shirt proudly.

    Posted By: John Harper
    Super, crazy, mad props to Jackson Tegu, quite possibly the coolest guy in the world. I'm so glad you made the trek from the Middle of Nowhere to join our merry band.

    So where the hell did this guy come from, anyway? It's like there's this secret workshop in a remote area of Vancouver Island that is making people like Jackson out of 100# ingots of Awesome. I think Kirk came from that same place, too.

    Chris B.
  25.  # 56
    Hey, organizers, how about a lessons learned and numbers run-down? How many people? How much money? How much space? How many games? What went right? What went wrong? What would you do different?

    Excellent idea, Jason. I've started a new thread to talk about that.
  26.  # 57
    Johnzo: Yes! We have a GPNW Cafe Press store. Order away.
    •  
      CommentAuthoramnesiack
    • CommentTimeJun 25th 2007 edited
     # 58
    Posted By: ColinCGot a great start to Saturday playing Beast Hunters with Christian, Joe McDonald, and a couple of other people whose names I've forgotten, but were no less awesome.

    That was me (Lukas) and Lesley. That was such an awesome game to play in, and your skull-crushing rocked!

    Posted By: blankshieldAfter supper on Saturday, I instigated a gorgeous round of 1001 Nights. Serious props to Meg - we just started reading the book and flowed perfectly and naturally into play. Our court turned out to be that of a generous Sultan who rarely angered, and allowed his courtiers much - the game ended with 3 out of 5 courtiers achieving their ambitions, and the other 2 almost doing it as well.

    Sunday morning I was in Paul Tevis' A Penny For My Thoughts psuedo-playtest. I say "psuedo-" because the game we played (which I understand was a couple versions newer than the game on paper) was done. I mean, yeah, tightening around the edges and a whole lot of writing, but the game was solid gold. Top ---> over.

    Hey, James, I totally didn't connect you with your forum name! I had a blast playing 1,001 Nights and A Penny for Your Thoughts with you. I wish I'd gotten a chance to play Blood & Bronze. Maybe some other time.
  27.  # 59
    Thanks to all of the organizers, players and GM's at this weekends GPNW. Not having much experience with the world of story games, I thought I'd come down from Vancouver and see what it was all about. I was awesome to see so many folks enthusiastically enjoying themselves and not getting uptight about newbs in.
    •  
      CommentAuthorMummyKitty
    • CommentTimeJun 25th 2007
     # 60
    I admit to being a story game virgin before GPNW (though I have played tons of other RPGs). I think I now have a better understanding of what these games are.... They are hippie games where everything is cool and awesome, but not necessarily full of peace, love and understanding. I don't know how I will go back to GURPS....

    --Dan
  28.  # 61
    Posted By: MummyKittyI don't know how I will go back to GURPS....

    As someone who use to be a big ol' GURPS nerd, I don't know how I would either. And at this point, I totally don't want to.
    • CommentAuthorMatthew SB
    • CommentTimeJun 25th 2007
     # 62
    Wow, Dan, I was at the table with someone new to Story Games and didn't even realize it. Cool.
    Seriously, I think it takes guts to show up at a convention full of new games and new folks and just rock out. That's very awesome.
  29.  # 63
    Hell yeah! Dan, Jason, and all you other "new" folks... thanks for giving us a try.
    •  
      CommentAuthorMummyKitty
    • CommentTimeJun 25th 2007
     # 64
    My wife thinks I am crazy going to a meet-up with people I don't know. I'm a regular at most NW game cons but I usually play board games. GPNW was fun and met a lot of nice people. Thanks!
    •  
      CommentAuthorAnemone
    • CommentTimeJun 25th 2007
     # 65
    Posted By: Caesar_XHoly crap, Daniel. I had totally forgotten about that! I so wish I had a picture of Clinton holding up a fist with only the pinky sticking out while quietly explaining this trait and furtively looking around to make sure no girls were listening ...

    *Snicker* We do read Stephen J. Gould, you know. This anatomical feature is not news. :-p
    • CommentAuthorjoepub
    • CommentTimeJun 25th 2007
     # 66
    The highlight of the con was having Jake Richmond stand up in the middle of a conditioning in Perfect and yell "you filthy, filthy little boy" at his character's gay lover. Instead of Dr. Windsor (his character) taking the responsibility for his affair with his student, he denied any involvement and tried to misdirect the Inspector's disgust toward the young man he loved. It was just epic, and even more epic was the apology at his window during the next crime.

    In another game, Jake Richmond made me take off my pants and give them to him. I did.

    Playing Beast Hunters was every bit the awesome I had hoped it would be.

    I had an amazing time at Go Play NW. Clinton, John Harper, Paul Angel of Death Tevis (not sure why I decided to call him that), Jake Richmond, John Kim, Nick Smith, Ryan Motherfucker Macklin, Lukas, Lesley, Mathew G, and everyone else I played with and met... you are shining stars. I love you all.
    •  
      CommentAuthorjohnzo
    • CommentTimeJun 25th 2007
     # 67
    Posted By: joepubInstead of Dr. Windsor (his character) taking the responsibility...

    Jake did this in Kin too. In Kin, you play black playing cards on people to say mean things to them. The high point was when he whipped a ninja-mittful of spades and clubs at everyone at the table and shouted "This! Is! Everyone's! Fault! But! Mine!"
  30.  # 68
    In another game, Jake Richmond made me take off my pants and give them to him. I did.


    I feel like this paints me in a bad light.

    I had an amazing time. Thank you John, and everyone else who was involved with puting this together. Thank you Joe, Kirk, Ryan, Mike, Lucas, Matt, John, Lesley, Wilhelm, Jackson and everyone else who made the weekend awesome for me.
  31.  # 69
    Posted By: John HarperJohnzo: Yes! We have a GPNW Cafe Press store. Order away.

    Where there any 3X shirts there? I looked and only saw 2X, but that was around mid-day or so on Saturday.
  32.  # 70
    Posted By: joepubPaul Angel of Death Tevis (not sure why I decided to call him that)

    Because he will kill your budget.

    One of the bumps I recorded for Have Games, Will Travel goes "You're listening to Paul Tevis' Have Games, Will Travel. Paul's show notes make for a convenient shopping list."
  33.  # 71
    Nope, I didn't bring any 3x shirts. But the Cafe Press store has them.
  34.  # 72
    Posted By: John HarperNope, I didn't bring any 3x shirts. But the Cafe Press store has them.

    I'll definitely be buying one. I'd like to note down interest in that size for future events, if it's not a big ol' hassle to bring some.
  35.  # 73
    No problemo. In fact, next year I'm going to take t-shirt pre-orders.
    • CommentAuthorrafial
    • CommentTimeJun 26th 2007
     # 74
    Posted By: John Harper
    I got to play an Elf Warrior called Moonrazor who wielded a flaming vorpal Great Shamsheer


    Your Great Shamsheer was flaming all right. Thanks to the Leprechaun.

    Posted By: Caesar_X
    Holy crap, Daniel. I had totally forgotten about that! I so wish I had a picture of Clinton holding up a fist with only the pinky sticking out while quietly explaining this trait and furtively looking around to make sure no girls were listening ...


    That Nixon is a punk is what. I was the one that had to say "clitoris" :)
  36.  # 75
    I posted my report here
    • CommentAuthorlpsmith
    • CommentTimeJun 26th 2007
     # 76
    So, I did a write-up of the three games I got to play on Saturday: Blood and Bronze, Spirit of Serenity, and 1001 Nights. It's probably too long to post here, so here's a link: http://lpsmith.livejournal.com/19854.html

    Also, my friend Dan who I dragged to go with me ("Come on, it's seven blocks from your house!") also has a write-up of his experiences (with the same games, surprisingly enough) at http://inkylj.livejournal.com/17986.html

    We both had a lot of fun, and would totally do it again. Thanks, guys!
  37.  # 77
    Also, I punched James in the face playing Jungle Speed.


    Kirk fails to mention that he punched me in the face with the totem, which is what makes it Ok.

    Kirk also has the dubious honor of being, not the only person I've seen dragged across the table in a totem fight, but being the only person I've seen dragged across the table in a totem fight without disturbing any cards.

    Later, he failed to repeat this trick.

    James
    •  
      CommentAuthorAnemone
    • CommentTimeJun 26th 2007
     # 78
    I posted my notes on Go Play NW on my LJ. Except for one short glitch, I had a most excellent weekend.
    • CommentAuthorjoepub
    • CommentTimeJun 26th 2007
     # 79
    Posted By: jake richmond
    In another game, Jake Richmond made me take off my pants and give them to him. I did.


    I feel like this paints me in a bad light.


    You don't really, do you Jake? I think this is one of those highlight stories. That, and when John narrated me into a scene and you all proceeded to beat the emotional shit out of me using my own blunt weapon of a game.
    • CommentAuthornick smith
    • CommentTimeJun 26th 2007
     # 80
    yo everbody! i just want to thank the shit out of joe McDonald, my brotha froma notha motha for 2 of the best role playing experiences of my life and ofcourse his willingness to sacrfice his pants for the sake of a game...twice.

    also ryan macklin, mike sugarbaker and jackson tegu for there undying awesomeness and support of sea dracula. (soon jackson, soon!)

    all and all i had a fantastic time and i can't wait til next year.

    p.s. kirk mitchell! kin is amazing! hurry up and finish it so i can buy it!