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Posted By: hannibalchew
Not sure if I'd quite agree with this from my perspective. For those of you who regularly roll over here on story-games I am sure you were familiar with all the games that were posted each session. For the rest of us, however, there was about 5 minutes in which to decide on a game that had only a title and no description. By the time we could find someone to give us a little primer on the sessions most were filled.
That's a good perspective to have, thanks Jason. I know that a lot of the indie game veterans said they really liked the organic system, but I wasn't sure how well it was going for people less familiar with the games being offered. What I'd like to see would be an opportunity for GMs to pitch their games quickly so people know what the games are. That might be one to think about for next time.
Posted By: misubaGames did fill really quickly with old-timers. Also, we didn't focus on getting the signups from the wiki onto the board and thus into reality. Also, um, fixing both of those problems at once is maybe going to be a problem.
we didn't focus on getting the signups from the wiki onto the board and thus into reality.
Posted By: JudaicDiabloI will have more to say later, but until then, I want to leave you with this important message:
--Brandon
Posted By: hannibalchewI guess the solution is to spend more time on the forums or be clear that GPNW is not for those unfamiliar (but interested in) the indie gaming world.
Posted By: jake richmondwe didn't focus on getting the signups from the wiki onto the board and thus into reality.
I heard a few people complaing about this.
Posted By: Caesar_XI felt like the event organization was 85% there
Posted By: Caesar_X I'm bummed if anyone felt short-changed.
Posted By: John HarperThanks for chiming in about the sign up issue. Clearly, we can do better, especially to accommodate people who are new to indie games. I'm hesitant to make the wiki sign ups locked in stone, because games could totally fill up and walk-ins would be out of luck. Maybe a designated "sign up captain" who manages the game pitch and sign-up period in a more systematic (but still organic) way would be good.
Posted By: tony dowlerSaturday overnight guests: 15
Sunday overnight guests: 19
Posted By: John HarperMaybe a designated "sign up captain" who manages the game pitch and sign-up period in a more systematic (but still organic) way would be good.
Posted By: Ryan Macklin
What are the numbers for pre-registration?
Posted By: AnemoneOne thing I would like in a future edition would be at least one longer time block a day. For example, the afternoon session could have gone from 1pm to 5pm. Some games are difficult to run in a 3-hour block
Posted By: johnzoSeconded; I'd totally love longer afternoon and evening slots.
Posted By: philarosI'd like to see a longer lunch break, though - lunch felt rather rushed, particularly on Saturday when the other conventioneers were around and making the cafeteria crowded. Something like 9-12, 1:30-5:00, 7:00 to 11:00 might work well at least on Saturday. On Sunday we probably wouldn't want the longest slot to be the last one, particularly as a bunch of out-of-towners left after the Sunday afternoon slot.
Posted By: tony dowlerCan anyone from Camp Nerdly comment on how their system worked?
Posted By: Jason MorningstarWhat's Story Gmes 101? How did that go down?
Posted By: Jason MorningstarWhat's Story Gmes 101? How did that go down?
Posted By: bolthyWill you guys be doing events at any of the other local cons coming up? I'd be happy to go to Dragonflight or PAX if I knew some of the fine folk I met this weekend were going to be there.
Posted By: johnzoIt would be really swell if the badges for preregistered people included their home city.
Posted By: Ryan MacklinHaving a place for a Story Games handle would be pretty cool, too. Like, I didn't know you were johnzo until we spoke well after our little, uh, slightly embarrassing introduction. ;)
Posted By: Ryan MacklinHaving a place for a Story Games handle would be pretty cool, too. Like, I didn't know you were johnzo until we spoke well after our little, uh, slightly embarrassing introduction. ;)
We could have avoided all that unpleasantness if the badges had come with a couple checkboxes:
___ I am the "Theory From The Closet" guy.
___ I am NOT the "Theory From The Closet" guy.
(check one)
Posted By: tony dowlerHere are some numbers:
Saturday attendees: 55
Sunday attendess: 54
Saturday overnight guests: 15
Sunday overnight guests: 19
I'd say those are pretty good numbers. The number of guests felt just about perfect for running this the first time.
Posted By: Caesar_XI remember seeing 5-6 women there, but not sure if they were all gaming full-time. Maybe three of them were playing in most of the sessions?
Posted By: AnemoneYeah, I was flabbergasted by how few women were present. I have grown used to the local games including 40 to 60% women.
Yeah, I was flabbergasted by how few women were present. I have grown used to the local games including 40 to 60% women.
Posted By: Caesar_Xmostly 25-40 years of age.
Posted By: jackson teguthe whole event could have been improved if there were more hours in the day. maybe the organisers can change that for next year?
Posted By: Caesar_XI thought it was totally cool that a bunch of us met at the brewpub Friday evening. Maybe next time we could get together for an informal dinner during the 5-7pm break?
Posted By: Ice Cream EmperorSome of us ended up doing this on (I think) Saturday night (and Sunday, now that I think about it) -- it could probably be made more official, but at the same time I kind of like the idea of groups randomly breaking off and finding restaurants and the like.
Posted By: Ryan MacklinPosted By: jackson teguthe whole event could have been improved if there were more hours in the day. maybe the organisers can change that for next year?
Speaking as someone who flew 1.5 hours north to get there, the freakish early & late light felt like there were more hours in the day. I think I only got two hours of actual sleep on Friday night because of that.
Posted By: philarosNext year we'll hold the con in Anchorage. That'll teach ya!
Posted By: AnemoneGuys, if you set up a Paypal donation button or something similar, I think many of us will be happy to chip in. Seriously, if 35 happy GPNW participants kick back $10 each, we're done.