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But doing stuff together wasn't really an exciting option. Characters can't help one another face adversity.
What was not in the rules was that you were trying to win stakes and to do so you either went for the direct approach, challenging other players with their weakest hatreds, or a more subtle goal of drawing out your friend's chips and collect all you can (for a max of five). In trying to accomplish this the game ran cleaner and the challenges got crisp, challenging, engaging and ugly.
The second issue was a question of sexism...all agreed that the combination of the two - being fiercely competitive and unilaterally supporting negative stereotypes - was just a little too much to make the game fun for them.
Posted By: Gregor Hutton
In my view Best Friends is not a competitive game. On the contrary it is a supportive game. It does not in any way sustain conflict with things outside the group, unless that external conflict is reinforced by the group.
Posted By: Gregor HuttonIts aim is to allow you to create fun characters, who are simultaneously each other's greatest pillars of strength and also each other's greatest adversity. And with those characters you create stories.
Posted By: eruditusSo we figure that if Alli is successful she is able to keep Cadence's bumbling on track long enough to fix the array (cool of zero). If Cadence succeeds, Alli loses her temper and Cadence is able to figure it out on her own (smart of zero).
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