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I see the formal negotiation phase as kind of a trial run for a conflict. If there's no energy in the negotiation, there likely won't be any in the conflict phase. Plus, a sneaky Challenger can goad the Hunter into preactivating something during Elaboration, which takes away the ability to preactivate that trait on any subsequent conflicts and then give on the Complication phase.
Posted By: johnzo
Playing in public was a bit weird. The people next to us gave us some sideways glances, though I overheard that they did understand that we were playing a game. I smiled at them, but didn't engage them further on that.
Posted By: johnzo
My favorite bit came when Wil purchased a special effect to find out the identity of the spirit. I gave him a low price because I wanted him to know that the spirit was that of his mother, and that she had been twisted and withered by twenty years in the underworld. I'm not sure whether Wil had a notion of who the spirit was, or if he was just tossing me an opportunity to narrate. However it came about, that special effect gave an energy bump to the game.
Posted By: johnzo...and Wil likes to get his teeth into tightly focused mechanics -- he's a big Burning Wheel fan.
Cool story is something that's part of roleplaying independently of an agenda-thing like challenges. It can be part of a thematic game, or a genre emulation game, or whatnot.
That ought not to surprise anybody - in order to make the challenges relevant, we have to be engaged in people, background, social relations etc. Only in that way we will be interested enough in the challenges to make them exciting. Step On Up! consequently means our intellectual or emotional investment.
Posted By: rafialYet no mechanical advantage or disadvantage accrues either way.
You've come across a special case here with regard to carrying advantages forward. You're already handling the beast before it's the official end of the beast hunt.
Posted By: rafialJohnzo brings some heavy metal thunder in the form of his hunter, Voss (sp?).
Posted By: johnzoWith all the careful timing of a bull-baiter, he withdrew his hand and replaced it with his blade. The steel of Katari's mother was the last thing the rodent would taste -- it was cleaved in twain and fell to the mud, both halves writhing...
SD+1 I Have Nothing Left To Lose
2. Your traits are abstract things instead of Sneaking and Small Boat Sailing in D&D ilk. You have traits like "My Mother Didn't Let Me Watch Ninja Turtles For Feel It Would Cause Me To Be Violent" and "In My Nightmares I Am a Unicorn Ecoterrorist." A key part of the game is out-emo the other players during character creation by coming up with the traits that make the other players say "DUDE, AWESOME!!!" the loudest.
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