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Posted By: AndyI'm still thinking. It's in the brainstem, rattling around.
Posted By: Malcolm SheppardMaybe the participants should actually have the desire to create a specific game, instead of any game at all. Is there really any point in creating a game for no other reason than to play with the means of production?
So I'd suggest that people pull back until one or more people has an actual, cool idea for a game that can be best created by a team.
Posted By: Jason MorningstarPerhaps what you need is a matchmaking service to bridge people in various communities with similar design interests.
"I want to write a game about dragons ...and magic!"
"Me too!"
Posted By: Mike HolmesWell that's all that matters, then, Justin, who you want to work with.
Now, what sort of project are you interested in doing?
I want to do a project of melodramatic fantasy with a D20 mod that involves character durability being all about their passions (as opposed to HP). I have some mechanical ideas with regard to how to do this. Any takers?
I have an urge to call it "The Trees" and have the setting be a monumental sylvan environment, always a little dimly lit...
Mike
Malcolm, I'm somewhat ambivalent, too, about the design that you're put out there, and the potential for collaboration that it represents. It sounds pretty well developed. What are the missing 70,000 words? What is it that you'd want a collaborator to finish up here? Is there room to play with the system? Or are the mechanics largely done.
Posted By: Mike HolmesI'm finding myself, having posted to this thread, in the position of feeling pressure to do a collaboration with somebody... even if I'm not interested. Just to prove that I'm not some exclusionary jerk. I like collaborating. But I don't want to do it just to prove a point.
Posted By: Mike HolmesThe level of ambivalence I feel about Justin making me out (intentionally or not) to be non-hippy, is quite massive. I'm not sure whether or not to rejoice or despair...
Posted By: AndyHowever, this is one of those things where you keep it in your mind, and later on if conditions line up (someone says "Here's an idea for a game I had" that you like, or someone else drops a mechanic that blows your mind, etc) then engage in it.
Posted By: jdrakehOkay, it looks like I may have unwittingly partnered up with another IT guy to bring you an as-yet-untitled game of wholly inappropriate bloodshed and unnecessary violence. More news will be forthcoming. . .
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