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Posted By: James McMurrayWhatever they do, that's what their skills are.
Posted By: noclueI'm thinking that there could be a cost to choosing a skill beyond the points. Like a decision tree. You can choose skill A, but then certain skill branches will be closed to you. As you complete new actions you are choosing between new skills and your character continues to gets more specialized and focused.
Posted By: Call Me Curlyhttp://www.indie-rpgs.com/forum/index.php?topic=21666.msg222144#msg222144
Posted By: James McMurrayThe characters wake up somewhere as amnesiac captives....Basically, in the course of escaping and finding out who they are, the PCs will probably exhibit some tendencies.
Posted By: Mike HolmesThey are meant to be somewhat generic to North Americans, yet things that I think will provoke people to make assumptions. Not specific assumptions, but assumptions at random depending on the player. In fact one player, after playing, said that the game was like a Rorsach test for gamers, in that they tended to see what they wanted to see, and this gives you some insight into them as a player.
BTW, the No Press Anthology has 8 games in it! That's $2.50 a game! At that price, even if not long, these games are a steal. :-)
Posted By: Thomas DWaking up as an amnesiac character... if you've played any computer RPGs over the past decade, you'd recognize that as the go-to story cliche. It's the computer RPG world's equivalent of "Okay, you're all in a tavern..."
Posted By: Mr. TeapotMr. Laws "Yes but..." method more fully explained in his own words.
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