Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.
Posted By: devilmaycareOne thing that we continously had problems with was understanding the smaller-the-die-the-greater-the-personal-victory mechanic. We were unsure if we were supposed to narrate something good when we pushed forward our small dice and bad when we pushed forward our larger dice or what.
Posted By: Jason MorningstarChristopher, I like to aggressively interpose personal scenes that reflect mission scenes, and to actively break the flow of missions to do so.
Posted By: ptevisOne thing that I wasn't clear on was how to handle Meghann's character having mine as the thing she held dear (first love). Specifically, what happens when it's destroyed? Meghann kept operating under the assumption that I'd die, but I wasn't so sure.
Posted By: Jason MorningstarNo, it was like this:
"OK, mission scene - I'm going to be a big hero, recover some important information, and get the crew past a sniper. Will you guys help? Let's have a scene where we're pinned down ten feet from a dead scout and have to figure out what to do. Tadeuz is eyeing that courier bag and really wants to go get it."
(We snap into character)
"Marta, any chance you know a back way off Filtrowa avenue? Something under cover?"
"Mother of God, look at him. That could have been any one of us."
"I'm getting that bag."
"Tadeuz, don't even think about it."
"I'm not going to let that kid die in vain..."
Etc.
Posted By: ptevisCK, I'll get to your question in a moment. But first:
My favorite moment of the con was from the Saturday night Grey Ranks game. In the last chapter, I was one space away from the Martrydom corner. If we won the mission and I lost my personal scene, I'd hit it. Otherwise, I was fine. But one of the other characters (Eugenia) had mine (Marek) as the thing she held dear (her first love). So when that last chapter became all about our relationship, which had been sublimated the whole game, I knew what needed to happen. I tossed my d12 towards the success of the mission as I described the two of us in a sniper's perch watching for the German Panzer approach. We couldn't hide our feeling for each other any longer, and we never saw the artillery that started shelling our position. We cut the scene there.
When it came around to the mission die roll, we had more than enough, so we won. Before Crystal could narrate the result of the mission, I cut to my personal scene: The night before, standing outside Eugenia's window. "If I win," I said, "I tell her how I feel." I needed to roll a seven on a d4.
"I'll tell her tomorrow," Marek said.
--Paul
Posted By: Noble
That was fucked and beautiful.
Posted By: devilmaycareAnd know what? We rolled that too-low d4 everytime. Just in case.
Posted By: Jason MorningstarPaul, that's really perfect. Sometimes yousohave to play to lose.
1 to 26 of 26