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Posted By: Joshua BishopRobyI felt very immersed in being an amnesiac (which is odd for me),
Posted By: MikeRMBeing able to choose was the key to this working, though it did tend to lead to a bit of one-upmanship, especially since the penny gets given to the person who gave the answer chosen. I think Judson at one point when he was the second answerer said, "How am I supposed to top that?" It pushes things in a high-drama direction - not a bad thing if that was what you were going for.
Overall it felt a bit more like an improv exercise with gamelike elements than an actual game per se, but it was a fun and interesting improv exercise.
Posted By: Joshua BishopRobyI really liked the totally in-character approach of the game document, Paul. I felt very immersed in being an amnesiac (which is odd for me), and the "memories" were rather eerily familiar-feeling. Were it not for the coffee house, I might have mistaken the game for real therapy!
The penny-economy worked without a hitch, which surprised all of us.
Our biggest complaint was that we wanted something to cap off the experience. Now, I think the final question is supposed to provide that, but unfortunately with the taped-off section of the ashcan, we somehow got the mistaken impression that there was a twist in the taped-off pages, and not ashcan feedback questions. I'm not sure if, in the absence of the taped-off section, the final question would be an adequate capstone or not.
(I will get to the specific questions of that taped-off section as soon as I can, but I wanted to drop this post here to at least get the thread started.)
Posted By: ptevisOverall it felt a bit more like an improv exercise with gamelike elements than an actual game per se, but it was a fun and interesting improv exercise.
Is this a good thing or a bad thing?
Posted By: MikeRMOh, a good thing, but I mention it because for some audiences who are expecting tactics and randomizers it may be important to clarify that they won't be getting any.
Posted By: ptevisYeah, it's pretty carefully designed to be as tight as possible without that being able to happen. Which is why I'm having the trouble with the endgame inelegances that I am.
Posted By: ptevis
Interesting. What do you think would provide a satisfying conclusion?
Posted By: Judson LesterTying that to the above, once you've decided whether you'll remember your past, question 4 would arise from the memories already related, and either be backwards looking ("How does your pleasant memory relate to your unpleasant one?" or something) or forwards: ("Given that you seem to have robbed a bank, what will you do next?") Honestly, that last option seems like it would completely flip the game over.
Posted By: Judson LesterTying that to the above, once you've decided whether you'll remember your past, question 4 would arise from the memories already related, and either be backwards looking ("How does your pleasant memory relate to your unpleasant one?" or something) or forwards: ("Given that you seem to have robbed a bank, what will you do next?") Honestly, that last option seems like it would completely flip the game over.
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