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We played a bit fast and loose with the penny mechanic. I forgot to mention that we should simply have the person with the highest take a turn, and for some reason we ended up with people not having enough to do memories.
She wanted to bring a pineapple to the people who would host her: did she?
On my unpleasant memory turn, I narrated what was happening based on the word I pulled before I'd asked V&M questions. It was terrible. They were frozen and didn't know what to ask. Or rather, all the questions just narrowed down what I'd already described and so seemed superfluous. It was so awkward I was very glad it happened. It made me realize how important the order of doing things really was.
Vincent asked if we could do more scenes before the end. I don't see why not. I'm not sure how the penny economy adapts.
Meg asked if we could play with more people. I forgot to read that in the rules. I'm curious what the range is. 3-5?
We definitely noticed that the suggestion with the stronger punch was often the worse outcome for the character. What was more interesting was often harsher and got the penny. Good dynamic. Good for the story.
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