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Posted By: ValvorikI agree that a system for "flagging" should include a system for changing flags.Well, I disagree.
Posted By: MikeRMOK, what fixed flags do well is that they give you a very strong, clear vision of who the character is and always will be.
[SNIP]
What changeable flags do well is show the development of characters over time.
Posted By: MikeRMAnd then there are things that look like they won't ever change and one day they do.
Posted By: misubaIt'd be... socially interesting to offer players a dial of how many flags are subject to change and when, for how much mechanical reward.
Posted By: GeorgiosIsn't it then counter-productive to distinguish between fixed and changeable flags, thus forcing a decision about them before the situation actually gets played out?Only if you assume that unconstrained total freedom is always "productive." I think that constraints (such as some fixed flags) can be a useful tool in helping people to create.
Posted By: Max PMike has a good point that are certain classes of things that are reasonable as completely fixed flags and others that aren't. From the fighter example Tony gave, I'm looking at it that "violent" is much more reasonable than "fighter." Fighter is an occupation, violent is an internal personality thing. That same fighter might have a religious conversion and become a pacifist - but no matter how he acts, he's still a violent person at heart. I think I follow the train of thought, but I'm not sure I agree.
Posted By: Max PFighter is an occupation, violent is an internal personality thing.Nnnnnn ... I see what you're saying, but Shane (just to choose an example) is not a violent man in the movie to which he gives his name. He is, however, still a gunslinger. I think that many flags that you wouldn't think of as naturals for fixed status actually do really well when you give them a go.
Posted By: TonyLBPosted By: Max PFighter is an occupation, violent is an internal personality thing.Nnnnnn ... I see what you're saying, butShane(just to choose an example) is not a violent man in the movie to which he gives his name. He is, however, still a gunslinger. I think that many flags that you wouldn'tthink ofas naturals for fixed status actually do really well when you give them a go.
Like, "On the run." It seems intensely situational, right? You can try to, y'know, address it. A guy can clear his name, settle down, become respectable. What does it mean to say that, after all that, he's still on the run?
Posted By: TonyLB
So saying "Why not just decide on it in play?" is actually saying "Why not just make everything flexible?" If you can decide in play that it's flexible then it has the potential for change: that makes it flexible from the word "Go."
Posted By: TonyLBMax, Georgios: You guys are offering your personal tastes as objective judgments. You prefer total freedom, and that's fine, but you're saying that fixed structure is "unhelpful," "a dead end" and a "straitjacket" and that's not fine.
Posted By: DannyKTony, is this still the thread for talking about the use ofI sure want it to be.fixed flagsstatic character qualities?
Posted By: TonyLBPosted By: DannyKTony, is this still the thread for talking about the use ofI sure want it to be.fixed flagsstatic character qualities?
I think you're right about the tragic (or at least sad) outcomes, too. I think that people coming to terms with their constraints, and maybe coming to terms with the idea that they [i]cannot be happy[/i] within their constraints, is a cool, melancholy, powerful story element.
Posted By: UbuRexWhat about a variant where fixed and dynamic flags are used together, but the dynamic flags can only be "changed" in service of one or more of the fixed flags? The character withstatic: ambitionalso hasdynamic: hates the kinganddynamic: loves his country. But he can only change these flags or buy them off if in doing so it furthers his ambition.
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