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Posted By: BalbinusJudd,
In your Orcs example, what actually happened at the table when play started?
I mean kind of literally, not so literally as in "Bob picked up a pencil, Tina spilt some coke on the floor" but as in how did play actually get going once you'd all done that work together prior to play.
You have beliefs, maps, a great situation, you sit down and if I read it right you do not have a plot however one defines it because you don't need one, so what actually happened when play started? How did events start to drive forward and how was the driving shared?
Posted By: Joe MurphyAnother question, Judd. InMu, you hooked people through kickers, not characters? Did the advertising for the game tie into that at all, ie, 'Play a crazy kid with a rock who wants to bring down the elders!'?
Posted By: Joe MurphyJudd, excellent.
Can I add an interesting example from a 1 hour Polaris con game recently?
Posted By: JuddPosted By: BalbinusJudd,
In your Orcs example, what actually happened at the table when play started?
I mean kind of literally, not so literally as in "Bob picked up a pencil, Tina spilt some coke on the floor" but as in how did play actually get going once you'd all done that work together prior to play.
You have beliefs, maps, a great situation, you sit down and if I read it right you do not have a plot however one defines it because you don't need one, so what actually happened when play started? How did events start to drive forward and how was the driving shared?
Great question, Max.
One of the players mentioned in a conversation about the opening scene that he'd like his orc to have set fire to the forest as they were ambushed. I thought this was a great idea and checked to make sure that we wanted to start with the horde being decimated. They were all for it.
So, we had an opening scene in the midst of a burning elven forest, orcs being decimated, the troll host that was supposed to meet them was a no-show (setting up a big enemy for later) and the first night was a combat with some elves to get used to the system a bit and getting used to rolling dice over skype. They killed the elves and took one prisoner, heading north on their Great Wolves.
Is that the kind of thing you were looking for, Max?
Posted By: xenopulseFor theBeast Huntersgame I just ran on Saturday:
3) I prepared for 30 minutes by making up the situation and beast, statting four threats, and making sure the environment had enough usable features
Posted By: xenopulseWe could bounce around some specific ideas for Bret, if you want, but we might want to do it in whispers :)
Posted By: John HarperI am in no way an expert at GMing Wicked. But here's a thing to do:
1) Look at the interests of the characters. Find two that are in conflict.
2) Look at the Forms of those two characters. See where there is a mismatch. Maybe one has a d12 Violence and the other has a d6.
3) Frame a scene that puts those characters in a scene together, with an opening event that tips toward the Form where they mismatch.
Posted By: GeekGirlsRuleHow I ran a Victorian Vampire Game in GURPS.
Put out call for female gamers.
Posted By: OgremarcoRon: That is a fantastic story, and midway through i was thinking "Oh, what a tragedy. I feel bad for this guy." but the happy ending made me joyous. Thank you for sharing and for being so honest.
Posted By: Alvin FrewerHave you had the chance to create another group focusing on those successful points from the start?
Posted By: Ron Hammack
Admitted to remaining players at third session that the adventure sucked and that I wasn't having any fun. Players agreed. Decided to skip remainder of adventure and promised much more interesting things in the sessions to come. Spent the next several hours just hanging out and talking about gaming and life. Found ourselves transformed from gaming group to friends who also gamed together. Failed to mention that I hadn't the slightest inkling of a plan forhowthe sessions to come were going to be more interesting.
Slowly, over the course of next few sessions, drew the players into an intricate web of conspiracies, shadowy political and magical cabals, and the machinations of unknown gods. Failed to mention that I was just making up all this shit as I went along, frantically struggling to stay one step ahead of the players.
Finally admitted to players that I was, in fact, just making up all this shit as I went along. Pointed out how many major campaign events came directly from my riffing off of their offhanded comments and asked that they please not stop making those valuable offhanded comments. Failed to disguise my relief when they said they found the idea of feeding me inspiration that way much more satisfying than trying to guess what they were supposed to do next in order to advance my completely pre-planned storyline.
Participated in absolutelyrockingsessions every week for the next year.
Posted By: JuddDo you think the problems with players having to leave and personality conflicts were at all effected by the games themselves being frustrating?
Posted By: Ron HammackWhich was annoying but tolerable when he was just being the rules-lawyering, power-gaming sort of jerk but becamewholly unacceptablewhen he escalated to....
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