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Posted By: Joe MurphyIf the group can't BDTP on an enemy, there's probably something weird going on, because that's one of the more striking ways the players can say 'we want more of this'. The players are asking for more detail.
So if a monster/entity/guy can't be resolved in multiple ways, it'll probably be less fun than an enemy whocan.
There's a good chance that the monsters from the Dark*Matter setting won't suit the TSOY mechanics. The TSOY system isn't especially fun when i comes to just killing. It's too easy, for a start. So you might need to take some of the favor of a monster and revise their motives entirely. So Keys, as mentioned above. Real keys, not just 'Key of Murdering'.
(Does the color demand the players fight monsters? Or just that they exist?)
Posted By: tony dowlerThis is little more than a laundry list, but here's what's on my monster-building brainstorming sheet:
Posted By: Mark CauseyHow do I create motivations for alien or weird creatures that make sense and don't involve pushing towards a TPK (total party kill)?
Posted By: tony dowlerI'm trying to understand how you have an adversary who potentially outclasses the PCs by an order of magnitude without it being a TPK or the equivalent.
Posted By: Mark CauseyI think I have figured out what I needed to figure out. Thank you, everyone!
Posted By: Steve SegedyOne of the best recurring NPCs in our current game has a Grand Master in Scrapping, three secrets, and a 10 point Vigor pool. And a really nice powdered wig.
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