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  1.  # 161
    Ben,

    Uh huh. So, this female character that was about being a good man, how'd that work? Details! Now!
    •  
      CommentAuthorBen Lehman
    • CommentTimeApr 11th 2006 edited
     # 162
    Flora, above. Not a woman, but a cartoon drawn as a fantasy by a man. She embodies the two strongest male fantasies about women -- Madonna and Whore -- depending on whether she's on or off camera. And, through that, she's struggling to find an identity, a real self. She's the most realistically drawn character in the show and yet she's basically hollow, and knows it.

    I think that the tie to "how should we as hetero men think about women, how should we fantasize about women, and how do we relate our fantasy women to real women?"

    The quote which comes to mind is "Jesus Christ, Judd, you draw me like your fucking SISTER!"

    yrs--
    --Ben
  2.  # 163
    Ben,

    Ah, that sates me. Thanks!
    •  
      CommentAuthorBen Lehman
    • CommentTimeApr 11th 2006
     # 164
    So, Brand -- How do you relate your fantasy-women that you play or interact with in RPGs to the real women in your day-to-day life?

    When you play a female character, do you play the woman you want to be or the woman you want to be with or the woman you want have a torrid, one night fling with? Why?

    yrs--
    --Ben
    •  
      CommentAuthorBrand_Robins
    • CommentTimeApr 11th 2006 edited
     # 165
    Ben,

    This is the thread where I ask you questions, damnit! What made you think it was fair to ask me to reveal myself the way I'm asking you to reveal yourself?

    ::grumble::

    Fine. I'll answer.

    It depends on the game and what I'm doing. (Gee, Brand answers "It's contextual." Can we all die of the shock now?) When I'm PCing and NPCing the two answers are going to be very different. When I GM the answer is almost always going to be "whichever combination of those will make the character compelling for the situation and the PC in question." So when I'm setting up a rake to seduce Mo's character, he/she isn't going to have much to do with the man/woman I want to be -- or even the man/woman Mo wants to be with. It may, however, be much to do with the man/woman with whom Mo wants to have a fantasy affair (a different beast than a real affair).

    But that's the cheap and easy answer, ain't it? What about when I PC a girl? To be honest, I've done all of the above. I've also been the woman I fear, and the woman I would fear being. Playing characters that scare me, that speak to my own faults and inadequacies is always a popular set of instruments for me. So playing characters that represent the things that I fear in the "other" and forcing myself to confront the issue is something I've done more than once.

    When I was younger, so much younger than today, I used to play girls that were some version of my sexual fantasy woman. Of course, given who I was even as a teen, that usually meant Amazonian ass-kicker who was smart and tough as well as built like a brick house. The characters (usually) were the sort that didn't cause offense to the female players at the table, but I think it was painfully obvious that I fetishized them -- and the degree of sick on a pedestalness of the play may have been offputting to some of the girls. I recall, dimly, one girl saying something about how my character was like Cindy Crawford with a PhD*. At the time I took it as a compliment, but in retrospect I'm fairly sure it was a dig about how I was setting up a woman so fantastical she was as divorced from reality as the woman on the cover of Savant and Sorcerer.

    Now days I still play sexualized women from time to time, but I try to do it without either fetishizing or debasing their sexuality or simplifying their issues. I probably have less experience with this than others, as I've been doing way more GMing than playing for the last 5 years, and so my total number of PCs is low – meaning I haven't had a huge chance to play this type of character. I did one who was a seductress type, a femme fatal, who was a mixture of Madonna and whore herself, who ended up (against my expectations) having a history of sexual abuse that caused a lot of her trauma. She started out as a character I may have wanted to have a torrid fantasy affair with, and ended up as a character whom I wanted to hold while she cried. That was also… um… like a year ago.

    My other "female" PC at this point is actually a gender-switcher that is tied to another character. Due to a magical geas the character has to assume the sex opposite that of hir master, so she's a girl when the master is a boy and a boy when the master is a girl. In both forms the character is highly sexualized and built to be both the boy and girl that you would want to fuck but wouldn't because you knew it was bad trouble. So the girl is certainly that tempting bit again, but the boy is too… and the whole thing is complicated by the fact that the character is basically the bound mount and companion of another character.

    The other recent time that I played a girl, sex wasn't part of the make up at all. I didn't, oddly enough, sexualize the character much at all other than to say that she was moderately attractive, but not so pretty as to scare guys with low self confidence. This, however, was also in a game played with a largely gamist agenda by guys who aren't into deep characterization or story, and so I was much more interested in the characters ability to waste shit with her crossbow.

    As for how I play male PCs towards female NPCs... that too depends a lot on the game and the situation. When Mo and I are playing a solo game in which there is sex and seduction going on fast and heavy, there is obviously going to be a heavily sexual relation and sexualization element towards some of the female NPCs. OTOH, in the Blue Rose oneshot that I played a few months back there was almost painfully little sexual attaction between my noble judge and his shy lady love, played moderatly uncomfortably by one of my friends as GM.

    If I had to make a generalization... I'd say there is probably more overt and active sexual draw and sexuality towards female characters in game than towards the women in my actual life. Not a huge amount, neccisarily, but it certainly is there. Due to the fun of the libidinal nature of play, the fantasy element of story (how many WW games did I play where everyone was a voluptous satyr running about free and horny?), and the fact that most of the women I play with like sex in their games in order to intensify story (or just play about with sexuality) there is a more sexual focus on the characters.

    But then, I also don't have any problem being sexually attracted to someone and still being a friend and seeing them as a subject rather than object, so I'm not fully sure what to say about that.

    *Edit addition: I was dating the girl who made the comment.
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006
     # 166
    Sexual abuse . . . okay, there's a whole topic of questions by itself.

    Brand, how did you realize that your seductress character had been sexually abused? How did you deal with it, as her player, when you realized it? Do you feel like that decision had anything to do with her assumption of sexual power and seduction?

    Everyone: how do you find that creating characters with dysfunctional sexual natures or histories of sexual abuse relates to the sex/gender of the characters you create? How does it come up in play? Do you only see abused characters in play, or do people ever play sexual abusers? And how do you deal with the out-of-game issues that it might raise for players with histories of sexual abuse of their own?
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006 edited
     # 167
    Nancy,

    I had the same reaction to Dogs when just -reading- it. I struggled with it a lot, and it took me a long time to coming around to playing it. When I did, both games, I played a male Dog to get around my issue with it. So, there, you're braver than me.

    Andy, Ben, Brand, here's more info you might find useful to help explain this. Nancy's story is likely not my own, but I'm sure we'll have some kind of similarities.

    In the setting of the game there were dynamics that bothered me. The indication that women were property (Female Dogs have the right to refuse a man marriage means the other women don't), that abuse was normal (if the husband of a former Dog treats them badly they can expect that people will take their complaints seriously, which implies that it's not true for other women), plus some issues I have about the control and ownership issues that are raised by hierarchical polygyny.

    Haven't I played in settings before in which women were abused, in which they were second class citizens, in which there was an oppressive level of patriarchic control and commodification of the female body and soul? Well, yeah, of course I have. Have I enjoyed playing in them? Yes. Have I fucked around with the gender issues that arose in them? Yeah, and (as Brand can attest to) in a pretty hardcore way.

    So what's the difference?

    Well, I'll tell you. In those other games, I generally would play around with stories in which I played female characters who pushed outside the structures, or who overcame their enculturation, or who became downright misanthropic and homicidal. In Dogs though, even though I can become a Dog and step outside the traditional expectations of women in the Dogs' society, I am not a rebel. I do not transcend the expectations: I am expected through my office to enforce them. In the game Pride, the source of all evil, comes into gender roles when someone wants more than what their place in the society dictates. My job as a Dog is to eliminate Pride.

    Could this tell a good story? Sure it could. Was it a story I wanted to pursue. No. At least, not yet. Did I want it to necessarily be the first story that I played in the Dogs world? No. Could I play a female character and not approach that story? No. At least not my first time around. So there it was: I told that story or a I played a male Dog. My first time out I didn't want to play a gender story, I wanted to play a Dog story. So I played a male Dog. The second time out, I didn't want to play a gender story, I wanted to play a different kind of Dog story, so I played a male Dog too.

    With a lot of Dogs experience maybe one could play a female Dog that wasn't a gender issues story, but I'm still hard pressed on how to do it. That means there are a lot of things I can't do (as a player) because I'm playing a female Dog, even if, in the story, female Dogs are exempted.
  3.  # 168
    Before I answer Jess's questions (damnit, when did I become the respondee?) I have one other thing to add about Ben's question:

    It occurs to me that when I play a character, PC or NPC, while I may find the character very sexy I don't actually want to fuck my own character. I have occasionally wanted to, which is sometimes odd I suppose, but then I'm not a big character immersionist.

    From the talks I've had with my bisexual friends, this issue comes up for them as well. The divide between what you want to be and what you want to do can be a narrow one, and if you're sexually attracted to bodies of many kinds, it can get even narrower.

    Anyone else have any thoughts on that? What it means to sexualize a character without being sexually attracted to them? What it means to sexualize them when you are sexually attracted to them? And how that relates to the spread between your gender and that of the character?
  4.  # 169
    Jess,

    The dynamic of that character was quite interesting, but not fully under my control. I didn't create the character, I just played her. And I didn't instigate the child abuse, someone else suggested it. We were playing the Pool, they did an idea roll about something like her having a "funny uncle" and I ran with it.

    The thing about it was that despite that there was, no doubt, a tie between this characters specific sexuality and the abuse that built up quite quickly in my mind due to relationships I've had with abused children and women who were abused as children. She had an agressive, predatory sexuality that early on spoke to me of someone who could have esteme in herself only when she was being lusted after by someone else. At first this was sort of just playing to type, but as the game went on it got deeper and deeper.

    It was a bit of a difficult issue for me -- but it was worse for one of the other players. He was a guy who would pick up at clubs, and apaprently he saw a lot of his former one-night stands in my character. To be confronted with the idea that some of the women he was with may have been doing what they did because they were subconciously repeating an abusive pattern that started when they were a child was horrifying to him. For that matter, it was horrifying to me. The male fantasy of the sexual woman who wants you and comes after you so that all you have to do is sit there and let her seduce you was suddenly turned into the realization that everyone has reasons for what they do -- and for some those reasons are not healthy. Some of our fantasy women are abuse victims. And what does that make us?

    OTOH, one of the girls in the game afterwards told me she was really weirded by the whole thing. She saw what I was doing and approved, but was odded out by the fact that it was a man doing it. She said it felt too much like me judging female sexuality and finding it sick at the core. We didn't get to talk about it much, but one thing she did volunteer (I didn't ask) was that if the character were played exactly the same way by a female player, she didn't think she would have the same reaction.

    For the next question: I've never played a PC sexual abuser -- that one is way too much a hot button for me. I have played PCs that were abused both in backstory and in the course of the game, both male and female PCs.

    As for dealing with players who have been abused: that's why I usually set up some expectations about the game before play -- including some kind of safeword for those who need something to stop right there so we can talk about it.
  5.  # 170
    Mo,

    When you put it that way it makes sense! I'd never gotten that full story before, but when you put it that way I can see the issue really clearly.
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006
     # 171
    Mo:

    I admit that I had some concerns about playing a character who has to enforce gender roles that I have personal problems with - but that is exactly why I wanted to play the game, and to play a female Dog in it. I think your description of your difficulty is really clear and really insightful, though, and it's definitely made me think more critically about what I find interesting about the game, and how I can separate my concerns as a player from my character concerns.
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 172
    Jess,

    I suspect that once I've had the chance to play out a Dog for a bit and just have fun in the experience of being a Dog and have gotten my feet wet and myself comfortable in the system and the setting, that I may very well want to play a female Dog to find that story and see how hard I can hit it, and get hit by it. I get why you'd want to.

    There's also this picture I found that simply must be the vis rep for one of my characters and she's got God's Watchdog written all over her. So that might tempt me over sooner if I had the opportunity.
    •  
      CommentAuthorjhkim
    • CommentTimeApr 11th 2006
     # 173
    I think Jess' sexual abuse issue should really be split off into it's own topic -- since it isn't necessarily related to cross-gender play. I'll see about starting one off...
  6.  # 174
    John,

    Feel free to take any of my relevent comments and pop em up over there too.
  7.  # 175
    Hey, I want to jump into the Dogs conversation. If it makes things easier (since there's already a Jess) you can just call me peaseblossom, or pease, or whatever.

    Anyway, we already know that I tend to jump into gender issues feet first. When I played Dogs I played an alcoholic lesbian. She had been secretly in love with her best friend, the woman who made her coat, but when she went off to be a Dog her friend got married and was beaten to death by her husband.

    My character was straddling the cutting edge between "I have to do what's right because I'm a Dog" and "What I do is right because I'm a Dog". Unfortunately, we only played a one-shot, and while the gm did do a great job of confronting me with an attractive young, rebellious girl who definitely had what it took to become a Dog herself, other plot points intervened and we didn't push the issue as hard as we could have.
    •  
      CommentAuthorAndy
    • CommentTimeApr 11th 2006
     # 176
    Wow, from a roleplaying perspective that's hot as shit! It's like an entire season of some WB drama crammed into a one-shot session. Damn, I wish you would have been able to finish that out to the resolution of that story. Good stuff.

    -Andy
    • CommentAuthorFaerieloch
    • CommentTimeApr 11th 2006 edited
     # 177
    Mo, that's it exactly! Also, as a dog, I'm *expected to uphold those same tenets that my character presumably became a dog to escape*. Really, why would a woman become a dog (for religious reasons, to show devoutness) if a woman's proper role in society is to get married, have kids, and keep a household? So she is deliberately choosing to step outside the bounds of normal society, only to enforce those bounds. It seems hypocritical or something.

    The game I played was also a one-shot, so the character had no chance to develop, but I didn't like playing her at all. She seemed flat, hypocritical, and weak because she got out of something only to enforce it. There is no great story in that, there's no revenge, there's no struggle. I personally had a struggle playing a character enforcing such conservative values. I may try again just to see if I *can* play something so contrary to my own nature, but the first time wasn't so fun.

    --Nancy
    • CommentAuthorherrmess
    • CommentTimeApr 11th 2006
     # 178

    Brand,

    Setting = color means that the setting "issues" are non-issues. Women are second-class citizens, but the women PCs are automatically exempt from that fate - usually without any in-game reason or process. This is done for the sake of appeasing pc-ness, to create some kind of gaming "fairness", or just because we believe our 2000AD standards to be universal. At best the games might feature the PCs as outsiders (as most games of D&D do) and the native community as, well, natives with their peculiar mysogynic customs. The native social structure is only used as backdrop, and the PCs are usually untouched by it. It falls for me in the same category as "weapons prohibited to wizards" list. (Similarly there are slaves, but nobody is a slave-owner, or the treatment of slaves is never discussed, or if someone is sold into slavery they never seem to experience anything worse than a night in custody before their buddies barge in to save them.)

    Such a setting either ignores those issues on the thematic level as above, or altogether. Fantasyland can be virtually the liberal utopia of our time. And nobody seems to care, because they didn't come to tackle the setting on this level at all. They came to have ADVENTURES!

    As for your question - oh yes. The setting is not engaging on its own, and it hampers the ability to create a believable character in that setting, which sucks. If you want to just immerse in the experience of living in an extremely non-egalitarian setting (not for the sake of changing its ways) I won't stop you. But who would, and for what purpose? And if you create a character who is rebelling against the setting, isn't this kind of a non-choice? And so, the female PC is already conveniently cast a priori as a "successful rebel". Because the game is implicitly not about letting the PCs muck around with gender roles and the ways of ye olde society. (Fantasyland is even worse in this regard, since it's just our world, dressed up for no good reason.) Only if setting =/= color can gender become a valid issue. Like in Claire's Dogs scene, it can matter and it can be engaging. It can be an engine to create tension, not a brush to paint some scenery with.

    Actually, I did a bit of misrepresentation in the last paragraph. In a way, I myself willingly roleplayed a woman in such a setting, just so I could experience what it is like to be treated by men in a certain way. It was very very illuminating, but I don't see a woman doing this for fun, not when they can see those things up close and personal every day.

    MarK.

    • CommentAuthorFaerieloch
    • CommentTimeApr 11th 2006 edited
     # 179
    On the sexual abuse level, I once played a character who used to be a prostitute because she had no other way to earn money and then turned to thievery. I played her with no emotions that attached her to other people: no love, no hate, no remorse, no friendship. She shut everyone out. She would work with you, save your life, even, but she didn't care about anyone else, not even family. She was even sleeping with one of the other characters because there was no reason not to and it helped to have someone to watch her back, even if she didn't trust him. She was really really awesome to play and one of my all-time favourite characters.

    --Nancy
  8.  # 180
    Oh, here's an interesting data point, and shock of shocks it happens to be right on topic...

    Brand's mention of his abused character made me think of this, and I figure it might be useful to share...

    One of the reasons I choose female characters is that it lets me deal more directly with an issue that really gets under my skin: rape. I have played at least one rape victim and I actually have been evaluating play groups for years now looking for one I would feel comfortable doing it with again. I think my hesitance to do this with just anyone stems, at least in part, from my perception that I'll be negatively judged for wanting to explore this issue so directly because, let's face it, I'm a guy, what business do I have exploring the victimization of rape victims?

    Thomas
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006
     # 181
    Mo:

    I'd love to see that picture; I've found so few visual representations of Dogs that really excite me. Got a link?

    Pease-Jess:

    I'm happy to be kleenestar if you'd rather be Jess - after all, you were here first! Or we can disambiguate as necessary on the fly. :)

    As far as Dogs goes, your character sounds quite interesting, one I'd love to play opposite or GM for! My own concept is to create a woman who is much more traditional - who truly believes in the system, and genuinely agrees that the situation of women is right, and over time slowly has to ask herself, "Why am I the exception to the rule? Why is it okay for me to have certain freedoms when other women don't?" In other words, to move from someone who is totally bought-in, to someone who is conflicted and confused, and to see where that might take the character.

    If only there were a way to play Dogs online with you and Mo . . . .
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 182
    Woah, Jess, big topic....

    Everyone: how do you find that creating characters with dysfunctional sexual natures or histories of sexual abuse relates to the sex/gender of the characters you create? How does it come up in play? Do you only see abused characters in play, or do people ever play sexual abusers? And how do you deal with the out-of-game issues that it might raise for players with histories of sexual abuse of their own?

    I've played characters who were abused in their history, and in the present fiction of their lives. I've played women who were abused but were not disempowered. I've played women in relationships that were mutually abusive, so I guess that I have played abusers as well. In the game that Brand is referring to about here:

    My other "female" PC at this point is actually a gender-switcher that is tied to another character. Due to a magical geas the character has to assume the sex opposite that of hir master, so she's a girl when the master is a boy and a boy when the master is a girl. In both forms the character is highly sexualized and built to be both the boy and girl that you would want to fuck but wouldn't because you knew it was bad trouble. So the girl is certainly that tempting bit again, but the boy is too… and the whole thing is complicated by the fact that the character is basically the bound mount and companion of another character.

    the other character is mine. We haven't started playing the game yet. The character he describes is his secondary character (each of the three PC's will be pursuing mostly separate stories, but each of the players has a PC in the other's story) and was built to be this way mostly at my request. The character is a departure for me in a number of big ways, and the fact that s/he is both the abuser and the owner of power is one of them. The other ways are: the character is deeply problematic, is a protagonist without being a hero and my approach consists of a very deply defined direction for the kind of story I want to tell. I'm heavily authoring concept and theme, but not outcome. I am aggressively frontloading the framing of the story, while still allowing the story to tell itself.

    The character is essentially a failed bodhisattva, a posthuman being that has recognized and long since accepted the meaninglessness and non-existance of the world but who is immortal and as such is incapable of escaping the flesh to finalize the transition to nirvana... sort of. The relationship between hir and Brand's character is a critical component in illustrating the deeply problemic nature of hir soul, and will likely be part of the escalation. So I've essentially created a character that is an abuser, but whose abuse is intentionally installed as a story element. I think I would have more trouble playing a PC abuser without a point and a plan.

    I've played lots of sexual dysfunction, too, many of which contain dynamics of power and control. This happens for a number of reasons. When I called myself the Mistress of the Tragic Flaw in the Epicaric Virago post, I meant it. The psychology of a character is intrinsic to my personal "T" enjoyment and reflection out of game, and the emotional evolution of a character is intrinsic to my very "F" player character socket, so when the two are combined, the evolution of character psychology and emotional wellbeing through trauma and hard dramatic stakes are common playgrounds of my characters, even the lighter ones. Plus, even when I'm not engaging in power play sexuality in games for the sake of trauma and emotional evolution it still comes up because I find the dynamic... interesting.

    In games, I only ever engage in play that I think my fellow players can emotionally handle, allow Nobody Gets Hurt lines when there are identified issues, and hold a IWNAY policy where stuff comes out in play that trigger emotional response. I'm not afraid of emotionality even terrible, hard emotionality (though am sheepish of my own outside of a game context, isn't that funny?) and I've proven to most of the people I play with that if it gets emotionally turbulent in a bad way, that their boundries and their emotional reaction will be respected and they will be supported with every ounce of my energy.
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006
     # 183
    Thomas:

    I'm a guy, what business do I have exploring the victimization of rape victims?

    Come play with me! I definitely want men taking the issue seriously and working it through, because men also have to live with the consequences of rape, even if they're not the direct victim. Plus something like 10% of rape victims are men in any case.
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006 edited
     # 184
    Now I understand why people spend so much time on forums. When you can find fun and actual engagement in them, they're like crack. I post, and whoops! There's a half a dozen more insightful, interesting stuff to respond to!

    Pease Jess,

    Rock on! Sounds exactly like the kind of dynamic that I might have come up with myself, in another game at another time.

    Not-Pease Jess,

    Rock on! sounds very much like the kind of character that I was considering making at one point. I don't own the illo, so if you want to see it, whisper me your email addy and I'll mail it along. Don't want to post against copyright.

    Nancy,

    Neato!, I have to say that it's very cool to have so many other girls with hard dramatic interests to compare notes with. I joined a Girls with Dice community in LJ and found it terrible and stifling.

    This is not to say that the boys aren't great in this thread too, it's just that I'm used to having a lot boy voices around, so it's been nice to have more of a mix.

    Speaking of which....

    Thomas,

    Very brave, and very interesting. What business do you have exploring the victimization of rape victims? Lots of business if you're doing it sensitively and with learning exploration in mind (besides which, I firmly believe that rape is not something that only happens to women).

    It calls for the question though: What have you learned/ taken away from the experience?

    Brand,

    I've wanted to be and wanted to do my own character, independantly, alternately and simultaneously. I suppose that this is unsurprising considering all the revelations I've made in this thread. I should probably shut up soon before I start to get a dirty RPG rep.

    I will also note that I think I only ever once made a character ( See Ravi) that I *got a crush* on. I'm using that terminology specifically, in the kind of swoony, bubbly, romantic teenage girl kind of way.
  9.  # 185
    Mo says:
    What business do you [as a guy] have exploring the victimization of rape victims? Lots of business if you're doing it sensitively and with learning exploration in mind (besides which, I firmly believe that rape is not something that only happens to women).

    It calls for the question though: What have you learned/ taken away from the experience?


    I guess this is still on topic since it's about whether or not I'm getting positive milage out of playing cross-gender, but I'm sure Brand will come down like a ton of bricks if it's not...

    Anyway, to actually answer your question... What have I learned? That's a tough one...

    I guess if I'm completely honest I have to say I don't feel I've learned much, but it's hard to say really. One of the reasons I want to explore the issue is that I already have an incredibly strong stance and set of thoughts regarding it.

    Since I haven't played with it much, it's difficult for me to identify where my established ideas end and the lessons learned in play pick up. That's one of the big reasons I'd be interested in doing it again sometime: experience tells me that I would learn more by exploring more. Well, I'm young, there's time...

    Thomas
  10.  # 186
    You know, I'm starting to get the feeling I'm not needed here anymore....

    Oh, and I've run Dogs online before -- with Joshua BishopRoby and others (I don't think any of the others post here). If you wanted to something could probably be arranged.

    Other than that:

    Nancy, that's an interesting dynamic. How do you balance the "I will fight and work with you" with the "I don't care about you?" I mean, was it that she said she didn't care but her actions showed otherwise, or did you use methods to show that she really didn't care and was just there for her own reasons or what? Or short form: more detail please!

    Thomas: Girls beat me to it. For me in my thing with the abused girl cum femme fatal, it made me realize how often my fantasies of sexy womenz were... well, objective and voiceless. There was a whole part of my life in which I never, in my dirty back brain, stopped to wonder why the sexy video girl was hitting on me so hard... so realizing that the pattern of behavior I was fantasizing about was consistant with abuse victims was like getting punched in the nuts.

    As a note, no, I don't think all women who are active, agressive, or whatever in their sexuality are unhealthy or abused. I'm saying that the issue was that before that revelation I -hadn't cared enough what they were other than sexy-. Now I still like the sexy womenz, but I want to know them, not just see them.

    (Of course, that's also due to things like growing up and getting married, not just due to the game. But the game did a good job of shoving it up my nose until I had to realize that I had changed and accept that in myself.)

    MarK,

    What about the female who rebels against the world and loses? Or loses part way? Or wins only after a lot of pain and sacrifice? Can that get around the "you will win a priori" issue?
    •  
      CommentAuthorjhkim
    • CommentTimeApr 11th 2006
     # 187
    Arg! I go into a meeting for just an hour, and suddenly everyone posts on the topic I wanted to split!

    [shrug] Oh, well. So, I've started another thread on "Sexual abuse in games". Post as you see fit.

    In the meantime, I'll see about commenting on Ben Lehman's question.
  11.  # 188
    Thomas,

    I'd come down on you like what now? I'm NICE! NICE!

    ::Jumps on Thomas and beats him with a brick:: "NICE NICE NI...."

    Um, I mean...

    That's an interesting observation. It's one I've thought about too. Much as I'm now talking about some cross gender play that has changed me, I have to say there are equal (greater?) amounts that haven't.

    What do you think the difference is? Is it a timing issue? A matter of the things you face in game? How strong of a pre-judgement you go into the game with?
  12.  # 189
    Okay!

    Everyone: issues of abuse over to John's thread! Quote liberally from this thread as you need!

    Issues of cross gender play, stay here!

    Issues that are both, do what seems most on topic for you!

    Go!
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 190
    Sorry John! I was typing as you were posting!
    • CommentAuthorJ. Walton
    • CommentTimeApr 11th 2006
     # 191
    So I dig that some people have issues with Dogs, but I guess I view the role of the PCs a little differently. For example, in the first game of Dogs I ran on IRC with Ben and Claire and some other cool kids, the PCs ended up declaring one of the Mountain People to be in charge of the town. That's INSANE if you see the Dogs' duty to be upholding the social order outlined in the book. But I don't think Vincent intends that to be what Dogs do at all. The Dogs just try to fix things as best they can, in the manner in which they see fit. Which regularly means ruling against the social order that empowers them.

    I definitely grok Mo's point that playing female Dogs, because of the setting, means that gender is always going to be a major issue. It's just like how, when women are regular participants on a roleplaying forum, gender will eventually become a major topic for discussion (and I'm SO glad this is working out here), because of the massive gender imbalance.

    Rolling back up to Brand's questions. I think exploring male sexuality in roleplaying is something I'd like to do more of, but I'd need a good group of kids to do it with and I'm not sure I can find a crowd nearby who'd be both 1) interested, and 2) supportive. I might be able to do it in Mike Holmes' HeroQuest IRC game, but I'm playing a <i>pregnant ice troll</i>, so that's not really possible there :)

    To answer your questions specifically...

    I think I'd like to address male sexuality and what-it-means-to-be-a-man both 1) with female players involved and 2) just with other guys. I think starting with a flirty rapscallion swashbuckler-type character would be a good first step, to just do fun male sexuality that is cute and ridiculous, and so not especially threatening. And, from there, I might model characters after friends and acquaintances who tend to be more sexually overbearing than myself, to see how those interactions play out. I don't know what to say about "issues I really want to nail." I guess I'd like to play a male character who was sexually aggressive without being morally repugnant. I have several other glimmers of ideas, but nothing that I can really articulate.

    I've played in a few games in which I was the only male involved, but I was always GMing there and didn't talk with the other players to see if they wanted to take advantage of that rare opportunity to do something interesting and valuable. Instead, it was one of those, "empower women by not making a big deal about them being women" things. Like the Powerpuff Girls. And doing something else may not have worked for that group. If the opportunity came up again, I'd love to do it, but I'd rather be a fellow player and not the GM.
  13.  # 192
    Jonathan,

    So, after I talk about sex with Vincent, want to get together at GenCon and do some play with some male focused thematics and such?

    Or, want to move to Toronto? It's nice up here when it isn't COLD AS HELL.

    So, let me dig at you a bit more. Is there a difference in the issues you'd want to look at, or the techinques you'd want to use, or anything substantivly different in the game with girls and the game with just guys?
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 193
    I forgot!

    Nancy, you said....

    I didn't like playing her at all. She seemed flat, hypocritical, and weak because she got out of something only to enforce it. There is no great story in that, there's no revenge, there's no struggle.

    There *could* be, but only as you, say where there's time to play around with the dynamic of getting something only to enforce it. It's a sad, hard issue in marginalized culture, and all too common that within deeply oppressed groups, single members of the group will fall out and give over to the oppressor in an effort to curry favour or save themselves. There's lots of story in that, terrible struggle, some revenge. The problem is that it's not something all people can play, most often we like to like the characters we play, not just understand why they came to be.

    It makes me want to try some day though.
    •  
      CommentAuthorjhkim
    • CommentTimeApr 11th 2006
     # 194
    Ben Lehman wrote:
    How do you relate your fantasy-women that you play or interact with in RPGs to the real women in your day-to-day life?

    When you play a female character, do you play the woman you want to be or the woman you want to be with or the woman you want have a torrid, one night fling with? Why?


    It's a good question -- but I would generalize it more. i.e. How do you relate sexually to the characters you play? How does it vary with whether they are your gender or the opposite?

    Several of my female characters have been sexy in a super-femmy way: Idelle, Morgause, and Gudrid. I'm not sure if this is the woman I want to be or the woman I want to have a fling with, but I suspect more the former. They're all mothery, femmy types. Idelle was the extreme of passive aggressive, while Gudrid was a more positive sort, while Morgause was the manipulative type. I tend not to play butch women, I think following logic that for butch characters I might as well play a man which is easier -- which I can logically see is a fallacy but I think it's what I have done. Dot isn't very far towards either butch or femmy, but she's also very sexy in an unrepressed geek girl way -- at least, sexier to me than the femmy characters I mentioned.

    My male characters are just as sexually active, but usually not as attractive to me since I'm mostly straight. I think Baraud was the most borderline case between man I want to be and man I'd want to be with -- the strong bad boy with S&M tendencies. At least, I had a strong picture of him and his preferences, and little of the woman whom he was flirting with. Most of my characters tend to be over-the-top fantasized in some direction, though. Golden Boy was the archetype of square-jawed superhero, in a sexy way.
  14.  # 195
    Brand asks:
    That's an interesting observation. It's one I've thought about too. Much as I'm now talking about some cross gender play that has changed me, I have to say there are equal (greater?) amounts that haven't.

    What do you think the difference is? Is it a timing issue? A matter of the things you face in game? How strong of a pre-judgement you go into the game with?

    That's a tough one, and it goes way beyond cross-gender play. I mean, some of my play with male characters has really changed me, and some has not, and if I'm not mistaken it's been in roughly the same proportion. I'd guess that X% of all my play changes me significantly, and I'm not sure that there's a weight to cross-gender or not.

    As to actually answering your question about what the difference is... The short answer is to exclaim, "Uh... look, a distraction!" while pointing emphatically over your shoulder. The long answer is "Uh... I don't actually know off the top of my head, maybe that should be a new thread?"

    Thomas
    •  
      CommentAuthorBrand_Robins
    • CommentTimeApr 11th 2006 edited
     # 196
    Thomas,

    Probably. What should we call it? "How does RP change you?" Or "When does RP change you and when not?" See, I suck at titles!

    John,

    Now that you mention it I do have a current male character who gets pretty close to being the cross-over between "be" and "be with." He's a yogic martial artist and dancer, the good and strong man who speaks softly and has a sort of couched masculenity that shows resilience without domination. The fact that he's Indian makes me wonder if I'm not guilty of Orientiaism, and makes me wonder how much Imperialist running dog I have in me. I don't think it's "have sex" sexual but there is a sexuality to it in a deep and manly bonded friendship way. And how much of that is body based and sexual is always a murky issue.

    Edit note: In the interests of full disclosure, I edited that last paragraph like 15 times to try to make it "right" before I stopped myself and just left it there. I still don't know if I'm expressing what I'm feeling correctly, but fuck... it's whats there.
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 197
    So, Pease, Jess & Nancy,

    Brand did his thing up there about doing a Dogs game online, and it got me thinking how wicked awesome cool it would be to play an all female Dogs group with you three. Four female dogs who had four different takes on being a woman and a Dog, affected differently by individual lifetimes of to being brought up in the setting who go out into the world and confront what it's about and what it's like to suddenly be given the authority in a land that's always treated you like a second class citizen.
    •  
      CommentAuthorjhkim
    • CommentTimeApr 11th 2006
     # 198
    Oh, and regarding male sexuality:

    I'm running my Conan RPG event, "Brawny Thews" at the Indie Games Explosion at GenCon this year. Here's the Forge pre-game thread. There's also a post-game thread, but beware spoilers in the latter if you care about such things. I found it to be a blast when I ran it last time, and hopefully it will be better with what I've learned.

    As a side note, in my first run the two women players were much more comfortable with the male sexuality than the men were. This is perhaps unsurprising in retrospect, but it wasn't obvious to me at the time. I had sort of expected the players to be all male.
  15.  # 199
    John,

    Not surprising maybe, but fascinating none the less.
  16.  # 200
    Hey Brand:

    Jonathan, Matt -- what are some issues of masculenity that you really want to be able to nail in a game that you have been able to? That you haven't been able to? Is it easier to do it in a game with or without women? Or with only women?


    First, sorry for the late response, Brand. I can't surf at work, which is like being in a sensory deprivation chamber for four hours.

    So exploring masculinity. I think the real issue is being able to be vulnerable and then being able to express that vulnerability. Really that makes for a whole lotta options. I want a character that's a man who can be afraid without it being a character flaw, or who can be sad without having to express it with a stiff upper lip. Then again, I want to be that guy in real life, too.

    I think definitely it'd be easier to do that stuff in a mixed group, which is itself a symptom of the problem. First, women get men better than men get men or women, for some of the reasons I talk about in part 1 of my manifesto. Second, I think that men, at least hetero men (gay men have totally different issues, I think), will express vulnerability in private to women that they're in intimate relationships with, but not so much with other guys. We gotta figure out how to just do it and be okay with it.
    • CommentAuthorJ. Walton
    • CommentTimeApr 11th 2006
     # 201
    Brand, I totally want to go to Toronto this summer. I was hoping to visit UofT and see if it's worthwhile paying Canadian tuition to be able to study in some place that isn't as batshit as the US. I think the answer is "probably not" but it'd give me an excuse to hang with you and Mo. I'll cook you dinner!

    Yes, I'm totally into playing a game involving male sexuality at GenCon. I'll hopefully have a version of Vesperteen done then, and that would be a good game to do it with, since VT's gonna be like "Truth or Dare" meets Buffy on HBO. But it might be better to do it with a system we all sorta know and sorta ignore, if we want to focus on content and not system.

    Let me think about the "playing with guys vs. playing with girls" question, since that's not especially on topic. I'll get back to you when I have something substantial to say.
  17.  # 202
    Matt,

    No shit. You should have seen me editing my post two up like a monkey, because OMG, I may have just showed some vulnerability on a forum full of people who've never seen my face!

    Sigh.

    And I used to think I was an enlightened man.

    Anyway, since you've said you'd like a mixed group: How mixed? Would you want a male or female GM? No GM? Any specific techniques, methods, etc -- or should we wait for part 2 of the manifesto?
    • CommentAuthorFaerieloch
    • CommentTimeApr 11th 2006
     # 203
    Mo, yes! I'd love to play a game with all-female dogs! I think it would have a totally different dynamic.

    Brand, I'm going to carry my character discussion over to the sexual abuse thread, 'cause I think that's where it really belongs.

    --Nancy
  18.  # 204
    Anyway, since you've said you'd like a mixed group: How mixed? Would you want a male or female GM? No GM? Any specific techniques, methods, etc -- or should we wait for part 2 of the manifesto?

    I'm not sure that's where the answer is, really. I mean, it should totally be okay for there to be groups that are all guys, and games that are more appealing to men, and so on. We just have to identify them as such, rather than as what's 'normal.'

    In fact, I think it'd be a little creepy to be like, "dude, we need some women in this group," as opposed to "dude, I totally will do what's necessary to make women feel welcome." Cultural training will result in women and men being more attuned to certain kinds of things, but it should be a matter of 'not my thing' rather than 'I feel excluded.'
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006
     # 205
    Mo:

    Yes! I'm totally up for Dogs, though you may have to discourage me from referring to us as the "Bitches in the Vineyard." :)

    I'm also about to disappear for a few days thanks to Passover, so I'll send you my email address and we can work this out offline.

    Matt:

    I'm not sure that's where the answer is, really. I mean, it should totally be okay for there to be groups that are all guys, and games that are more appealing to men, and so on. We just have to identify them as such, rather than as what's 'normal.'

    YES. Let us be large; let us contain multitudes. Perhaps we should have a Whitmanifesto to get behind!
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 206
    Do I have to?

    Bitches in the Vineyard!
  19.  # 207
    Matt,

    What an excellent answer. The question I'd ask is how you make sure that it is an issue of "not for me" rather than "what's normal." I mean, how do you convey that to anyone other than your private group? Fuck, how do you convey that to your private group?

    However, I think I must have asked the wrong question. Let me try to start over. Let us say that you and I and Jonathan are going to do a game in which we explore issues of masculenity and being a man in a way that gets at issues of men being distanced from their emotions. We want a fourth to join the game, and to GM for us. Does the gender of the GM mater to you at that point? Not because of "what is normal" or "what we should do as enlightened men who want to welcome women into our hobby" but because of "what will make you most able to get the issues you want."

    See, for myself, I'm not sure. If it was Mo, I'd probably want her in the game. But there are other women in the group I game with whom I would not want in the game. Not because they are women, but because of the nature of our relationships. OTOH, I wouldn't want the VAST majority of guys I know in the game either.

    So I wouldn't want some women, but I wouldn't want LOTS of men. Which means that there is, somewhere in my lizard brain, something that is saying, "I'd rather do it with a female GM than with a male GM who has a different/opposed idea of what being a man means, but I'd probably most want to do it with a man whom is on the same vibe I am."

    Not because it's normal, or because its essential, but because... well, for some of the same reasons that the womenz are wanting to do Bitchez in the Vineyard.

    Ladies, any thoughts about hearing me say that? Any insight for me into things I may be missing?
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 208
    Nancy & Peasejess:

    If you would like to maybe try to do this online DitV game, or at least talk about it to see if we're schedule-y compatible, drop me a mail at: moyra AT spaceanddeath DOT com.
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006
     # 209
    Huh.

    I wouldn't want to GM that game, because I don't feel that I know enough about you, personally, to help you explore those issues - and I can't draw on my general knowledge of issues regarding masculinity, because it's not a problem I've spent as much time thinking about as I have on issues of femininity. I would, however, really like to be a fly on the wall. :)

    So I totally understand why you would want a sympathetic male GM over a female GM, although I'm sure that there are plenty of GMs of both sexes who could do a good job.

    --Jess
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006 edited
     # 210
    Brand,

    I'm the easy answer. When it comes to you I am 100% confident that you will run any issue better than any GM I'll ever have. Regardless of the gender issue of the game.

    It occurs to me though: I've never ever ever had a female GM, so what's normal for me isn't a concept of what is normal. HEY! Maybe you would completely SUCK compared to a female GM!
    •  
      CommentAuthorBrand_Robins
    • CommentTimeApr 11th 2006 edited
     # 211
    I think I probably suck compared to most GMs, so that's probably true.

    And now I'll say probably again.
    • CommentAuthorFaerieloch
    • CommentTimeApr 11th 2006
     # 212
    Ooh, funny story moment! I was running Sorcerer and one of the female NPC's was just getting into a relationship with one of the PC's and they were both early-20's in age. He left her at a big Beltane celebration (it was set in Edinburgh) to go off with the party and beat up the Bad Guy. This was after saying "I'm just going to talk with the guys for a moment." She later called and was, like, "Where are you?" and he said "I'll be back in just a bit." And he didn't go back. So I pulled out the big guns. The next time they met, she did the whole "cold shoulder" routine where he had to make it up to her, but she wasn't going to tell him a) what he did that pissed her off, specifically or b) how to make up for it. So there was this very awkward scene involving the two of them where she was giving monosyllabic answers and he was frantically trying to figure it all out and find the best way to make it up (he eventually took her out to dinner on an official date).

    The interesting part of this story is that all three players were male and so I watched all of them go "oh shit! panic!" and watched the player of the PC involved go "oh fuck, now what the hell do I do?!" and the other two go "oh my god, I'm so glad that's not me!" It was really really really funny from my perspective, watching the expressions on all their faces. :)

    I think this makes a deeper point, but I'm having trouble articulating it. :P
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 213
    Oh shut up, you so do not.

    You know me and my reticense to GM for a bigger group, but even if I could get over that, I'd have to think long and hard before committing to GM your "Iron John" game.

    I think I'd want to know why you wanted me to GM, and if it was because I was a woman, and what you thought we would accomplish by it being specifically me as the GM. We'd have to do some serious prep exploration so that I could be sure I was capable of bringing you the thing you wanted.

    Which is funny, because when thinking about the "Women Who Run With the (Wild West) Wolves" game (BitV) I just assumed that you could run it without all of that. I know it's just because it's you and I have played through some really delicate gender issues in your games, and you've totally earned that trust. It's funny though what assumptions we make unconciously even when we're trying to keep track them.
  20.  # 214
    Mo,

    You'd think that, as we're sitting two feet apart from each other we could just say these things outloud. Clicky box is taking our brains!

    Nancy,

    How old were the guys playing the game? How experienced were they at dating? Dealing with women? Because there is a lot of good stuff there, but I can't focus on it unless I can see the group a little better.
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 215
    Oh god, we've become Joshua (BR) and Laura !
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006 edited
     # 216
    Which is funny, because when thinking about the "Women Who Run With the (Wild West) Wolves" game (BitV) I just assumed that you could run it without all of that. I know it's just because it's you and I have played through some really delicate gender issues in your games, and you've totally earned that trust. It's funny though what assumptions we make unconciously even when we're trying to keep track them.

    For the record, I've known Brand for about 48 hours and I'm pretty confident he could do a kickass job, too. But that's because I'm really confident in my own ability to bring interesting plot and character situations into the game that will bring up the issues I'm interested in addressing, so I'm not too hung up on the idea that a GM has to be doing all the thematic/character work. I trust that Brand would make my character suffer and succeed in interesting and unusual ways, and that's all I really need from my GM - I'm happy to do the rest.

    Also, Brand is boy-me and I know that I would do a good job at this sort of thing. :)

    --Jess

    PS Which brings me to the logical conclusion that I probably could run a "The Masculine Mystique" game for Brand et. al. at GenCon . . . but I'd still rather be a fly on the wall.
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 217
    Uhoh, if the "H" in your email addy stands for the last name "Heisenberg", I'm going to have to get out the flyswatter.
    • CommentAuthorFaerieloch
    • CommentTimeApr 11th 2006
     # 218
    All of us are in our 20's, two of the guys are in long-term relationships (one with me!) and the other, while not currently in a relationship, has been in the past. All of them, I think, have had more than one girlfriend. And yes, I think they're all firmly hetero.

    --Nancy
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006 edited
     # 219
    Nope, not Heisenberg . . . and I'm a little confused what the Heisenberg you're talking about. (It's late and I've been writing all day, so my brain is only kind of working by now!)
    • CommentAuthorFaerieloch
    • CommentTimeApr 11th 2006
     # 220
    An interesting thought has come up while thinking about BitV because I'm really psyched about it. I'm psyched because it'll be a group of women, no men. I think that was part of what bothered me about the game, how the male Dogs just automatically have more authority, more power than the female ones, again because they're male in a society where men carry the authority. Now, as a Dog, my female PC does have more authority, but will always have to take back burner to the male Dog in any situation involving the two of them and someone in the society. Unless she wants to turn it into a conflict, which may be worthwhile, but which really frustrates me. It frustrates me for a number of reasons:

    1) I'm a modern woman, moving in crowds where I don't have to fight tooth and nail against discrimination.
    2) I didn't build in the handicap. If I wanted to explore this issue, I would make a character that would address it, but I have no choice in this case.

    I think these are the two big ones. So I'm anticipating BitV because there will be a power balance when NPC's deal with us, rather than the inherent imbalance in a mixed-sex group of dogs when dealing with NPC's. I'm looking specifically at how townspeople will react to the PC's, not how the dogs interact with each other.

    --Nancy
    •  
      CommentAuthorAlbert A
    • CommentTimeApr 11th 2006
     # 221
    Brand,

    The most amusing overtone to Nancy's little story (from my point of view) is that the player in question was me, her boyfriend of nearly 1.5 years, and our relationship has been basically devoid of those sorts of little games (thank God...). My character was a bit more clueless than I like to think I am, even aside from being preoccupied at the time with his demonic guitar and the recent murder of his parents. I can't authoritatively speak for the other players, but a decent amount of my visceral "Oh shit, what do I do now?" feeling was directly tied in with my relief that Nancy doesn't put me through that sort of thing in real life.
    •  
      CommentAuthorMo
    • CommentTimeApr 11th 2006
     # 222
    Jess,

    Sorry, it was a joke. The "Heisenberg Effect" is often (and incorrectly) used to describe the observer effect which states that the act of observing an event changes the event itself. I should have said Hawthorne though, cause it's actually more correct.

    Um.... Nerd up?
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 11th 2006
     # 223
    See, I really should read my own posts. I was wondering what in hell that might have to do with a flyswatter. Now I am making with the following of the humor, which at other times might be perceived by an observer to be going over my head. But when no one is looking, I do get the joke. :)

    Nerd up!
    • CommentAuthorherrmess
    • CommentTimeApr 12th 2006
     # 224

    jogged a mile to catch up with the thread...

    Brand,

    What about the female who rebels against the world and loses? Or loses part way? Or wins only after a lot of pain and sacrifice? Can that get around the "you will win a priori" issue?

    Sure, but this presupposes that the one can engage in such issues in the setting. You see, a woman can rebel and lose a priori just "because that's how things are in this world" and this sucks big time for me. Any other reason for any result of her rebellion is cool, and can make a great story if the group is into it and is willing to shake the setting up.

    MarK.

    • CommentAuthorherrmess
    • CommentTimeApr 12th 2006
     # 225
    A question, people.

    I've never read DitV, so would someone enlighten me - how/why does someone become a Dog? Is there some sort of a prerequisite? Is it different for men and women?

    MarK.
  21.  # 226
    Let us say that you and I and Jonathan are going to do a game in which we explore issues of masculenity and being a man in a way that gets at issues of men being distanced from their emotions. We want a fourth to join the game, and to GM for us. Does the gender of the GM mater to you at that point? Not because of "what is normal" or "what we should do as enlightened men who want to welcome women into our hobby" but because of "what will make you most able to get the issues you want."


    Hrm. Well, so in terms of what I was saying before, I think that a) I'd be way more comfortable if the GM were a woman because despite my desire to fight it, I still have the baggage that says women are more into that stuff, and b) I think that the reality is that women understand men better than men do because they're often treated as outsiders. It's kind of like a Marxist critique of capitalism.

    Make sense?

    Also, I love how much play this thread is getting, and so awesomely civil. Is this really the Internet?
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 12th 2006
     # 227
    OMGZZ B00000BIEZ U R A LUSER!!1111!!!

    Better?

    I agree, I love the kind of discussion we're having. I especially love that you can make analogies to the Marxist critique of capitalism . . . and that it totally makes sense, in context. There's actually some research (I think it's cited in Virginia Valian's book on women in science?) about how men and women relate that suggests you might be right about women understanding men, on average, better than vice versa. If I weren't leaving town in two hours I'd look it up, but IIRC it was a study about women listening to men more closely than men listening to women, and how that's modified by the overt power relationship between the individuals involved.

    I think that may be where Brand's sense of "the right male GM > a fairly large group of female GMs > everyone else" comes from.

    Also: this place rocks, which, I suppose, is why I'm posting here when I'm supposed to be leaving town in two hours. :)
    • CommentAuthorJ. Walton
    • CommentTimeApr 12th 2006
     # 228
    Quick question for Nancy and other women who'd had Dogs-related issues in the past (I totally want to read the game logs for BitV, btw, assuming you'll make them available):

    I'd personally love to play, say, the only male Dog in a group of three, where the other two Dogs were female, and then clearly have my Dog NOT be the leader of the group, but play a supporting role. How would that kind of game work for you?

    Also, can you imagine a version of BitV where some of the players were male, but the characters were all female? Would that be less comfortable? Would you be less excited about such a game?

    Word to the awesomeness. No offense to Story Games meant, but I don't know if it's the place rocking so much as the people involved in this particular thread, who seem to all be on the same page. I already told Brand and Mo that I want to join them on a game design commune somewhere, and the rest of y'all should come too. Can't wait for GenCon, when I get to play with you guys in person.

    BTW, have you guys seen Paul Czege's Feminist Game Design Manifesto on RPGtalk? It's pretty crazy cool interesting, but that's probably another thread...
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 12th 2006
     # 229
    My main Dogs-related issue has been lack of opportunity to play - so, yes, I think all of your suggestions are interesting. I would love to play with a non-dominant male character, and watch him flail to hand off authority, and see how he would handle other people's expectations of him. I'd love to play in a game (hell, any game, not just Dogs) with all female characters but a variety of players. In fact, I think I'm going to try precisely that in the next game that I run. My group generally runs 20-50% female characters, with 0-50% female players depending on the game, but I've only had one game with a majority of female characters and I'd really like to work with that again.

    BitV isn't going to be any of those things, of course, but that's why we play these games over and over and over - to try different stuff. :)

    Can you post a link to the Feminist Game Design manifesto somewhere?

    --Jess
  22.  # 230
    Jess,
    Can you post a link to the Feminist Game Design manifesto somewhere?

    I think Jon is talking about Matt Wilson's A Feminist Gaming Manifesto despite the fact that he said Paul Czege. That said, Paul could very well have such a manifesto and I've missed it somewhere along the way... If so I'm sure someone will jump on me, but even so Matt's is at least a feminist gaming manifesto
    ...

    Thomas
    •  
      CommentAuthorBrand_Robins
    • CommentTimeApr 12th 2006 edited
     # 231
    So many posts to keep up with....

    Albert,

    That makes things much clearer! I have a lot of questions for you, but I don't think they go in this thread -- they're about playing with SOs more than they are about playing with gender. So yea, I'll start a new thread when I get back from my trip, and ping you over there.

    MarK,

    Dogs are chosen by the Steward of the branch. That is to say, a man in a position of priesthood authority choses from among the youth of a town which are suited to being a Dog. They are then interviewed, and if they accept the call they go off to be trained.

    Of course, you start the game as a Dog, so someone somewhere has already found you worthy. Which makes an interesting case for the a priori suitability issue.

    Matt,

    Makes perfect sense. But then I'm a big social constructivist, so Marxist analogies always make sense to me. And yea, Jess is right, that is where my "the right male GM > a fairly large group of female GMs > everyone else" issue comes from. Because the person who best knows the faults of a system isn't the observant outsider, but the rebelious insider.

    Matt and Jonathan,

    Story Games rocks. The folks on this thread rock. Both are true statements. We are vast, we contain multitudes.

    Thomas,

    I haven't seen Paul's either, but Matts rocks the house in a real way.

    Everyone,

    Today is my last day about this thread for at least a week -- I'm off to Chicago. So if'n you've questions specific for me, ask em while you can.
    • CommentAuthorJ. Walton
    • CommentTimeApr 12th 2006
     # 232
    Damn, I could have sworn I saw Paul's name next to that when I was reading it last night. Must have been a strained brain nerve from teaching too much Chinese. Apologies, Matt! You are teh awesome! I've been thinking about a big response all day, but it'll have to wait until I get off work. I think part of why I push toward developing more diverse styles of play is to try to have games that strike different nerves with different people, and therefore (hopefully) increase the overall diversity of roleplaying and the people who feel a part of it. But that's another thread...

    Jess II: Thanks for the response, that helps. And I wasn't trying to invade your BitV game, obviously :) I was just wondering if you ladies had a strong preference for the all-female players thing or if that's just what you were interested in doing right now.
    •  
      CommentAuthorMo
    • CommentTimeApr 12th 2006
     # 233
    Jonathan,

    In general, I think many female Dogs with one male Dog would be a neato game to play. In specific, I'm excited particularly about BitV because I've had trouble approach it and because it's all girls. I don't suspect that it will take long to find my empowerment after a couple of sessions of that game, so I'd like to do it, but *after* the BitV game for all the reasons I posted about my problems with Dogs earlier.

    As for the other: the mixed gender game with an all female Dogs group I would feel different about, and that different = more cautious. Once again, *after* the BitV experiment I'd be comfortable playing it if the other players were, say, You or Brand or Matt, as I have a strong prepared confidence that it would be interesting, and that you might have something to say that was approachable and potentially valuable to me as a woman.

    So, different, not bad, but not "Let's do it!" - just yet.
    • CommentAuthorFaerieloch
    • CommentTimeApr 12th 2006
     # 234
    Mo, I must say I agree. The idea of playing an all-female game got me really psyched, and throwing a male into the mix really shakes things up, even a male playing a female character.

    I think in part this is because there is just a set of experiences and ways of looking at the world that are common to all women and putting a man in changes the dynamic. For the men, imagine you and a group of other men hanging out and talking. Now put in a woman and the whole thing changes, right? Same thing.

    I also think that after this game, I'll be willing to experiment with your idea, Jonathan, but I need to settle down in a "safer" environment first.

    --Nancy
    •  
      CommentAuthorVaxalon
    • CommentTimeApr 12th 2006
     # 235
    When I was in college, I hung out with the lesbians over in Fairfield Hall a lot. We had a lot of interests in common, and they were the only women on campus who wouldn't flinch when I came within ten meters.

    Not sure exactly why that is, but... well, it's immaterial to what I'm getting at...

    At one point, several months after I had been hanging out with them, one of them turned to me and said, "You're great, Fred. You're like this six-foot-eight dyke, except you've got a dick."
    • CommentAuthorherrmess
    • CommentTimeApr 12th 2006
     # 236
    Brand,

    I see. Yeah, at a glance this looks like the a priori case. But Dogs from what I hear is all about customizing, challenging and generally chewing large parts of the setting, so I don't think it's quite the same.

    Which brings me to a nagging question.

    Would anyone (here, or at all) design a strictly gender-exclusive game? Why? If no, why not? Would the answer be different if it's an all-female or an all-male game?

    MarK.
  23.  # 237
    MarK,

    Do you mean "exclusive to character gender" or "exclusive to player gender"?
    • CommentAuthorherrmess
    • CommentTimeApr 12th 2006
     # 238
    Brand,

    Exclusive to character gender. Although I kindof expect this choice to influence player genders.

    MarK.
    •  
      CommentAuthorHoho
    • CommentTimeApr 12th 2006
     # 239

    You mean like City of the Moon or Snow From Korea (any version)?

    •  
      CommentAuthorMo
    • CommentTimeApr 12th 2006
     # 240
    Shreyas,

    I was sure that in a Snow from Korea description somewhere (on SG?) that you said you could play female samurai in SfK?