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Posted By: EldirLike most non-story games it didn't actually do drama, just logical probabilities.Since the players suggest what might happen, I wonder why this is. Can't you basically filter on the "mights" that interest you dramatically?
A story game would have systems in place to handle this kind of thing instead of leaving it to the kind of polite dissembling that social interaction is likely to involve.As you suggest later in your post, it would be very interesting to see an AP that illustrates a story game handling this for you.
Posted By: Elliot WilenPosted By: EldirLike most non-story games it didn't actually do drama, just logical probabilities.Since the players suggest what might happen, I wonder why this is. Can't you basically filter on the "mights" that interest you dramatically?
As you suggest later in your post, it would be very interesting to see an AP that illustrates a story game handling this for you.
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