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Posted By: Jason MorningstarI thinklisteningdeserves its own bullet point, personally. Just listening.
Posted By: vodkashokGroup Dynamic Management- looking at your group and seeing where the 'ouch' point is and quietly, calmly and effectively dealing with it. Introducing a new member to a group and easing their passage into being an accepted member of the group. Recognising changing life priorities within a group and dealing with them maturely
Posted By: Jason MorningstarI thinklisteningdeserves its own bullet point, personally. Just listening.
Posted By: Jason MorningstarI thinklisteningdeserves its own bullet point, personally. Just listening.
Posted By: Ryan StoughtonPossessiveness needs to be in this thread somewhere. Like, "well, fine, you can LOOK for traitors on the ship but there aren't any - let's stick with my idea because I'm the GM, OK?"
Posted By: Ryan StoughtonPossessiveness needs to be in this thread somewhere. Like, "well, fine, you can LOOK for traitors on the ship but there aren't any - let's stick with my idea because I'm the GM, OK?"
Posted By: cydmabHmm, you know, my reaction to many of the items on this list is that in a perfect world, a well designed game should negate the need for these skills, or make them trivially easy, or at the very least spread the work around.
Posted By: Brand_RobinsLetting Go and Having Fun -- Because when you're too busy trying to play better, you often play worse.
Posted By: Jonathan WaltonFiguring Out When a Given Rule/Game Is Not Right For You and When You're Just Fucking It Up
Posted By: Judd
Organizing Friends to Meet:I honestly didn't realize this was a skill gaming taught me until I had to get people together for my girlfriend's birthday a month or so ago and it was just like gathering people for a game.
Posted By: Ajax AldwyneAccept to reset your plansKnow when and dare throw away any plans that are still in your mind only, keep what is already in-game, and restart from there. (Of course some thrown elements can re-integrate the new program if theyreallyfit.)
Posted By: Judd
I'd go a step farther with this.
Don't make plans; plan situations: Make antagonists with goals and a situation that is a boulder on the edge of the cliff and the game begins as the players push the boulder down the mountain.
The evil Sorcerer is going to try to get the demon he is in love with to respect him, protect his tower with his minions and thwart the royal weddingis more to it.
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