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Posted By: Mike HolmesLet's start with Sorcerer.
I'm tired of the handling time in Dogs of the Vineyard. I mean, I know that giving is an imporant part of the system. I get that. I've been in games where the best part of the fun was taking a huge blow and narrating how badly hurt my character was and then seeing if that would be enough to get the other side to give up. But I'm tired of choosing between trying to force a give or wading through dozens and dozens of raises and sees. I've given more than once because I was tired of the dice. Not the conflict, the dice.
Posted By: Brand_RobinsYea... but is that a criticism of Polaris, or of us?
It looks like a criticism of Polaris to me.
Posted By: Andy
Has anyone played the full version of Polaris, which requires at least 13-20 sessions in order for a character to naturally trigger the endgame, rather than jumping ahead, forcing the endgame, or just dipping their toe in in 1-3 sessions?
*two hands go up in the back*
Hmmmm...
-Andy
Posted By: AndySo that you're not hanging out here by yourself:
Who here has played Polaris?
*a couple hundred hands go up*
I have too! I I played two games of it! One was a single session, the other a four-parter. Both were memorable.
Has anyone played the full version of Polaris, which requires at least 13-20 sessions in order for a character to naturally trigger the endgame, rather than jumping ahead, forcing the endgame, or just dipping their toe in in 1-3 sessions?
*two hands go up in the back*
Hmmmm...
-Andy
Posted By: Eric ProvostBut I'm tired of choosing between trying to force a give or wading through dozens and dozens of raises and sees. I've given more than once because I was tired of the dice. Not the conflict, thedice.
Posted By: Mike HolmesOh, and "Say Yes or Roll the Dice?" Fuck that. I say no all the time, without rolling the dice, and I'm right to do so. At the very minimum it's gotta be "Talk about it or roll the dice." Player tyranny is just as possible as GM tyranny. They don't need protection, they need to be appropriately empowered to have fun.
Posted By: ValamirJust checking what the function of this thread is.
Posted By: Ryan MacklinI'm not alone.
Posted By: AnemoneOn the minus side, the writing is not very tight, it's wordy, it has way, way too much setting chronology
28 pages on the war between the Titans and the Eternals -- 28! I just don't bloody care, give me the final score!
Posted By: Mike HolmesBut the scene-framing rules... that's all Paul's fault? Only three types of scene?
Posted By: EldirThe basic structure is like one of those sessions where the GM takes each player aside for a one-on-one scene at a time, resulting in an overworked GM and players who are bored three-fourths of the time.
Hey Paul,
Chill. Seriously. Don't like the thread? Tough shit. Take a nap and get over it. It's all legitimate and friendly criticism so far. Please stop pissing on it.
Posted By: Ryan MacklinIt's really easy to feel like everyone is taking crazy pills around you and they can't (or are choosing not to) see the glaringly obvious problems.
Posted By: John HarperDude, just because you call it an obvious problem doesn't make it so.
Posted By: John HarperNO ONE IS ON CRAZY PILLS, GOD DAMMIT.
Posted By: John HarperWe have thoughts and opinions and we can discuss them with respect and understanding, right?
Posted By: Josh Bonobo RobyThat you haven't noticed the problems, or you don't think they're problems, doesn't mean they don't drive me up the wall!
I would like to politely ring a bell and call for a one hour chill-time.
Posted By: Ryan MacklinIt's really easy to feel like everyone is taking crazy pills around you and they can't (or are choosing not to) see the glaringly obvious problems.
Posted By: Paul CzegePosted By: Mike HolmesBut the scene-framing rules... that's all Paul's fault? Only three types of scene?
I blame what came later. When I designed My Life with Master my play style was characterized by fluid scenes involving multiple player characters, a natural enjoyment of roleplay and dialogue without any particular hurry to use the resolution mechanics, and no particular concern for equitible apportionment of screen time. To my great frustration, it has subsequently become characterized by formalized stakes-setting, abrupt usage of resolution mechanics, and narration at the expense of roleplay. My Life with Master doesn't have three types of scenes. It has an infinite variety of types of scenes on top of five formulas for conflict resolution.
Posted By: ValamirFor this thread is it just to demonstrate that insiders can and do say harsh things about other insiders' games?
Posted By: Paul CzegeScrew you all for taking me away from Friday for this bullshit.

Posted By: ptevisJohn,
If I might intercede for a moment on Ryan's behalf: At OrcCon last weekend, a half-dozen of us suddenly realized we all felt similarly about some topics that we'd never talked about onlinebecause we thought no one else felt that way. I think Ryan's feeling the rush of the New New Honesty.
Posted By: John HarperWe can hear negative things and not hate ourselves and cry. Really.
Posted By: ValamirIf this is the new new honesty then lets nip that shit in the bud right now and start working on REAL criticism that's actually useable and productive.
Posted By: ptevisOo, oo, oo! I got one.
Spirit of the Century. Ten Aspects per character? Ten? I have enough trouble managing the nine Beliefs in my Burning Empires game.
Posted By: Josh Bonobo RobyIt's my hope and dream, John.
Posted By: Paul CzegeScrew you all for taking me away from Friday for this bullshit.
Posted By: Eric ProvostChill. Seriously. Don't like the thread? Tough shit. Take a nap and get over it. It's all legitimate and friendly criticism so far. Please stop pissing on it.
Posted By: John HarperNO ONE IS ON CRAZY PILLS, GOD DAMMIT.
Posted By: John HarperNO ONE IS ON CRAZY PILLS, GOD DAMMIT.
Posted By: John HarperI don't know a single game writer who can't take negative feedback.
Posted By: iagoAnd at the end of the day, most of the rest of you just don't have those same advantages.
Posted By: John HarperMaybe everyone isn't as critique-hungry as I am (and as I see in their posting and personas online). Point taken.
Posted By: iagoFor me, "with love" is a mode that can only operate in a personal connection. I don't get that in a public venue.
Posted By: Mike HolmesAh, hell, one more: Dread (Because Raf asked me to)
Posted By: ptevisOo, oo, oo! I got one.
Spirit of the Century. [...] It's great game for bringing out the awesome in people, but it could have been half the size.
And yes, I love Spirit of the Century.
Posted By: Josh Bonobo RobyTo underscore John's comment -- yeah, Icravecriticism. I mean, it's milk and fucking honey to me, and I love hearing about what other people do with my games or how they react to my texts. I find it fascinating. But that may not be to everybody's taste.
Posted By: Jason MorningstarDid I totally misread your posts, Mike? Because I saw them in the "celebrity roast" mode right away - these are games you know and love are messing with. That was the tone I picked up. I hope that's the case and that a lot of generalized acrimony and drama just spilled over.
Posted By: John HarperNO ONE IS ON CRAZY PILLS, GOD DAMMIT.
Posted By: Mike HolmesPerfect.