Not signed in (Sign In)

Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 21st 2006 edited
     # 1
    The Reuse, Recycle, Renew thread got me thinking about how many books I would love to play in or with. What books have worlds you want to play in, or plot elements that inspire you?

    I would love to play in (or design!) games inspired by:

    • The various V. C. Andrews novels. Yes, they were really bad - but the whole teenage-Southern-gothic thing has some fantastic potential for stories.
    • The Dark Tower series, by Stephen King. A parallel-worlds Western with awesome world-building. I have no idea how you'd play in this world without playing Roland, though perhaps that's the GM's role?
    • Sabriel etc., by Garth Nix. I love the magic system - nine bells that control the dead in different ways, which can be rung in various combinations - which also seems really easy to mechanicize.
    • Mervyn Peake's Gormenghast. I totally want to design a game that takes place with a limited cast of significant characters, within the walls of a giant rambling old castle. I'd also draw on Feersum Endjinn, of course.


    That's not my whole list, of course, but that's a start. What books inspire you?
    •  
      CommentAuthorJosh Roby
    • CommentTimeApr 21st 2006
     # 2
    Any Vonnegut novel, with a game system that would be appropriate to the action in the novel.

    I would be the only player in the world who'd play it.
    • CommentAuthorArturo G.
    • CommentTimeApr 21st 2006
     # 3
    I was also fascinated by Gormenghast. Sure!

    When I was young and playing a lot of fantasy-related games I always wanted to play something with the spirit of some Lord Dunsany's stories. Specifically, I always remember "The Fortress Unvanquishable Save for Sacnoth" and "The sword of Welleran".
    •  
      CommentAuthorHoho
    • CommentTimeApr 21st 2006 edited
     # 4

    Geraldine Harris: the Seven Gates quartet (is that the term? 'tetralogy' I have seen here and there, but it sounds false in the way a guilty liar does even when he says things that are true), for the color and how organic that color feels. It's the first setting I encountered where it seemed honest and intuitive, rather than coldly designed like the settings of many fantasies.

    Robin McKinley: The Hero and the Crown and its sister The Blue Sword are fascinating from the way they depict the same culture from inside and then from outside, and how very different they feel because of it. I'd love to see this inside/outside thing done systemically.

    As a companion to McKinley, Soseki Natsume's I Am A Cat for the way the outsider cat becomes slowly acculturated to his human surroundings.

    Barry Hughart: Bridge of Birds has some of the best escalation I've ever seen.

    • CommentAuthorTonyLB
    • CommentTimeApr 21st 2006
     # 5
    Lemony Snicket
    •  
      CommentAuthorVaxalon
    • CommentTimeApr 21st 2006
     # 6
    Kushiel's Dart

    I love the way the supernatural is handled in that book.
    • CommentAuthorBryan
    • CommentTimeApr 21st 2006 edited
     # 7
    I used to live down the street from the Vonnegut house in IC. I'd love to see a Vonnegut RPG! So it goes.

    Greg Bear's Anvil of Stars. A bunch of kids are selected to avenge the destruction of earth by an alien race whose mission it is to destroy those who built the machines that destroyed earth. The kids are armed with a starship, trained by robots, and eventually come to the system that they think birthed the killing robots. They then have to discern whether the system is guilty of building the robots and then destroy the system if it is. The book is full of wonderful science like fake mater, a new form of math, and all kinds of great action. Then throw in a little Lord of the Flies. This is a must read for Sci-Fi fans, and as an RPG it could be really tense. Maybe like Dogs in the Spaceship.

    SOG: The Secret Wars of America's Commandos in Vietnam by John L. Plaster. Special Force Green Berets highly secret battles in Laos and Cambodia during the Vietnam war. I'm working on PEQ right now and it seems like it might be able to play this book.
    • CommentAuthormarkv
    • CommentTimeApr 21st 2006
     # 8
    I'd like to see games of Celine's journey to the end of the night + death on the installment plan, Roald Dahl's children's books, The Decline and Fall of the British Aristocracy.

    I've tried to write games based on the Latin American dictator novel (Garcia Marquez's The Autumn of the Patriarch, Miguel Angel Asturias' El senor Presidente, Augusto Roa Basto's I the Supreme, Alejo Carpentier's Reasons of State, Tomas Eloy Martinez's The Peron Novel, Mario Vargas Liosa’s The Feast of the Goat) and made a 15 percent first effort at a game of Walter Benjamin's The Arcades Project.
  1.  # 9
    Robert Hughes' The Fatal Shore.
    The founding of Australia. Amazing and awful.

    Kate Marsden's By Horseback and Sledge to the Outcast Siberian Lepers.
    Read the title. That's what it is about.

    Apsley Cherry-Gerard's The Worst Journey in the World.
    Although I may have that one covered...

    Any Kelly Link short story. Any one at all.
    • CommentAuthormarkv
    • CommentTimeApr 21st 2006
     # 10
    Fatal shore would a great game
    •  
      CommentAuthorBrendan
    • CommentTimeApr 21st 2006
     # 11
    "Any Kelly Link short story. Any one at all."
    Dude, I wish, but...

    GM: You're in a house filled with your wife. All the your wifes were green, and they are making more your wifes from a kind of moss in the basement.
    Player 1: I want to have sex with them.
    GM: Okay. Later they make you a smoothie out of some of the your wifes. Also, the Devil is there, and you're going back in time.
    Player 2: Am I made of dish soap?
    GM: You can be, but the dish soap is haunted.
    Player 1: I'm going to turn into a detective and go searching for my mother.
    GM: You were your mother.
    Player 2: I'm rolling for pajama bottoms. (rolls) Sailboats!

    But there are possiblities in The Library, I think. It'd be neat to have Forbidden Books in Nobilis or something.

    (Also, Graham, when are you going to publish GTA: Narnia?)
    • CommentAuthorColinC
    • CommentTimeApr 21st 2006 edited
     # 12

    I've always enjoyed "Everyman vs The State" type sci-fi stories. The ones where the good guy wins (or at least doesn't lose) are my favorites. 1984 type stories are OK too, but I wouldn't want to roleplay them on a regular basis.

    Examples:

    • Stepfather Bank - David Poyer - Everyman vs a World Bank that owns everything

    • The Long Run - Daniel Keys Moran - Thief/Hacker on the run from an oppressive United Nations. Very cyberpunk.

    • Logan's Run - The novels, not the movie.

    As for actually doing these as a game, two ideas come to mind: Either a Trollbabe-type "one GM, one player" model, or maybe something where no-one plays the protagonist and everyone is just some aspect of "The State" trying to run the Everyman down.

    • CommentAuthorJ B Bell
    • CommentTimeApr 21st 2006
     # 13
    Undoable, but fun to think about: Jorge Luis Borges. Anything, really, but particularly the short stories collected in Labyrinths.

    A Shadow in Summer. Probably you could do it with Sorcerer, but I think it has some unique stuff of its own as well. And partially just to plug it here, since Daniel Abraham is an old personal friend of mine. (And it is really, really good. Buy it. How many fantasy books do you know that address abortion? Done well? Not many, I bet. And it does way more than that, with excellent characters and believable economic consequences of working magic.)

    The Prince of Nothing series. I can't stand to read any more of it, it's got such a ridiculous level of machismo and downright misogyny in it. But the magic is quite interesting and the detailed religion and philosophy, and some really really creepy monsters, make it a natural. Maybe you could do it with Burning Wheel but I think you'd have to twiddle the magic.
  2.  # 14
    Elizabeth Hand's ??Winterlong?? series - sort of apocalypse gothic that I've always liked.

    Oddly, a lot of my favorite fiction I don't know if I would want to see adapted into an RPG. Maybe because it's background material was crafted for the story premise. A lot of Ian MacDonald's work is like this - although I could see experimenting with the Chaga or Necroville as scenery.
    • CommentAuthorColinC
    • CommentTimeApr 21st 2006 edited
     # 15

    Undoable, but fun to think about: Jorge Luis Borges.

    You could do Tlön, Uqbar, Orbis Tertius. Rather than actually writing an RPG, you could just start making references to it, writing reviews of it, asking people if they'd heard of it. People would start talking about it. ("Oh, that game? Yeah, I think my brother had a copy of it a few years back"). Gradually the game would start to take shape in our reality.

    But then things would start to go wrong...

    •  
      CommentAuthorVaxalon
    • CommentTimeApr 21st 2006
     # 16
    LOL Colin... beautiful.
  3.  # 17
    You could do Tlön, Uqbar, Orbis Tertius. Rather than actually writing an RPG, you could just start making references to it, writing reviews of it, asking people if they'd heard of it. People would start talking about it. ("Oh, that game? Yeah, I think my brother had a copy of it a few years back"). Gradually the game would start to take shape in our reality.

    But then things would start to go wrong...


    Alright, we kind of swore we weren't going to talk about it, but...dammit, I'm revealing the secret and telling the story.

    Back at GenCon '01, Mike Gentry, Jared Sorensen and I were sitting around our communal hotel room, talking about weird RPG possibilities, PoMo stuff someone should do. We came up with this idea that we had every intention of doing: start spreading the word of this RPG that was incredibly difficult to find, creating the illusion that this hard-to-nail-down RPG was out there somewhere. We were going to actually write-up and self-publish a small number of copies of a supplement to the game and try to sell them to stores that bought used games ("It looks cool, but I can't find the core rules, so I can't actually play it."), to get it out in the market for other people to stumble upon. The supplement would have rules and setting info that would be contradictory and surreal, full of White Wolf-esque language and Capitalized Terms, so that it would be damn near impossible to even piece together how to play the game, and yet be full of tantalizing possibilities. We even exchanged a number of emails with ideas for splat names and setting info. But eventually, our slacker natures got the better of us and we gave up on the idea.

    Oh, and the game was to be called...Lacuna.
    •  
      CommentAuthorKuma
    • CommentTimeApr 21st 2006
     # 18
    Oh, and the game was to be called...Lacuna.


    Methinks I see a pattern here in Mr. Sorenson's behavior. :^)

    I have to double-down on the Dark Tower series, just because. Actually, anything in the realm of Stephen King. I had a revelation a while back that there are definite themes and/or character arcs that take place in King books (the protagonist achieving Pyhrric victory against the Big Bad, or at least stretching themselves to the very snapping point), and very clear methods of "making the creepy". So what about a game that helps people emulate a King story structure, but where you input your own color? It's just crazy.

    There's been a lot of past threads on RPG.net regarding the Dark Tower. The general consensus is that you'd either play during the Fall of Gilead as another gunslinger, or you'd play another part in the drama altogether - like the way Black House and Talisman are directly related to the action of the Dark Tower series, but the characters never meet.

    I'd like to make an RPG in the same mold as Myst/D'ni - using The Art and whatnot. The attributes of the world are embodied by the iconic images that appear in the Land. I'm not sure if I could make it fly without looking like Myst with the serial numbers filed off.

    I've been toodling around with the Culture novels of Iain Banks ... the players take the role of one human and one Mind - but I can't figure out the interface.
    •  
      CommentAuthorRemi
    • CommentTimeApr 21st 2006
     # 19
    Gargantua: Deep thinking and shit jokes. Ultra-episodic storytelling with a consistent cast that plays out like a novel. Satire with teeth. I think I'd look more to the style and storytelling elements than actually recreating the book, though.

    George RR Martin's Song of Ice & Fire: I know there's a big RPG book already out for this, but reading reviews I somehow doubt that it's what I'm really looking for, which is a good way to handle multiple, immediately unrelated but ultimately connected, plot threads with a huge cast in a coherent way.

    The works of John Brunner (Specifically 'The Sheep Look Up' and 'Stand on Zanzibar'): Forward-looking social science fiction with a documentary bent. Newsclips, advertisements, and random samples from the man in the street come together with personal narratives, and although the beginning can be overwhelming and seemingly incoherent, by the end everything has slotted into an engaging whole. AG&G does some of this, but I want a higher information density and cast.
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 21st 2006
     # 20
    The Culture novels RPG is my fantasy heartbreaker. Wanna do it, never gonna do it right. Sigh.

    --Jess
    •  
      CommentAuthorRob MacD
    • CommentTimeApr 21st 2006
     # 21
    Brendan: That Kelly Link game sounds terrific. I demand you write it!

    I am almost certainly not alone in that I am thinking about how to do a Philip K Dick rpg right.

    Shiva 3000 by Jan Lars Jensen.
    Encyclopedia Brown and/or The Great Brain. Maybe I could just use Dogs for this.
    Holes - Unknown Armies for kids!
    •  
      CommentAuthorScottM
    • CommentTimeApr 21st 2006
     # 22
    A Wizard of Earthsea (and sequels) by Ursula LeGuin
    •  
      CommentAuthorkleenestar
    • CommentTimeApr 21st 2006
     # 23
    I'd love to see a His Dark Materials RPG.

    Also, Andrew Vachss' work would make a really interesting RPG, though I think you'd need strong support for developing plot so that it didn't turn into a generic crime fiction thingie.

    --Jess
    •  
      CommentAuthormisuba
    • CommentTimeApr 21st 2006
     # 24

    What, no Perdido Street Station? (China Mieville is actually on record as secretly wanting to just make a book full of monsters, "the way they do for Dungeons & Dragons." !!!)

    My desire for Get In The Van is already well documented.

    • CommentAuthorColinC
    • CommentTimeApr 21st 2006 edited
     # 25

    Some sci-fi that I'd like to see as an RPG

    • C.J. Cherryh's Alliance-Union Series - Would probably be like Traveller, but with more introspection and character development and less plasma weapons.
    • Julian May's Pliestocene Epoch - Time Travel, Psychic Powers, and Aliens. What more could you ask for.
    • Charles Stross' Singularity Skies series - Great Space Opera

    None of these really suggest a particular game mechanic or system. I just think they are all fairly rich settings with a lot of options for characters and stories.

    •  
      CommentAuthordroog
    • CommentTimeApr 21st 2006
     # 26
    Nooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!

    *gasp*

    A Wizard of Earthsea (and sequels) by Ursula LeGuin


    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    • CommentAuthorJDCorley
    • CommentTimeApr 21st 2006
     # 27
    Elmore Fucking Leonard.

    THe game would be packaged with a CD soundtrack.

    And a pair of sunglasses.

    And maybe a gun.
    •  
      CommentAuthormisuba
    • CommentTimeApr 21st 2006 edited
     # 28

    The Chocolate War or The Wave

    All the President's Men

    How to Win Friends and Influence People

    The Illustrated Kama Sutra

    • CommentAuthorMcdaldno
    • CommentTimeApr 21st 2006
     # 29
    [quote]How to Win Friends and Influence People[/quote]

    You have no idea how hard I laughed when I saw that. Or how many odd looks i got for laughing so.


    the whole Narnia series. Is there a Narnia RPG? a good one?

    Hitchhiker's Guide to the Galaxy.

    Perelandria series. (sp?)
    • CommentAuthorLisa Padol
    • CommentTimeApr 21st 2006
     # 30
    I kind of thought a|State was the Perdido Street Station rpg.

    Anything by Tim Powers.
    The kind of fantasy that's classically very hard to mimic in rpgs -- Le Guin's original Earthsea trilogy, most of Patricia McKillip's stuff. Everway comes closest to that feel.
    Anything swashbuckly. I know that there are a lot of swashbuckling rpgs, but they just don't feel like the genre works to me.

    -Lisa Padol
    •  
      CommentAuthorGraham
    • CommentTimeApr 22nd 2006 edited
     # 31
    The John Buchan books. Graham Greene's spy books.

    Oh, and I definitely second His Dark Materials and All The President's Men.

    I will run a Grand Theft Auto: Narnia game one day, but I'd need a system to do it with.

    Graham
    •  
      CommentAuthorBen Lehman
    • CommentTimeApr 22nd 2006
     # 32
    The books I want games for, I write the game.

    Larry -- You've read Polaris, right? Dunsany was basically what I was shooting for, although I think I only got halfway there.

    Likewise, "A short Culture RPG" is around these forums somewhere.

    And I'm working on His Dark Materials. The good parts, of course. I call it "As it Happened."

    The book that I love to play with but can't figure out how to write the rules is the Unabridged OED.

    yrs--
    --Ben
    • CommentAuthorChad
    • CommentTimeApr 22nd 2006
     # 33
    I totally second the Garth Nix series Lireal, Sabriel and Abhorsen. The nine gates of hell and the bells would be so cool to design mechanics for. In fact my group has, on several occasions pleaded with me to try an design a game around it - if only for us to play it.

    I also second, The Wizard of Earthsea - a semantic magic system to end all others, based around True Names would be such a challenge. Capturing that sparse, quiet feel that the world has would be fun. Also, her recent fantasy book 'Gifts', would be nice, for a dark emotional fantasy rpg about feelings and stuff...
    •  
      CommentAuthorBen Lehman
    • CommentTimeApr 22nd 2006
     # 34
    My deal with an Earthsea RPG is that I was really into the idea for years, put some serious work into it, and then I saw an announcement on her site that was something to the extent of "I don't want my fans creating in my world, because I want them to create in their own worlds." It was about fanfic, but I took it heart.

    yrs--
    --Ben
  4.  # 35
    A couple of shout-outs for young adult lit here, which I end up reading quite a bit (my wife is a YA librarian). Let me heartily endorse the genre - a lot of it is game-worthy and all of it is focused, punchy, and generally focused on interesting human issues.

    Scott fucking Westerfeld writes like a gamer.

    David Bellairs.
  5.  # 36
    Hey there, other Colin: as for Singularity Sky, I totally agree. That's why I'm writing Sufficiently Advanced. :) (It was also inspired by things like The Golden Age, Hyperion, Diaspora, and so forth.)

    As for things I'd personally like to see, I've always had a fondness in my heart for L. Frank Baum's Oz books. If someone were able to come along and remove some of the puns and over-silliness, and keep the wonder and magic, it would be a pretty cool setting to me.
  6.  # 37
    Morgan's Broken Angels and that whole world. I think it'd make a cool game.
    • CommentAuthorthor
    • CommentTimeApr 23rd 2006
     # 38
    The novels of Rober Rankin I am going to try top make a Tales from the Flying Swan game for Graham Walmsley so's I kin git a Postcard.

    Neil Stephenson's System of the world books

    Second China Meiville - Tried it with PTA didn't work but I think it was us more than PTA.

    Horatio Hornblower/ Jack Aubrey - where you play a midshipman and your men are part of your character. As you develop you can diferentiate some of your men and have them as sidekicks. your advancement must be weighed against the treatment of your men very sim sorry.

    Second Tim Powers especially "Declare" Spies and Djinns

    Thomas Pynchons "Gravities Rainbow"

    Almost anything else I read.
  7.  # 39
    Die Unendliche Geschichte (Neverending Story). And fuck the movies, the book is a completely different beast. Playing that game would mean creating your own fantasy world, and then seeing how the things you created spiral out of control.
    • CommentAuthorbeingfrank
    • CommentTimeApr 24th 2006
     # 40
    Jess (Kleenestar) and Chad mentioned Garth Nix’s Old Kingdom and how much they’d like to design mechanics for the magic. I’d love to play a game based of those books, but after thinking about it, I’ve come to the conclusion that making mechanics for the magic would completely ruin the game for me. Some of the things I liked about the books where that the magic was big, complicated, powerful, with logical structures, and infinite depth, and yet the reader doesn’t get told much about it. What the books are really about, for me, are things like facing fear, fighting beyond hope, sacrifice, love, and finding strength, and the magic is largely incidental. For example, Sam’s hardcore with Charter Magic, but does knowing he can use 5000 Charter Marks for 10 hours really help you tell his story? I love the magic in the books, I love the approach and subtlety of it, but I came to the conclusion that rules for how it worked would not help tells stories like the ones Nix’s tells. Rules for how to produce colour and flavour in the style of Old Kingdom magic might be helpful, but rules on how the magic works itself, might be fun to work out as an exercise but I don’t know they’d add to my play experience.

    Iain Banks Culture – I took a look at Ben’s “A short Culture RPG”. Ben, you’re a bad man, you know that, right? I’m not sure the Culture could work as a game, but I’d love to see someone prove me wrong.

    Unabridged OED – Seriously, I think that looking at something like The Surgeon of Crowthorne by Simon Winchester might be a starting point. Kind of cross that with Lexicon. Plus you get to have an insane asylum.

    Thor, I know people who’d sell an organ to play your Jack Aubrey thing. I have a friend who keeps trying to do something like that using Amber DRPG as the system and a whole lot of hope, and it’s turned bad every time so far. I’d love to be able to point them towards something that would actually help, since the last 3 efforts have been dismal failures in achieving what he wanted, even if they were successful in other ways.

    Claire
    • CommentAuthorFaerieloch
    • CommentTimeApr 24th 2006 edited
     # 41
    Arrow's Flight by Mercedes Lackey. You'd all play students at the Herald's Collegium (or Heralds who happen to be there) and Something Bad happens.

    --Nancy
    •  
      CommentAuthorBrendan
    • CommentTimeApr 24th 2006
     # 42
    It's a little startling that nobody (myself included) has yet mentioned a Diana Wynne Jones RPG. Howl's Moving Castle probably doesn't have enough system to its magic to work as a game, but the exiled-world-hopping of The Homeward Bounders or the mildly disturbing build-your-own-children ethic of Dark Lord of Derkholm would be great.
    •  
      CommentAuthorBen Lehman
    • CommentTimeApr 24th 2006
     # 43
    I ran a Homeward Bounders game. With Teenage Mutant Ninja Turtles. The characters were an aardvark, a mongoose, and cat and a mouse. There were also robots.

    Great fun was had by all.

    yrs--
    --Ben
    • CommentAuthormneme
    • CommentTimeApr 24th 2006
     # 44
    The key to running something like Earthsea or anything by McKillip isn't to copy the worlds, but to copy the way things work. Thing is, in most of those books, it's not that the characters have an issue that is resolved by using their powers -- instead, it's more that there are various issues they get involved in, and that their Issue is at the core of their greatest power.

    Or something.
    •  
      CommentAuthorurbanpagan
    • CommentTimeApr 24th 2006
     # 45
    So many people have stolen some of my ideas already. Get out of my head! *laugh*

    I know there is a Wheel of Time RPG out there but it is teh suck. If someone could make a 'good' one, I think I'd enjoy it.

    If you could get into the world of Ender's Game (Orson Scott Card)... but it would probably be an amazing amount of combat and politics. I don't know how well it would work out.

    Cyteen by C.J. Cherryh along with all the other books in that setting (Downbelow Station, Rimrunners, etc.)

    *picks brain* That's all I can think of right now.

    Lisa P
    •  
      CommentAuthorScottM
    • CommentTimeApr 24th 2006 edited
     # 46
    Arrow's Flight by Mercedes Lackey. You'd all play students at the Herald's Collegium (or Heralds who happen to be there) and Something Bad happens.

    From what I've seen, playing this was the goal of Blue Rose. It's not quite ideal for my tastes, but if you like tweaked D&D then it's what you want.
    • CommentAuthorArref
    • CommentTimeApr 27th 2006
     # 47
    Anything by Georgette Heyer.

    Sunglasses After Dark by Nancy Collins.

    ...and really, really any comedy by Howard Hawks.
    • CommentAuthorMatt Snyder
    • CommentTimeApr 27th 2006 edited
     # 48
    Any Vonnegut novel, with a game system that would be appropriate to the action in the novel.

    I would be the only player in the world who'd play it.


    No, you would not.

    So it goes.
  8.  # 49
    Finnegans Wake.

    Wait! I think I can create a Finnegan's Wake RPG right now! Hold on!

    Character Creation - Please pick from the list of Pre-Gens:
    * HCE
    * ALP
    * Shem
    * Shaun
    * Issy

    Conflict Resolution - Please roll 1d12 for the number of characters in the word. Go around in a circle, rolling AdZ for each character. Whoever finishes the word, must explain what it means to later word-vultures of the emerging narrative. ("This is the protagonist..." "This is the verb, it's related to this German word meaning...") Then other people get to suggest things. This is governed a little bit like the cardgame Bullshit, which I no longer remember how to play. Then start on a new word.

    Character Advancement - everything winds up exactly the way it began. This should be the one thing that everyone notices. Anyone who reviews the game and fails to mention its circularity loses 5 points. Also, after noticing that it's circular, you must design a circular game of your own or lose 5 points.

    Reward Mechanism - I'm not sure what the reward of reading Finnegans Wake is. Maybe it's the reward of figuring out not to read books. Or not to play games.
    • CommentAuthorJongWK
    • CommentTimeApr 30th 2006
     # 50
    Horacio Quiroga's works.

    Imagine Poe's feverishness, but set in the South American heartland.