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Geraldine Harris: the Seven Gates quartet (is that the term? 'tetralogy' I have seen here and there, but it sounds false in the way a guilty liar does even when he says things that are true), for the color and how organic that color feels. It's the first setting I encountered where it seemed honest and intuitive, rather than coldly designed like the settings of many fantasies.
Robin McKinley: The Hero and the Crown and its sister The Blue Sword are fascinating from the way they depict the same culture from inside and then from outside, and how very different they feel because of it. I'd love to see this inside/outside thing done systemically.
As a companion to McKinley, Soseki Natsume's I Am A Cat for the way the outsider cat becomes slowly acculturated to his human surroundings.
Barry Hughart: Bridge of Birds has some of the best escalation I've ever seen.
"Any Kelly Link short story. Any one at all."Dude, I wish, but...
I've always enjoyed "Everyman vs The State" type sci-fi stories. The ones where the good guy wins (or at least doesn't lose) are my favorites. 1984 type stories are OK too, but I wouldn't want to roleplay them on a regular basis.
Examples:
Stepfather Bank - David Poyer - Everyman vs a World Bank that owns everything
The Long Run - Daniel Keys Moran - Thief/Hacker on the run from an oppressive United Nations. Very cyberpunk.
Logan's Run - The novels, not the movie.
As for actually doing these as a game, two ideas come to mind: Either a Trollbabe-type "one GM, one player" model, or maybe something where no-one plays the protagonist and everyone is just some aspect of "The State" trying to run the Everyman down.
Undoable, but fun to think about: Jorge Luis Borges.
You could do Tlön, Uqbar, Orbis Tertius. Rather than actually writing an RPG, you could just start making references to it, writing reviews of it, asking people if they'd heard of it. People would start talking about it. ("Oh, that game? Yeah, I think my brother had a copy of it a few years back"). Gradually the game would start to take shape in our reality.
But then things would start to go wrong...
You could do Tlön, Uqbar, Orbis Tertius. Rather than actually writing an RPG, you could just start making references to it, writing reviews of it, asking people if they'd heard of it. People would start talking about it. ("Oh, that game? Yeah, I think my brother had a copy of it a few years back"). Gradually the game would start to take shape in our reality.
But then things would start to go wrong...
Oh, and the game was to be called...Lacuna.
What, no Perdido Street Station? (China Mieville is actually on record as secretly wanting to just make a book full of monsters, "the way they do for Dungeons & Dragons." !!!)
My desire for Get In The Van is already well documented.
Some sci-fi that I'd like to see as an RPG
None of these really suggest a particular game mechanic or system. I just think they are all fairly rich settings with a lot of options for characters and stories.
A Wizard of Earthsea (and sequels) by Ursula LeGuin
The Chocolate War or The Wave
All the President's Men
How to Win Friends and Influence People
The Illustrated Kama Sutra
Arrow's Flight by Mercedes Lackey. You'd all play students at the Herald's Collegium (or Heralds who happen to be there) and Something Bad happens.
Any Vonnegut novel, with a game system that would be appropriate to the action in the novel.
I would be the only player in the world who'd play it.
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