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Posted By: Graham WHot War is looking very strong. The text is superbly evocative.
We also played last night. Our is going to be a slow burn game, I think: we've set up some interesting agendas and we'll see how they'll play out. It was a lot of fun.
The bit with the photographs at the beginning is fantastic. Not sure if that's an import from Cold City, but it's great.
I'm fairly sure we didn't have many conflicts ending in specifically 2 successes. Lots with 1 and lots with 3, so 2 was the...well, if you'll excuse me, the mean, but not the mode.
Posted By: morgueIt was a poppin' good game. I went through a bit of a head-shake about how consequences related to conflicts - my character would go into a conflict wanting to achieve something, but after it we didn't really find good matches in the consequences list. (The temporary trait addition came out of that.)
My response - to parse the process as:
Conflict winner determined
> Mechanical consequences chosen by winner
> Results of conflict happen (through narration, reflecting initial intent and scale of chosen consequences)
> Consequences happen
In other words, the consequences are not the results of the conflict. So if my intent in a conflict was to knock the guard down, I would narrate that, and choose a consequence that arose from that. It got hazy around the limits of narration - could I just narrate that the guard was knocked straight unconscious? - but we agreed that that would be a temporary (scene) trait mechanical consequence.
There might be some hooks in working out these break points, but it seems from here that it'll keep working well.
" The palace is gone now, " Private Thwaite said, referring to Buckingham Palace "It's just walls everywhere. But none of them are connected."
Posted By: komradebobMalcolm:
This next bit?" The palace is gone now, " Private Thwaite said, referring to Buckingham Palace "It's just walls everywhere.But none of them are connected."
That's just fucking weird and creepy.
Seriously.
Posted By: komradebobSuperior officers who order refugees machine-gunned and then turn up again later seems to be a recurring bit of story. We hit on something very similar.
Interesting.
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