Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.
Posted By: Malcolm Craig
Point 2: Excellent question, and the answer is currently: no, nothing happens until the resolution of the hidden agenda is reached. Do you feel this would be dis-satisfying in play? It certainly appears from your comments that this could be a problem as time goes on.
Point 5: True, this does seem to lead to broadly similar groups of attributes. However, I'm not so sure this is a problem. During play, they can change a fair bit and the real differences can start to come out. However, did this affect the enjoyment of the game in coming up with individualised characters?
Point 6: One thing I'm noting from all the playtests is that people are outlining so really cool B&W photos as part of the collaborative creation process.
Thanks again for the playtest!
Posted By: komradebob
I don't think it was so much a problem as that, as other-Chris (not Caesar X) made a point of, it just feels like things should ramp up as it ticks down. I joked that maybe you should have to yell "Uno!" when you only have one point left to go.
The photo thing is amazingly helpful to me personally. I can often visualize a still shot better than I can verbalize something. The fact that it was B&W, despite the year, also was sort of intersting and even played into the setting a bit. Why B&W? Is it a newspaper photo? A secretly taken and printed photo.
Plus, there's the "Who's holding the camera?" question left floating unanswered.
Plus, other-Chris brought mine right back into the experiance scene for my character. I'd actually originally hoped for a "Do they shoot/Don't they shoot?" but when he brought it back around, it changed the nature of the outcomes from something broader event-y to something personal for my character.
Thanks for knocking out another cool game-setting.
1 to 4 of 4