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Posted By: JesseEven more so there may be more than one way to legally resolve that ambiguity and which of the options is more appropriate depends entirely on the greater creative context of the narrative.
Posted By: Josh Ballyhoo Roby
Who is the arbiter on what is appropriate to the greater creative context of the narrative?
Posted By: Per FischerI sense Josh hasn't, so Josh, is that metaphor completely wasted on you? Are you just "Yeah, yeah, right, here we go again" when it pops up, simple because you can't relate to it?
Posted By: Josh Ballyhoo Roby
More or less, yeah. Consensus from thin air! Happens by magic! Not by the boatload of assumptions and social power games that rules every other instance of a group coming to consensus "without" a process.
Posted By: Jesse1) There isn't a total lack of process in Sorcerer. That's what this very thread was about. Showing how each of the individual pieces narrows down the legitimate creative choices. You've got key, tempo, maybe even a basic riff, the roles of the actual instruments themselves but at some point someone's got to dive in and make music.
2) A band is not a board room meeting. In a board room meeting although there's a group agenda often personal agendas confound that, such as wanting to cover your own ass and shift blame and responsibility away from yourself. That might happen to a band as a commercial entity but it usually doesn't happen in an actual instance of music making if everyone is really committed to the music.
3) It isn't perfect. Yeah, sometimes someone calls, "Hold it! Hold it! And turns to the bassist and says, dude, what's with the Ray Charles act? Could we maybe have a little more Clapton?"
Posted By: Josh Ballyhoo Roby
More or less, yeah. Consensus from thin air! Happens by magic! Not by the boatload of assumptions and social power games that rules every other instance of a group coming to consensus "without" a process.
Posted By: Josh Ballyhoo Roby
Okay, give me an example of something that you can do or say in aSorcerergame that narrows down my legitimate creative choices. Please.
Posted By: Josh Ballyhoo Robybut at no point can I use the system to get what I want -- just put pressure on you to give me what I want.
Posted By: Josh Ballyhoo Robyat no point can I use the system to get what I want -- just put pressure on you to give me what I want.
Posted By: John Harper (emphasis mine)
In the Wicked Age, you can't make anyone give you what you want, either. All you can do is kill them if they resist enough. Same goes for Sorcerer. Especially considering that all those roll-over victories that you've been husbanding can be pushed into a combat roll at some point if killing is how far you're willing to go.
Posted By: Josh Ballyhoo Roby
Ah, John gets the golden carrot! Thereissomething mechanical that you can do with roll-over victories!
Now I have to reread the combat and damage rules...
Posted By: HituroSo each successive attempt by the target to resist has a fair chance of using up those bonus dice on failures and depleting your advantage.
Posted By: John Harper
Let's consider a situation. A father and daughter are having a disagreement. He forbids her to date a certain boy. She tells him to go to hell. Neither of these characters is willing to kill the other in order to win the argument once and for all. So, we play out this conflict in Wicked and in Sorcerer. In both cases, no one gives in to the other's wishes, and no one is killed.
Posted By: Christopher KubasikWait. That's it? Josh didn't know the rules?
Posted By: John HarperThe system tells you who has the advantage, yeah. But, since the system is engaged in a specific situation, with specific actions taken by the characters, you're not assigning meaning out of the blue.
Posted By: JesseI don't know if I've ever made a character decision in Sorcerer because the possibility of escalating to physical violence was looming over the fiction...
Posted By: Judson LesterHow often do you consciously consider the threat of death in your social interactions? Because that's the ultimate recourse of any culture - I continue to contend that the degree to which a culture is "civilized" and the degree to which the threat of death is removed from daily life are strongly correlated.
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