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    •  
      CommentAuthorRy
    • CommentTimeMar 22nd 2008 edited
     # 1
    I threw this together for my players. It's not pretty but it's a decent map through IAWA's dice mechanic for anyone interested.

    Update: Fixed Link to final version

    Wicked Dice Map

    If anyone spots something wrong with this, I'd love to hear it.
  1.  # 2
    Ryan. Thank you. Thank you so very, very much!
    • CommentAuthorValvorik
    • CommentTimeMar 22nd 2008
     # 3
    I knew we could count on you to produce one of these! Hurrah!

    There is the possibility of somebody offering to negotiate before a win/loss, right? This is "Negotiating mid-dice" on page 19 sidebar.

    Any time someone is ahead (getting advantage die) instead of taking advantage die and going into next round, we can negotiate there (the player ahead having slightly smaller stick then in an end-point negotiation).

    Pickier points:

    In noting what goes into dice, the "strike name from Owe list" for die option isn't noted in the first box.

    It's not really a problem with Chart since anyone using it should have read rules etc., but "go to Negotiate" makes it sound a bit like there's a place on chart for that, the "Loser is Exhausted or Injured unless Negotiated Outcome accepted" box.

    *sigh* wishing I had more chance to play IAWA, my skype group has died I think (time zones etc.).

    Rob
    •  
      CommentAuthorRy
    • CommentTimeMar 22nd 2008
     # 4
    Per Rob's Suggestion:

    Wicked Dice Map v 0.2
  2.  # 5
    Instead of Green/Red arrows, I suggest Yes/No next to the arrows, easier for all of us who can't tell red and black apart or who print in black and white.
    •  
      CommentAuthorRy
    • CommentTimeMar 22nd 2008
     # 6
    Compromise for Guy:

    Wicked Dice Map v 0.3
  3.  # 7
    Thanks :)
    • CommentAuthorpfstrack
    • CommentTimeMar 22nd 2008
     # 8
    It's a quibble, but you have some room left in the box. Instead of:

    "Any player characters who are up against bigger dice go on the Owe List."

    You might say:

    "Any *surviving* player characters who are up against bigger dice go on the Owe List."
    •  
      CommentAuthorRy
    • CommentTimeMar 22nd 2008
     # 9
    Good catch. I'm going to hold off on a version till tomorrow morning, but it's edited in on my side.
    • CommentAuthorPaul T.
    • CommentTimeMar 22nd 2008 edited
     # 10
    Cool, Ryan!

    Comments:

    1. I wish the chart also told you where people narrate.

    2. As written, it seems like you can get more than one advantage die at a time. Is that right?
    •  
      CommentAuthorRy
    • CommentTimeMar 22nd 2008
     # 11
    1. Answerer always narrates after dice, but it's a good point.

    2. Yes, you can have one for winning dice, and one for crossing off the owe list.
    •  
      CommentAuthorRy
    • CommentTimeMar 23rd 2008
     # 12
    Updated. I also fixed where mid-dice negotiation happens (it should happen between rounds between all participants if I'm reading correctly, not in the middle of a round after an action-answer exchange).

    Wicked Dice Map 0.4
  4.  # 13
    That's some excellent work there Ryan. I thought I'd share the IAWA handouts I made for the local Strategicon gatherings. Yours is much more complete I think. (Anatomy of Combat, Conflict Summary)
    • CommentAuthorPaul T.
    • CommentTimeMar 23rd 2008
     # 14
    Cool! We have a very thorough version AND a more easy-at-a-glance version.

    Ryan, in the very bottom right, did you get the YES and NO coming out of the bottom right box reversed?
    •  
      CommentAuthorRy
    • CommentTimeMar 23rd 2008
     # 15
    Good catch, Paul. I'll update in a day or so.
    •  
      CommentAuthorRy
    • CommentTimeMar 30th 2008 edited
     # 16
    Final Version, barring any other corrections:

    Wicked Dice Map
    •  
      CommentAuthorRy
    • CommentTimeJul 1st 2008
     # 17
    I expanded on my Wicked Dice Map because I wanted to emphasize a few things to my players and really break down the action into concrete steps for absolute beginners. The peach are from Vincent's suggestions instead of the text itself, the yellow are things my group often forgets.

    Here's the file.
    • CommentAuthorPaul T.
    • CommentTimeJul 2nd 2008
     # 18
    Ryan,

    That looks really thorough, and relatively easy to follow. Nice!

    One question, though:

    What does "add a concrete detail" mean? Can you give an example?
    •  
      CommentAuthorfnord3125
    • CommentTimeJul 2nd 2008
     # 19
    Posted By: Paul T.What does "add a concrete detail" mean? Can you give an example?

    Yeah, and is that from the book? I mean, I always forget things from the rules the first few times I play/run something, so I wouldn't be surprised if I missed it.
    That is a pretty sweet map though. I had printed out the other version and totally forgot to use it. I'll have to run off a copy of this one and actually put it out on the table the next time I play.
    •  
      CommentAuthorRy
    • CommentTimeJul 2nd 2008
     # 20
    There is a section "playing with detail" that says that whenever you're called on to do something, add a detail.

    So "Mannak dodges the blow, dropping his head like a hanged man and then whipping his hair around under the blade."

    "I drop the statue on the ground, and a piece of its nose chips off as it bounces off the ground."
    •  
      CommentAuthorRy
    • CommentTimeOct 2nd 2008
     # 21
    I'll have to check my domains when I get home tonight to be sure, but the link shouldn't be staunwark.com - the link should read thestoughtons.ca
    • CommentAuthorSteve H
    • CommentTimeOct 13th 2008
     # 22
    •  
      CommentAuthorRy
    • CommentTimeOct 14th 2008
     # 23
    I think that Expanded version is a little off.

    If someone could oblige me, this link should work:

    http://www.thestoughtons.ca/staunwark/pdfs/Wicked%20Dice%20Map%20v0.5.pdf
  5.  # 24
    Works for me... printing out now.