Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

Posted By: Jonathan WaltonAmidst all the awesome, was there some stuff that wasn't super great? (Y'know, for playtesting purposes...)
Posted By: Ben RobbinsIt might have been because of the definition that emerged for our menace (massive alien crystal spread under kilometers of jungle that emerged as tentacles where ever it pleased) but once the menace started attacking every director threw in an attack at the end of just about every scene.
Posted By: Jonathan WaltonI kinda think that, if people really want to fight over the advantage dice... that they should actually fight. Like, "No way am I letting YOU get the secret command codes!" And then they throwdown and the winner gets the dice and the loser gets a Condition. How's that sound?
Posted By: Jonathan Walton3. Hmm... interesting. For us, often times a character's Conditions would imply scenes in which they weren't actually attacked.
Posted By: Jonathan WaltonAlso, I think it's often the case (it has been in our group) that the second or third game of Geiger Counter really nails it as far as pacing goes, because people are more familiar with the game and have experience manipulating it to create the kind of movie narrative that they want.
Posted By: Jonathan WaltonSometimes you just want someone shambling down a corridor, peaking around looking really paranoid, and cut scene. I love little short establishing shots. Sometimes it's fun to mix it up by having a one or two minute scene with none of the main characters in it, taking place somewhere else.
Posted By: Jonathan WaltonSometimes this is hard and it's okay if the first few opening scenes are longer, with evocative visual descriptions or some character-establishing dialog. But after that... 5 minute scenes. Or less.
1 to 16 of 16