Not signed in (Sign In)

Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
  1.  # 1
    Here's a thread to discuss wizards new "open" license. Now the relevant stolen data from Mr. Skot.

    Posted By: jenskotIf you produce a product using the GSL, you can no longer sell versions of the product (even products created before the GSL came out) that support the OGL! WTF!

    Check out the posts from lurkinglidda who is the Licensing Manager at Wizards. WTF!


    Posted By: jenskot
    If you produce a product using the GSL, you can no longer sell versions of the product (even products created before the GSL came out) that support the OGL! WTF!

    Check out the posts from lurkinglidda who is the Licensing Manager at Wizards. WTF!


    [3]

    We may need a new thread for this!

    http://forums.gleemax.com/showpost.php?p=15651565&postcount=58

    Scott Rouse, Senior Brand Manager for Dungeons and Dragons, is indicating that under the 4e GSL, Wizards can forcibly end the circulation of a third party book that has already been approved for 4e GSL branding. Scott's example is a situation where Wizards and a third party may release products with similar ideas at different times.

    http://www.enworld.org/showpost.php?p=4172942&postcount=51

    There are also now strong indications that the license will be written so that the choice to use 3E OGL or 4E GSL will not be a product by product choice buy a company by company choice. Their licensing manager even insinuated (not confirmed) that you won't be able to reprint and sell your old 3E products if you go with the 4E GSL.

    Questions remaining so far:

    - if you go 4E, what is the mechanism to prevent use of 3E?
    - if you go 4E, can you return to 3E and simply never use 4E again?
    - if you go 4E, can you continue to sell old OGL products so long as you do not create new ones? What about reprinting old OGL products? What about PDF sales?
  2.  # 2
    I find the idea of making a new "open" license that negates the actual openness of a previous license interesting. I wonder if the EFF would find it interesting also due to the possible repercussions it can have on the GPL, the artistic license, the BSD license, etc, etc. I'm wondering if wizards has considered this.
    •  
      CommentAuthorjenskot
    • CommentTimeApr 20th 2008 edited
     # 3
    http://www.enworld.org/showpost.php?p=4171829&postcount=29

    Apparently now, if you used the 3E d20 STL (not the OGL but the license where you can use the D20 logo but not include character creation rules, which is used in many 3rd Party D&D modules), you will have to stop selling those products in around 6 months once the new GSL license is in effect as the old license can and will be revoked (where the OGL can't).
    •  
      CommentAuthorjenskot
    • CommentTimeApr 20th 2008
     # 4
    Apparently Wizards also didn't submitted a schedule of events for Gen Con by the event deadline. So none of their events are listed or available for purchase. In regards to Wizards attending Gen Con, they wrote:

    Will Wizards attend Gen Con in 2008?

    As you may be aware, Gen Con is currently in chapter 11 bankruptcy. Wizards' plans relative to Gen Con are dependent on the course of proceedings in US bankruptcy court. While we hope to participate in Gen Con, we must await further proceedings in the bankruptcy matter before we are able to confirm our plans.


    I don't understand. Gen Con isn't filing a Chapter 7 bankruptcy . A chapter 11 filing means a bankruptcy court will supervise their reorganization of their contractual and debt obligations.
    •  
      CommentAuthorBen Lehman
    • CommentTimeApr 20th 2008
     # 5
    Let's not freak out and have fan-niptions over some license that no one has read.

    yrs--
    --Ben
    •  
      CommentAuthorjenskot
    • CommentTimeApr 20th 2008 edited
     # 6
    Ben, I respectfully disagree for these reasons:

    1. Several high ranking employees at Wizards have confirmed the intent of said license several times and have been very explicit about their meaning. Clear and reinforced intent matters. Otherwise they wouldn't even bother to post any information of this manner publicly.

    2. Said license has not been finalized. Now is exactly the perfect time to raise complaints. It doesn't matter if what we're complaining about is even true (which it is so far, but even if it wasn't, it still wouldn't matter). All that matters is that people's opinions about various courses of actions are heard as they very much do impact the final decisions that are made. Believe me, there was a huge chance there would be no GSL at all but things keep changing based on their customer bases reactions.

    3. Many of the people "freaking out" and having "fan-niptions" in the above threads are owners of large companies whose businesses are impacted by these decisions. Many of the other people reacting are employees or freelancers of these companies. Many other people are very passionate long time customers who have spent thousands of dollars on said products. I want to hear all of their opinions. And if these opinions are aimed at the hypothetical, then awesome. Better now before the hypothetical becomes concrete.

    Rock,
    John
    • CommentAuthorEric
    • CommentTimeApr 20th 2008 edited
     # 7
    Posted By: Ben LehmanLet's not freak out and have fan-niptions over some license that no one has read.

    You make an excellent point. Extrapolating from this, I'll avoid commenting on or thinking too hard about the U.S. Presidential candidates until one has actually been elected. No sense freaking out before the thing is settled. Besides, it doesn't affect any of us personally, neither on these forums nor in the larger community, right?
    •  
      CommentAuthorvertigo25
    • CommentTimeApr 20th 2008
     # 8
    Eric that's not really a fair analog. I mean, if the candidates weren't telling you what their policies or stances were, maybe...
    • CommentAuthorEric
    • CommentTimeApr 20th 2008
     # 9
    Posted By: vertigo25Eric that's not really a fair analog. I mean, if the candidates weren't telling you what their policies or stances were, maybe...

    ...well played, rogue, well played.
    •  
      CommentAuthorRy
    • CommentTimeApr 21st 2008
     # 10
    Since Wizards is deliberately coming out to try to clear up how things are going to be - I don't see how this is speculation.
  3.  # 11
    Posted By: jenskot
    And if these opinions are aimed at the hypothetical, then awesome. Better now before the hypothetical becomes concrete.


    Thank you, John. I was a'feared this would be the first S-G thread without use of the word "awesome."

    - J
    •  
      CommentAuthorjenskot
    • CommentTimeApr 21st 2008 edited
     # 12
    :) I tend to rank things on scale of awesome. Awesome, almost awesome, less than awesome.

    Last Friday was probably one of the worst days I've experienced work wise, in a long time (layoffs, people crying, taking legal action against 3rd parties breaking contracts, reading 500 pages of contracts, working 14+ hours). At the end of the day Eppy and Terry picked me up at the office and I was like, "well today was less than awesome."
    •  
      CommentAuthorRy
    • CommentTimeApr 21st 2008 edited
     # 13
    Posted By: jenskotAwesome, almost awesome, less than awesome.
    Don't forget the special place between awesome and too awesome. "Saucesome"
    • CommentAuthorLord Minx
    • CommentTimeApr 21st 2008
     # 14
    Getting back on topic: I really like Chris Pramas' description of this:
    Last night when I couldn't sleep I spent some time pondering what Green Ronin could bring to the table for 4E that would be fresh and cool. Tonight I'll be thinking about something else entirely.


    He also points out the "fading out the d20 logo means huge backstock being sold for a penny meaning a harder time for OGL/d20 publisher" issue I hadn't thought of.
    • CommentAuthorJ. Walton
    • CommentTimeApr 21st 2008
     # 15
    Honestly, I think the best way to keep up to date on the OGL stuff is to read Chris Pramas' blog. More than just about anyone, he has a major stake in how this plays out and is also a rational guy who's not going to jump to being alarmist, but also isn't necessarily on the Wizards bandwagon if it doesn't end up making sense for Green Ronin.
    • CommentAuthorJDCorley
    • CommentTimeApr 21st 2008
     # 16
    [ EXIT CHRIS PRAMAS, stage right ]

    [ IMMEDIATELY ENTER CHRIS PRAMAS, stage right, wearing a blue hat. ]

    CHRIS PRAMAS: Hello! I'm in charge of a brand new company! It's called Blue Renegade. I want to make Fourth Edition stuff!

    WOTC LAWYER (sighing heavily): I know it's you, Chris.

    CHRIS PRAMAS: Naturally. But I'm not here as part of Green Ronin. I'm here as part of a completely new enterprise, look at this piece of paper, it cost me forty dollars to register it with the Corporation Commission! It's a brand new company and I'm very excited to be working with you. Blue Renegade doesn't have any OGL or D&D work going on. Want me to swear to it?

    WOTC LAWYER (after a long pause and another heavy sigh): No, I guess not. Here's your permission to print money, I mean to produce Fourth Edition stuff.

    [ ENTER DANCING GIRLS, FRANK SINATRA ]

    [ SINATRA sings "Fly Me To The Moon" while PRAMAS dances with girls. ]

    [ CURTAIN ]
    • CommentAuthorJarrod
    • CommentTimeApr 21st 2008
     # 17
    Posted By: JDCorley[ EXIT CHRIS PRAMAS, stage right ]

    [ IMMEDIATELY ENTER CHRIS PRAMAS, stage right, wearing a blue hat. ]

    CHRIS PRAMAS: Hello! I'm in charge of a brand new company! It's called Blue Renegade. I want to make Fourth Edition stuff!

    WOTC LAWYER (sighing heavily): I know it's you, Chris.

    CHRIS PRAMAS: Naturally. But I'm not here as part of Green Ronin. I'm here as part of a completely new enterprise, look at this piece of paper, it cost me forty dollars to register it with the Corporation Commission! It's a brand new company and I'm very excited to be working with you. Blue Renegade doesn't have any OGL or D&D work going on. Want me to swear to it?

    WOTC LAWYER (after a long pause and another heavy sigh): No, I guess not. Here's your permission to print money, I mean to produce Fourth Edition stuff.

    [ ENTER DANCING GIRLS, FRANK SINATRA ]

    [ SINATRA sings "Fly Me To The Moon" while PRAMAS dances with girls. ]

    [ CURTAIN ]
    This post is made of win and lol.
    • CommentAuthorEric
    • CommentTimeApr 21st 2008
     # 18
    Posted By: JDCorley[ EXIT CHRIS PRAMAS, stage right ]

    [ IMMEDIATELY ENTER CHRIS PRAMAS, stage right, wearing a blue hat. ]

    CHRIS PRAMAS: Hello! I'm in charge of a brand new company! It's called Blue Renegade. I want to make Fourth Edition stuff!

    WOTC LAWYER (sighing heavily): I know it's you, Chris.

    CHRIS PRAMAS: Naturally. But I'm not here as part of Green Ronin. I'm here as part of a completely new enterprise, look at this piece of paper, it cost me forty dollars to register it with the Corporation Commission! It's a brand new company and I'm very excited to be working with you. Blue Renegade doesn't have any OGL or D&D work going on. Want me to swear to it?

    WOTC LAWYER (after a long pause and another heavy sigh): No, I guess not. Here's your permission to print money, I mean to produce Fourth Edition stuff.

    [ ENTER DANCING GIRLS, FRANK SINATRA ]

    [ SINATRA sings "Fly Me To The Moon" while PRAMAS dances with girls. ]

    [ CURTAIN ]


  4.  # 19
    Posted By: JDCorleyWOTC LAWYER (after a long pause and another heavy sigh): No, I guess not. Here's your permission to print money, I mean to produce Fourth Edition stuff.

    Really, I can see it happening. Green Ronin isn't going to produce 4th Edition content if they have to abandon Mutants & Masterminds and True20 to do it, and I think WotC would want Green Ronin to produce 4th Edition content. WotC should be all over "Blue Renegade".
  5.  # 20
    Posted By: Matt Sheridan
    Posted By: JDCorleyWOTC LAWYER (after a long pause and another heavy sigh): No, I guess not. Here's your permission to print money, I mean to produce Fourth Edition stuff.

    Really, I can see it happening. Green Ronin isn't going to produce 4th Edition content if they have to abandonMutants & MastermindsandTrue20to do it, and I think WotC wouldwantGreen Ronin to produce 4th Edition content. WotC should beall over"Blue Renegade".


    This must rely on the assumption that WotC is interested in selling RPG books. The more and more I hear about 4e the more and more A) I like it, but B) it looks like a minis game, and C) looks like it's meant to be palyed over the Interenet. I'm not sure what to think about the future of DnD books at the moment.

    Peace,

    -Troy
  6.  # 21
    Posted By: JDCorley[ EXIT CHRIS PRAMAS, stage right ]

    [ IMMEDIATELY ENTER CHRIS PRAMAS, stage right, wearing a blue hat. ]

    CHRIS PRAMAS: Hello! I'm in charge of a brand new company! It's called Blue Renegade. I want to make Fourth Edition stuff!

    WOTC LAWYER (sighing heavily): I know it's you, Chris.

    CHRIS PRAMAS: Naturally. But I'm not here as part of Green Ronin. I'm here as part of a completely new enterprise, look at this piece of paper, it cost me forty dollars to register it with the Corporation Commission! It's a brand new company and I'm very excited to be working with you. Blue Renegade doesn't have any OGL or D&D work going on. Want me to swear to it?

    WOTC LAWYER (after a long pause and another heavy sigh): No, I guess not. Here's your permission to print money, I mean to produce Fourth Edition stuff.

    [ ENTER DANCING GIRLS, FRANK SINATRA ]

    [ SINATRA sings "Fly Me To The Moon" while PRAMAS dances with girls. ]

    [ CURTAIN ]


    :)
    • CommentAuthorJ. Walton
    • CommentTimeApr 21st 2008
     # 22
    As I was telling John Harper earlier today, I think this is the kind of mess that inevitably happens when forward-thinking people convince a large company of the merits of a newfangled hippie idea (I say that with lots of love) like open source or Web 2.0; the company wants all the advantages of these newfangled hippie idea, but doesn't really accept the values, consequences, or new ways of doing business that come with the newfangled hippie idea. Overall, the company still continues to do things in a more traditional fashion, doing "what's best for the company" instead of being satisfied with doing "what's best for the industry / community" and being a part of the general success that brings to the entire environment. I suspect Wizards, like many folks, is trying to make a play that is both "daring" and relatively "safe," which lands them in this mess of being sorta open source, but not really, because they're not really prepared, as a company, to operate and compete in a truly open source environment, because, like most folks, they're still not entirely sure what that environment would look like. Still, the post-IP all-Open horizon is slowly approaching and roleplaying seems uniquely poised, in many ways, to take advantage of it.
    • CommentAuthorTristan
    • CommentTimeApr 21st 2008
     # 23
    "I slay the dragon, but not really. I hit it with my Sword of Awesome, yet I remain covered enough so he can't really reach me anyhow. What? Are you saying that from my comfortable and secure hiding spot I can't really score a good hit at him? I'm not believing that."
    •  
      CommentAuthorbuzz
    • CommentTimeApr 21st 2008
     # 24
    John, with all due respect, most of the fan-nption is coming from Clark Peterson's interpretation of info he was given over the pone by a WotC rep about the "company by company" issue. I'd suggest reading the main ENWorld post on this: http://www.enworld.org/showthread.php?t=224217&page=1&pp=30

    I'm with Ben on this. There's no justification for freak-outs until the license text is released.
    • CommentAuthoralgi
    • CommentTimeApr 21st 2008
     # 25
    Amd what does it mean that "Wizards can forcibly end the circulation of a third party book that has already been approved for 4e GSL branding". Why would or how could someone approve the same book for OGL and GSL? I mean is Call of Cthulhu d20 another version of classic Call of Cthulhu or a totally different book? Detto for Star Wars d6 and d20.
    • CommentAuthorJ. Walton
    • CommentTimeApr 21st 2008
     # 26
    Algi: They mean Green Ronin couldn't release a product that was both 4E and True20 compatible.
    • CommentAuthorJDCorley
    • CommentTimeApr 21st 2008 edited
     # 27
    Posted By: buzzI'm with Ben on this. There's no justification for freak-outs until the license text is released.


    For the reason I cited in my one-act play, "Ring-A-Ding-D&D", I sincerely doubt that the interpretation (edit: of "company by company") is correct.
  7.  # 28
    So the thing I find interesting about this, is that Wizards must believe, or have data that suggests that having so many companies support their base game has been more profitable rather than less. Otherwise they would have just discontinued the process. Their behavior suggests they just don't understand or trust that a more open market raises everyones boat. This proposed maneuver seems really reminiscent of White Wolfs attempt to shut down other Larp organizations several years ago. This just seems like business folks who haven't groked that you can't benefit from a fairly open market, and control it all at the same time. Those other companies don't work for you, they work for a chance to see a profit. Those companies satisfying smaller niches than your large organization can helps your bottom line. Trying to force someone who has brought about a lot of sales of your books like say Green Ronin, or Paizo to become your supplicant, is the same as trying to shut down a LARP organization that has helped sell a lot of your products. It just doesn't make sense.

    Top that off with the loss of trustworthiness in your companies intentions to be a good Shepard for the market it's trying to benefit from.
  8.  # 29
    Unless, of course, they've reviewed the market data they have access to and concluded two different things.

    1) D20 type support material that is directly compatible and effectively supports D&D helps sell and market D&D. You know, stuff like new character classes, spell books, world settings, adventures, etc.

    2) Fully independent OGL games like Mutant and Masterminds, Conan, True20, etc, give players "alternative" systems to play >instead< of D&D.

    It seems pretty clear that with the new GSL they want all the support for D&D itself, but desire to close off the release of entirely new system variants based off the D20 system and are attempting to force existing leading OGL publishers to abandone already established indepedent OGL systems in favor of being able to play in the 4E sandbox.

    Ryan S. Johnson
    Guild of Blades Retail Group - http://www.guildofblades.com/retailgroup.php
    Guild of Blades Publishing Group - http://www.guildofblades.com
    1483 Online - http://www.1483online.com
  9.  # 30
    I think Ryan has it exactly right. Assuming my understanding of what the new license will do is correct (and I recognize that is a big assumption at this point), it seems utterly clear to me that they are trying to allow and encourage third-party companies to create additional supplemental material for their game, but they do not want people to make alternative and essentially independent games.

    I, for one, will be very interested in how this plays out, particularly with the regard to the vague reference to a non-D&D d20 license coming later. Unlike many on these boards, I have a vested interest in these events and not merely an intellectual one. Right now, you could say, I'm in something of a cryogenic stasis.
    •  
      CommentAuthorbuzz
    • CommentTimeApr 22nd 2008
     # 31
    Ryan, Rouse has specifically said that the new GSL isn't going to stop anyone from doing OGL games. M&M, True20, Conan, Pathfinder, etc are all going to continue. On top of this, they've announced a separate license for people who want to make those kinds of games based off 4e.

    I'll agree with your #1 point, though. I think it's obvious that WotC is trying to prevent some of the problems of 3.0's era, e.g., other companies releasing books that claimed they were "core," and/or went to market before the comparable WotC product (WW, guilty on both counts). They also seem (rightfully) to want to separate those products which are for use with 4e, and those that are simply based off d20.

    I dunno. I'm not a publisher, so my opinion is probably not worth a whole lot. But I figure that, if you're gonna hitch your company to WotC's wagon, you gotta go where they go. Complain about it, and you're gonna get minimal sympathy from me.
  10.  # 32
    Hi Buzz,

    Oh, we've always tred a wide swath away from anything that looked like the D20/OGL licenses ourselves, so I'm with you. Going to hitch a ride on the WOTC game system, you have to do it the WOTC way. And corporate animals such as WOTC have turn over at key positions, so you just had to know they would eventually try and close off the OGL to some extent because some suit would eventually get in charge who simply didn't understand it or held a different corporate philisophy.

    Ryan S. Johnson
    Guild of Blades Retail Group - http://www.guildofblades.com/retailgroup.php
    Guild of Blades Publishing Group - http://www.guildofblades.com
    1483 Online - http://www.1483online.com
    • CommentAuthortork
    • CommentTimeApr 22nd 2008 edited
     # 33
    Posted By: buzzRyan, Rouse has specifically said that the new GSL isn't going to stop anyone from doing OGL games. M&M, True20, Conan, Pathfinder, etc are all going to continue. On top of this, they've announced a separate license for people who want to make those kinds of games based off 4e.


    Where did you see this? All I've seen Scott Rouse say is that publishers can still make OGL games if they choose, not that they'll be able to do that and make 4E material. If anything, I thought the way he said it implied that it was either/or.
    • CommentAuthorPramas
    • CommentTimeApr 23rd 2008
     # 34
    Posted By: Matt SheridanReally, I can see it happening. Green Ronin isn't going to produce 4th Edition content if they have to abandonMutants & MastermindsandTrue20to do it, and I think WotC wouldwantGreen Ronin to produce 4th Edition content. WotC should beall over"Blue Renegade".


    The longer this drags on and the more twists and turns it takes, the more I think that WotC doesn't know what it wants. I imagine this is the result of competing points of view over there. Whatever the case, if the final deal is you either use the OGL or the GSL as a company, that's a non-starter for me. I'd be cutting my own throat if I gave up M&M.

    Oh, and thanks to JD for the scene. It made me smile.

    Chris Pramas
    • CommentAuthorJDCorley
    • CommentTimeApr 23rd 2008
     # 35
    I aim to educate and elucidate regarding the fine musical theater of the early 21st century, what can I say.

    And best of luck with future M&M stuff, you keep makin' em and I'll keep buyin' em.
    •  
      CommentAuthorbuzz
    • CommentTimeApr 23rd 2008
     # 36
    Posted By: torkWhere did you see this? All I've seen Scott Rouse say is that publishers can still make OGL games if they choose, not that they'll be able to do thatandmake 4E material. If anything, I thought the way he said it implied that it was either/or.

    The question of whether the OGL/GSL choice is per company or per product has not yet been publicly answered by WotC. All we have right now is Clark Peterson's conjecture. Info from WotC has only stated this is true per product.

    I'm honestly not sure how a per company scenario could be enforced, so I am skeptical.
  11.  # 37
    Posted By: buzzThe question of whether the OGL/GSL choice isper companyorper producthas not yet been publicly answered by WotC. All we have right now is Clark Peterson's conjecture. Info from WotC has only stated this is true per product.


    If you discount comments like "we don't want fence sitters" and "we understand that many companies will not want to do 4e if they have games like M&M, Conan, etc". (paraphrasing), which sound awful curious if product by product is the case.

    At any rate, nothing is sure until they spell it out, a promise that seems to keep on slipping.
    • CommentAuthorEric
    • CommentTimeApr 23rd 2008
     # 38
    Posted By: buzzI'm honestly not sure how a per company scenario could be enforced, so I am skeptical.

    "Fear will keep the small publishers in line - fear of untested contract law and lengthy litigation."

  12.  # 39
    Scott Rouse was to have answered questions days ago and there seems to still be no clear indication when this will happen. The Gleemax forums are down and say this is for "routine maintenence". Could the traffic looking for answers be getting too much? Probably not, but this seems to be devolving into a PR cluster f***.
  13.  # 40
    Network Performance Daily on this from an OSS point of view, looking at it as a troubling precedent.
  14.  # 41
    Posted By: Saint&SinnerScott Rouse was to have answered questions days ago and there seems to still be no clear indication when this will happen.


    They turned around and told ENWorld to submit a list of questions, and then redirected the questions lists to Gleemax. When the question list will be addressed, and to what level of completeness, remains to be seen.
  15.  # 42
    I posted this to EN World last Friday after coming back from GTS, and I'm reposting here to save you a click:

    I attended a seminar on Thursday morning with Aldo Ghiozzi and Joe Goodman where they, with permission, talked about some of the things they had learned from WotC in regards to the GSL and its interaction with the OGL. In short, from Joe Goodman, WotC is not interested in destroying the non-3.5 OGL games in the market; they want M&M, True20, C&C, etc. to continue, and they especially do not want to hamper other systems released under the OGL that are completely unrelated to D&D/d20 (Fudge, Action!, SotC, etc.). What they DO want from the GSL is a clear distinction of support for the new edition over the older one, which is just sound business sense, regardless of how one may feel about it. The GSL has not been released yet, few have seen the language of the license at the moment, and the rumors are based on things said in unofficial channels (I have my personal speculations about what may have happened since the Rouse posted his comments here last week, but I'll keep those to myself for now). There is still work to be done in that license in order to properly define what constitutes a product that is supported by the GSL, what constitutes a product not supported (and possibly rejected) by the GSL, the interaction of the GSL and the OGL, and what constitutes a product not affected at all by the GSL even though it may use the OGL. This seminar was recorded by Pulp Gamer and will be available in the near future. I also recorded some thoughts right after the seminar which I'll be releasing to my podcast soon.
    •  
      CommentAuthorlachek
    • CommentTimeApr 30th 2008 edited
     # 43
    Posted By: Jason MorningstarNetwork Performance Dailyon this from an OSS point of view, looking at it as a troubling precedent.

    Boy, that was weird. Having Stallman rain fiery brimstone upon D&D, poorly informed as it was, was like having William Shatner walk up wearing a Han Shot First t-shirt.
    • CommentAuthorBurr
    • CommentTimeMay 2nd 2008
     # 44
    Mike Lescault provided the answers to enworld's questions. Reposted here:

    Q. Does the so-called "poison pill" non-compete clause apply to ALL OGL, or only D&D-based fantasy? (i.e. what if it's based on d20 Modern, d20 Future, or a non-d20 source?)

    A. It’s not a “poison pill.” It’s a conversion clause. The D&D 4E GSL applies to fantasy-based products. The d20 GSL, which will come out at an undetermined point in the near future, will be for non-fantasy genres such as Modern, Future, etc. Publishers will be able to decide on a product line by product line basis which license will work best for them.

    Q. Does the GSL contain provisions to prevent a secondary, sister or subsidiary company being created in order to distribute products under the OGL?

    A. There are no restrictions prohibiting the formation of partnerships or subsidiaries, however companies will be bound by the product line declaration under the Game System License.

    Q. How much of WotC's IP is made available via the GSL? Creatures such as beholders and illithids were not available under the old licensing structure. Will they be available under the new structure?

    A. All of those details will be released when the license becomes available on June 6.

    Q. What products would WotC like to see come out of the third party publishers that they are not currently interested in producing themselves?

    A. The easy answer is we want to see quality products that support 4th Edition D&D. I’m guessing you want specific examples, right? The GSL is designed for publishers to make Adventures, “Fluff,” Campaign settings, Alternate Classes, Races, Monsters, Paragon Paths, Epic Destinies, and other creative supplemental products.

    Q. What are WotC’s main goals regarding the GSL? Do you believe that third-party products will drive sales of the D&D core rulebooks?

    A. The goals with the GSL include supporting our product line, growing the industry, and supplying consumers with a rich offering of RPG products meant to be used with the 4th Edition of D&D . And, of course, we want to drive sales of the D&D core rulebooks.

    On behalf of Russell Morrissey and all of EN World, thank you for the opportunity to hold this interview.

    Q) Many questions have been raised since the announcement last week. I think the one question everyone wants to know is: is the limitation the GSL places on publication of OGL based products limited on a "per company" basis or a "per product" basis? That is, is the effect merely to limit re-issuing the same product, or is a company that publishes a GSL product thereafter limited in their ability to publish any OGL products?

    A. The restriction is on a per product line basis.

    Q) How does this pertain to a company's catalog of existing OGL-based products? For example, if Necromancer Games publishes a Tome of Horrors 4e, would they have to stop selling their existing 3e OGL products via RPGnow?

    A. Publishers will be able to continue to sell their backlist under the OGL. If those products had the d20 system logo on them there will be a 6-month sell off period after which they will not be able to use the d20 system logo.
    • CommentAuthorBurr
    • CommentTimeMay 2nd 2008
     # 45
    Continued:

    Q) Can existing OGL products be updated to the GSL and what are the restrictions, if any?

    A. Existing OGL products can absolutely be converted to 4e GSL products, so long as they adhere to the terms of the GSL. In fact, we want to see publishers update their popular product lines to 4e.

    Q) What branding opportunities does the GSL offer publishers? Does it allow use of the new d20 logo; or does it allow access to Dungeons & Dragons specific branding?

    A. There will be a compatibility logo. Embedded in this logo is a version of the new D&D logo and copy stating compatibility. This compatibility logo is permissible for use on product and marketing materials. There will be restrictions on placement and maximum size allowed.

    Q) A six-month "sell-off" period has been mentioned with reference to stock carrying the old d20 logo. Is the d20 STL actually going away, or does this sell-off period apply only to those who adopt the GSL?

    A. The d20 STL will be terminated. There will be a sell-off period of six months for products produced under the d20 STL. This is true for both pdf and print products. We’re estimating our own backlist stock to be sold through within 3 to 4 months, so allowing six months to other publishers feels fair. Allowing 6 months for pdfs is really pretty generous and we are already in conversations with publishers and PDF sellers like DrivethruRPG.com and RPGNow on how they can make these changes as easy as possible.

    Q) Is the new GSL an open license?

    A. We are not classifying the GSL as “open” as defined under the open source movement. It is a royalty-free license for permissible usage of specific D&D 4th Edition content including terms, tables, and templates. There is a significant amount of “openness” to the license and we wanted to provide ease of use and low barriers to entry while still maintaining control over things like the D&D Trademark. The GSL is designed to work with the 4th Edition of Dungeons & Dragons.

    Q) Is WotC planning on providing an easily available, downloadable copy of the rules available both online and off without a fee?

    A. No. Anyone wishing access to the rules will need to purchase the core rulebooks. The GSL SRD will have a list of the terms, tables, and templates available for use under the GSL and will be available for download at no charge with the GSL itself.

    Q) Are there any "types" of product prohibited by the GSL? For example, the old d20 STL prohibited the inclusion of character generation or advancement, meaning that a standalone game could not be created, while the OGL alone did not. Does the GSL contain these restrictions? Are any other types of product restricted?

    A. Most of what was in the d20 STL has been pulled into the GSL. For example, no product can describe a process for creating a character or applying the effects of experience to a character. The new license is meant to work with the core D&D rules. The final details will be announced when the license is released in June.

    Q) Are products required to adhere to any 'community standards' clause, or anything similar?

    A.. Yes. The community standards that were in the d20 STL are now wrapped up into the GSL’s.

    Q) Is the GSL a perpetual license, or is it revocable by WotC for reasons other than violation?

    A. The Game System License Is revocable as it is tied to the D&D trademark and other intellectual property. Because of this Wizards needs to maintain control of the license.

    Q) Why is October 1st the selected date for release of third-party materials, as opposed to, say, GenCon, which would be a far more useful launch date?

    A. Our initial intention was to have third-party materials ready for release at GenCon, however there is no way that anyone could develop a true quality product in the short time between now and GenCon. We think that October 1st is more reasonable, and will also allow publishers to take advantage of holiday sales.

    Q) Will any third-party publishers be permitted to release product under the GSL prior to October 1st?

    A. No. October 1st is the permissible on-sale date for all third party publishers.

    Q) Is there anything that you wished we’d asked that we haven’t?

    A. You didn’t ask about my 4E character.
    •  
      CommentAuthorrenatoram
    • CommentTimeMay 3rd 2008
     # 46
    Just like planned: no OGL, only d20, with a different name and stricter conditions.
  16.  # 47
    Are you guys serious? The license is released the same time as the rulebooks? Did WOTC at least give the other publishers access to the rules first? To claim that they won't allow anyone to release stuff for GenCon because there just isn't enough time -- when they controlled the timeline -- seems kinda like a dick move.

    Also: I'm sure that having a revocable license will put everyone's fears to rest.
    • CommentAuthorLord Minx
    • CommentTimeMay 3rd 2008
     # 48
    I'm also curious how they'll handle the headache of defining a "product line". "Per Product" is clear, "Per Company" is too, but deciding what is part of a "product line" and what not... I see lots of trouble there.

    Posted By: James_NostackAlso: I'm sure that having a revocable license will put everyone's fears to rest.
    Heh... ^_^
    • CommentAuthorJ. Walton
    • CommentTimeMay 3rd 2008
     # 49
    "Product line" is an interesting compromise. Is it just me or does it seem like Wizards is feeling this out and adapting their plan as they go? Like: release a basic outline, get response, release slightly different information, get more response. Seems like the OGL portions of 4th Ed are much more of an afterthought or at least a secondary part of their planning. At least they seem to be willing to listen to the feedback they're receiving, from the big OGL/d20 publishers at least. It seems clear that they'd rather entice folks like Green Ronin into gradually moving towards 4th Ed-compatible (or at least 4th Ed-similar) material, even if it's in a completely distinct line like Mutants & Masterminds, than compete with (and, potentially, divide the post-d20 spoils among) several independent updates of their own previous game system.

    These are going to be some strange days ahead.
    • CommentAuthorLord Minx
    • CommentTimeMay 3rd 2008
     # 50
    Posted By: Jonathan Walton"Product line" is an interesting compromise. Is it just me or does it seem like Wizards is feeling this out and adapting their plan as they go? Like: release a basic outline, get response, release slightly different information, get more response. Seems like the OGL portions of 4th Ed are much more of an afterthought or at least a secondary part of their planning.
    [Cynism]Or maybe they just fucked up, realized what a PR-Shitstorm they'd created, and changed their plans.[/Cynism]

    Of course, yours is the more charitable reading and probably more correct too. Hopefully... ^_^
  17.  # 51
    Jonathan, what you're describing is entirely possible - but normally, what a company would do is huddle together with its biggest or most influential partners, and then they would work out some sort of contract or license agreement that respects everyone's needs and input. What you'd like to do is create a discrete, intelligent, non-FUD-filled atmosphere so that everyone feels like their needs matter to the other side. You bounce several drafts around, and once all the big players are happy, then you announce it to the public.

    Alternately: you come up with really simple, clear, licensing terms that are industry-standard, and maybe you tweak a little bit -- you can do this entirely in private, and then publicize it; getting people's input isn't so important here because it's what they're used to. (I doubt this model works very well for RPG's, though, and even to the extent that the OGL/d20 license conditioned people to a certain way of industry behavior, the 4e license is meant to deliberately break with those customs.)

    Regardless of the material terms of this license, the way Wizards has gone about it looks extremely haphazard and kind of discourteous, and must be destroying a lot of goodwill.
    • CommentAuthorJ. Walton
    • CommentTimeMay 3rd 2008
     # 52
    No argument from me, James. It definitely looks like they are in salvage mode, trying to fix what's become a royal mess.
  18.  # 53
    I just got this from a friend who works at Hasbro. It was taken in a Wizards licensing meeting, and explains the current way they're releasing and dealing with information:

    • CommentAuthorLord Minx
    • CommentTimeMay 3rd 2008
     # 54
    Well, that explains a lot.

    Also: Ouch! ^_^

    Also: So saved.
    •  
      CommentAuthorbuzz
    • CommentTimeMay 5th 2008
     # 55
    Posted By: James_NostackAre you guys serious? The license is released the same time as the rulebooks? Did WOTC at least give the other publishers access to the rules first? To claim that they won't allow anyone to release stuff for GenCon because there just isn't enough time -- when they controlled the timeline -- seems kinda like a dick move.

    The original plan was that companies who payed the $5,000 advance-look-see fee would be able to release products for GenCon (or really soon after, iirc), and companies who did not would have to wait until October. Since the license was released so late, they ditched the $5,000 fee, but just lumped everyone into the "Wait until October" category.

    I dunno. I can't really get angry about any of this. It seems apparent that the delays are a result of WotC fighting with the Hasbro suits to create a license that didn't totally suck ass. Despite the delay until October, publishers still ended up with free access to the most popular IP in tabletop gaming.

    Sure, it hasn't been all hugs and puppies, but... welcome to the business world.
    • CommentAuthorJ. Walton
    • CommentTimeMay 5th 2008
     # 56
    Mark: Publishers, smublishers. For me, this isn't about folks being able to make money by riffing off WotC's IP. That would be good for some publishers, sure, but I'm more interested in the long-term effect of the new GSL on the culture of sharing and free-use in our little creative niche. In my opinion, the OGL provided a legal framework to allow roleplayers to do what roleplayers had already been doing since before the first version of D&D was published: borrow and remix game mechanics for their own play and, also, for creating competing commercial products. From that perspective, if licenses become significantly less open, they actually restrict widely accepted existing practices and are not necessary a big gift that we should be thankful WotC is bestowing upon us. The free borrowing practices of roleplaying are already decades ahead of many other creative fields in establishing an open creative environment. Going backwards would suck.
    • CommentAuthorValamir
    • CommentTimeMay 5th 2008
     # 57
    Unpack that a bit for me Jonathan.

    How are you envisioning the GSL trickling down into the rest of the hobby in a detrimental manner. What might that look like?
    •  
      CommentAuthorrenatoram
    • CommentTimeMay 5th 2008
     # 58
    Maybe a return of the era of the cease and desist letters from TSR's era? I personally don't think so, especially since WotC does not have much of a case against games that use identical mechanics (and even terms, as long as they are not names of original monsters/characters), but still...

    I don't know. To me, it's simply a bad feeling and bad karma :)
    • CommentAuthorJ. Walton
    • CommentTimeMay 5th 2008
     # 59
    Ralph, Renato's right that, at this point, it's simply a lot of bad emotions, that they're telling folks already used to playing in their playground that, if they want to stay, there are a bunch of new rules they have to follow. But, on the other hand, I think WotC being less open about their IP is likely to have a strong effect. In fact, I would argue that the backlash against the perceived weaknesses and problems of open gaming started a while back.

    Remember the John Kim vs. Green Ronin fiasco over posting the open portions of Blue Rose on the internet, as a kind of SRD? To me, that indicated that Green Ronin was not actively on board with many of the core principles of open source, despite their own use of open content. In contrast, Evil Hat enthusiastically welcomed efforts by their own fans to make an SRD for Spirit of the Century. Recently, Green Ronin have taken a more pro-open stance with their True20 material, but I suspect this is -- at least in part -- motivated by an attempt to build a foundation for True20 when it looked like WotC was putting a firmer grip on their own IP. They're still actively dissuading attempts at a True20 SRD.

    So, from my perspective, a shift in thinking about open content and the value of it has already happened in the minds of several major roleplaying publishers. The changes to WotC's open content procedures are really an indication of these developments more than something entirely new. But I would argue that something is wrong when roleplaying publishers increasingly feel the need to prevent their fans or fellow publishers from "unfairly" taking advantage of their work. Legitimately protecting your IP from damaging, unfair practices is one thing, but protecting a specific business model or method of operating is another, and I think the latter is actually happening more often. The way open source generally works as a commercial business model is that you give away some open content (Linux, webcomics, SRDs) and make your money selling content that isn't open or freely available (support, t-shirts, hardcover books with full color art). But WotC and Green Ronin clearly want to have their cake and eat it too; they want people to spend money for the privilege of having access to open content (via print or PDF versions, or both). That's pretty odd, yeah?

    But, honestly, that's how most publishing works under the OGL. Do OGL publishers put their open content on their website, for people to use? Nope, not generally. Sometimes they make PDFs of their products free after they've sold about as many as they play to, but that's it. And now they have even less of an incentive to make open content really open and available, with major publishers taking pains to put more barriers around content that's supposed to be free to use. I imagine a widespread turtling is not far off, with a large number of folks retreating into their shells instead of being coaxed into abandoning them entirely. Is there a future in which you can play D&D for free (i.e. the corebooks can be freely downloaded), but have to pay for "official" supplements compiled by WotC from both fan and freelancer material (and made all pretty)? Maybe, but it just moved a bit further off, since WotC (and others) have decided that this open stuff isn't as awesome as they thought it was and, instead of getting more open (and, generally speaking, roleplaying's barely open at all, yet), we're going back to being more closed.
  19.  # 60
    Remember the John Kim vs. Green Ronin fiasco over posting the open portions of Blue Rose on the internet, as a kind of SRD? To me, that indicated that Green Ronin was not actively on board with many of the core principles of open source, despite their own use of open content.


    I still have trouble believing this really happened. Has anyone ever replicated this? As I understand it, the basic idea with all this "open gaming" stuff is that a zillion people get to work on the problem of, say, "hit points," and somewhere in that distributive intelligence, a really sweet solution emerges, and the various systems evolve in parallel, and eventually there's either a replacement or a fork. I don't know enough about d20 publishing, but has this ever happened?

    I would love to see a d20 game that's entirely non-D&D-ish, but also, entirely assembled from cut & pasted chunks of open content taken from non-WOTC sources.
    • CommentAuthorJ. Walton
    • CommentTimeMay 5th 2008
     # 61
    James, if you look at D&D vs. SpyCraft vs. Mutants & Masterminds... the differences are pretty substantial. I mean, from an indie perspective it sometimes seems like its "all d20 to me," but the OGL has definitely led to some interesting stuff. Just check out the list of OGL supplements Steve Kenson drew on for True20 (bottom of the page). It's less about building replacements and forks and more about building a body of material, though sorting through all of it to find the good stuff can be hard, especially when you often have to buy stuff to see if it has open content that you can actually use in producing your own open content.
    •  
      CommentAuthorbuzz
    • CommentTimeMay 5th 2008
     # 62
    Posted By: Jonathan WaltonIn my opinion, the OGL provided a legal framework to allow roleplayers to do what roleplayers had already been doing since before the first version of D&D was published: borrow and remix game mechanics for their own play and, also, for creating competing commercial products.

    GSL != OGL. The OGL is intact and peachy-keen. Granted, no 4e material has been released under it, but still. The "generic" 4e-era d20 license has yet to be seen.

    I'm also not really sure how fan-created material fits in. There's already a 4e house-rule forum at ENWorld, not to mention the fan-compiled rule document.

    I dunno. I sort of see what you're getting at, but I also know that tabletop RPGs are not software, especially in this regard: there's no *money* in tabletop RPGs. It may simply not be as advantageous to be way-gonzo open if you're a tabletop RPG company that wants to make payroll each month.

    I realize that I'm probably talking out of my ass. I'm just wondering if the open-source model just doesn't translate perfectly to RPGs... or, at least, to publishers who are looking to earn a living.
    •  
      CommentAuthorrenatoram
    • CommentTimeMay 5th 2008
     # 63
    Posted By: buzzThe "generic" 4e-era d20 license has yet to be seen.


    Uh, Mark, as far as I understood the matter, GSL is the 4e era d20 license. WotC's main point with the change of licensing is that completely unrelated games (M&M, Spycraft, and son on) will be actively discouraged (e.g. not possible). All the new additional products will be DnD modules/addons/expansions/adventures.

    All those who were looking for a good "base system" to riff on can come reading Fate's SRD, or maybe True20's base free system (if and when it comes out).
  20.  # 64
    Posted By: buzzI realize that I'm probably talking out of my ass. I'm just wondering if the open-source model just doesn't translate perfectly to RPGs... or, at least, to publishers who are looking to earn a living.


    Been thinking about this one recently myself, a fair bit. Rather than crosspost you through the messy lead-up nonsense, I give you a link to where I'm at with that presently.

    http://the-tall-man.livejournal.com/144358.html
    • CommentAuthorJ. Walton
    • CommentTimeMay 6th 2008
     # 65
    Renato: Mark is referring to the d20 GSL, which is coming out sometime in 2009+, after the D&D GSL, which will supposedly allow publishers to use 4th Ed mechanics to publish games in other genres besides fantasy (and, I guess, will allow you to have character creation mechanics, maybe? who knows).
    •  
      CommentAuthorrenatoram
    • CommentTimeMay 6th 2008
     # 66
    @Jonathan: I did not remember of that announcement... I guess until the release there will only be pure speculation (wotc can always change the actual license based on the reactions and market movements of 2 years of GSL).
    I kinda remember the wotc reps being pretty clear about not including character creation/advancement and so on in derivative games... thus rendering them DnD in disguise, basically, and forcing you to buy at least the PHB, but as I said, there could be different plans for the future d20 license. But sheesh, that's a long wait... publishers will likely convert to something else, I think: waiting in complete uncertainty for 1.5 years, without knowing for certaing the terms of the license sounds pretty risky business :)
    •  
      CommentAuthorbuzz
    • CommentTimeMay 6th 2008
     # 67
    Posted By: renatoramI kinda remember the wotc reps being pretty clear about not including character creation/advancement and so on in derivative games... thus rendering them DnD in disguise, basically, and forcing you to buy at least the PHB, but as I said, there could be different plans for the future d20 license. But sheesh, that's a long wait... publishers will likely convert to something else, I think: waiting in complete uncertainty for 1.5 years, without knowing for certaing the terms of the license sounds pretty risky business :)

    Honestly, I think that the existing fanbases for the popular derived RPGs (Spycraft, M&M, etc) could really care less, so those publishers are losing nothing by waiting to see the second license. And since those RPGs are released under the OGL, they don't really *need* a new license.

    I think that the second license will be a lot more open and OGL-like. WotC obviously just wants to make sure that the D&D brand is protected this time around, ergo, it gets its own license, while general d20 gets another.
    •  
      CommentAuthorbuzz
    • CommentTimeMay 6th 2008
     # 68
    Posted By: Levi KornelsenBeen thinking about this one recently myself, a fair bit. Rather than crosspost you through the messy lead-up nonsense, I give you a link to where I'm at with that presently.

    http://the-tall-man.livejournal.com/144358.html

    Great stuff, Levi. But I particularly like jimboboz's comment: http://the-tall-man.livejournal.com/144358.html?thread=1305062#t1305062

    I think it's *very* important to make the distinction jimboboz (and I above) make. WotC (and Green Ronin, and...) have *full time employees*. That alone makes them very different beasts than the indie publishers. Clinton can give TSOY away for free because *he has a day job.* You ask, e.g., Steve Long of Hero Games about going OGL with HERO (which comes up all the time on their boards), and he will look at you like you're crazy, rightfully so. You're basically asking him to give away their primary source of revenue.

    Don't get me wrong... I loved the initial d20 boom. I love many of the RPGs that were born out of it. Of course, I ended up selling most of the third-party d20 stuff I bought, and the remainder has largely sat on my shelf un-played. Like me (stretching a metaphor here, be kind), I think WotC realized that while going open was valuable, there was a limit to that value. At a certain point, it just became a lot of crap crowding the shelves.

    So, this time around, they're trying to maximize their license's usefulness to their bottom line. And I really can't blame them for that.
    • CommentAuthorJ. Walton
    • CommentTimeMay 6th 2008 edited
     # 69
    Mark: I totally get why WotC is making the decisions they are making from the perspective of a traditional business model in a growing industry. But RPGs are a shrinking industry and have been for some time, partially because -- so I suspect -- the traditional business model doesn't really work. So, yeah, I don't blame them (or Green Ronin, etc.) for hedging their bets, but I do think it's a shame that no one has a business model that's really based on the idea of open content. Instead, everyone seems to be satisfied with selling access to supposedly open content, which isn't all that different from selling closed content. It's certainly more familiar, so it's clear why they're going that route, but I don't think it's going to do anything to "save" roleplaying, because I think that business model is ultimately doomed. But if they want to make money on the way out, that's fine. It just means they have increasingly less and less to contribute to the future of the hobby, which I don't think involves closed content.
    • CommentAuthorValamir
    • CommentTimeMay 6th 2008
     # 70
    Hmmm. I don't know. Am I the only one who really didn't like the whole OGL experiment to begin with?

    I would have been much happier with 3.0 if it had been Wizards only. 3.0 product I bought from Wizards on average was head and shoulders in quality above any of the stuff I bought from 3rd parties. For 4.0 its my intention to ONLY buy Wizard D&D products. I'm not going through having my shelves filled with half baked, largely broken, and mostly incompatable 3rd party material again. Its not worth it to me.

    As for the 3rd party material that was actually quality and came from quality designers...my god...in my dreams there was never an OGL and those designers were actually forced to invent a game system that actually was designed for their game. Oh, the fantasies I have about Mutants & Masterminds and Conan the RPG as non d20 derivative products.

    I don't know. From where I'm sitting the best solution (for me and my personal selfish desires) is:
    Let Wizards and only Wizards make D&D and D&D derived games. Close the shit out of it completely.
    Make everyone else write their own...likely better...games.
    And quit with this experiment all together.
    •  
      CommentAuthorRy
    • CommentTimeMay 6th 2008
     # 71
    Posted By: ValamirI would have been much happier with 3.0 if it had been Wizards only. 3.0 product I bought from Wizards on average was head and shoulders in quality above any of the stuff I bought from 3rd parties.
    I didn't have this experience at all; early on in 3rd edition the WotC products frequently sucked just as bad as the 3rd parties. Late in the game we're comparing thisng slike Arcana Evolved to the PHB 2, Ebberon campaign setting to Ptolus, d20 modern products to Spycraft or teh Red Star campaign setting. I think those go to the third party publishers.
    •  
      CommentAuthorbuzz
    • CommentTimeMay 6th 2008
     # 72
    Posted By: Valamir3.0 product I bought from Wizards on average was head and shoulders in quality above any of the stuff I bought from 3rd parties. For 4.0 its my intention to ONLY buy Wizard D&D products.

    There are definitely parts of me that agree with you, Ralph. I'm happy as heck that Necromancer and Goodman seem to be all over 4e, but I honestly don't intend to repeat the d20 buying sprees I went on when 3.0 first came out. WotC simply knows their game better than anyone else.

    Still, I like the idea of a body of RPGs all building from the same platform, and I think Spycraft, M&M, CoCd20, Iron Heroes, and Arcana Evolved are all very cool RPGs. IH is the most fun, playable 3.5 variant I've yet encountered, honestly.
    •  
      CommentAuthorbuzz
    • CommentTimeMay 6th 2008
     # 73
    "So, yeah, I don't blame them (or Green Ronin, etc.) for hedging their bets, but I do think it's a shame that no one has a business model that's really based on the idea of open content."

    Jonathan: Right with you.
    • CommentAuthorJ. Walton
    • CommentTimeMay 6th 2008
     # 74
    Ralph, I definitely think the initial glut was largely crap, but that was largely because no one wanted to take a big risk on the OGL (or d20 really, since the OGL didn't exist then) because it was new and untested. But the most recent stuff, like folks mentioned, has included some real jems. And, honestly, if the OGL didn't exist, I don't think we'd see more terrific independent games from the OGL designers. I think Steve Kenson would be freelancing for GURPS (which would be great for GURPS, I guess, but I'd rather have him writing for Green Ronin).
  21.  # 75
    Uh... there was a third edition of D&D? Huh...

    Mike
    • CommentAuthorbankuei
    • CommentTimeMay 6th 2008
     # 76
    Hi Jonathan,

    I think there's another reason that the initial run of stuff was crap- no one really knew what they were designing for. WOTC during it's development cycles started figuring out what makes a good spell, a good feat, a good class- but all of that important information was kept in house. Everyone else had to basically reverse engineer these ideas from play, and it took several years before folks had grasped the concepts with them. For comparison, videogame consoles try to get the developer's kit into people's hands as soon as possible, and try to encourage giving developers enough basic info to get up to speed towards making good product ASAP.

    In terms of current rpg "open source" stuff, as you mentioned, and Mike Mearls also, when everyone's open source costs money to access, it loses the value of being an easy access to innovative ideas to be turned over and over quickly.

    In fact, the indie game design community does a better job of "open sourcing" because generally if someone copies or builds off an idea, it's not immediately freaked as a threat to business revenue, while most OGL folks generally made their BEST material closed source and the weaksauce the OGL stuff.

    I don't think the traditional business model is completely doomed, but I think it needs a big shift towards evergreen products instead of supplement treadmill, and looking at a better way of interfacing with the customer & player base, and most importantly, if it's at all concerned with outreach, building gateways to get people in, because the "know somebody" kind of method is great for hobbies, terrible for business.
  22.  # 77
    Posted By: buzzYou ask, e.g., Steve Long of Hero Games about going OGL with HERO (which comes up all the time on their boards), and he will look at you like you're crazy, rightfully so. You're basically asking him to give away their primary source of revenue.


    That's true.

    But that's not quite what I'm asking him to do. When you stop by the Hero site, is there a rules-lite version of the game for free? Is rules-tinkering acceptable right on the boards, including presentation of the hacky bits in PDF form, and the like? Does the community around the board filter that content, talking up the best and down the worst, and does the company encourage it?

    What I'm asking him to do is to consider a ramped up version of that, and to look for ways to gain revenue by intensifying and acknowledging that process.
  23.  # 78
    For instance, Levi? While it would be a win-win if this was possible to accomplish (like it would be great if ethanol actually helped the environment) simply wishing it were that way doesn't make it so. I'm not saying that it is automatically problematic. But the only idea I've seen proffered before that makes any sense is that OGL and such might create the supplements that support the core game sales that are profitable.

    In what other ways could one generate revenue from sharing IP?

    Mike
    •  
      CommentAuthorRy
    • CommentTimeMay 6th 2008
     # 79
    Posted By: Mike HolmesIn what other ways could one generate revenue from sharing IP?
    The way I've heard is along the lines of:

    Share IP -> Spinoffs -> Get the attention of lapsed gamers -> return to fold -> buy core game.

    But that may be as ephemerous as the "trickle down effect" in economics (I notice that when it comes to 1981 dollars I'm way poorer than my dad was when he had a kid, even though I'm as far or further along career-wise).
    •  
      CommentAuthorBrand_Robins
    • CommentTimeMay 6th 2008 edited
     # 80
    I'm willing to bet (as it isn't my money!) that White Wolf could make money by making their rules system but not any of the associated IP open source.

    If they could get a community to build and improve their rules for them (possibly making individuals in the community money too, why not?) to get better rules, that'd be all good for them. In the meantime all the sales of Vampire/Werewolf/Changeling T-Shirts, Dice, Coffee mugs, board games, computer games, comic books, clan novels, clan books full of fiction and setting (IP and thus not open source) would be all theirs.

    I honest to god don't think that WW is making most of its money off its rules. (Note, not saying here "not off books" -- I think books probably still make them the most money, but I don't think it is the Storyteller system that is driving most of the sales other than in its community of practice network system, which might be increased by open sourcing.) I think their fictional/world/theme IP stuff is far more valuable and open sourcing could get more people into it, and make their play more what the community (or sub-aspects of the community) are specifically looking for.

    Hero Games, otoh, is a company that is selling rules and might have a harder time doing the same thing.