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Are you planning on releasing this game sometime soon? What's it about? How close to completion are you? How, and with whom, are you publishing?
Under the Bed second edition is now being printed. Expect it up for sale again in a couple of weeks, both on my site and at Indie Press Revolution shortly thereafter.
Shock: Social Science Fiction just mushroomed on me. A small, last-minute change has propagated other changes (curse you, Sorensen!) and there's still a lot of editing to fix. It's already 20 pages longer than originally anticipated and the substantial appendices are grossly underdeveloped.
Making games is hard.
A team of government cyborgs hunts down and exterminates entities that the government refuses to admit exist. Team members have their own personal issues that must be reconciled with the idea that service before self means becoming less human.
It's in pre-playtest form right now. Like brownie batter that hasn't even been poured into a pan for baking yet. I have no idea what, if anything, will become of it. But it excites me none the less.
-Eric
Jess,
Please finish said games. I want at least half of them, with the italics of desire.
I'm "working" on Torchbearer, to the extent that my well of game fiction and examples ran dry and I'm trying to refill it.
Lamed Vav, Teind, and Gloria caught my eye first. Gormenghast sounds fascinating (based on your thread; I know crap-all about the source).
Finish the solitaire (and collaborative!) dungeon crawl Depths of Kanthe and release it this year.
Adapt this technique for a '40s/'50s retrofuture space-patrol-style RPG that I've wanted to do for a little while. Possibly release at end of year.
Adapt same technique to occult horror, the gnostic/pseudopigraphia RPG that Jonathan Walton once challenged me to write. Release this early next year.
Get in playtesting and further work on a bunch of other games that don't quite use the same techniques and definitely aren't playable solitaire: The Court of 9 Chambers, IceRunner, and Last Breath, for sure. Release date depends on availability of playtesters.
Adapt some setting material from Depths of Kanthe to a companion adventure-with-a-GM game, unknown title. Release date: probably Fall 2007.
Work on a series of generic RPG resources that evolved out of the plans for a book on GMless roleplaying: unknown release date.
I have a lot of work to do.
markv wrote:
Wine Dark Sea: the final voyage of Odysseus is lingering with its resolution rules now partly based on hexameter. I need to rewrite and expand a lot.
That sounds really cool, mark. How did you base a resolution system on verse?
As for my own projects, I've got two things on the front burner. The first I've posted about here a bit, and I'm tentatively calling it Sefer. It's a fantasy game with a communally created setting, except in our playtest the setting, being communally created, didn't turn out to be completely fantasy -- it's got zeppelins and railroads and muskets and shit. This makes me think that it being fantasy is an entirely unnecessary restriction.
The other front-burner game, yet to be playtested, is (never) ASTROGATE!, which is about people who are unhappy with their life on Earth so leave and do cool shit like travel to ringworlds to fight alien bugs with magic. (n)A! is purposefully schizophrenic in a few ways: for instance, it places equal emphasis on a confronting personal issues and shit like swords that cut through time. As another example, the core system is rather sleek and simple and inspired in no small part by tSoY, but there are a few places where, in the interest of True Scientific Realism, it is recommended that you balance a chemical reaction or two, or estimate the approximate number of protons in a volume of gas, or find the square root of distance squared minus the speed of light squared times time squared.
On the back burner, there's yet another revision of Exemplar, and a game about magicians.
Mark, that's pretty neat.
The Book of Agran (working title, yeah) is slowly brewing under a lid in my head. It's sword-and-sorcery, where each player plays the same character in a different stage of his/her life, with lots of recurring stuff, curses, prophecies, flashbacks, drama and guts. Because it has so many possibilities for different types of story/game, I guess it really needs me to take one focused option and just go with it. And, well, time.
Oh an Jess, Teind and Lamed Vav sound positively yummy.
MarK.
Adam:
I'd love to see a solid solitaire game or two. Do you mean solitaire as in one player + one GM, or just a player by his lonesome? Either is damned cool, if the design specifically makes such play rock. I've been considering ideas for one-on-one games lately, too.
Yes, true solitaire, one person playing against the dice (and book, to a certain extent.) Or group play without a GM, either as competitive play (against the dice and each other) or cooperative play (party against the dice,) although I'm debating whether cooperative play requires threat-scaling rules.
The greatest thing about designing rpgs that are playable solitaire is: I can playtest the rules a heck of a lot easier, That's why the solitaire games on my to-do list are earlier in my queue than the others: I know I can finish them soon.
Jason:
Interesting to see such a huge group of literature-inspired game ideas: Graham Greene, Mervyn Peake, Homer, J. G. Ballard, P. G. Wodehouse, Emile Zola.
Don't forget Robert W. Chambers. The King In Yellow is a major influence on Co9C, almost more so than the numerology.
I'm interested in seeing Jonathan Walton's nameless folklore game and Mark's Wine Dark Sea, if nothing else than to see if such unusual mechanics can work.
Jess, where can I read more about Lamed Vav?
I'm playtesting the system for The Cog Wars. So far, pretty good, but lots of little rough patches to hammer out.
I'm also working on my ideas for what I think I'm going to call Conflict 20, which is a d20 variant I've talked about before here.
Uh, and some other stuff, in the deep background.
Adam Dray:
Drew: Conduit sounds very, very twisted. I like the in-game rationalization for meta-game sharing of character among players. Slick.I just started working on Ninegun Choir again.
sighs and obeys
There's a thread about the initial concept somewhere in Little Ideas.
The concept has shifted slightly, but you can see what it came from there, and where it's going in my blog.