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Posted By: JesseJust because the rules resolve these individual actions doesn’t mean it’s suddenly Task Resolution.
Posted By: Filip LuszczykThat's funny how just after reading this I'm starting to anticipate a flood of stakes-free games in the approaching months, a large number of them sliding down the other slippery slope.
Posted By: noclueJesse, "Does he [decide to] marry my sister?" seems like perfectly good stakes for a DitV game.
Posted By: JesseI agree. We cross-posted. See my edit above.Posted By: noclueJesse, "Does he [decide to] marry my sister?" seems like perfectly good stakes for a DitV game.
"Convince him that marrying my sister is a good idea" or even "Get him to agree to marry my sister" is a good stake for Dogs in the Vineyard. It says nothing about whether he will ACTUALLY marry your sister. A lot of times this is a really trivial distinction and "Does he [decide to] marry my sister?" is a fine and functional substitute.
But that's a FAR cry from "he does in fact, in the fiction, marry my sister." A lot can still happen between that decision and the actual point of marrying.
Jesse
Posted By: cydmabPolaris I guess it also all the way down the slope? It's not about conflict resolution? but distributed authority.Yes. Polaris isn't about stakes, its about narrative control. The stakes are always the same. "Does what I just said stay in the fiction?"
Posted By: cydmabI guess what puzzles me is isn't EVERYTHING about authority, in the end? Who gets to impose something onto the shared imagined space?Yes. But "how" is also important. In DitV you don't gain the authority to bind the group to a wedding that will occur in the fiction at some future point in the narrative by winning the stakes of a conflict. That event needs to be narrated in a scene frame and/or roleplayed at the table.
Posted By: fnord3125So... most of this strikes me as very excellent food for thought... but... apparently I'm still having trouble with definitions, because I tripped over this:Posted By: JesseJust because the rules resolve these individual actions doesn’t mean it’s suddenly Task Resolution.
You're saying that just because the rules resolve tasks... doesn't... make... it... Task Resolution? that is... Task Resolution != task resolution?
if that is what you're saying, i guess on some level this should have been obvious to me. that the Capital Letters made a big difference. because it's clear that Task Resolution is still used, frequently, to resolve conflicts. and obviously at some point in there Conflict Resolution has to also resolve tasks... but... i dunno. maybe i need to go to bed. this is muddling my brain right now.
Posted By: Callan S.Hi Jesse,
No, that's not what I learnt conflict resolution to be. Conflict resolution is where a player wants a thing to happen, and some other player (might be a GM, might not) has a different outcome in mind.
Posted By: komradebobCan you give me an example of a Generalized Contest's stakes? Would that be " If my character hits, they do d6 damage"?
This connects with the whole "goal" thing, because I want goals to be set in this vein. So, a good goal is "the investigator wants to get into the house past the security guard to talk to Beth", because it's about the investigator's agenda for the conflict. A bad goal is "If I win, Beth incriminates herself", because it's about the player's agenda for the conflict.
So, it's perfectly OK to announce "I cow him with my fierce gaze," or even, "I convince him to stop exploiting the factory workers," as a Sorcerer action, but there's no need to
Furthermore, and this is important for the kinds of actions I just mentioned, there is no final/guaranteed outcome for a given stated Sorcerer action. In the factory-workers example, the targeted character may lose ... and yet continue to exploit the workers, just operating with an inflicted penalty based on the dice-defeat he just suffered. That is just the same as announcing "I kill him!" in a fight scene, but hey, the dice, even on a successful roll, don't kill the guy, so he doesn't die.
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