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Posted By: Levi KornelsenI'd add "Core conceptions."
That is, I suspect that there's a big, big discussion about what the players of a given game conceive of a roleplaying game as being, and what they believe itdoes. This is also linked up to the idea of Creative Agendas (or, if you like, is another way of pointing at part of the ground that CA often gets called in for). Problem is, typicaly, if you try to have that discussion online, or even flirt around the edges, you either get groupthink or a flamewar, both of which are equally stupid creatures.
Posted By: JasonPMax, could you add some reference links to this for some of us who are more model impaired?
Posted By: Jonathan WaltonMax, while there's not an explicit document that covers it, I think there's been a fair amount of work done -- by folks like Neel, Emily, Mo, Brand, Shreyas, Paul Tevis, Nathan Paoletta, myself, and others -- that, when put together, combines to form acommunities of practiceapproach to roleplaying theory that I think is steadily gaining some ground. That is, instead of categorizing player or group behaviors, we're looking more at the processes by which individual groups create a common repertoire of play behaviors, often through a process ofnegotiated misunderstanding. Neel nailed this early on with talking about a "shared symbolic language" and we've been building on that ever since, bit by bit.
Posted By: Levi KornelsenI'd add "Core conceptions."
That is, I suspect that there's a big, big discussion about what the players of a given game conceive of a roleplaying game as being, and what they believe itdoes. This is also linked up to the idea of Creative Agendas (or, if you like, is another way of pointing at part of the ground that CA often gets called in for). Problem is, typicaly, if you try to have that discussion online, or even flirt around the edges, you either get groupthink or a flamewar, both of which are equally stupid creatures.
Posted By: misubaI wonder if "Creation vs. Consumption" is a structure of the sort that belongs on your list - that is, the demands of making a story vs. the demands of enjoying one. Maybe it's better phrased as "writing vs. reading."
Posted By: Jonathan WaltonDo you see signs that "post-post-formal" modes of thinking are developing?
Recently, I've been convinced that we're just starting to really get into the "post-formal" stuff, as you call it. All the signs I see still point to folks moving away from broad, formal models towards more relativistic understandings of smaller bits of roleplaying. I think I would gesture in the direction of blogs like 20x20 Room and Sin Aesthetics and increasing contact with the Nordic roleplaying scene for pushing us down this path by emphasizing just how differently many play groups approach roleplaying, ways not easily described and categorized by formal approaches.
Also, what makes you suspect we're going to be moving more towards dialectical stuff? That wouldn't have been my guess. But maybe I'm just not sure what you mean by dialectical.
Posted By: wyrmwoodTo me, that suggests is that some theories use some of these structures explicitly, and other structures implicitly.
Posted By: wyrmwood
Graphs / networks and languages also seem likely structures which belong in that list.
Posted By: wyrmwoodAlso, I want to clarify with PCon3, it does not have formal layers, instead layers arise naturally from self-similarity across different time scales. But it is as accurate to call a fractal "flat structure" as the dynamics in PCon3.
Posted By: Max HigleyI'd to respond to these two comments in together, since perhaps this will clarify what I mean. Both posts identify certain features that seem like they'd be helpful in a model (and I don't disagree on either point.) Neither points out astructure. The structure is what organizes the features.
Consider creation and consumption for a second. They're both processes, are both components in a certain sort of feedback loop (since consumption of the current state is a prerequisite for creating the next state), both deal with "the fiction" which we can consider to be an emergent property of the feedback process, both may happen on multiple layers, both depend on the interaction of individuals with the collective and of the inside with the outside. I'm talking about relationships between creation, consumption, and fiction using the tools I listed above.
Or consider that core conceptions evolve over time, and so the current conception is basically a snapshot of a process spurred by the interaction of individuals with their groups, and that the agreements made by the group related to these concepts are the result of an emergent process. Same deal, talking about a particular feature using certain structures.
Does that make any more sense?
Posted By: misubaI guess what I'm really asking here is, what are you trying to cover?
You've got an axis for time (processes), for communication (feedback loops), for interdependence (layers), for the way things cause one another (emergence), and a couple of axes for the way people relate to one another. That seems like plenty. Start saying what you'd like to say, and if these aren't enough to say it with, you'll find out.
Why ask us for more axes? Why not just say something?
Posted By: Max Higley
Short version: I had this thought, and it's still partial, but I think that piece might be useful, so I wanted to share. I'm trying to point out structures found in models that might be fruitful to combine with each other, in a sort of thesis-antithesis-synthesis sort of movement. And I'm asking if I missed some, because I don't feel that I've necessarily made a definitive list.
What am I saying? I'm saying if your model doesn't include these in it somewhere, you may not be taking advantage of all the tools you have at your disposal. And the descriptive accuracy of the model may suffer on account of that. Why am I making a checklist? So that people can look at it and ask themselves "Hey, what would Model XYZ look like if we threw in Structure ABC? Would it help?"
What sort of "saying something" were you expecting? Perhaps I can oblige.
Posted By: misubaAw hell, I just assumed you had some master plan.
A thought, though: do we get a new structure out of status? I can't think of a way it maps to the existing ones. (By "status" I mean the way that a published book has a status privilege over, say, your local GM's house rules in many minds.)
Posted By: Max HigleyA thought, though: do we get a new structure out of status? I can't think of a way it maps to the existing ones. (By "status" I mean the way that a published book has a status privilege over, say, your local GM's house rules in many minds.)
Different groups certainly legitimize different source materials differently. Think about this though: How do they do it?
Posted By: Anders NygaardAs for having detailed knowledge of a field, maybe a bit true. But you can't sit around waiting for perfect omniscience before you do anything. Best way to learn is to learn a bit, suggest something based on it, get savaged by an angry pack of besserwissers, take the useful things they throw at you and leave the rest.
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